It's a bit of an unfair myth that Sonic hasn't had good games in recent times, but a fair comment is that the mascot hasn't had many great games. Can Sonic Forces - coming to Nintendo Switch and other systems later this year - buck that trend? Well, we hope so.
A bit like the concept of Sonic Generations, this one will have both 'classic' and 'modern' Sonic levels, and SEGA has unleashed new footage and screens of the former. A fresh video shows the previously teased Green Hill Zone from start to finish, and it's looking rather tasty.
There are also some rather handsome screenshots, below.




Dare we believe, Sonic fans? Go on, treat yourself to a bit of optimism.
Comments 132
The physics just seem so...off. Think it's Sonic Mania all the way for me, looks so much better. Might be tempted to get this eventually but it'll be more for the 3D Sonic sections than the 2.5D ones.
Yep... Looks like Sonic...
Instead of natural slopes we get springs that make you fly upwards....yay. Also, why doesn't Sonic conserve his momentum anymore when jumping off enemies? Generations at least got this right!
At least the 2D level design looks a lot better than Lost World's.
I mean it's sonic...don't know what else to say about it. I still say I like the Sonic Mania better but that is just me.
Still think I'll stick with Mania. There hasn't been a good 3D Sonic game since SA2 IMO.
The screenshots are beautiful. Almost makes me wish they'd just make a 3D platformer featuring classic Sonic. Let me live out all my childhood post-Sonic Jam fantasies...
Video just looks like Generations. Not much going on. I'll play it, but I'll need to see a bit more to get really excited.
@Gingadreadman Haaaaaaaaah. Maybe half the Sonic and Shadow Stages, but your memory is deceiving you if you thought the rest of the characters didn't have garbage gameplay.
Anyway, blatant nostalgia pandering, then? Well, that'll definitely get a few sales. It's almost like they realize that their new ideas almost always fail miserably. No, Sega, stretchy werewolves and guns and making out with anime girls were GREAT ideas!
Meanwhile the actual solid ideas they had that could've worked with some polishing and fleshing out are tossed in the bin. Bah.
You know, when I was less than impressed by the 3D Sonic games I thought that what Sega needed to do was to make 2D Sonic games again with better graphics but when I played that in Sonic 4 (and I think Generations) I got bored quick. Then again, I don't have much patience with the New Super Mario Bros series either. I'll still play the old 2D Mario games all the time.
Day one purchase. I want to be abused.
I agree the physics looks off, and Mania looks way better. And that's just sad, how can they release two games in the same style and one looks right (not made by the real team) and one looks like a Greenlight clone (made by the real team?) But it still looks more fun than the last 2 sonic games.
Sonic was never good.
Looks great! A lot like Generations, but that's not a bad thing, imo. Looking forward to this game more than Mania, but still can't wait for both! I hope we see more Modern Sonic gameplay next!
Looks like Sonic Generations more or less - even the physics seem similar. Not sure why they're including Green Hill Zone again, as it's kind of overrated at this point.
Something seems and sounds off with the badniks though. The sound just doesnt seem right and theres seems to be something wrong with the collision with the, though might just be me. Only a minor thing, but kind of a shame there arent any trapped animals popping out either.
Oh well, if its as fun as zgenerstions was (and doesnt recycle the same levels) then ill check it out.
Seems like a lot of people enjoy the physics and the style of modern Sonic from games like Unleashed and Colors, but honestly I feel like it's become mostly nothing but boosting through a bunch of random enemies and hoping you happen to find a red ring by hitting the jump button at the right time by luck. For 3D Sonic, I highly prefer Sonic Adventure 1 and 2. You could go fast and actually feel like you had control of your character, even explore a little if you want. Good luck try to even turn around for a second in some of the newer games.
Looks good but its green hill, and I've seen a lot of sonic fans panicing already... why? I mean they showed like a minute of gameplay for each lol.
Level design looks good, physics looks a bit weird, and graphics look much better then that direct footage footnote led me to believe.
