@Riderkicker just docks, chargers are as safe to Switch as they would be to any other USB-C device. And Nintendo won't fix anything for unlicensed products, the 3rd party have to re-engineer it to not brick.
They probably already did it long ago, but there will always be some doubt over Nintendo releasing another firmware upgrade which changes how things works, like the 5.0 (when the bricks started happening).
@LuciferOnReddit rudeness apart, because Android has more features, it also has multiple processes using the hardware even when you only have 1 open app, and it gets worse if you're multitasking.
Add to the fact it was made to run in thousand different hardware it is far from optimised. Windows (and Linux) suffer the same problem, you need a better PC in order to have similar performance to consoles.
EDIT: Just to illustrate, if you look for games made for PS3 on Steam, you will see the minimum requirements often being 4GB, 16x the PS3's 250mb. That's not because the game is using that much RAM, but because Windows itself uses most of it and the system will lag if you don't have it.
@FullbringIchigo they are being consistent. Next time they rerelease these games (like PS5) you can bet they will add things not present in the Switch version and eventually that version will stop being the most complete version too. Same will probably happen with FF7R ports later as well.
It's basically the remaster culture without the remaster being generations apart.
Guys, they're talking about development process, not the game itself.
Probably, they had some decisions halfway through they either discarded or had to redo a lot of their work because the first levels were already completely done. For example, a change in history could need rescripting cutscenes, or changing her mobility could require changes in level design.
They're probably using their experience to finalize things which may suffer changes before doing the other things which would be affected by these changes.
@ryancraddock @rbygscrsedppbw ooohhhhh. Indeed. Not sure why they would hide the rest of the world, specially when it would actually put it higher than 3DS, but oh well. Thanks.
@ryancraddock, like @Spoony_Tech said, Switch official numbers were over 32mi in December 31st, when it was 1y 10 months old. But the graph is saying it was not even at 30mi at the 2 years mark. Please clarify this or update the article to inform this inaccuracy.
The Switch was over 32.27mi in December and you gonna believe it only sold 900k in 3 months and 1 week? It probably sold that in US alone. Switch definitely crossed the N64 in February at the latest.
Why even post VGChartz, widely known for their wrong numbers, when we're getting official numbers next week?
@molliolli182 I don't blame GF for playing it safe instead of trying to sell beyond their usual 15mi.
But it's depressing to see people incetivating them to do a low effort though. Even if the intent is to keep the core gameplay and formula intact, GF could absolutely do way better. They're absolutely not lacking on money and even in a case they can't hire top-tier devs, they can borrow from Nintendo studios (like BotW did). But wait for a game far from Switch limits, without standard features like free camera, missing features from previous pokemon games and still struggling to keep 30fps and still treated like GF is doing us a favor in selling their games.
@Tsurii @molliolli182 yeah, it's not like we saw several different fandoms getting mad over forced motion controls in the past. It's not like even widely loved games like BotW and Odyssey received some criticism over it, despite it being just in minuscule and optional parts of the games...
And there's no way Gamefreak could do something people would not like. If they complained is because they don't want changes, in fact the complainers think gen 8 should be Sun HD, gen 9 Sun Full HD and gen 10 Sun 4K.
I don't really care about it, but I don't see why he would go this far to justify it. People complaining about favoritism will continue to do so, and the vast majority of players will just chuckle at it.
I mean, it would be very simple to change how the attack work to fit with another character (for example, ROB being immune to becoming a spirit, since it's a robot or teleport being jammed but sonic still being able to outrun it, etc). Even if they decided to save an powerless character, they could still have made others combine their power to make a way out and protect each other (but only the survivor crossing it successfully in the end), which would make them not look completely powerless with the sole exception of Kirby.
So, they decided Kirby would be the survivor and molded the story around it.
@Bunkerneath I'm not sure, but I think you can put pokemon into the ball, so maybe you can put Mew back before reseting the game. If something happens to the Switch though...
