Last week a truly remarkable programming feat came to light with the release of Super Mario Bros. 64, a port of the original NES Super Mario Bros. for the Commodore 64. Seven years in the making, it came courtesy of programmer and fan ZeroPaige. It's a painstaking recreation that manages to look and sound incredibly similar to the original game - a impressive accomplishment considering the vast differences between the Commodore and NES. For those too young to remember, the Commodore 64 was an 8-bit computer that got the '64' in its name not from bits, but from the kilobytes of RAM it carried.
Of course, as reported by Eurogamer, it seems Nintendo caught wind of the port and Cease & Desist letters were winging their way to websites where it was hosted within four days. Despite being for a defunct platform, it's unsurprising to see Nintendo moving to get the port removed - indeed, in order to make sure it can fight more egregious cases in the future, the company must be seen (legally speaking) to actively protect its IP, regardless of the effect or sheer impressiveness of the infringement.
After watching just how accurately the port runs, it's a shame to see seven years of hard work removed in a matter of days. That said, although it's been removed as per Nintendo's request, it's obviously still out there to find in various corners of the internet.
Check out TorrentFreak for a more in-depth look at the making of Super Mario Bros. 64 and its subsequent removal.
Impressive, no? Can you think of any other incredible feats of programming involving Nintendo IP? Share your thoughts below.
[source eurogamer.net]
Comments 72
I’m glad Jeff Gerstmann showed this off this game last Friday on Giant Bomb
....goddammit, Nintendo.
Absolutely amazing. It's a shame Nintendo aren't like SEGA and struggling to make a good Mario game, this guy would have a job for life lol! Bravo. (I have no qualms with Nintendo's actions either.)
@ReaderRagfish I mean smooth scrolling was a big thing back then. So to be able to achieve that is impressive.
I don't understand why Nintendo would feel the need to take down such an old game everyone has played, especially when it isn't just a copy-and-paste of the original. Do they think this will stop people from subscribing to Switch Online? Lol
Why put it up in the first place if they knew it was illegal? Clearly not a fan if they did something like that
Glad Nintendo at least waited til it was complete to take the project down.
I always see these takedowns as Nintendo trying to please their stakeholders, rather than the company having a want to do it.
@Not_Soos read the article.... Then, read it again.
@BalrogtheMaster
That's how this works. Nintendo only sends a DMCA after the project has been finished (most of the time). It's the best compromise they can do as to simply do nothing puts them in a vulnerable legal position.
Great effort!
Remakes/demakes for Commodore64 are a noble endeavor.
But NL, if this programming feat was truly that remarkable, you could have reported on it last week, instead of waiting for the "guaranteed replies" announcement of a cease and desist.
Wow the skill and devotion to port the game over with that kind of performance on the Commodore 64 architecture is just beyond impressive. Glad it’s out there and I’ll be snagging up a copy however I’d just rather play it on one of Ninty’s consoles or Retroarch for better performance.
This was really neat but still not the ideal way to play so Ninty’s really taking it down just for protection of their IP.
Nintendo are kind of obligated to take those steps. If they don't, that'll create a legal precedent. Plus, they waited till it's already out in the open, so their IP is protected but the game is still available to everyone as it will still get shared (just like AM2R, it's not hard at all to find even after it's been taken down).
@BalrogtheMaster
They can't stop someone from having fun with programming, but they can and should stop someone from distributing their copyrighted material.
Anything else would be disrespectful to smaller IP holders, who often fight a losing fight every day to protect their assets.
I really wish people like this would use their time and considerable talent to create actual original work that's not going to just get nuked by Nintendo immediately.
Do not use IPs you don’t own the right to in your own game.
@Ralizah
Hopefully, making this taught him enough that he might.
There's a rather vibrant scene for original Commodore64 games going these days, and whatever he makes can be emulated on any and all modern systems.
Hit him up with suggestions or offer your artistic skills if you got 'em.
@BalrogtheMaster they are LEGALLY obligated to do this. If they don’t they can lose the rights themselves.