Meh, been there seen that.
After watching this, I must admit I am not feeling it. The level design seems uninspiring and I don't mean because it's using Green Zone again. Can't put my finger on it. Also I don't really like the music to the stage either.
The more I think about it, Sonic's main draw (his speed) was really only created to emphasize the faster CPU in the Genesis/Mega Drive and I think that wasn't much of a basis to build a game franchise from. After the 16 bit generation Sonic has been limping along while it's main competitor has thrived both in 2D and in 3D. In other words, Sonic just didn't have staying power because his design was directly influenced by the need to sell a single console. I used to be able to say that I could respect Sega because they keep trying but anymore, i just find it sad.
As someone already pointed out, the physics look a bit off. Also, his "stride", the length of its steps while running is freakishly long. Its like his legs are twice the length of its upper body. Finally, I love the graphics, they seem to be taken a page from Zelda BoW, but Sonic lacks a bit of personality: he looks great when propelled into the air but while running why he doesn't smile or change his expression a bit while hitting an enemy. It looks too wooden for my (acquired) taste.
Seems slow and boringly bland.
Music was bad. Green Hill Zone had Great music.
The only good Sonic was Sonic 1, Sonic SatAM, Adventures of Sonic the Hedgehog and Sonic Adventure 2: Battle
Yeah, I've seen 2 or 3 fan made Sonic games recently that smash this fluff. I just don't see the appeal of spending money on this. It doesn't look very fun.
Sonic games may not always be that good and they aren't even my cup o tea tbh but I LOVE Sonic OSTs. Always so catchy and upbeat! Well, except for Sonic Boom. That's why Sonic 06 will always be better to me.
It's rather pretty, but the psychedellic stylization of the early games isn't really properly preserved.
Grass is just grass. Clouds are just clouds. Where's the art, guys?
It looks pretty generic, like one of those Zelda fan-remakes using the Unreal engine.
Looks like a hot pile of crap to me. Sonic has been crap since Adventure 2 in my opinion.
@memoryman3 There was a fair bit of both. Though I do agree, some the springs seemed to be placed "Just because" as a throw back to old Sonic games, not because it was the best design choice. It did seem to break the flow of the game a few times unnecessarily.
The only thing I like about this so far is the style of classic Sonic. Momentum just seems off, like others have said.
Right now I'm just sticking with mania.
@LUIGITORNADO Take that back, you second string character!! Not even Bowser remembers your name!!
@Nintendoforlife I think that's nostalgia speaking too, actually. I LOVED SA2. Then I got it in the humble bundle for the Sonic 25th anniversary... and the game is just impossible to revisit, at least for me. The camera is terrible and the controls are clunky, two deal breakers for a platformer. At the time, it was amazing, but it just doesn't hold up anymore. The genre has moved on.
I will say Sonic generations seemed okay. Not great, but better than any other Sonic game in the last 15 years or so.
@roadrunner343 Maybe it's a little bit of nostalgia. Then again the mechanics of sonic haven't really aged well for me personally. Which is a shame because they had the right formula for success. Consistent protagonist, consistent antagonist, great supporting cast. Sort of like Mario in a way, but they still haven't figured out how to string together fun game after fun game. The way Nintendo has with Mario.
I'm more excited for Sonic Mania, by far.
This looks like a blast! And the backgrounds lool gorgeous! Can't wait for it! Definitely getting it for my Switch.
Oh dear, not much optimism from the comments so far.
Now we can say: Sonic Generation 2 confirmed!
Jut makes me wonder why they named it Sonic Forces!
The matter's with you people?
It looks nice.
Good games, bad games... I find even Sonic 06 a curious specimen - there are valid (read: objectively experienceable) points about the game's performance in various aspects, but the whole concept looks not unlike what Super Mario Odyssey is going for (a semi-open world with large fancy locations and an urbanized hub); so did that game simply happen ahead of its time? A couple DS games I've tried (including an actual JRPG) looked promising as well.
