Comments 652

Re: Monster Boy Sales On The Nintendo Switch Are In "Another Universe"

StuTwo

@Agramonte but you could say that on Switch it’s competing against Mario Odyssey and Smash.

The truth is far more nuanced than your comment implies. Spyro sold well - backed by a very expensive marketing campaign and a lot of advertising. Monster Boy sold well with none of that.

How many units could Monster Boy have sold with a bigger advertising campaign? How many units might Spyro have sold on Swith without a marketing campaign? Might that have been more profitable/low risk for Activision?

These are pertinent questions for the publishers. For us as players the key thing is that good games were published and this will induce more publishers to invest in publishing more good games.

Re: Feature: 17 Remasters We'd Love To See On Switch In 2019

StuTwo

Let’s look past the lowest of low hanging fruit like Mario Galaxy.

Chibi Robo.
Kid Icarus Uprising.
Cubivore.
Beyond Oasis.
Zelda a Link Between Worlds.
Donkey Kong Country Returns (should have been part of a bundle with Tropical Freeze!)
Kirbys Air Ride.
Captain Rainbow.

Re: Japanese Charts: Smash Bros. Ultimate Stays In Top Spot While Switch Maintains Momentum

StuTwo

@Cobalt if you track the figures and give away the (commercially valuable) details freely I’m sure NintendoLife will be happy to report them every week.

Unfortunately, in the absence of you personally doing that for us, Japan is the only country where this level of data is available.

I’d suggest that Japanese data is more important for us to know than, say, the UK because success in that market determines whether or not a console gets major games from Japanese developers. Success in the UK doesn’t mean too much to players in comparison.

Of course at this point the Switch is clearly a success of historic proportions and exact figures of sales don’t matter too much anymore. Even for Nintendo themselves - the people who buy a lot of games are already on the Switch train. The stragglers are less lucrative (but still worth pursuing).

Re: Indie Hit Celeste Sold Over 500,000 Copies In 2018

StuTwo

@Agramonte I think you’ve missed the point.

Games that sell 10 million units typically have to sell 10 million. They might make big profits in absolute terms but the actual margins are often wafer thin.

Games like Celeste are vastly more lucrative for creators at this moment in time. They don’t have to sell comparable numbers for that to be the case.

The ultimate result is that the “niche” of indie games is more than just viable - it’s thriving and set up to continue growing.

Re: Indie Hit Celeste Sold Over 500,000 Copies In 2018

StuTwo

@Agramonte I’d say it shows how profitable and potentially lucrative they can be now.

It’s a game that can’t have cost more than a million to make. A AAA game can cost 50-100 times as much with no realistic chance of selling more than 10 million units.

Re: Limited Run Games Releasing Physical Editions Of Celeste And Windjammers

StuTwo

It's such a shame that Limited Run Games are so expensive to have delivered to the UK. I bought Axiom Verge in the shops here and it would have been nice to have that option for a few other games on the e-shop.

I think it's a shame in general that great games like Celeste and Golf Story aren't given a real physical release but I understand why. I don't consider Limited Run to be a "real" publisher. They're just producing physical copies of games as cool premium collectables for a niche audience.

Re: Here Are The Top 10 Best-Selling Games For Wii U, 3DS, Wii And Nintendo DS (As Of September 2018)

StuTwo

@Octane whilst you’re not wrong I would suggest there is a more subtle picture beneath the numbers.

There are no third party games on those lists because they didn’t release anything good enough to compete on Nintendo platforms. Third parties invested big on games that never came to Nintendo platforms and the games that did come to Nintendo platforms (and which were strong well made games not significantly hobbled from versions on other platforms) weren’t matched with the marketing expertise or advertising budget needed to really push them up those lists.

At the same time we know that many third parties had major successes on Wii and DS. Ubisoft with Just Dance for instance. I have to assume Sims games sold well on DS too because there were tons of them!

Re: Here Are The Top 10 Best-Selling Games For Wii U, 3DS, Wii And Nintendo DS (As Of September 2018)

StuTwo

@PokeMario we all get things wrong sometimes. We don’t all write statistically illiterate things that are completely ignorant of basic facts about how the games industry operates that get published on a major gaming website.

Seriously, even at the time I thought it was a stupid article likely to be shown up and it had become comical long before the Wii U headed off it’s mortal coil. Today it’s absolutely farcical to revisit.

Re: Turn-Based Strategy Game Civilization VI Is Headed To Switch This November

StuTwo

@NEStalgia I don't remember the play by email mode (though it probably had one) but I do remember that Deirdre had a network node.

Such a great game - in many ways the high point of the series (although Civ IV was probably superior overall and has the amazing Fall From Heaven II mod).

I've not played Civ V or VI. In another life when I had time this release on Switch would be terrible news because it would steal all of my time.