@TheGhostWhoWalks There's no cheaper technology which is small and safe to be played on the go. If you don't care about portability, get a PS4. The 3rd party library is much better, plus the money you will save from games which already dropped in price there compared to the Switch will pay the console cost.
Just be warned, extra downloads requirements isn't a Switch thing and you will find many games requiring them in the other consoles as well.
@TheFanatic QoL are imrpovements not evolution. And they have been quite slow on it. Allowing a HM being used on field without forcing a battle move on pokemons has been a complaint since gen 1, the boring grind for perfect pokemons has been there for a long time too, among other things.
Gen VII did change a lot more than the usual, but wasn't that exactly because of constant complaints about the series being stale? Let's Go could be considered a game changer, but that was made by someone else and only made into the main series because it was a huge success.
I'm not saying to throw away what they have. They should keep doing those iterations over the classic gameplay.
But they have the money, the manpower (Nintendo does), the guaranteed sales and one of the most versatile IPs. They can try different and ambitious things simultaniously with their safe games without much risk of losing money and wih a high chance to grow further their fanbase, but they have only been playing safe for 20 years.
That's bad for consumers who could get more great games and it's bad for them, whose series started selling 30+millions (45 if you include Yellow) and nowadays sells around 15 millions each entry. And yet we have people defending this...
@Pokefanmum82 @TheFanatic Pokemon Go was developed by Niantic, not Game Freak. Pokemon Let's Go is basically adding things from go into the same game they have been doing for 20 years.
The worse thing is, Mario and Zelda proved there's space for both traditional gameplay (their 2D games) and ambitious projects (their 3D games). And yet Pokemon is the one with the most potential, both financial and also for having a lot of interesting directions they could go with.
But no, a series which consistently sells over 10 millions per game can only produce low budget spin-offs, with rare mid-budget safe games.
@JediKadabra You can go on Settings > Data Management > Save Data Cloud Backup, then turn off auto backup (and on again if you want) you will be able to do manual upload.
Oterwise you can open and close a game to trigger the auto backup for that game.
@rjejr wait after its release before deciding. So far, all we have are assumptions of the best order.
@ArcanaXVI Anyone who played XC2 knows the overall story of Torna, the villians, their motives, who dies and who survives. Those are much bigger spoilers than what's guaranteed to be spoiled by Torna. Let's first see what they reveal in Torna before assuming the best order.
The game director clearly supported the idea of people starting with Torna and said they considered having it as the first part of XC2, but in the end the scope was too big for a single game. So it wouldn't be surprising if the author intended order was Torna first, but it was too small for a full game.
@BarFooToo You can play your digital purchases in other Switch. Like other systems, only one system can be activated at the same time, except the deactivation must be done manually in eShop settings (nothing is lost except access to digital games until you reactivate it).
@Liam_Doolan it would be better explaing what he means by "streaming" so people do not confuse with video streaming.
@DannyBoi like was explained a earlier, by streaming he means loading only the part relevant to the player right now and load more as needed. Rage 2 requires the entire map and everything on it loaded at all times, which is way more demanding.
@OorWullie You should read what was actually said instead of the headline, which unfortunately is getting more and more inaccurate in this site.
It was asked about compromises on framerate and the reply was that the gameplay wasn't affected by the "whatever framerate we needed to stick to" (which is probably a way to refer to 30fps without explicitly saying it).
@Damo "you'd be able to have more than one Switch console and play the same games on each one".
We're already able to do that. You can login in multiple Switches and have all your games in both.
You can only download/play softwares from accounts which are active in the device, but you can manually deactivate in eShop settings and activate the other Switch by opening eShop with that account. All its remaining is transfer saves without transfering the whole profile...
@PhilKenSebben the developer and designer are doing for free in their free time. The 5k are to pay music, dev kits, marketing and other costs beyond development.
@NintendoKnight I think someone created a fake list and edited after the direct.
If Pokemon title making references to mass-murdering weapons isn't enough, the typo in Phoenix *W*right and no "working title" anywhere, despite including next years games and Smash which still is in working title stage, to me is a big LOL NO.
