Indie developer Contingent99 drops you straight into its game's universe in a way not many other dungeon crawling titles often would. With no conventional storytelling methods or tutorial system in place, the wannabe hero you control in Wizard of Legend starts out at the front steps of the fictional museum of Lanova. It's at this location you are taught about the history of the wizard world and powerful magical elemental spells known as 'arcana', as you work your way through various interactive exhibits within the museum. You'll learn how to perform spells while listening to modern-day exhibit guides discuss the history of the chaos trials (an annual invitational event administered by the Lanovian Council of Magic).
Once you’ve completed the museum’s trial, a mysterious relic known as the Insignia of Legend shatters from its display case and transports you to a magical location. Before you even have time to realise you’ve undergone a crash course in the basics, your hero has arrived at Lanova Plaza and is preparing for the actual chaos trials. Using the knowledge acquired at the exhibit in modern times, you must now battle fierce foes as well as the famous elemental wizards you’ve heard so much about with arcana spells.
Similar to other games in the same vein, luck may or may not favour you during each procedurally generated run. What’s going to improve your chances of a successful play session is experimentation with the many unique elemental spells in order to find the best combinations. With over 100 to acquire, there are plenty of mixtures. Arcana types cover all elemental bases including fire, air, earth, lightning, water and more. In addition to these are relics – which are available in the form of a range of items and provide you with special advantages and abilities in combat such as improved damage, the chance to poison foes or the ability to summon spiritual minions that attack enemies with special elemental powers. There are plenty to collect as well.
Depending on what exactly you equip, your play style can change each run from more direct combat, to ranged – or even a reliance on spiritual minions to aid you in battle. There is a degree of flexibility, allowing you to play in a certain way that not all dungeon crawler games with rogue-like elements tend to embrace due to fixed weapon systems. Here you can focus on a mixture of different styles with the assistance of multiple elemental arcana. As well as selecting the type of arcana you want, each one falls under specific hero abilities including a basic attack, dash, standard attack and signature move (powered by a blue meter). Each of these slots is filled by a single arcana at a time. The dash move will allow you to jump over gaps and tear through opponents while the signature move tends to deal a devastating blow to enemies. It's mostly a matter of deciding which element and arcana will power each slot. Opting for a specific element and enhancing arcana can be a beneficial way of gaining the edge in battle.
Each time you start the chaos trial, you’re presented with a new environment with a unique layout. You could find yourself in a lava or ice-filled dungeon, or a magical forest. Regardless of the location, it’s wise to fill every section of your map in order to discover everything the dungeon has to offer and eliminate all enemy threats before taking on the boss. As with a lot of rogue-like games, the map spawns enemies, chests with loot and various trader shops across several areas. Enemies gain new elemental abilities each time you play and can attack from a close or ranged distance, so you never know what to expect.
With a wide variety of challenging enemies out to get you, visiting traders will increase your chances of survival – with purchasable spells, relics and potions along with the potential to make enhancements to your clothing – provided you have the right amount of coin. There are even event-like NPC such as piñata that will reward you with certain items for performing small feats or trading an item of value, like a spell. The main barrier with a lot of characters in a dungeon is the amount required to buy the items. It just means you'll need to take down more enemies if you are insufficient on funds.
Back at the plaza, you can take a break to gather your thoughts about what spells may have worked better than others and strategise before you head back into battle or buy any new outfits, arcana or relics to further improve your chances. You can even go and talk to a magical mirror, wardrobe, chest and book for more specific item and skill management. What’s available when it comes to customisation does enough to fulfill the required tasks.
The combat in Wizard of Legend is everything you could want from a rogue-like dungeon crawler. It feels vastly superior in contrast to the average release filed under this genre, even if the difficulty is a bit overwhelming at times. Character movement and actions are fast and responsive making fights more manageable. Zipping about in battle as you unleash a barrage of fireballs from multiple angles or spray icicle daggers at opponents, and then perhaps performing a combo of multiple attacks provides a great sense of satisfaction.