Then again, Sonic is not among my priority interests, and my archive binge is still limited to the first two games plus a couple levels of Sonic Spinball. So I don't have much experience for comparison, perhaps.
Looks alright I guess. It's a bit odd it's coming out around the same time as Sonic Mania since it looks like it's trying to appeal to the same crowd.
This to me definitely looks great. I'm sure to grab this title, especially with the gameplay.
I'm just so tired of seeing Green Hill for the zillionth time. Yeah, it was nice as a throwback in Sonic Generations. But after seeing it (or variations of it) again in Lost World, Lego Dimensions, and Sonic Mania, it's become too dang overused.
This and Mario in the same month
sonic forces sonic mania not going to create any confusion is it
Now I need more Mario footage
Ah, Sonic.
"Pressing RIGHT and running into spikes since 1991"
@Crono1973 You're partly right, but there's more to it than that. Sonic's cartoons sold then and sell now. Sonic merchandise was popular then and semi popular now. Sonic the Hedgehog has staying power and a reason to exist beyond promoting the CPU bump of the Genesis/Mega Drive. The problem isn't so much that Sonic as a concept doesn't work in games beyond promoting a single console. It's that Sega never contemplated how to use him beyond promoting that single console, and while there's a lot you can do with a fun colorful world and a platform hero built on going fast, they've simply failed to utilize him well, not that it can't be done.
The fact that Rayman remains a better 2D platformer played at speed than Sonic tells us the gameplay mechanics concept of a platformer you play at rhythm and can't slow down works just fine. Sega just stinks at making one. Give Michael Ancel the IP for a round and see what you get.
Honestly that's just it. Rayman is built around rhythm. DK has increasingly become a speed platformer build around rhythm. Mario has its own unique explora-rhythm. Sonic, even in his glory days, spent half his time running into walls, backtracking, hitting springboards that lead you into traps, and trying to get going again on spin boards. Sonic was the slowest of the platformers in overall gameplay, with bursts of speed for a feel-good relief. That's probably the trick. Speed was always a marketing ploy and a fun gimmick in the game, but MOST of the gameplay was dog-slow. Sslower than Mario in fact. Sonic MOVED fast, but due to his speed ended in puzzle-like road-blocks non-stop, making you feel the speed by being denied access to it 90% of the game time. Sega bought their own marketing and tries to make Sonic fast in clear open spaces when Sonic is really about being holed into tight closed spaces and low terrain features you have to climb above via platforms while you're itching to use that speed again.
Nice! I really love this.
Still glad to see classic sonic. His art and animation have always been more stylized and therefore iconic than "modern Sonic." Glad to see the spin signs as the level markers too. Though I still miss hitting the yellow button from 1.
@MarcelRguez Umpteenth? I think Generations is one game. And yes. It is one level. You havent seen another reason because we have only seen two small segments of levels in the game.
Hmm. I am actually decently impressed by how this game's physics work! And the soundtrack doesn't seem to loop in an annoying manner either. Looks decently promising.
I came here only to point out the difference between this article and the equivalent on Push Square.
NL: "yahoooooo new Sonic, let's hope it's good! And look, the art style is so nice!"
PS: "so, uhm....we've got this new Sonic Forces footage, you sure you wanna see it? 'Cause it looks plain bad and sounds horrible."
Supposedly it's not Green Hill
https://mobile.twitter.com/Nakamura_ShunR/status/853557424480960512
Even if it is Green Hill, I seriously don't care.. As long the gameplay is good. Swap Green Hill assets with anything else and it's suddenly not Green Hill anymore? Eeehhh..
The Gameplay looks very promising. Compare it with Generations.. there are a lot more platforming elements in it. Can't wait to see more.
This article is the bipolar opposite of the article on push square
Looks pretty cool to me!! Sonic Mania first though!