@rjejr I think tournament mode was made exclusively for making easier to setup real life tournaments. Since it's not for normal users, they keep it hidden (just like the good old cheat codes like the konami code), since competitive players/staff will definitely read changelogs.
@YummyHappyPills There's a difference between Sony adding Switch support and SE porting the game to a unsupported platform.
In the former, any game using the engine will have a much easier time porting. In the later, SE could only work on the parts which matters to their game and they not necessarily would share their code.
See Rocket League as an example. It's on Unreal Engine 3 and it's out for 2 months, but Epic Games didn't add UE3 support to Switch.
I'm "not happy with where the franchise's main series games have gone", but not for the reasons on the article...
The game concept is perfect for an ambitious project, there's so much potential there and the guaranteed sales makes it such a low risk, but all we get are small refinements and some mini-games like petting mons. No ambitions on spin-offs either.
The throw mechanic cannot be used indefinitely. Once you're in the air, you can step on it once and do a dive at most.
The ground pound jump make more sense than somersault. Legs are used like springs to bounce Mario upward, similar to the backflip or triple jump. On the other hand, somersault shouldn't be higher than a normal jump upward...
IMO, the platforming is harder in Odyssey than SS and SMG (the ones I've played recently), although they give ways to skip most of it using Cappy if you want to. To each their own I guess...
@shani That's not cheating. They made an easy path for newcomers and a harder shortcut for more advanced players. Most of enemies capture are used for that same purpose, avoid platforming if you want to.
It's not that difficult, but that goes for 64/SS/Galaxy too. If you think not, try playing them again...
The reward for the harder challenges is completely worthless when you can you can get one ground pounding, so I can understand those who want the sensation of rewarding being disappointed, but the game is about playing around not that sensation.
And the mindless moons are there so players doing small sessions accomplish something while in the path to harder ones. There's a psychological effect in doing absolutely zero progress.
@Spoony_Tech The quarterly report should come out by the end of the month with hard numbers. Said that, they certainly sold more than last quarter (which was 2 millions, for a 4.7mi total), so it should have finished September with 7~8 million units.
@gatorboi352 Creators like this have been done before using controls (LBP comes to mind) and you can use Right Joycon as a pointer. Touch will be the best way to create, but if you're only going to play levels or do small changes, you can do it docked just fine.
@Grumblevolcano Fair point on the first part. I don't understand what you mean on the second part though.
@rjejr While character/stage designers were working on DLC, the rest of the team could be working on new modes/engine/UI/etc. And Sakurai doesn't need to be as actively involved as previous entries, like he hasn't worked on Kirby for a while, IIRC.
@ap0001 Then try out EOIV (there's a demo). Its easier than other EO and has easy mode on top of that.
I'm not playing PQ until I finish P4G, but I doubt it's much easier than EOIV on easy mode. And at worse, you can google for the best parties, strategies and bosses weaknesses.
@MarcelRguez Here's a chart with data since nov 1996. Their peak was holidays 2007, and were worth about twice as much as they do now. Around Wii launch (but DS going strong), they were worth about as much now.
@SLIGEACH_EIRE It's being said Switch battery is 4310mAh, I don't know if it's based on rumors, but if it's true, then that iMuto means about extra 10-24h.
"Nintendo risks missing a key point - the Switch is not only a home console, but can also serve as a viable replacement for your mobile phone or tablet device." It won't even have Netflix (or other non-game apps) on launch and a browser has yet to be confirmed, if they tried to serve as viable replacement, they would just be laughed at.
Last time I've checked App Store few days ago, Mario Run was everywhere (banners in main page and being the icon for many games categories), and now is no more. Maybe it's just coincidence, but maybe Apple contacted Nintendo and said they would stop featuring their games if they made timed delayed for google too.
Comments 206
Re: Players Discover Ultimate Way To Catch Fish In Zelda: Breath Of The Wild, Years After Release
@Coach_A Fish running from noise is programmed, sure. They swimming out of the water though? I too really doubt it was intentional.