Even more basic actions like destroying barrels and close combat is rewarding. It’s more a matter of picking which spell best suits the situation. Provided you’re proactive in how you manage your character on each run, moves are always fun to perform. The co-op mode enables you to take your spell management to the next level with a friend. By teaming up you can combine elemental forces and there are even items like relics that will give you added benefits in a party. This option is a handy inclusion for anyone who may be in need of some assistance. Else you can take each other on in the verse mode.
Visually, the art style isn’t anything out of the ordinary, with the developer opting for a classic pixel art look. The colour in every area along with the special effects is hard to fault, though. The music goes well with the overall look and does an apt job providing a much-needed sense of adventure in a game like this while fuelling curiosity. The sound effects also add to the enjoyment when executing the same moves repeatedly for hours on end. About the only problem is the occasional dip in the frame rate during the more frantic moments of a fight.
Conclusion
Wizard of Legend has some novel concepts. Being able to swap and mix spells to create a seemingly unlimited amount of combinations keeps the action fresh and encourages you to experiment on each run. What’s also likable about this game is how polished the entire package appears to be. It’s these aspects that make it more favourable than the average offerings that frequently pop up on the Switch. If you are looking for yet another dungeon crawler with rogue-like elements, this is a step above the competition.
Comments 50
I'm kind of over "Rogue Like" games. There's just way too many of them out & the level design never feels right in these games.
I'm confused. Seeing the 7 score, I expected to find game flaws or issues while reading the review but I found none. Is there anything bad about the game then?
As @Poglita said, you're praising the game, not even talking about a single flaw, and even saying it's better than most games on the Switch.
And yet, you only gave the game a 7?
I know 7 is good score, but still...?
@Dreamcaster-X Yup same. Really liked the look of this initially, then more I read on it, I just looked at my library chocked full of these sort of games that don't get played much and its just a waste.
I love Isaac, but even great games like Gungeon I just cant muster to play their rogueyness structures.
@Mopati Honestly, I love NL overall, but their scoring system is all over the place.
Still hate the 9/10 for Mantis Racing FFS.
@Poglita I think the Nintendo Life review score system immediately takes off 2 stars for not being a Nintendo-published game
Not sure about the third star off, though.
@pbb76 Yeah I have purchased a few of these rogue like games & I just never feel like I'm progressing anything, there's little to no story, & the levels are just so uninspired.
@Poglita From a technical standpoint, the only issues are related to the occasional frame rate dip during more intense moments. As for quality of the gameplay, it's good not great, there is nothing necessarily bad about what it does.
@AlphaElite you may be right... my own method consists in reading the review, skipping the score, and checking metacritic... too few bad games and blatant showelwares are scored like they deserves to be... Editor ‘s Choice?
Sorry I can’t hold it back any longer the title Wizard of Legend is so bad. Okay I feel better now.
@Mopati It's better than the average rogue-like dungeon crawler.
@Liam_Doolan You seem to have a pretty low opinion of rogue-likes dungeon crawler...
If the gameplay is meh, talk about it instead of talking about every good points the game have, as it seems that it's what made the score for you!
Because for us, as we only have your text, the only thing we hear about the gameplay are things like " it's never repetitive" which reflects it as a very good game.
Which then makes it very odd to have a score that doesn't reflect what is written.
Don't get me wrong. I'm not complaining about the score itself, that's something subjective (as the entire review) and one point up or down doesn't make any difference. I just wanted to say that the text should reflect the 7-ish overview about the game, showing in a clearly way the "it's good but not great" idea @Liam_Doolan tries to share. Even if pointing out the good things of a game doesn't imply those are great, it'd be nice to read something about it explicitly. Sorry if my English isn't right, not a native speaker.
I’m shocked this isn’t keeping up NL tradition with 8s!!
@AG_Awesome
COGconnected 90. TheSixthAxis 90. The Switch reviews atm.