Come on there are tons of just as recognizable stages from Sonic games they could update that would draw the nostalgic fanboy crowd. I mean it's understandable Green Hill Zone was in Generations, kinda looks meh in Mania, but come on again? There's at least Angel Island Zone and Palmtree Panic that could get some love too but oh well.
Looks nice, but I'm more excited for Mania.
Well switch is getting sonic forces. So I don't see why it wouldn't get this, as long as it sells well
Absolute yawn. Sega simply does not have the confidence in the IP to make a straight 3D Sonic game without relying on a nostalgia-driven universe crossover/time travel gimmick, a la Generations because that was the last successful one, or an annoying partner NPC or team-based platforming, like Sonic Boom. Just give me Sonic, by himself, and racer controls so that I don't slam into everything whilst boosting and I'm good.
Green hill zone, again! getting real sick of Green hill zone being in everything. Thank god i was on the Nintendo side of The Great Console war of the 90's because i feel sorry for the Sega fanboys getting GHZ in every Sonic game. World 1-1 is only in remakes but I'm not going to see it in Odyssey.
@JohnGrey The problem is the majority of Sonic fans expect Sonic to be a platformer, not a racer, and their odd attempt at 3D sonic, turning him into basically a race car on rails was a weird choice for the series in what should have been a spinoff. So they're stuck between the two fanbases, the platformer fan base and the racer fanbase. And the two aren't really compatible even if you're a fan of both. Thus the generations format pleases everyone enough. Sega's caught in an odd present because of their very odd past.
@RazorThin Why does everybody hate Angel Island. I'd love to see it too, though maybe that's included in the 3D portions?
@clvr : Because Nintendo is the home of most of the Genesis fans. Playstation is home to people that think Sonic started with Unleashed Plus, gotta' be emo for the kiddies.
I'm glad I don't work for Sega, because at this point, I'm just not sure the Sonic universe works anymore. The 2D approach tends to be just rehash of what worked in the 90s, the 3D games never seem to work quite right because the character is too fast and it's too hard to keep control. The characters have been given way too much exposure outside of the games, to the point that there are too many of them and their personalities are just bad Saturday morning clichés. They try to put these cartoon plots into the games, but they always take themselves way too seriously...
I don't know, maybe it's salvageable, but I think the brand needs a long hiatus. The audience of edgy 90s middle schoolers that built the brand was always going to move on someday, and Sonic was never really well-positioned to capitalize on timeless nostalgia the way Nintendo's brands are. I'll always have a soft spot for Sonic, and I still want him to succeed, but I just don't think it's possible without a long branding break. Sega has some other IPs it can push instead. Get invested in Bayonetta again or something.
@UK-Nintendo What do you mean in the same month? I thought the Mario Odyssey release date was still just "2017".
Sonic didn't work in the 16bit days and nothing has changed.
@NEStalgia lol
Yeah that's probably it, though I'm pretty sure Sammy's undying passion for bashing and being snarky about everything he doesn't like personally played a rôle in that as well lol
That's something I really can't stand about PS (or to be fair about Sammy, since it's usually him doing that and not the others writers), the need to write edgy and opinionated articles on almost everything.
Though I'll admit that in the same way some articles and headers are grating, others are brilliant.
One page I wish NL took from PS's book is the imaginative conclusions where they ask readers to comment riffing on the content of the article.
Not sure I explained that in an intellegible way, but I guess you'll understand what I mean if you follow PS.
Now that's a Sonic Game. All will be right in the Universe again
That level design isn't great. Music isn't very good, either.
I'll stick with Sonic Mania, thanks.
Not a huge fan of the level design shown in that video, but it looks decent. I think this and Mania are about the best Sonic Fans can reasonably hope for out of the franchise.
@NEStalgia I agree that Sonic could learn a lot by looking at Rayman. It doesn't seem like it'd even be that hard to do, which is why I also think that @Crono1973 might be onto something too. From my perspective outside the fanbase, it seems like a lot of the love of Sonic is more for what he represents as a mascot, rather than how his games actually played.