@Pod off-topic: Can you please explain me what's with the salt for NL about clickbaiting etc.? I see it quite often that the community is flaming on it, but I don't really get why it bothers everyone so much.
Wouldn't it be a good thing if our beloved website gets loads of clicks, advertisement and therefore will be able to keep existing and developing?
Hope you don't feel targeted by the way, merely interested and your post is the one I see now =)
As usual.....pointless whining in here about Nintendo. Did you not READ the article? "it's unsurprising to see Nintendo moving to get the port removed - indeed, in order to make sure it can fight more egregious cases in the future, the company must be seen (legally speaking) to actively protect its IP, regardless of the effect or sheer impressiveness of the infringement"
This has been Nintendo's policy for as long as I can remember...and rightly so. It's their IP and they can do pretty much whatever they want with it. I don't get why anyone would spend so much time on a project that is clearly just going to be taken down. Why not use your aweaome talent to create your own new IP instead?
Impressive work indeed.
Looks great ! Amazing what they achieved. Of course Nintendo will be all over this why wouldn’t they ?
Gutted for the millions of fans who've been pestering Nintendo daily to make this happen. Forget Spider-Man on the Xbox One or Smash on the PS4 - this was everyone's dream port. If Parliament thought the recent climate change protests were bad, wait until they see the wrath of all the furious Commodore 64 fans descending on Nintendo HQ.
@napabar
Because we know that’s nonsense apologetic rhetoric. This and AM2R sticking around would have done nothing and I guarantee to you ideologues nothing to hurt their IP rights. Sega has never done this to a single fan remake or fangame of Sonic and that has never lost them the rights to anything, the good side of Sega would later actually work with the fangame creators to help create remasters and Sonic Mania while the bad side killed the excellent Streets of Rage Remake instead of seeing it as a major opportunity for them. This resolves around them being authoritarian, the actual stakes for them if they did nothing are significantly low and only become a problem if they decided not to use a IP in any form for decades which is unlikely for anything but their super obscure titles.
If only Nintendo would worry about releasing games in a more timely fashion instead of worrying about fan projects on a platform that was obsolete 30 yrs ago.....
Everyone's saying how "Nintendo is killing it" with quality game releases but I don't see them. 90% of their first party offerings are from 2017 and are mostly wiiU ports.
The last thing they released was smash. And it's yet another port.
When people say they want indie support, this is what they mean. Nintendo can't flip their own IPs fast enough so work with indies. No one ever wanted a bunch of cheap shovelware with the production values of a mobile game clogging up the eshop.
Why not hand pick a few of the best indie devs and liscence nintendo ips to them? They're just gathering dust under Nintendos leadership.
@Itzdmo If you understood how games worked, you'd see that Smash Ultimate isn't a port. Which ports do you know that have entirely new physics, systems, modes, characters, assets etc. Hell, surely the inclusion of spirits alone prove that it's an entirely different game. You might as well say that Super Mario World is a port of Super Mario Bros 3.
@nessisonett I have to lulz at @Itzdmo - I'll be honest, I was a skeptic when Smash Ultimate was revealed, because at first glance, I thought it looked like it was getting the MK8 Deluxe port treatment. That couldn't be further from the truth, and it only take about 5 minutes of playing to see that Smash Ultimate is in no way a port. Reusing certain assets, or building off of previous games, does not make a game a port.
Very first video game I ever played was Impossible Mission on the Commodore 64 in like 1985.
Saw this yeasterday and seemed like an amazing port for C64.
Interesting how Nintendo didn’t issue the DMCA until after it was released
@Itzdmo How is Smash Ultimate a port?
C=64 for life baby.!
If you want to understand why game companies like Nintendo are against fan games, here are a couple of posts by a game developer who explains the reasons in detail
https://askagamedev.tumblr.com/post/155487254913/why-do-companies-like-nintendo-or-square-enix/amp?__twitter_impression=true
https://www.google.com/amp/askagamedev.tumblr.com/post/163909523223/i-know-your-stance-on-fangames-is-very-dont/amp
@SalvorHardin ****YAWN**** Your response bores me.
