Comments 581

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

Noelemahc

@danemord it's not PSP-3000 bad is what matters, really. There's a few posts on Reddit of people capturing identical footage off the Rev2 Switches and Switch 2's for comparison and the 2 IS slower but by what looks like an extremely negligible margin.

Interesting how they hyperfocused on the super expensive SD cards (instead of cheaper but comparatively faster SSDs) but went for a cheaper screen solution.

Re: Atlus Lead Explains Why Persona Protagonists Are High School Males

Noelemahc

This feels duplicitous since all Persona and most SMT protagonists were androgynous at best, outright femboys at worst (there's no narrative reason for the SMTV protagonist to look like a girl even in human form and yet he does) so they are aware lots of women play these games and the sort of guys that do won't really mind looking at a girl's back when running around the gameworld.

Heck, IV had a whole set of outfits for the protagonist to dress him up as a woman, complete with wig (even though he too has long hair).

Somehow this was not a problem for SMT If, they even canonized the FEMALE protagonist of that into Persona 1/2 as a recurring NPC. It's a modern development approach issue.

I mean, I can sort of understand if it was "development costs" as an excuse because Persona 3 Portable's female route is 60% all new dialogue content, but that argument was never used here or for why she isn't part of Reload (and yet the fans somehow adapted her into the PC version in half a year).

They just don't wanna. That's the TLDR.

Re: Best Retro Throwback Nintendo Switch Games - Modern Games With Old-School Style

Noelemahc

Needs more:

  • Iron Meat (it's Contra)
  • Whitestone (it's a genre blender like Vagrant Story, but "PS1-style dieselpunk survival horror social link RPG murder mystery turned existentialist horror" is hard to vocalize)
  • Ion Fury (it's Duke Nukem's long lost cousin in more ways than three)
  • Prodeus (it's Doom 4 we never got)

You can join me in the corner as I sulk over Pseudoregalia likely never getting a port off PC.

Re: Review: Loco Motive (Switch) - A Stunning Whodunnit With Impeccable LucasArts Vibes

Noelemahc

I feel legally obligated to point out that lip sync in point and click games was a thing solved BY LucasArts back beflore they were named LucasArts (indecently clever coding made the character sprites spell out the subtitle text phoneme by phoneme using a jillion pre-set frames for various letter combinations resulting in you being able to follow along with the written text as they mouth-flapped, which worked wonders in voiced versions of the early games and all the latter ones, and was often used for comedic effect like spitting out the th's, p's and b's).
As such, several of the make-your-own adventure game engines of the late aughts replicated the feature if you wanted to invest the time in making all the animations.

Re: Whitestone

Noelemahc

Quick primer for people looking whether to buy this:

The writing is very good, with solid fun characters, personal growth and all, and a Social Link and daily duties management system reminiscent of Persona.

However, every few days you have to overcome a crisis aboard the ship (or battle existential dread, which is treated as one and the same) by doing top-down dungeon crawling which has a bunch of bugs such as clipping, scripted events failing to work, etc. you respawn next to the nearest save room or location start if you die keeping all your progress so it's not that big of a hassle.

The game has many (six or maybe eight? I only got two thus far) endings, which vary wildly in plot progression leading up to them, making the back half of the game pretty different for at least three playthroughs' worth.

Took me about 18 hours to clear the first time.

Best summation I can offer you is "Imagine a dieselpunk Dead Space with Persona-style dating bolted onto it".

Re: Best Mech Games On Nintendo Switch

Noelemahc

Is there a particular reason this list lists only one of four Super Robot Wars games on the Switch and completely omits the two Front Mission games?

Strike Suit Zero? Robotics:Notes? Warborn?

Re: 'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'

Noelemahc

I own the origonal mClassic, and the use case is really specific if you own only a Switch: games that don't run in native 1080p. Switch your Switch to 720p output and the result will be WAY better than the built in rescaling.
Also, it upscales to 2k (it can only 4k a 30Hz signal) so if you have a TV that accepts a 2k input signal (very few Samsungs do, for example) it's actually a visible improvement.

But for a Wii? Miraculous godsend of a visual improvement.

Re: Review: Crow Country (Switch) - A PS1-Style Horror Homage That Blends Old With New

Noelemahc

I know this is a retraux game, but that's still no excuse to be lax about performance.
Is it 60 or 30 or 10 FPS, locked or due to bad optimization? Does it stutter or not? Does it run at native 1080p, does ot fake 576i or does it force 576i because otherwise it would crawl?

These things sadly are a perpetual concern for multiplatform games, and knowing them helps me decide what platform to get a game on. Clarify, NintendoLife, please.

Re: Talking Point: What Game Should Be 'Switch 2's 'Skyrim Moment'?

Noelemahc

Death Stranding.
A) It has that bizarre Kojima appeal to maybe sell well in the East as well as in the West
B) It is semi-ready for bite-sized play on the go
C) It has a the usual Kojima time-based shenanigans for things to happen when you don't play so you'd be compelled to take pauses between sessions / see how the worldstate changed between your commutes to and from work
D) Its reference overdosed nature can easily accommodate adding Nintendo ones (like MGS3D has Yoshis added in place of the Kerotan and Saru stuff)

First Descendant is also a valid option, given how okay Warframe runs on the Switch.

