Picture the nightmarish scenes on a race track if the cars didn’t have brakes. Chaos would most certainly ensue. This is the basis of the Switch eShop title, Brakes Are For Losers. It’s a classic top-down arcade racer for up to eight people featuring cars that obviously don’t have any brakes. Each race is simply a matter of bracing yourself for the worst outcome while hoping for the best one.
BAFL is somewhat unconventional. It does away with one of the most integral components in a car (yup, brakes) and chooses to mix-up the concept of racing games even more by experimenting with a few other unique ideas. One is the level of interactivity within the game menu. It’s essentially a hub, where selecting a mode requires you to drive a micro race car around a map. Not often would you find the menu to be one of the most intriguing aspects of a game, but this happens to be one of those rare cases. You might even find yourself aimlessly drifting about in this area more than playing the actual racing modes.
When you do eventually rip yourself away from this area, what’s on offer is the usual line-up of modes. This includes a championship, custom-game, quick race and challenge mode. Each of these is as you might expect, and include multiplayer options as well. The challenge mode is probably the most distinctive, requiring you to work through a series of tracks in order to earn the best time and perfect run. The aim of perfect races is to travel a certain distance without making contact with the outside barriers of a track. It’s as infuriating as it is fun.
The racing itself again twists the traditional formula. You race around a variety of looping circuits against seven other competitors, but instead of a cap of three laps you instead must complete as many laps as you can within a certain time frame. The winner is the racer with the most laps when the clock hits zero. If you would prefer a lap limit, this option is also available, as is a "last car standing" mode. Of course, it’s not as simple as just driving around a track. On top of not having any brakes, there are also items and power-ups. These include hazards such as oil slicks and the ability to give your car a boost from time to time. You’ll even have to regularly repair your vehicle by taking strategic pit stops at some point in each race. If that wasn’t enough, in between races during the championship mode, you can upgrade key stats of your car. This includes acceleration, handling, top speed, adhesion and even armour.
The A.I. in races is a hassle to deal with at first, but if you’re playing a mode like the championship, the upgrades should put you ahead of the competition over time. One continual problem is losing sight of your car in the midst of a race. This can be especially troublesome if you’re playing against friends. Unless you keep a keen eye on your car at all times, expect to find yourself focused in on the wrong one or driving in the completely opposite direction. Some basic colour outlines on each player’s vehicle might have been a solution to this problem.
The physics in top-down racers is commonly an important feature. In BAFL, the drifting, turning and general speed of cars is sufficient; however it’s just not as captivating as it should be in a game like this. Quite often there’s no sense of thrill driving these tiny cars around the track – even with no brakes. The game runs smoothly both in docked and handheld modes (even during multiplayer sessions), but still feels underwhelming as your car does speed around the track.
Probably the most disappointing aspect of this game is the graphics. Despite drawing inspiration from classic ‘80s and ‘90s pop culture, that’s no excuse for it to look as generic and bland in its presentation in certain parts. Some areas of the title are comparable to a web browser flash game from the early ‘90s. The soundtrack makes a bit more effort, with a selection of tunes from smooth vibes to rock. Unfortunately, the sound effects fail to satisfy with engine noises so faint they are as good as absent, even if you turn off the music.
Conclusion
Brakes Are For Losers has some interesting ideas, but the entire package simply does not match the quality of certain other recent releases on the Switch eShop under this same genre. As marketable as the multiplayer is, it doesn’t override the fact that the game still lacks a certain sense of satisfaction you would normally expect when playing a top-down arcade racer. Before considering this, maybe look at any other options that are available.
Comments 21
"does not match the quality of certain other recent releases"... which other good releases in top-down racers were there? I remember Mantis Burn Racing and this one Neo Geo Arcade title. Am I missing something?
@Mr_Horizon Gotcha Racing 2nd! It is easily the best top-down racer on the Switch. There has also been a few other more forgettable top-down racers like Rock n Roll Racing or whatever, but Gotcha and Mantis Burn are probably the most well known. As for Mantis Burn Racing I hated that game so I really can't recommend it over anything lol.
@Mr_Horizon Aside from Mantis Burn there's Gotcha Racing 2nd https://www.nintendolife.com/reviews/switch-eshop/gotcha_racing_2nd
BAFL is the cheapest at only £4.49 though, so I guess you get what you pay for
@chardir Yeah BAFL is only $5 US, Gotcha Racing is only $10, and Mantis Burn is $20.