Re: The Pokémon Sword And Shield Anime Will Be Set Across Every Region From Kanto To Galar
@pokefan500 All they needed to do was to put the remaining Pokemons in a DLC (or hire more people). They're purely cutting costs.
Re: Nintendo And Tencent Share More Details About Switch Launch In China
@Thraxmo @Tyranexx You don't even need to go to Japanese sites, you can get them directly from amazon.com: https://www.amazon.com/Nintendo-Switch-Joy-Japan-Super-Odyssey/dp/B077Z9FJ2S/
Re: This Switch Carry Case Includes A Portable Battery For Storing And Charging On The Go
@Riderkicker just docks, chargers are as safe to Switch as they would be to any other USB-C device. And Nintendo won't fix anything for unlicensed products, the 3rd party have to re-engineer it to not brick.
They probably already did it long ago, but there will always be some doubt over Nintendo releasing another firmware upgrade which changes how things works, like the 5.0 (when the bricks started happening).
Re: Wii's Donkey Kong Country Returns Is Now Playable At 1080p And 60fps On Nvidia Shield
@LuciferOnReddit rudeness apart, because Android has more features, it also has multiple processes using the hardware even when you only have 1 open app, and it gets worse if you're multitasking.
Add to the fact it was made to run in thousand different hardware it is far from optimised. Windows (and Linux) suffer the same problem, you need a better PC in order to have similar performance to consoles.
EDIT: Just to illustrate, if you look for games made for PS3 on Steam, you will see the minimum requirements often being 4GB, 16x the PS3's 250mb. That's not because the game is using that much RAM, but because Windows itself uses most of it and the system will lag if you don't have it.
Re: Final Fantasy VII Switch Update Finally Fixes That Annoying Music Bug
@FullbringIchigo they are being consistent. Next time they rerelease these games (like PS5) you can bet they will add things not present in the Switch version and eventually that version will stop being the most complete version too. Same will probably happen with FF7R ports later as well.
It's basically the remaster culture without the remaster being generations apart.
Re: PlatinumGames Shares More Detail On Bayonetta 3's Unorthodox Development
Guys, they're talking about development process, not the game itself.
Probably, they had some decisions halfway through they either discarded or had to redo a lot of their work because the first levels were already completely done. For example, a change in history could need rescripting cutscenes, or changing her mobility could require changes in level design.
They're probably using their experience to finalize things which may suffer changes before doing the other things which would be affected by these changes.
Re: Switch Sales Pace Almost Identical To That Of Nintendo 3DS After Same Time Period
@ryancraddock @rbygscrsedppbw ooohhhhh. Indeed. Not sure why they would hide the rest of the world, specially when it would actually put it higher than 3DS, but oh well. Thanks.
Re: Switch Sales Pace Almost Identical To That Of Nintendo 3DS After Same Time Period
@ryancraddock, like @Spoony_Tech said, Switch official numbers were over 32mi in December 31st, when it was 1y 10 months old. But the graph is saying it was not even at 30mi at the 2 years mark. Please clarify this or update the article to inform this inaccuracy.
Re: Switch Overtakes Nintendo 64 Lifetime Sales, According To New Estimates
The Switch was over 32.27mi in December and you gonna believe it only sold 900k in 3 months and 1 week? It probably sold that in US alone. Switch definitely crossed the N64 in February at the latest.
Why even post VGChartz, widely known for their wrong numbers, when we're getting official numbers next week?
Re: Nintendo Of America Deletes Tweet About The Gyms In Pokémon Sword And Shield
@molliolli182 I don't blame GF for playing it safe instead of trying to sell beyond their usual 15mi.
But it's depressing to see people incetivating them to do a low effort though. Even if the intent is to keep the core gameplay and formula intact, GF could absolutely do way better. They're absolutely not lacking on money and even in a case they can't hire top-tier devs, they can borrow from Nintendo studios (like BotW did). But wait for a game far from Switch limits, without standard features like free camera, missing features from previous pokemon games and still struggling to keep 30fps and still treated like GF is doing us a favor in selling their games.