@ReaderRagfish
Commodore 64 has always had large retro following, even before retro electronics were even a popular thing.
As for me once I upgraded years ago that was it but this would have a huge audience.
@ReaderRagfish Your profile pic tells me you have good taste but you oughta play some of the C64's best to improve it further, lol
(That said, you could be a big fan of the platform, I don't know you or your story)
@BalrogtheMaster Are you the real deal? The YouTuber?
Holy crap at the quality of that.
It is forever on the internet, I found tons of mirror sites. Nintendo doesn't actually care they only do it for show so that their investors don't poo themselves.
Oh if anyone is interested in something insane do a YouTube search for Megaman X Corrupted, it is a fully Metroidvania style Megaman X game with the SNES style graphics. It is completely built in Flash AS3.
Nintendo: "Quick, we better take this down before someone plays this on their Commodore 64 instead of subscribing to NSO.......or something....."
@Bankaj - Clickbait titles are disrespectful to your readers. Do you appreciate being deceived by a website that you thought you could trust? I don't.
It's like biting the hand that feeds you for the sake of a few drive-by clicks from non-regulars.
@Not_Soos Even if that was the case, this definitely wouldn't make me clamor towards actually getting that crap service and playing the official SMB for the hundredth time. lol
@Bankaj
The classic bait-and-switch headline, or the inflated news value strikes me as dishonest on occasion, but I don't as such take much issue with it. You gotta be sensationalist to some degree in this day and age.
For an article like this, it's mostly the milking of gamer uproar that gets to me. The comments section lights up from infighting with each article on a game being predictably taken down.
The fisticuffs keep people coming back, which generates traffic, which is good and nice I suppose.
Although, I should like to think we all make and effort to grow and become wiser. You could publish five stories a day about IP infringing fan games being taken down, but then it would lose the sensationalist edge.
And posting about the games themselves with no mention of how sad it is that it has been removed, wouldn't quite get the pitchforks out of the shed.
It seems it is this format of riling "uneducated cretins and piracy advocates" up against "apologists and defenders of anti-consumer practices" often enough for nobody to learn anything, that yields the best results. Even if we all want to be friends and play Nintendo.
And just maybe I'm overthinking this whole thing.
@KingdomHeartsFan
This particular case isn't like that at all though. This is similar to someone painstakingly tracing over every frame of animation in a 30s Mickey Mouse short, meticulously repainting every background and recording and editig all sounds anew, and when you're done, distributing the result on Youtube. It's impressive you could do it, but it isn't your original product and it isn't yours to give away to everyone for free on the internet.
Very impressive, this is right up there with the Atari Super Mario Bros game in terms of how well they push the boundaries of the console. It may not look like much today, but the level of scrolling on the screen seen here was not super common in C64 games. Back then, the concept of a screen scrolling as you move was, believe it or not, a new thing. Most games consisted of a single screen and if it moved, it would usually be in a Zelda-like style where you simply change to another screen. The dev behind this has a bright future ahead of him/her, I think.
Of course Nintendo would take it down. Anyone could have seen that coming. Time to get the pitchforks out!
@sanderev Yeah I know, I'm just saying it's not for reasons within the company. It's what needs to be done legally.
Pretty impressive.
Does this guy work for Panic Button?
@Itzdmo
I get it that Nintendo's takedown of this fan project is disappointing...
...but you don't have to spew bulls**t to justify that disappointment.
I can't believe we are 5 months post launch and their are still people who think Ultimate is a Wii U port...
Granted, I'm not too angry about this considering this port had the messed-up block physics from the SMAS version anyways.
Yawns what a joke. DMCA? Well let's see if you can take down bootleg games like Sonic Jam 6.
@CirnoTheFairy1 by you, I meant Nintendo! but why can't Nintendo be more like SEGA and SEGA be more like Nintendo?
