Along with the open-world intrigue of The Legend of Zelda: Breath of the Wild and the retro goodness of Hamster’s ACA Neo Geo releases, the Switch’s launch lineup included I Am Setsuna, a retro-styled JRPG from Square Enix subsidiary Tokyo RPG Factory that delivered an old-school adventure in a snowy modern package. It’s a mix that appealed to many, and at this year’s PAX West we got to go hands-on with Setsuna’s spiritual successor, Lost Sphear. This second outing drops Setsuna’s ever-present winter in favour of a more ecologically diverse world to explore, and adds in an enjoyable new battle system; from what we played it’s shaping up to be an excellent retro-RPG romp.
Our demo started us off in the overhead world map near the town of Elgarth, which was completely covered in snow — not in the picturesque, postcard sense, but rather literally buried under. Once we reached the town, however, our protagonist Kanata was able to use the power of ‘Memory’ to restore part of the town to its former state, quickly illustrating Lost Sphear’s central conceit: thoughts can become reality, and that power can be harnessed to save the world.
With half of Elgarth restored we set off to bring back the rest, by collecting stories and memories about the town. That meant heading south to explore an ancient monument made by the townspeople, and along the way — in both the overworld and the ensuing dungeon — we got to experience Lost Sphear’s take on turn-based combat.
One thing that immediately stood out was the seamlessness of the encounters; instead of a transition into a separate ‘battle screen’, combat simply starts when you walk close enough to a group of on-field enemies, with an added UI overlay and change in music to match. Lost Sphear’s combat uses an Active Time Battle system — meaning characters can act whenever their ATB gauge fills up, rather than waiting for a pre-defined turn — and it also offers full, analogue freedom of movement around the field. On each character’s turn you’re able to move them into position and choose exactly where to attack or defend from. This positioning plays into Skills as well; various spells we got to try out in our demo had different ranges of effect, from small circles of collateral damage to straight lines that stretched outward across the battlefield.
Many JRPGs feature some sort of positioning system in their combat, but what impressed us about Lost Sphear’s implementation was how fast and effortless it was. Rather than another layer to get through before acting, it felt smooth, quick and intuitive, and we had a lot of fun trying to maximize our damage by lining up as many enemies as possible into spells’ splash zones. It reminded us quite a bit of the system in Return to Popolocrois: A Story of Seasons Fairytale, and that’s a very good thing; the combat on display felt like a love letter to old-school JRPGs, but with all the fluidity and speed you’d hope for from a modern production.
Tokyo RPG Factory seems to be aiming for that ‘Nostalgia Plus’ feeling in many aspects of Lost Sphear, from the tiled (but beautiful!) overworld map to pixel portraits of characters in the menu — and Setsuna veterans will be happy to know we spotted a quicksave option as well. Our short time with the game also showed hints of some less desirable aspects of the SNES and PSOne era of JRPGs, including underwhelming dialogue and a predictable, tropey party — Kanata was joined by uppity pre-teen Locke, older sister-type Lumina, and the brooding, mysterious Van — but there could of course be more to the picture in the final release.
Either way, we certainly enjoyed our demo time with Lost Sphear; we were drawn in by the soft, colourful graphics and piano-orchestral score, had a great time with the battle system, and left intrigued by the story and world. Lost Sphear is currently set to launch January 23rd, 2018 in both Europe and North America, and we’re looking forward to learning more about Tokyo RPG Factory’s next adventure before then.
Comments 23
Still hoping to pick it up when it comes out. Really looking forward to it.
Keeping an eye on this one.
Literally just finished Setsuna last night. Loved it, although I can understand wanting more variety in the world and in the music, even if I thought they both fit well thematically. Looking forward to this, in part because exploration of memory is a particularly interesting theme to me.
Fantastic! Can't wait. I have the Switch physical copy on preorder at the SE store. This is what the switch needs from 3rd party - actual new games - not the parade of rehashed old games we getting.
And with NinoKuni2 also in January, fun times!
Pretty great tagline
We'll see... Looks decent, but there are so many amazing RPG's that I really need to be sure before buying one.
I didn't finish Setsuna. I found it bland and a bit boring. This looks better but I going to wait for many reviews before purchasing. I felt burned because it was a snooze fest.
@Agramonte I wish NK2 was coming to Switch. Loved the first but I've never gotten around to getting PS4 and that one game isn't going to make me buy one.
Makes me wonder if they'll make Bravely Default 3 on switch instead of 3DS, I mean... if they are going to make 3.
@RGnsd The team behind Bravely series is making Project Octopath Traveler for Switch, so I'd be quite surprised if they made BD3 on 3DS after that.
This looks great, really looking forward to it. I bought setsuna but it was pretty bland and I can't force myself to play it anymore. The combat system was very generic. One thing that concerns me already is the "piano orchestral score"... Not again... Ugh. So bland. I'm not a big fan of piano work to be honest and RPGs need to have good music. Solo piano just doesn't cut it and adds to the tediousness of setsuna for me anyway. Edit - I understand it's not solo piano now. Sounds good.
This game could be a lot better so glad to see some early positive feedback at least.
I enjoyed the story, music, and graphics of I am Setsuna. I hated the active battle system for the later boss battles and the endgame's crazy difficulty. The minor enemies also could've used more variety. Barely finished after consulting a walkthrough during the goat monster boss battle.
@bolt05 The soundtrack even just in the demo I played was quite a bit more varied than Setsuna's! I say "piano-orchestral" just because it featured prominent piano along with the orchestra, but it's not Setsuna-style solo piano =)
The combat sounds absolutely fun. I'm glad this dev gets to stick around and bring more old school RPG flavor.
This game looks excellent. Really really excellent.
I have a physical copy preordered through the Square Enix online store. This is exactly what I want from an old school classic JRPG. Looks to be much improved over Setsuna, which was an admirable initial effort. I imagine many lessons have been learned and this game will improve considerably over its spiritual predecessor
This one's on my radar, but there's something about the visuals that feels a tad underwhelming to me. And it's NOT about it being top-down, hand-drawn, or other "old school" elements (all of which I love at least as much as modern 3D presentations). The color palette feels a bit washed out here, and take the city in that overworld map picture; it just feels rushed, as if a minimum of effort was put into it.
RPGs are of course about much more than visuals, and beauty is in the eye of the beholder, but I admit in this case they've placed this game lower on the totem pole of upcoming titles for me personally than say, Ni No Kuni 2, Dragon Quest XI, or Square's OTHER mystery RPG for the Switch, Project Octopath Traveler. Time will tell if the rest of the package is able to make up for that deficiency.
I played setsuna and can't wait to play this game. hope it will have a longer story or game time till it finished. cause the first one, I am setsuna,is a little bit too short for me
@zipmon ah good to know. That sounds much better.
@justin233 There is the PC version.
Indivisible is also set to release that month.
A very high quality spiritual successor to Valkyrie Profile 2: Silmeria with dozens of hours of gameplay (awesome game on the PS2 btw, if you see it buy it!), or this...
A cheap looking 3DS RPG... oh pardon me, I meant a cheap looking "Switch" RPG that is a spiritual successor to another cheap looking "Switch" RPG, that didn't review all that well and was too highly priced for the small amount of content it had (40 bucks for a 10-15 hours RPG, really Square Enix?! >.<)?
Yeah, tough choice I know sarcasm
@Agramonte I only use Mac and don't want to buy a PC for gaming. Oh well. They won't be getting my money I guess.
@justin233 oh I see. Well you have this and Xenoblade2 keep you busy
Day 1!
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