Re: Hollow Knight Developers Don't Mind If You Miss Secrets In Their Game

StuTwo

@RadioHedgeFund I had a similar thing on the original Pokémon Red & Blue for the GameBoy. I figured out that if you get all 150 Pokemon and then go to the van that’s parked in the city by the SS Anne then use a Machop with “Strength” you can push the van out of the way! And underneath once i did this I found Mew!!!

I don’t think anyone else has ever thought to try this despite the game being out for more than 20 years now!

Re: Miyamoto Regrets Design Choices Made During Development Of Super Mario Run

StuTwo

@MegaVel91 unfortunately the only lesson you have to learn from games that “do it right” like Fortnite is that if your game is huge then it can work. Those games can only work because of their scale and they pound the rest of the industry that can’t match their economies of scale into the dirt as a result.

Great for Epic and players of Fortnite (& Nintendo and players of Pokémon Go) but terrible for everyone else. It salts the Earth.

Super Mario Run is a great game. I loved it - toad rally feels in many ways like the culmination of the Mario series. They got a few things wrong - the always online thing, the number of levels in the demo, the price being a few pounds too high - but, sadly, the main thing they got wrong was over estimating the audience on mobile platforms.

I’ve not really touched a mobile gaming app since buying my Switch and I think I’m unlikely to ever go back to them in the future.

Re: Nintendo And ROM Website Owner Looking To Avoid Lengthy Court Proceedings

StuTwo

@Crono1973 I don’t need to come up with anything more than I have. Nintendo owns the rights. We’re free to disagree with their pricing but they’re free to set it. It’s their legal and moral right.

Everyone knows that. Some are happy to take regardless while others live in denial. I don’t really care either way.

The questions about costs of production and value are interesting but they’re not the questions you’re interested in debating.

Re: Nintendo And ROM Website Owner Looking To Avoid Lengthy Court Proceedings

StuTwo

@Crono1973 I’m sure they are making a fortune!

You’re mistaking the cost of production with the marketable value though. Anyone can produce unlimited copies of a ROM but only Nintendo - holding the licenses for those games can legally sell them. And it’s within their gift to set whatever price protects their position in the industry.

Re: Nintendo And ROM Website Owner Looking To Avoid Lengthy Court Proceedings

StuTwo

@Crono1973 the limited numbers of resold games (& the market determined price) means that the inherent value of Nintendo’s games isn’t unduly undermined.

A ROM on the other hand can be copied a million times and downloaded for free as soon as a game is released. It erodes the value of Nintendo’s games so it’s obvious why they would oppose ROM sites.

Re: Last Month The Nintendo Switch Was The Top-Selling System

StuTwo

@blockfight I wouldn’t have. It’s much more expensive than the competition at this point in it’s life cycle and doesn’t benefit from a marketing budget on the same level. Or, crucially the cumulative effect of the marketing budgets of big 3rd party AAA releases (the really important part of the AAA model - far more so than lacking the games themselves).

When the Switch is available at 2/3rds the price (or in attractive bundles equivalent to that) it’ll start to dominate the unit sales... But fall behind in value of sales.

Re: HD Remaster Of Grandia And Dreamcast Sequel Revealed For Nintendo Switch

StuTwo

@NinjaWaddleDee I think the original Grandia is one of the only RPGs in which I’ve actually really looked forward to getting in a turn based battle. It’s a genuinely fun and involved system that rewards your time.

The story and characters are pretty good fun too.

I probably wouldn’t quite put it in the very top tier of jRPGs but it’s definitely towards the top of the second tier.

Re: Japanese Analyst Predicts Switch Sales To Surpass Nintendo's Forecast

StuTwo

@PanurgeJr absolutely. We’re not the sizeable minority. We’re the 1%. Most (the majority) people don’t buy a game a month. They buy one every 6 months.

Mario Kart 8 could very realistically sell more than a million units for each of the next 5 years. That game (& Pokémon) are the games that will sell the next 30 million Switches. A lot of Switches will never have much more than those two games inserted.

Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch

StuTwo

@electrolite77 that seems like a reasonable plan.

Realistically there’s no way they’re going to significantly fragment the platform they’ve only just created for the sake of 3rd parties who might not come (& certainly Nintendo can’t attract the audience that buys those games to buy on a Nintendo platform over a Sony or Microsoft one).

A “Switch Pro” in 2020 means that devs have 3/4 specs to target but that’s just about doable...

Re: Blizzard's StarCraft Series Unlikely To Be Released On Nintendo Switch

StuTwo

@Razer seriously though the thing about “PC exclusives” in the year 2018 (or indeed any exclusive on any format) is that they’re rarely exclusive for technical reasons. Since everything is made in middleware and all “consoles” are just bespoke PCs games can be pretty easily made to work on anything.

The reasons for not porting are; audience, sales projections, interface (I.e needing a keyboard and mouse or a touch screen or a physical controller or a kinnect etc.) or other marketing arrangements. It’s the interface that would keep a game like Starcraft off Switch.

It’s a different world from the 16 but era when a game like Sonic simply wouldn’t have been possible on SNES and a game like Super Castlevania couldn’t have been done on the Mega Drive.