Re: Nintendo Of America Deletes Tweet About The Gyms In Pokémon Sword And Shield
@Tsurii nah, I'm agreeing with your well thought argument of why GF shouldn't care about their fandom.
Re: Nintendo Of America Deletes Tweet About The Gyms In Pokémon Sword And Shield
@Tsurii @molliolli182 yeah, it's not like we saw several different fandoms getting mad over forced motion controls in the past. It's not like even widely loved games like BotW and Odyssey received some criticism over it, despite it being just in minuscule and optional parts of the games...
And there's no way Gamefreak could do something people would not like. If they complained is because they don't want changes, in fact the complainers think gen 8 should be Sun HD, gen 9 Sun Full HD and gen 10 Sun 4K.
Re: Sakurai Reveals Why Kirby Was The Only One Who Survived The Smash Ultimate Apocalypse
I don't really care about it, but I don't see why he would go this far to justify it. People complaining about favoritism will continue to do so, and the vast majority of players will just chuckle at it.
I mean, it would be very simple to change how the attack work to fit with another character (for example, ROB being immune to becoming a spirit, since it's a robot or teleport being jammed but sonic still being able to outrun it, etc). Even if they decided to save an powerless character, they could still have made others combine their power to make a way out and protect each other (but only the survivor crossing it successfully in the end), which would make them not look completely powerless with the sole exception of Kirby.
So, they decided Kirby would be the survivor and molded the story around it.
Re: Attention All Pokémon Let's Go Poké Ball Plus Owners: For The Love Of God, Don't Ever Delete Your Save
@WhoaManWtF The Switch has cloud saves, but it's disabled for Splatoon 2 and Pokemon.
Re: Attention All Pokémon Let's Go Poké Ball Plus Owners: For The Love Of God, Don't Ever Delete Your Save
@Bunkerneath I'm not sure, but I think you can put pokemon into the ball, so maybe you can put Mew back before reseting the game. If something happens to the Switch though...
Re: "Realistic Pokémon" Artist Landed Detective Pikachu Movie Job After Being Discovered On Google
I didn't know his name, but his work was the first thing I thought when I saw Charizard.
And while I found his work interesting, I'm still shaking my head for them going this route for a Pokemon movie...
Re: Rumour: There Doesn't Appear To Be A Switch Physical Edition For World of Final Fantasy Maxima
@TheGhostWhoWalks There's no cheaper technology which is small and safe to be played on the go. If you don't care about portability, get a PS4. The 3rd party library is much better, plus the money you will save from games which already dropped in price there compared to the Switch will pay the console cost.
Just be warned, extra downloads requirements isn't a Switch thing and you will find many games requiring them in the other consoles as well.
Re: A Zelda-Like Open World Pokémon Game Is "Still On The Cards", Says Junichi Masuda
@TheFanatic QoL are imrpovements not evolution. And they have been quite slow on it. Allowing a HM being used on field without forcing a battle move on pokemons has been a complaint since gen 1, the boring grind for perfect pokemons has been there for a long time too, among other things.
Gen VII did change a lot more than the usual, but wasn't that exactly because of constant complaints about the series being stale? Let's Go could be considered a game changer, but that was made by someone else and only made into the main series because it was a huge success.
I'm not saying to throw away what they have. They should keep doing those iterations over the classic gameplay.
But they have the money, the manpower (Nintendo does), the guaranteed sales and one of the most versatile IPs. They can try different and ambitious things simultaniously with their safe games without much risk of losing money and wih a high chance to grow further their fanbase, but they have only been playing safe for 20 years.
That's bad for consumers who could get more great games and it's bad for them, whose series started selling 30+millions (45 if you include Yellow) and nowadays sells around 15 millions each entry. And yet we have people defending this...