I think Gotcha is definitely the sweet spot as far as top-down Switch racers go. It's relatively cheap but it offers a surprising amount of depth, and it's over twice as good as a comparable game that costs twice as much.
As for BAFL, I haven't played it, but even with the mediocre rating around here I still feel compelled to get it for only $5, especially since a lot of the people who got the PC version seemed to like it.
@chardir mmmh yea I totally missed Gotcha Racing! Thank you
That’s a shame - I was excited for this one
@Mr_Horizon
For my money Gotcha racing blows chunks, the handling is awful and the progression system screams In-App purchasing.
Mantis Burn on the other hand is a class act with great physics and deep modes and cross-platform multiplayer
I was absolutely addicted to Super Sprint and Super Off Road in my youth. Shame that devs can't seem to capture that magic in these new attempts.
I must admit that I found Mantis Burn Racing really rather boring. I’ve had BAFL for a week, but although I prefer it to MBR, it’s not as empowering as a really good arcade racer should be. With that in mind, I’m going to take @JayJ’s advice and try Gotcha Racing 2nd. Thanks, buddy!
Gotcha Racing 2nd has been holding my attention, but considering the low price I'll give this one a shot. I'm surprised to see the reaction that Mantis Burn is getting, I don't have it for the Switch but I have enjoyed it on Xbone.
When you take price into consideration (which you should) not sure this game has any competition? Nearest racing game is twice the price isn’t it??
I tried over and over to like Mantis Burn, but uninstalled it as I just don't!
Gotcha is ok.
I got this because I routinely have 8 people playing, so I buy anything that is 8 player. It just happens to be reaching, which I love, so I'm sad to read the review, but still excited to fire the game up with my group of eight next Tuesday!
Love the Kanye reference.
Wish we could just get a Super Off-Road for the Switch. Revisiting what makes top-down party racing s much fun shouldn't be so mind-bendingly difficult in 2018.
@SayGuh Wow I couldn't disagree more with what someone has to say about a game here. Mantis Burn screamed "cheap half-assed indie game" to me with it's awful menus, awful music, awful AI, awful career, and all around awful experience.
Gotcha Racing 2nd is actually fun, and I enjoyed it far more than I ever enjoyed Mantis Burn, which is probably the worst Switch game I ever bought and one of the only games I truly regretted buying for the Switch. I honestly can't say enough bad things about Mantis Burn Racing, I truly hated that game.
@JayJ
We are polar opposites on this one:) While Gotcha has that lovely Arc Systems Work sense of style, everything else is wrong about it. Collision system, drifting that feels like a speed boat, no discernible momentum... i could go on.
I say this as someone who bought the 3ds version as well. Its a double regret for me. I thought they would fix it up a little for the switch. I still love Arc System Works though, hope they bring us Guilty Gear
@SayGuh Yeah I mean these are just our opinions after all, and I guess like that is the beauty of it. You found a way to enjoy something that I didn't and vice versa, shows how most top-down racers seem to be love it or hate it affairs.
@JayJ
well said. definitely a genre where taste and the "feel" are important
@Mr_Horizon must be gotcha. I bought it and it gets better and better. Glad I got it.
I picked this game up and ended up putting some time into it yesterday. I honestly think it is underrated at a 6/10. I would give it more like a 7.5/10, possibly 8/10 for it's price. The game has a lot of charm, it has a very appealing style, good music, it plays well, and I honestly found it to be a lot of fun. It is a very simple game, but for $5 you shouldn't be expecting anything too deep. What it offers is great pickup-n-play gameplay. The racing is simple, just steer, hit your nitro at the right times, and keeping an eye on your damage meter while using pit stops once in a while or just waiting a second or two for your car to auto-repair.
I think it's great for creating strategy and offering what is probably the most simple approach to a racing game. I could also see this as being a ton of fun for local multiplayer. It seems to be a perfect fit for the Switch, especially if you use your Switch as a portable. If it was more expensive I would be criticizing it for a lack of content, but for $5 it is a fun little racing game. It is something you will probably never take too seriously but that is a part of the appeal.
Meh. I think this is a 5, and only multiplayer at that. I’m already bored playing solo. Plus, there is a really annoying glitch where the game ‘skips’ pretty regularly, like a CD with a scratch. And no, it’s not an item or a track feature.
The racing itself just isn’t satisfying, or fun.
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