You think NL gives the higher votes but you're wrong
@SuperCharlie78 Nah. I’m right. They give out mostly 8s. Nice try though. ☺️☺️
Two questions:
1) It seems like you overall really liked the game, but a 7 rating feels low. Is there something wrong with it that you didn't describe?
2) The co-op aspect. Can we play the entire game couch co-op with a friend? Or is the co-op more of a separate challenge or horde mode?
I don’t understand the score either. I read a ps4 review that praised it and said it had online coop which I wasn’t even aware of. I thought it was just couch. Is this true for the switch version as well?
Edit: I think the ps4 review I read was mistaken about online
The conclusion doesnt quite match the score provided...
This is the sort of game that I would have played when I was 12-17, when I had the time. As a 37 year old man, I have to pretend to be pooping to play on my 2DS. Shame it's only coming to Switch!
Also, the review reads like an 8/10...
I typically don’t play this style of game. Ever. So I think I’m gonna like it more than most. And since the game isn’t “broken” I feel as though I’m going to enjoy it. I’m in
@syftex The Switch version has local co-op and verse modes. In co-op you can play through the main game with another player and in the verse mode you basically duel each other in small arenas.
I don't care that much about the number but I do care that a lot of folks are basically saying it's just as good as anything else in the genre.
As someone who didn't get much out of, say, Enter the Gungeon, I'm wondering if I'd feel the same about this game.
Also, no mention of length. If I'm decently good at this game, how long would it take me to beat it, and is there any reason to replay aside from possibly seeing different spells?
I do have a large number of roguelites now, but I've had my eye on this for a while. The combat looks terrific, I expect this to be one of the better ones.
What is a verse mode?
I hate to join the bandwagon but this is an extremely vague review. Try adding more details about the game so it feels like you actually played it.
A 7 is a great score, and it's nice to see a reviewer use the full 10 scale here. Good review @Liam_Doolan. Will check this out.
@Dreamcaster-X The two main roguelike/lite games I can safely recommend in terms of level design so far are Neon Chrome and A Robot Named Fight. I own quite a few, but they stand out as my favorites. ARNF really feels fleshed out in terms of level design with its (MAJOR) Super Metroid influence, even though it is randomized, and Neon Chrome feels like you actually make progress over time (each successful run unlocks a higher difficulty, and you have stats that stay over, etc.)
Like most here, I'm equally confused on the score. Will probably get it.
The game has been on youtube for a while and I watched some of it. Based on what I've seen and reading through your review it seems more like an 8 maybe even a 9.
A bit disappointing, I was hoping this would be more of a Diablo style game.
I have now read 4 reviews of this game. All 4 of them barely give a whiff of a mention to graphics, sound, and how long it might take to beat the game (or if there’s a post game, or anything of that nature)
Read a couple reviews myself. This review doesn't reflect a score of 7 in my opinion.
Some other reviews complained of too many choices. God forbid that they have a choice when it easily could have been nothing to choose from.
Complaining for the sake of complaining or lowering scores for no valid reasons really devalue reviews.
@pbb76 I could not believe your comment...I had to double check... but yeah Mantis Burn Racing got a 9 from NL which does not make sense to me at all. lol
The Flannel Fox provided a nice review on it (WOL)
Can someone tell how is the gameplay in Wizard of Legend ? I personally don't like twin stick shooters and I am pretty sure this is not one... I just want to be sure. but I think I could play this one with the cross right?
@FrankoAmmo Yea, Mantis is awful. I bought it on the strength of the NL review and I hate it.
This quote appears on Metacritic from NL, together with the 70/100 score:
"Wizard of Legend has some novel concepts. Being able to swap and mix spells to create a seemingly unlimited amount of combinations keeps the action fresh and encourages you to experiment on each run. What’s also likable about this game is how polished the entire package appears to be. It’s these aspects that make it more favourable than the average offerings that frequently pop up on the Switch."