@Zebetite Nah I still play the game frequently. And I'll admit some of the stages are down right dreadful. But i still loved the game. Especially the Chao garden.
I like Sonic 2D in 3D, like in this video, more than that Sonic Mania that's coming.
Anyway I still don't like Sonic. Though looks like a perfect smartphone game.
I'm in line with Darasin. It just don't work.
Green Hill Zone is the Hoth of Sonic games!
@greengecko007 You're probably right to a degree, but it's definitely a mix of both. Back in the day I was a Nintendo fan first, but got a Genesis for Sonic, and I played the Sonic Trilogy (never got the "3&Nuckles", cart, unfortunately, just the plain Sonic 3 ) probably equally as often if not more often than Mario World. The games really were a blast, BUT, they also had tremendous level design issues and frustration back then. The Chemical Plant, the Casino Nights come to mind as simply annoying to play segments where you were confined, had no idea where you were, where you were going etc. I think with Sonic games, even back then they were technically iffy, but the things it did right both in style, sound, and feel were things you could not get anywhere else, so you embraced the warts for the good parts. With nostalgia glasses, we remember only the good parts until we get forced to play the Chemical Plant again. But Sega learned their own wrong lessons. They lost the style, and the intricately excessively over complicated level design that made sonic unique, and tried too hard to make it a "fast platformer" requiring level simplification, which actually breaks what made it appealing. Early sonic was not about a streamlined straight in a line 2D platform level at high speed, nor certainly a 1-way twitch reaction rail runner. IT was 30 different paths and you really have no idea where each one comes out (or if it goes forward at all.) It may not have been a solid design, but it was fun because it was (and still is) different. You could burst out at random altitudes with no idea where you really were and somehow always land on your feet and salvage the run. That was what made it replayably thrilling.
If they don't want to learn to make a better streamlined speed platformer from Rayman they could at least learn how to make a better complicated maze-like platformer from playing their own 3D Classics again.
Looks like a fun game that both me and my sons can enjoy together! Day one buy for me.
As stated, it looks like Generations which is great news as I love that game. I hope the music wasn't the final version though...
@Kuipo both fall 2017.
Possibly same month. It's possible
@MarcelRguez GHZ isn't really the issue (one could argue GHZ is pretty much the best Zone of every Sonic game and it goes downhill from there ) It's kind of a tradition for every 2D Sonic to start in a grassland/jungle theme. Just as every mario 2D game starts in a grassland theme. It's a friendly intro to the rest of the game with inviting colors and a clear direction. Who cares if the whole game takes place in GHZ if the levels are good? That last part is the potential issue here
Looks about as average as the last 10 attempts tbh.
This looks good
I liked Generations and Colors and this game looks intriguing but this video just looks like Generations and is therefore boring.
Just let it go with Sonic.
Looks pretty but I'm gonna stick with Mania. Hope this pleases the other half of the Sonic fan base though!
that music...yikes
why is everyone shilling sa2? the sonic adventure games are not that good. try the unleashed day stages, colors, or generations please
@EternalDragonX
yeah ew that main instrument is kinda gross
@roadrunner343 I think the springs and dash panels are there to hide a bad physics engine.
@clvr Right? I was thinking the exact same thing
I'm confused why Sonic Mania was announced to pander to Genesis players but Sonic Adventure 3 wasn't announced to pander to Modern Sonic fans. Pander equally, Sega!
I've had more fun with the Sonic Advance and Sonic Rush games than I ever did with the Genesis games, so I guess I'm in the minority. I didn't care about Sonic until his sweet redesign in Sonic Adventure, so having Classic Sonic back again doesn't appeal to me.
Please don't let that music get into the final game.
It's obvious they don't know what to do anymore with Sonic. I I know that's meant to be Classic gameplay (it looks as good as Classic Sonic in Generations anyway) but I can't help but feel this just the same game again, with slight different level designs.
Why can't we have a Sonic Adventure 3. How did they make two awesome 3D games, and since, everything has been somewhat mediocre, at best. Though, I guess making a game and calling it Sonic Adventure 3 doesn't mean it will be good...