Very impressive indeed.
@Dezzy that’s been ported to the switch. Ha. Not quite as impressive as a feat as the port here!! Was tempted when I saw it listed at Argos but it’s a cart it’s a code in a box!
I had that game too back in the day
The more things change...
@CirnoTheFairy1 Nintendo could, but for instance. Sega isn't actively selling consoles and games containing these characters.
NINTENDO IS!
And THAT makes the WORLD of difference.
Next step - C64 Mario Maker!
@Itzdmo Cadence of Hyrule (the Crypt of the Necrodancer/Zelda crossover), Mario and Rabbids, and even Shantae and Shovel Knight stuff in Smash to a degree, show that Nintendo is getting more open to license their IP to other developers.
Also I am pretty sure Nintendo's lawyers wouldn't be a big help in their game development.
@sanderev COPYRIGHTS don't expire (well in theory they do after 95 years, but in practice Disney will keep extending the deadline for everything on Earth copyrighted into eternity just to protect their mouse) and can't be revoked (TRADEMARKS can).
Nintendo's mad because someone used a disassembly of the original NES game to make it. (that is, someone once figured out what every byte in the NES game does and wrote it out in human-readable language)
Great job.
The C64 is not easy to master.
The guy behind the port is a beast.
Nintendo's reaction is stupid but I'm not really surprised about that.
It is very impressive indeed. But Nintendo has every right to protect their intellectual property. You can't just take someone else's work, copy it onto a different platform and distribute it. Even if your method is an obvious technical achievement like this.
Do you think Disney would be okay with you taking one of their movies, copying it to Betamax and giving it away for free? Do you think DC would let you scan their comic books, print them on plastic and distribute those? If you wrote a book and someone else converted it into digital and was giving it away, would you be okay with that?
The cease and desist letters are not about stopping hobbyists from doing their projects, they are about the distribution of those projects that use Nintendo's IP.
lol im honored it chose my video
I absolutely hate it when Nintendo takes down passionate fan projects just for the sake of protecting their IP and/or pleasing stakeholders. It's really stupid and I can see it ending in tragedy very soon.
@TheAwesomeBowser
It happens several times every day though, because it has to, but sites like NL make it seem like a surprising and unfair event every other month, by displaying only the most well-made of the games.
@Anri02
The case is that it isn't a violation of "copy"right to make this port and tell people about how you're doing. It -is- a violation when you release it online, providing everyone the chance to copy it, as they are not holders of the right to make copies.
Man I love the C64, and remember the then illegal game called Great Giana Sisters, which was a complete rip off of Mario and for that reason got banned.
If an amateur can create this, why didn't Nintendo back in the day?
Nintendo is such a killjoy.
@KingdomHeartsFan
You are correct that the code is likely to be completely different. However, the code is not the only part that is copyrighted here. The visuals, the music, the mechanics, and the gameplay experience itself are all subject to copyright. And quite frankly, these are what the ordinary user wants to pay for, not a print-out of assembly code.
Just like how in my example, a remake of a 30's cartoon likely wouldn't be compiled using Ub Iwerk's multiplane contraption and three analog cameras to photograph half a million celluloid sheets. But then it isn't actually the process itself that is copyrighted.
Whether the intent is malicious or not is not the issue here. It's the sharing of copyrighted material itself. If he just wanted to show the world that it could be done, it would suffice plenty to film the game off-screen running on the hardware for a couple of minutes, with commentary on his considerations. The same is the case for going to game developer gatherings, and showing the code and demoing the game. Both perfectly within fair-use.
Whether this IP is mine or not is only relevant in the regard that I should hope nobody copied and distributed something of value that I personally made, without taking it like a sportsman when told not to. Luckily, in this case, the creator is being reasonable about it.
@Bunkerneath
Nintendo was working on another project to showcase their games on. I'll let you figure out what that was.
The ethics of making this port aside, what's the point?
Amazing - never knew my C64 would have ever been capable
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