I'm sorry, but this isn't acceptable. It puts a bad light on Nintendo Life and the Nintendo Switch as a whole.
This is my latest impulse purchase, had an almost glorious EtG run yesterday (Dragun killed me just when I was landing the final shot...) that refueled my roguelite passion, so all of a sudden it was clear to me that I had to buy it
Didn't try it yet but I see the game has > 85% rating on Steam and from the gameplay trailer I'm kinda confident about the overall quality... I'm going to give it a couple of run tonight and report back
@Fake-E-Lee
> It's SUPER tough at first but once you get some time under your belt it opens up and I think it might become a genre favorite for me.
Thank you mate, I'll definitely give it a shot today on my way back home. Already more than 200 Steam reviews, 90% positive... it's doing quite well.
I knew I'd find you there... looks like we're 2 hopeless roguelite junkies
Come to think, how many roguelites are "too many"? Because jeez, I just can't stop collecting and playing them over almost 90% of my library... and now, look at those numbers popping over the enemies when I hit them... isn't that arcade-y beautiful?
I picked this up yesterday and can't stop playing. The combat feels so good and mixing up your spells really changes the way the game plays. This is up there with my top roguelike games. If you're a fan of the genre do not pass this up.
@FrankoAmmo this game is not a twin stick shooter. the combat is really good and is more about managing your cooldowns and dealing out combos.
@MisterMan Perfect thanks for confirming it! I'll give it a shot once it's on a sale..or maybe I won't wait...so many good games on the switch (for me anyway as I like platformers)
I miss the days of buying games blind and being pleasantly surprised when finding a gem. Guys it's 15 bucks and 7 is a good score. Why do people view 7 as bad? Im so in on price alone. Happy Gaming!!
Do you keep absolutely nothing after a run? I can't get into a game with no sense of progression.
@Fake-E-Lee Oh man...you mentioning Smash TV brought back some memories. The comments here have helped me bypass the confusing review and commit to buying it.
@Fazermint You get some special money each run that you keep after losing (or winning), and you can spend it to unlock attacks/relics (passive boosts) to chose for the next run.
You begin each run with 4 attacks and one relic. There's a looot of them, so you can start your run with a crazy number of combinaison, that goes up each time you buy something.
Oh, you can also buy cloaks which will give you some pretty good boosts.
You also unlock some attacks each time you defeat a boss.
But the true progression is your knowledge of the attacks and relics. You will use them more efficiently and chose them accordingly for a better synergy.
Or just have more fun because you'll know what you like the most.
So yeah. That's some kind of progress.
Noticed last night that this was the No. 1 seller on the North American e-shop. That got me very intrigued. Have to admit I'm a little confused by the reviews — it's landing a prrrrrrrretty solid 70 on console reviews (slightly better on Steam) but watching it run I have to say I think it looks phenomenal. I wonder what I'm missing. I enjoy rogue-likes (and lites) and REALLY have fun with "Enter the Gungeon," although like Spelunky, I'll maybe never get past the first couple of levels.
That said I'm leaning toward treating myself to this as a YES, this weekend. Curious about the funny looking mech game that's supposed to exclusively drop for the Switch today, too.
I had been watching this game for a while, and considering purchasing, but playing a lot of Dead Cells. When Nuclear Throne was announced for Switch, I decided to buy NT or Wizard of Legend. Went with Wizard of Legend, and I love it. I like it more than EtG, and Dead Cells. The combat is super satisfying and skills based. When I started I could hardly beat a single floor (level). Now I consistently make it to the last boss or just before. Still haven't beaten him yet though. Great game!
the only problem with this game is that once you beat it, and you have all the spells, there isn't much incentive to keep playing.
@needmorecowbell how is wizard of legend bad? it has its problems but it's an amazing game and i've been playing it for over a year.
@monkeymarigold I said the title is bad. I’m sure the game is quite good 😄. I played the heck out of Dead Cells so I’m sure it would be up my ally. Cheers!
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