Re: A Zelda-Like Open World Pokémon Game Is "Still On The Cards", Says Junichi Masuda
@Pokefanmum82 @TheFanatic Pokemon Go was developed by Niantic, not Game Freak. Pokemon Let's Go is basically adding things from go into the same game they have been doing for 20 years.
The worse thing is, Mario and Zelda proved there's space for both traditional gameplay (their 2D games) and ambitious projects (their 3D games). And yet Pokemon is the one with the most potential, both financial and also for having a lot of interesting directions they could go with.
But no, a series which consistently sells over 10 millions per game can only produce low budget spin-offs, with rare mid-budget safe games.
Re: Etrian Odyssey Nexus Gets First Trailer And Special Launch Edition
@Spoony_Tech They already teased EO going to "the next stage" in July.
Re: Get Discounts On Zelda, Yoshi And Lots More Games In The Latest US My Nintendo Rewards
@Yosheel 90 gold coins is worth $13 off a 3DS game and 90 cents off a Switch game. That's 14x more value for the same coins, so no, it's not the same.
Re: Video: Nintendo Switch Online Cloud Saves Offer Peace of Mind, But It’s Not Quite There Yet
@JediKadabra You can go on Settings > Data Management > Save Data Cloud Backup, then turn off auto backup (and on again if you want) you will be able to do manual upload.
Oterwise you can open and close a game to trigger the auto backup for that game.
Re: Reminder: You Don't Need Xenoblade Chronicles 2 To Play Torna – The Golden Country
@rjejr wait after its release before deciding. So far, all we have are assumptions of the best order.
@ArcanaXVI Anyone who played XC2 knows the overall story of Torna, the villians, their motives, who dies and who survives. Those are much bigger spoilers than what's guaranteed to be spoiled by Torna. Let's first see what they reveal in Torna before assuming the best order.
The game director clearly supported the idea of people starting with Torna and said they considered having it as the first part of XC2, but in the end the scope was too big for a single game. So it wouldn't be surprising if the author intended order was Torna first, but it was too small for a full game.
Re: Nintendo Switch Online Cloud Services Explained By Diablo III Associate Producer
@BarFooToo You can play your digital purchases in other Switch. Like other systems, only one system can be activated at the same time, except the deactivation must be done manually in eShop settings (nothing is lost except access to digital games until you reactivate it).
Re: id Software Evaluating If Rage 2 Would Be Possible On Switch
@Liam_Doolan it would be better explaing what he means by "streaming" so people do not confuse with video streaming.
@DannyBoi like was explained a earlier, by streaming he means loading only the part relevant to the player right now and load more as needed. Rage 2 requires the entire map and everything on it loaded at all times, which is way more demanding.
Re: Wolfenstein II Developer Says Switch Port Will Have No Compromises
@OorWullie You should read what was actually said instead of the headline, which unfortunately is getting more and more inaccurate in this site.
It was asked about compromises on framerate and the reply was that the gameplay wasn't affected by the "whatever framerate we needed to stick to" (which is probably a way to refer to 30fps without explicitly saying it).
Re: You'll Be Able To Use Your Nintendo Account On Multiple Nintendo Switch Consoles
@Damo "you'd be able to have more than one Switch console and play the same games on each one".
We're already able to do that. You can login in multiple Switches and have all your games in both.
You can only download/play softwares from accounts which are active in the device, but you can manually deactivate in eShop settings and activate the other Switch by opening eShop with that account. All its remaining is transfer saves without transfering the whole profile...
Re: Monster Crown Aims To Bring Pokémon-Inspired Monster Taming To The Switch
@PhilKenSebben the developer and designer are doing for free in their free time. The 5k are to pay music, dev kits, marketing and other costs beyond development.
Re: Nintendo Reveals Splatoon’s Original Prototypes At GDC
@SmaggTheSmug I know the words have other meanings, but bombs are what they're most associated with. Specially for Japaneses, I'd imagine.
Even if they have noble intentions, I really doubt those names would get the green light.
