Comments 109

Re: Random: Competitive Melee Player Walks Off Stage In Match-Up Against Jigglypuff

NowhereMan11

@AlohaPizzaJack this isn't even remotely comparable to running out a clock or playing defensively. There's a reason basketball has a shot clock, why football has a play clock, and why hockey has icing. This is more comparable to the Pistons-Lakers game that ended 19-18 because the winning team ran out the clock and took only 13 shots for the game. Thus, a shot clock. Nobody wants to watch this in any sport, that's why there are rules across sports to combat it.

Re: Editorial: The Switch eShop Library is Starting to Look Like the Real Deal

NowhereMan11

@gatorboi352 No, I don't know what you meant because it sure wasn't the actual meaning of AAA. Nintendo first and second party games tend to be AAA games. Not all, obviously (Kirby, Yoshi, etc.), but plenty are. With Fire Emblem, Mario Odyssey, Splatoon 2, Zelda, Xenoblade 2, Metroid Prime 4, Pokemon (presumably AAA), plus other third party games (Tales of, Dragon Quest, etc.), there is a steady stream of AAA titles coming out. Just because it doesn't have major multiplats doesn't mean it lacks AAA titles. Games like Persona 5, Forza, Dragon Quest XI, and Tekken 7 are AAA as well, not just open world games.

Re: Gawk at 'Classic Sonic' Dashing Through Green Hill Zone in Sonic Forces

NowhereMan11

@Gingadreadman Nostalgia plays a huge role in why I love those games, but nostalgia doesn't make an outdated game good. I played Sonic Adventure again two years ago and it was terrible; objectively worse than Generations and Colors. It doesn't change the fact that I love the game, but it's still not "better" in any way, shape, or form, than those two games. You can LIKE it better, but it's objectively worse.

Re: Talking Point: One Month of Nintendo Switch - Early Momentum Brings Optimism

NowhereMan11

@Shellcore Who's worried? Based on demand that far exceeds supply, praise from retailers and analysts, and Nintendo's improving stock, I'd say these "people" are a vast minority. And just like the video has pointed out, I'm pleasantly surprised at just how good their eShop titles have been. Blaster Master Zero is fantastic, I've beaten Snipperclips and still play it with my friends, and put quite a few hours into Fast RMX local multiplayer. I've already got a good 15 drunken hours with 1-2-Switch with my friends, with many more to come. This was a surprisingly good launch window of games, regardless of what people who seem to ignore eShop titles think.

Re: Poll: A Month of Nintendo Switch - Do You Think It's Heading for Success?

NowhereMan11

@Marios-love-child You can't guarantee that at all. Zelda was said to be massive from the get go, and with its absurd attach rate, there was no need to actually buy another game at launch. This anecdotal argument would be more valid a month after launch when players have completed Zelda, but a game that could (and is, for me) take you upwards of 100+ hours to complete is likely going to be the only game you're playing at launch. More likely, people bought 1-2-Switch because they actually wanted to, or because Nintendo's marketing push for it actually worked (crazy concept, I know), not because there was a lack of launch games. That's but a small factor. I would say that's more of a reason to buy something like I Am Setsuna, which was essentially the only other single player game, over a party game that's merely a collection of minigames.

You're acting like that was the only factor for you buying Bomberman. That was one, but I'm sure the Bomberman brand was another. This isn't like Fast RMX or Snipperclips (both incredibly worthy launch purchases), that have very little history or brand recognition (none in the case of Snipperclips). You specifically chose Bomberman probably because, even if subconsciously, you were curious about it due to it being the return of Bomberman. And an anecdotal example of just you isn't even remotely indicative of the population; I don't know why people always bring up the "well I did this" example in these arguments. You speak for yourself and only yourself.

Re: Guide: How To Unlock Tarrey Town, Zelda: Breath Of The Wild's Amazing Hidden Gem

NowhereMan11

@NEStalgia Anyone this would be a spoiler to shouldn't open ANY article that says "Guide." My point in other comments is no one knows what Tarrey Town is by hearing the name unless they've actually started the quest or looked up guides in the past. It's very easy to just ignore that headline and continue playing the game as if nothing had happened. Also, no one clicks on a guide looking for a guide on how to START a quest. If they are, they're opening the guide with the understanding that they stop reading after the beginning because a guide's intention is to walk you through the entire thing. If they had literally stopped reading after the homeowner quest section, they would have learned how to START THE QUEST WITHOUT ANY SPOILERS. The article literally says you need to finish that quest to unlock the "From the Ground Up" quest. That's all you needed to read if you wanted a guide on how to start the quest.

"didn't mind being spoiled on where to do that because you didn't know about it before and instead find the complete lengthy quest spelled out in words and pictures instead if giving you the location to start it as you might expect from the headline."

Sorry, I'm really not dumb enough to believe that something prefaced with "Guide:" would not give me an article with pictures and explanations on how to do the quest. In fact, I click on every guide expecting that because it wouldn't be a guide otherwise. People complaining about spoilers should have ignored the article, plain and simple. They let their curiosity get the best of them. And like I already said, they could have read just the first portion to only find out where to do that quest and fully avoid the step-by-step guide on the quest itself. I don't know why you're arguing for an option that already exists.