Heh, half the comments are written by people that don't actually play Sonic games but from their 10 minutes of internet research think they've figured out why Sonic sucks or something.
Anyway, this level doesn't bode well for Sonic Forces, but it's still too early to make an accurate judgement of the game. Hopefully this level isn't representative of the rest of the Classic Sonic levels. After 4 years of dedicated development, if this game has Generations assets, then there had better be serious improvements elsewhere, such as having better levels, and more of them.
Interesting. May have to pick this up as long as it does something different than Generations.
That's definitely sonic!
Hmm, i'm getting it anyway but using Green Hill again is a bit much. I want to see what they have in the works for Classic Sonic beyond that. Physics look like Generations again, which is not a bad thing. I'm glad Mania exists to fill the void for a true Genesis Sonic experience though. Music is...very pop? I like it I think, but something about the synth in it grates at certain points. I hope this is a first draft. All in all, still optimistic.
Also, the people asking for Sonic Adventure 3 need to realize that the Sonic Team that made those games largely no longer exists. Very different teams and heads of projects.
I'd kill for a mobile Chao Garden though.
The 'flaws' in the Genesis Sonic games tend to be seen in a different regard than how I see them fairly often, or at least Sonic 2 and 3. A lot of the game is built around stage memorization and replays to try and get faster times and more rings, maybe find a new optimal route to shave that much more time off with that many more rings, or the quickest way to get all the chaos emeralds. A lot of the design decisions i'd like to believe come from the arcade philosophy Sega had and still has to an extent. And I don't think the arcade ideas of taking some dings until you get better and learn the levels more is inherently bad either. It's not inferior to DK or Rayman, it's just different. THAT is me speaking on the Genesis titles though, not the 3D ones. I think Sonic 1 had some rocky patches that got ironed out in 2 or 3 but still holds up in its own right as well.
I still feel like they should just go back to Sonic 4 and build off that. It at least felt like an upgrade.
@Kriven made for wide screen TVs.looks awesome on my 55i
Glad that classic Sonic is back but I'm tired of seeing Green Hill Zone for the millionth time.
I want Dreamcast Sonic back!
chao garden or this sonic game is dead to me....
My impressions are:
Game looks good- much better than the trash they churned out for Nintendo the last 5 years or so. All those exclusives, why couldn't they have done something like this instead of Lost World and Boom...
What strikes me most is how they seem to have nailed the mechanics. Jumps seem a little less floaty than old school games, but pretty tight and responsive it seems. Which bodes well- gotta lay a solid foundation to build on
But the music sucks. Jus sayin.
It looks ok even if Green Hill Zone is starting to getting a bit repetitive. That music though... sounds like something from the MegaDrive.
I think it looks and seems to play amazing. I've never played a 2d sonic game so I'm looking forward to this. Just wondering if I will buy it for the Switch or my ps4.
Pretty meh, to be honest.
That music is terrible....
I'm guessing this is just before the world goes into Apocolypse mode?
Well, it's obviously based on Generations. Out of all the games they could have based it on I guess they could have picked a lot worse, but I feel like they should have just made a brand new game.
...and if you're going to make a game that's basically Generations 2, is having the same level in it really necessary? Oh, and if you absolutely MUST have Green Hill Zone again, make sure the music works. The music in this demo is Sonic 4 levels of quality (not good), and nowhere near as epic as the remixes from Generations.
For the record I don't mind them re-using GHZ. It's like Sonic's Mushroom Kingdom. But there are SO many other epic levels from classic Sonic. They need to acknowledge that almost every level is iconic in its own way, not just GHZ.
What I think the problem is, is that the physics in Generations weren't very good. At the time that game came out, it was a huge step up from things like Sonic 4, but now we have Mania to look forward to. Mania actually has good physics. Going back to the Generations style AFTER Mania is going to feel like a HUGE step backwards in quality, IMO.