Re: Review: Luigi's Mansion 2 HD (Switch) - The Best Version, But Lacks Extras To Make It Essential

Noelemahc

My big issue with the original game was having to redo each mansion 5-6 times, so you go through N rooms, then N+2 rooms where the first N-1 play out EXACTLY THE SAME with the same scripted cutscenes, enemy layputs and having to re-pick-up gems and coins.

Basically it's like you have to replay a demo of the same level at least four times before they let you do the whole thing and it irked me bad enough that I finished the first mansion and the first level of the second, realized this is gonna be the way till the end and put the game down never to return.

Re: Soapbox: Marvel Vs. Capcom Was The Unsung Hero Of The June Nintendo Direct

Noelemahc

@Mommar X-Men Mutant Apocalypse is about the X-Men fighting the mutant-oppressing original government of Genosha and then going up to Avalon to fight Magneto.
X-Men Children of the Atom involves fighting the mutant-oppressing original government of Genosha and then going up to Avalon to fight Magneto.

War of the Gems involves Spidey, Hulk, Cap and Iron Man taking Wolverine along to stop Thanos from assembling the Infinity Stones with a mechanic revolving around using tge Stones you've already recovered to aid you.
You'll never guess what the roster and plot of Marvel Super Heroes the fightening game look like.

Re: Poll: What Review Score Would You Give Shin Megami Tensei V: Vengeance?

Noelemahc

On the one hand, I'm salty AF it didn't get released as a patch as it doesn't function fundamentally different and the new content doesn't look like it weighs a lot, plus the Switch is no stranger to patches replacing the entire game (doubly funny for cart releases - Bloodstained, Witcher 3, I'm pretty sure MK11 and No Man's Sky are in the same boat by now) so it can't have been the consoderation for the update size.

On the other hand, review bombing a game will ruin it for newcomers and we want more people playing SMT than Persona. It already got us negotiations returned to P5. Just imagine, maybe we'll get affinity-based Persona switching returned for 6!

Re: Warhammer 40K: Boltgun Reveals New DLC, Coming To Switch At "A Later Date"

Noelemahc

I'm both amused and glad that one of the better recent WH40k games is getting more stuff and that it is loved more on the basis of NOT taking itself all the way seriously like most WH40k strategy games do.

Losing the undercurrent of "it's all supposed to be tongue in cheek, yeah?" is always the first sign a dev misunderstands what Warhammer is about.

Also, navigation aid is good. Not often, but more than once, I got lost in the canyon levels because of how samey everything was.

Re: Community: 28 Switch Games We Missed, As Recommended By You Lovely People

Noelemahc

I've been singing praoses to The Missing for ages, it is good enough on its own as a Prince-of-Persia/Flashback style "climbey" puzzle platformer, which is a rare genre by itself, but the David Lynch style narrative told through creepy moosemen, years-old text messages and backmasked phonecalls just makes it shine.

I just hope they didn't actually tear JJ's voice actress to pieces to record all the suffering she emits whenever she loses and arm.or a leg or an everything (one of the puzzles requires you to use your head as a bowling ball, literally).

Also SKUL was amazing on its own but the devs keep adding new stuff, and it's pretty fun if a bit derivative. The varied pixel arts of your possible forms and their increadingly redonkulous attacks makes it stand out in my eyes.

Re: Potionomics: Masterwork Edition Brews Up An RPG Shop Sim On Switch This Fall

Noelemahc

It's an amazing fun game, although it can get samey at the halfway point as you coast into town, grab what the adventurers dragged in, buy your regular prime components from the shop, flirt with your chosen love interest, then go tossing ingridients into cauldrons for max stats.

Repeat for more cutscenes to happen.

That said the jokes are pretty funny and as mentioned above, the animations are basically "what if Pixar made a videogame".

Re: Review: Persona 5 Tactica - Thrillingly Varied Turn-Based Strategy With Joker And Co.

Noelemahc

I wanna be excited for it like I was for Strikers but... It's not Q3 or Q1+2 package for Switch with improved visuals I would have preferred.
It looks like a me-too of Mario × Rabbids, a game that sounds swell on the surface but spends WAY too much effort hiding the actual tactics behind fancy jump-related gimmicks.

The way most reviews of this game actively avoid commenting on whether is something more than just a knockoff of a game I somewhat regret buying in a franchise that is already infamous for spinoff fatigue also worries me.

Gonna have to wait for heavy discounts with this one.

(Also, no mention how unlike Strikers, this actually has Kasumi BUUUUT she's a paid DLC character?)

Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility

Noelemahc

The argument about PC piracy is nonsensical. It doesn't impact Nintendo's sales at all, because those kinds of people never would have bought a Switch to begin with, so whatever they do with their illegally obtained software DOESN'T COUNT, but it does promote the game's brand in a pleasant way so if anything it may effect the mid-2000's conundrum of "more piracy = free advertising = more sales" when pirated games were often used as demos because the publishers cpuldn't be bothered to make their own.

The Switch 2 having or not having backward compatibility is not in any way related to Switch 1 piracy levels.

Re: Mortal Kombat 1 Gets A Day-One Update On Switch

Noelemahc

@LikelySatan it's because there has been zero footage released prior to release day. All we had was some offscreen footage from a leaker which was ew. They knew it would be contentuous. (People with the legit release recorded the same Fatalities as in those leaks and they look WAY better, so it may have been a smear job)
Hence the day one patch is basically upgrading the game from the beta version the PS players could access for a while to the retail one.