Re: Guide: How To Unlock Tarrey Town, Zelda: Breath Of The Wild's Amazing Hidden Gem

NowhereMan11

@Tarvaax People don't have to read the article if they want to discover for themselves. I highly doubt ANYONE'S reaction to seeing "Unlock Tarrey Town" was, "wow, I get to build a town!" No, I'm sure everyone was thinking there was a hidden town they could find, as that town is not mentioned once until the sidequest itself is unlocked. This headline is not a spoiler, plain and simple.

Re: Guide: How To Unlock Tarrey Town, Zelda: Breath Of The Wild's Amazing Hidden Gem

NowhereMan11

@BornInNorway81 Calling it a hidden gem is not telling you of its importance. In fact, it's not even important; that's why it's a sidequest. And again, you could have ignored it because, if you haven't looked at any sort of guide, you wouldn't even know what Tarrey Town is without opening the article as there are NO mentions of it in game. It was spoiled because of your curiosity to open the article and probably skim through it, not through the headline. You could have still wandered off and found Hudson on your own, then look back and realized, "oh, that's Tarrey Town."

Re: Guide: How To Unlock Tarrey Town, Zelda: Breath Of The Wild's Amazing Hidden Gem

NowhereMan11

Yeah, this is only a spoiler if you read the article. I did the homeowner quest and still had no idea Tarrey Town had to be unlocked, and hadn't even heard a mention of it in the game so far (never went to see Hudson). I could have simply chosen to ignore the headline and I'd have forgotten about this completely. If you're not looking at guides, you don't even know what Tarrey Town is until starting the quest (I did from looking up some armor stuff, and if you even recognize the town in the headline, then you've looked at some kind of guide already anyway). If y'all would have just ignored this, this would not have spoiled ANYTHING. You'd still wander off and find Hudson on your own after buying your house and THEN you'd realize, "oh, that's that town I could unlock." Like I said, zero mentions of this town in the game until that quest actually begins, meaning you don't know it exists, or you already know that it needs to be unlocked. Hell, I've even spoken to the Goron, Rito, and Zora and thought nothing of it yet (and didn't even realize their relation in names).

Re: Playtonic on the Development Progress of Yooka-Laylee on Switch

NowhereMan11

@Lalivero $512,894.73, thank you very much. And yes, it was long known to be a dead console, but the NX rumors weren't out when this game was announced. Considering cancellations happen at a decent rate on Kickstarter, consumers should have been equally skeptical to back it for a dead console.

Also, I'd rather have people complain about a later release on Switch than a clearly inferior product on Wii U, because it's pretty clear that people, especially gamers, will complain about anything and everything. And sure, that's fine, you don't have to believe there'll be another Playtonic game on a Nintendo console; I'll choose to believe that there will be, and I'll buy it when it's out. The timing of the cancellation is unfortunate, but for the better. And considering that physical releases were planned for X1 and PS4, which also have significantly more hardware sales than Wii U, I'm fairly certain that an overwhelming majority of their backers chose to back it for one of those two consoles to begin with. The fact that backers wanted to change their PS4 or X1 pledges to Switch tells me that its sales won't be nearly as bad as doom and gloomers will make it out to be to prove a point.

Re: Playtonic on the Development Progress of Yooka-Laylee on Switch

NowhereMan11

@Equinox These are the core Rare employees from their late '90s/early 2000s prime; these are the guys who pushed those console limitations. That's why I said "Rare's ability."

I disagree they used Nintendo fans. They made it clear in their messaging that this was for 3D platforming fans. Unfortunately, that means many of us were/are Nintendo fans, but a ton of us are also Sony and SEGA fans, too. I doubt that they never intended to release it on Wii U; in fact, Nintendo isn't blameless in this at all. Had they given out dev kits sooner or included the companies behind two record-breaking Kickstarter campaigns in their initial kit supplies like they should have, then this would have been canceled at LEAST a half a year prior, which would be a lot more reasonable. That probably means no delay for Yooka-Laylee Switch, too. As it stands for Bloodstained, it's completely reasonable anyway since it's a 2018 release, when the Switch install base is projected to be larger than the Wii U's in just that short period of time. Looking at this without any context outside of "promised to develop for X console" is short-sighted and myopic. This is still a business, and Kickstarter makes it clear this is both allowed and acceptable. We knew the risks of backing a game for a dead console. It made sense to shift development from Wii U to Switch in every possible way, as unfortunate as that is for Wii U backers without other consoles.

Re: Playtonic on the Development Progress of Yooka-Laylee on Switch

NowhereMan11

@Equinox "this game cant be more advanced than Zelda on WiiU"

You seriously underestimate Rare's ability to push a console past its graphical limits. DKC trilogy were easily some of the best looking games on SNES, same with Banjo-Tooie and Conker on N64, and Star Fox Adventures on GameCube. These guys are talented. With that said, I highly doubt the Switch won't be able to handle a port.

Also, XCX and BOTW being massive in scope does not mean they were graphically impressive. Yooka-Laylee, based on gameplay videos, DEFINITELY has better and more demanding graphics, at least to maintain whatever FPS they're shooting for. Not that I care, mind you, just that a game's size does not mean it can handle better graphics. Also, Switch is the easiest console to port to, while the Wii U was a nightmare to port to. It probably wasn't worth their effort to downgrade every aspect of a game in an already difficult port when the Switch became available.