Re: Nintendo Reveals Splatoon’s Original Prototypes At GDC
@NintendoKnight I think someone created a fake list and edited after the direct.
If Pokemon title making references to mass-murdering weapons isn't enough, the typo in Phoenix *W*right and no "working title" anywhere, despite including next years games and Smash which still is in working title stage, to me is a big LOL NO.
Re: ARMS Version 5.1 Adds Gallery Feature, New Badges And Tournament Mode
@rjejr I think tournament mode was made exclusively for making easier to setup real life tournaments. Since it's not for normal users, they keep it hidden (just like the good old cheat codes like the konami code), since competitive players/staff will definitely read changelogs.
Re: Developers Can Now Use The Versatile PhyreEngine On Nintendo Switch
@YummyHappyPills There's a difference between Sony adding Switch support and SE porting the game to a unsupported platform.
In the former, any game using the engine will have a much easier time porting. In the later, SE could only work on the parts which matters to their game and they not necessarily would share their code.
See Rocket League as an example. It's on Unreal Engine 3 and it's out for 2 months, but Epic Games didn't add UE3 support to Switch.
Re: Soapbox: What The Upcoming Pokémon Switch RPG Can Learn From Recent Pokémon Games
I'm "not happy with where the franchise's main series games have gone", but not for the reasons on the article...
The game concept is perfect for an ambitious project, there's so much potential there and the guaranteed sales makes it such a low risk, but all we get are small refinements and some mini-games like petting mons. No ambitions on spin-offs either.
Re: Video: Gawk At these Incredible Jumping Feats in Super Mario Odyssey
@shani sorry for the super late reply...
The throw mechanic cannot be used indefinitely. Once you're in the air, you can step on it once and do a dive at most.
The ground pound jump make more sense than somersault. Legs are used like springs to bounce Mario upward, similar to the backflip or triple jump. On the other hand, somersault shouldn't be higher than a normal jump upward...
IMO, the platforming is harder in Odyssey than SS and SMG (the ones I've played recently), although they give ways to skip most of it using Cappy if you want to. To each their own I guess...
Re: Video: Gawk At these Incredible Jumping Feats in Super Mario Odyssey
@shani That's not cheating. They made an easy path for newcomers and a harder shortcut for more advanced players. Most of enemies capture are used for that same purpose, avoid platforming if you want to.
It's not that difficult, but that goes for 64/SS/Galaxy too. If you think not, try playing them again...
The reward for the harder challenges is completely worthless when you can you can get one ground pounding, so I can understand those who want the sensation of rewarding being disappointed, but the game is about playing around not that sensation.
And the mindless moons are there so players doing small sessions accomplish something while in the path to harder ones. There's a psychological effect in doing absolutely zero progress.
Re: Nintendo of America Boasts of Major Sales Success in September's NPD Results
@Spoony_Tech The quarterly report should come out by the end of the month with hard numbers. Said that, they certainly sold more than last quarter (which was 2 millions, for a 4.7mi total), so it should have finished September with 7~8 million units.
Re: Super Mario Maker Gets A Long-Overdue Update On Wii U
@gatorboi352 Creators like this have been done before using controls (LBP comes to mind) and you can use Right Joycon as a pointer. Touch will be the best way to create, but if you're only going to play levels or do small changes, you can do it docked just fine.
Re: Super Mario Maker Gets A Long-Overdue Update On Wii U
@Grumblevolcano Fair point on the first part. I don't understand what you mean on the second part though.
@rjejr While character/stage designers were working on DLC, the rest of the team could be working on new modes/engine/UI/etc.
And Sakurai doesn't need to be as actively involved as previous entries, like he hasn't worked on Kirby for a while, IIRC.
Re: Super Mario Maker Gets A Long-Overdue Update On Wii U
@rjejr I wonder about that SSB4DX:
° SSB came within 2 years of GC/Wii/WU lifespan. As a evergreen title and system seller, it only makes sense to do it again.
° Next year will complete 4 years of SSB4, enough time to make a new game.