Well... I guess we'll just have to wait and see. My guess is that it'll play very similarly to Gens, and as such will likely score the same sort of ratings in reviews.
Sonic Mania is going to be the Sonic game to get, mark my words.
I love the grass swaying in the breeze but oh boy does the music suck, like its terrible. Otherwise I think its quite ok. Not sure about how slow the enemy explosions are when he busts them up, seems to take a looooong time for them to break and fall away.
Complaint compliant, complaint complaint.
Complaint complaint ? Complaint !
Complaint complaint complaint, complaint !?!?
....complaint
I think that sums up my view on this discussion
Also, as long as there are people saying Mario Sunshine is the best 3D Mario game, i will continue to laugh about people complaining about "Sonic physics"
@Aurumonado I know right! I loved sonic adventure, it was mad but brilliant.
Even those 'classic' Sonic games were massively overrated. Over simplistic, lacking substance, pacing all over the place, poor level design and generally a bit tedious to play through. Let's be real here- how many people have actually played past the Casino Zone area recently? And had fun?? It looks nice, and has good music, but that's about it.
I loved Sonic Adventure 2 Battle though, despite its many, many flaws. At least it was frequently fun.
But those rose-tinted glasses still seem to be on sale for the white trash console of choice- MegaDrive.
u know..what's the point of putting sob much detail into these levels if ur just going to either fly by them with sonic speed or speed run the whole stage.
I liked the original 3 sonics speed mech to the stages..I get it he's fast..but why in such a hurry..
also, I'd love to see the special stages make a return, the original sonic special stage and music, and sonic 2 stages.
don't tell me they expect the chaos emerald to be given without entering the stages..
Well Mario games seem to recycle levels and areas so why can't Sonic?
I like the majority of Sonic games and will be getting this. Wonder how it will compare to the PS4 version though.
I think it looks great tbh.
@MarcelRguez I think generations was THE Sonic sega should improve upon it was a good blend between old and new with slick graphics, solid platforming with behind te back 'race' sections.
just ditch the gated progress trough 'challenges' ( such things need to remain optional for completionists) tweak the controls a bit and you got yourself a good sonic game for a new generation.
People dismiss Sonic generations for not being like the old ones but if you want those, go play 'em! we already have those.
This looks good but needs a bit more finetuning as it does feel a bit sluggish/off at times.
@HappyMaskedGuy Are you saying one of my favorite Areas in Sonic 2 sucks? I have little to no nostalgic connection with S2 but I love the Casino nights lvls a lot!
Is it just me or is there a Green Hill in every single Sonic release of late? Nintendo get slated for relying too heavily on tried and tested formulas and franchises but I can't think of anything besides maybe the locations of Hyrule (which makes sense) ever getting rehashed as much as Green Hill Zone in Nintendo games. Not that I can blame Sega, almost everything else they've tried in Sonic since the death of the Dreamcast has been met with heavy criticism so they may as well just give us the levels we all loved in the 90s packaged in new forms.
@Gingadreadman Colors and Generations are both better than the Adventure games. Even for their time, the controls were bad. The first one is just awful now.
@Baker1000 Almost everything 3D. The Rush and Advance games are very good.
@MarcelRguez Well in generations case that was exactly the point it was a celebration of sonic 20th year, would strange if you don't use nostalgia in such a case.
@Einherjar People tend to look at me like I'm a dodo bird when I say Sunshine is my least favorite 3D Mario.
@MagicEmperor Yeah, i get that a lot...
I give it, that it has one of the most pleasant settings in the entire series and that the plot is at least somewhat unique.
But from a pure gameplay perspective, its, at least in my opinion, not a good game, especially not if you want to finish it completely.
Highly annoying and frustrating mission design on several occasions (Sandbird, Pachinko Board, Pianta Throwers, Shadow Mario Stages etc) and barely working physics that feel like Mario is skating on ice with buttered shoes (most apparent in sections without Fludd).
