If you haven't heard about the "minus worlds" before, it's basically a glitch found in multiple classic games such as Super Mario Bros. on the NES. Now, decades after the release of The Legend of Zelda on the same platform, the minus worlds in this title have been discovered.
YouTube channel Skelux has accessed the minus worlds in this game using a combination of glitches and cheat codes to go beyond the borders of each screen. The video doesn't really go into finer details but does show a large amount of this area for nearly 10 minutes. For most parts, it's a lot of mixed up data that is somehow still functioning. For the full rundown, check out the clip above.
Are you a fan of glitchy discoveries in older games like this? Leave a comment below.
[source gonintendo.com]
Comments 13
does it count as an in-game glitch if you use cheat devices to make it happen?
@CharlieSmile i would hope not.
I find real glitches more interesting, like ALttP in which you go through a wall, reach the "end" of the game in a few minutes then come back as a rabbit in the dark world. Although I recently tried on SNES classic and it seemed to have been fixed.
I especially liked the inverted-color Old Women that floated around like Peahats and the moonwalking Octoroks.
Bah, walking through solid walls, invisible death from all angles, enemies and items in unexpected and often inconvenient places... Are they sure they've discovered actual glitches and not just the "Second Quest"?
I would've enjoyed the video much more if the guy wouldn't have talked over all of the sounds and music. Would have been nice to listen for weird or random audio glitches and extra out-of-place effects.
Fun to watch, but not as fun knowing that I can't do this without cheat codes
Pretty nice find.
Cool but why called it minus world though? I know the original SMB had a glitch level which is world -1 but there's nothing minus about this. This is more or less just some garble mess of what happen to a game when you enter a code on some Game Genie that tries to change value for something that doesn't exist.
I remember all the glitchy areas in Metroid, I think it was a combination of ball mode, standing, and jumping to access, though it was mostly junk.
So its kinda like Bow-wow's dog house. This was neato.
@klingki Hee hee yeah. And the manhandla made out of zolas and moblins.
The LTTP glitch works just fine on the SNES Classic. I did it for the first time on that, and have done it several times since to demonstrate it to people.
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