° Even if they didn't start right away, leaving content to add after the game release worked for new IPs, should work for SSB too.
° Unless Pokemon make in time, they need a big holidays title for 2018, and there aren't other candidates on the level of SMM and SSB.
° It's one of the games which will sell the most online subscriptions
I could see them releasing the DX early 2018 as you said, together with paid online, but the closer we get without any info, the less likely it seems.
Re: First Impressions: Finding Our Way in Lost Sphear
@RGnsd The team behind Bravely series is making Project Octopath Traveler for Switch, so I'd be quite surprised if they made BD3 on 3DS after that.
Re: Nyko's Clip Grip Power Is The Perfect Partner For The Nintendo Switch Online App
If the clip could hold the switch, I probably would buy one...
Re: Etrian Odyssey V And SMT: Strange Journey Redux Confirmed For Western 3DS Release
@ap0001 Then try out EOIV (there's a demo). Its easier than other EO and has easy mode on top of that.
I'm not playing PQ until I finish P4G, but I doubt it's much easier than EOIV on easy mode. And at worse, you can google for the best parties, strategies and bosses weaknesses.
Re: Etrian Odyssey V And SMT: Strange Journey Redux Confirmed For Western 3DS Release
Finally!! EO is my favorite Atlus series and Radiant Historia don't fall behind in my liking, so I'm really happy. Keep it coming!!
Re: Confidence in Nintendo Grows as Share Value Surpasses Previous Pokémon GO Peak
@MarcelRguez Here's a chart with data since nov 1996. Their peak was holidays 2007, and were worth about twice as much as they do now. Around Wii launch (but DS going strong), they were worth about as much now.
https://finance.yahoo.com/chart/NTDOY/#eyJtdWx0aUNvbG9yTGluZSI6ZmFsc2UsImJvbGxpbmdlclVwcGVyQ29sb3IiOiIjZTIwMDgxIiwiYm9sbGluZ2VyTG93ZXJDb2xvciI6IiM5NTUyZmYiLCJtZmlMaW5lQ29sb3IiOiIjNDVlM2ZmIiwibWFjZERpdmVyZ2VuY2VDb2xvciI6IiNmZjdiMTIiLCJtYWNkTWFjZENvbG9yIjoiIzc4N2Q4MiIsIm1hY2RTaWduYWxDb2xvciI6IiMwMDAwMDAiLCJyc2lMaW5lQ29sb3IiOiIjZmZiNzAwIiwic3RvY2hLTGluZUNvbG9yIjoiI2ZmYjcwMCIsInN0b2NoRExpbmVDb2xvciI6IiM0NWUzZmYiLCJyYW5nZSI6Im1heCJ9
Re: Confidence in Nintendo Grows as Share Value Surpasses Previous Pokémon GO Peak
@MarcelRguez The last image of the article shows the graphic for the last 5 years (which includes Wii U launch, 4.5 years ago).
Re: Those Legend of Zelda My Nintendo Discounts Are Limited to One Purchase in Europe
Nintendo never ceases to amaze me, sadly not in a good way most of the times.
Re: Guide: The Best Nintendo Switch Accessories
@SLIGEACH_EIRE It's being said Switch battery is 4310mAh, I don't know if it's based on rumors, but if it's true, then that iMuto means about extra 10-24h.
Re: Video: Here's The Switch Touchscreen That Nintendo Apparently Doesn't Want You To Know About
"Nintendo risks missing a key point - the Switch is not only a home console, but can also serve as a viable replacement for your mobile phone or tablet device."
It won't even have Netflix (or other non-game apps) on launch and a browser has yet to be confirmed, if they tried to serve as viable replacement, they would just be laughed at.
Re: Fire Emblem Heroes Will Also Release on iOS on 2nd February
Last time I've checked App Store few days ago, Mario Run was everywhere (banners in main page and being the icon for many games categories), and now is no more. Maybe it's just coincidence, but maybe Apple contacted Nintendo and said they would stop featuring their games if they made timed delayed for google too.