So yeah, for a quick romp through, avoiding its most annoying missions and the blue coin shenanigans, its OK. But if you try to complete it...nah, i'd rather not.
@Einherjar Complete and total agreement, 100%! You put it so succinctly! 😃
@NowhereMan11 agreed. Wish they would go back to making dedicated side-scrolling for handheld instead of this dual release stuff we get like with Colours, Generations and Lost World. High hopes for Sonic Mania.
Personally, I love the look of the level and I'm really hyped for the game.
@Baker1000 You are aware that these "dual releases" were made by entirely different people, right ?
The console games were made by Sonic Team, SEGA's inhouse studio, while the handheld games were made by Dimps, a 3rd Party Studio.
So if you're looking for "dedicated handheld platformers", you're looking for Dimps, not Sonic Team (SEGA).
@NowhereMan11 Well yes the controls were horrible and the camera was down right awful for both adventure games. And for me nostalgia plays a huge role in why I think they are better.
@Gingadreadman Nostalgia plays a huge role in why I love those games, but nostalgia doesn't make an outdated game good. I played Sonic Adventure again two years ago and it was terrible; objectively worse than Generations and Colors. It doesn't change the fact that I love the game, but it's still not "better" in any way, shape, or form, than those two games. You can LIKE it better, but it's objectively worse.
@LUIGITORNADO Except Sonic Adventures 1 and 2 were great.
There's so much stopping and starting, why doesn't he keep any momentum. And yeah I agree with the many comments about the horrible music.
@Einherjar I'm aware of that. Still not sure why we only get handheld releases along side console counterparts. It's lazy and uninspired, trying to shrink a game down to fit the side scrolling nature of the handheld platformer. DS Colours was the worst culprit. Basically Sonic Rush with the levels from Wii Colours transformed into side scrolling and the wisp powers slapped on top. It was a great game but could have been much better had they made their own game as a 3rd in the Rush series.
Sonic should have had a natural home on DS and 3DS, is all I'm saying. Look at the Kirby games. They've stuck mainly to handheld/side-scrolling where Nintendo knows it fits best instead of trying to be something it isn't. Sonic has rarely been great on the console trying to copy the way Nintendo adapted Mario for the 3D era. Now the 3DS is coming to an end I hope we see more games like Sonic Mania on Switch, rather than games like Sonic Forces. That's IF they don't mess up Sonic Mania the way they flopped the Sonic 4 games.
@JaxonH No, Sonic Lost World is better than this. It has a more vibrant colour and the interesting, though misunderstood, kick mechanics.
@GreatPlayer
Sonic Lost World is batter than this
You haven't played this. And Sonic Lost World was horrible. I'd be shocked if this game scored lower than Lost World. They'd almost have to sabotage the game at this point (Not saying it couldn't happen but)... this game looks way better
@khululy I like them too- in the sense that it looks nice and has funky music. But gameplay wise? Level design wise? It kinda blows. And that was the high water mark for Sonic as a series.
You can put yer boots in the oven-
But that don't make em biscuits.
@JaxonH Battered Sonic sounds pretty good.
@Gingadreadman Don't worry, nostalgia is the main reason people consider Sonic games good. Adventure 2 is atrocious, but I liked it. Least it was fun. Instead of;
Run for a second- WALL. Slowly start moving, jump, WALL. Run a little faster- WALL. Jump, Wasp thing hurts. WALL. Slowly start gaining speed- WALL Arrrgh! just let me run! To hell with this boring ass game
@HappyMaskedGuy Personally I have had very little problems with the level design of Sonic games in general most of the weird stops are due to bad timing on my part, it's a lot of fun for me to run as smoothly trough a level as possible.
Not saying Sonic games can be bad by any means and I don't think Sonic was as much a game changer as mario games were but Sonic games never were about super fast action alone there was a lot of careful timing and tight jumps to be done before you could boost up and go fast, to me the loops and ramps and screws that make Sonic zoom in the older games were a reward for making it trough the tough sections.
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