Comments 72

Re: UK Toys-To-Life Market Slumps 12 Percent Year-On-Year

MagicalDreamer

Nintendo doesn't seem to have much of a plan on what to do with Amiibos outside of Smash brothers. Also, they seem to miss every oppourtunity to put out new Amiibos.

Where were my Peppy, Slippy, and Star Wolf Amiibos when Star Fox Zero came out? I was really looking forward to at least completing the Star Fox team. (Fox was my first choice in the first wave.)

Where are the Fire Emblem: Fates Amiibos? The game and characters are quite popular. Throw in an update patch where scanning a character's amiibo is the same as having their statue in "My Town", so you can have the building space for something else. Or add an Amiibo collection to the Records building.

There are some Kirby Amiibos coming out — even though you can already get three out of the four characters. I suppose some Kirby purists might prefer the gentler art style to the Smash style...but it feels redundant.

Want to support a more niche third party series? Maybe people would be more enticed to get Mirage Studios or Dragon Quest 7 if an Amiibo of a character intrigued them.

You could do theme packs, too — Villains of series that are in series that support existing Amiibo. Generic (but beloved) bad guys like a metroid or a Stafalos. (Redead, maybe?)

But afaik the only new character coming out the rest of the year is Waddle Dee. : (
EDIT: Right after posting this I remembered the Squid Sisters, who are pretty cool.

Re: Review: Pokémon Ranger (Wii U / DS)

MagicalDreamer

I got this game solely because when you beat the main story you could get a Manaphy to transfer to D/p, and I had never gotten a legit mythical Pokemon before. I thought the game alternated between boring and frustrating with maybe an uptick of quality in the last mission.

But you know what? I still have that Manaphy. : )
Edit: My apologizes. My computer thought this post was so good it should send it out like five times. I've deleted the extras.

Re: Random: Why You Can't Say "Smeg" on the 3DS

MagicalDreamer

Some context for people not finding the video funny:

Kryten was a robot designed to be helpful and please his owners — sort of like a butler. In order to swear Kryten is literally fighting against his internal programming to be nice to his perceived owners.

Re: Research Highlights That Older Gamers Drift Away From Competitive Gaming But Still Enjoy Strategy

MagicalDreamer

I've always preferred co-op games to competitive ones, with single player my preference. While I enjoyed Mario Kart and Smash Bros in my middle school/high school days, I wasn't THAT competitive. I was genuinely shocked when I realized in college how seriously people were taking Melee. ("WTF? You're kidding me with this wavedashing stuff!") LoL and it's ilk are just incomprehensible to me.

I often wonder what my tastes would be if I grew up in this era, though.

Re: Soapbox: If Nintendo Took On Virtual Reality, Would It Be A Disaster Or Gaming's Holy Grail?

MagicalDreamer

Here's why Nintendo won't jump onto VR any time soon:

Money.

They wouldn't pony up the money to make Wii or Wii-U comparable with their current gen counterparts. The DS and 3DS, while great, each felt a generation behind their PSP counterparts. To get Occulus to run right you need a current-gen PC with crazy stats, so I wouldn't expect Nintendo to get into VR for two system generations unless they embark on a completely different financial philosophy.

I'm sure Nintendo developers would do awesome, fun, and social things with VR if given the chance. Their "VR isn't social" is a smokescreen for not wanting to risk the amount of money it would take.

Re: Rumour: Nintendo Has Plans to Localise Mother 3 This Year

MagicalDreamer

The text was fully translated into English by the summer of 2006. Not as well as the Fan Translation, obviously. But I printed it out and was able to play the game in English months after the game came out in Japan. Actually, that was a decade ago now, wasn't it? Weird.

Note: The translation was by SpookyChee and can be found on GameFAQs.

Re: Poll: Are You Optimistic About Nintendo's 2016?

MagicalDreamer

Zelda Wii-U is essentially the Wii-U's Grand Finale. They've used up Mario, Yoshi, Mario Kart, and Smash Brothers. They won't be able to announce a game for the Wii-U's lifespan that's a bigger deal than Zelda Wii-U.

The 3DS looks like it has a promising enough year. And if you don't think it looks all that great, you can check out the Vita's line-up lol.

Re: Splatoon Developers Talk Stage Design and the End of Regular Updates

MagicalDreamer

@SanderEvers That's not entirely true. They had completed a good number of guns, stage modes, and a few extra stages before the game's release, but opted to roll-out the content slowly over the summer. There were annoying (and vocal) people on video game forums who claimed that Splatoon had a lack of content and were going to boycott it until all of the initial content was released. There were talking points about how Splatoon wasn't worth the full price at launch, and other stuff.

Now DLC and additional content has to be made directly after the development of a game is finished. That way critical team members aren't re-assigned to other projects and newbs don't have to come in and figure out how to work with the system. There was a point where they had released all of the initial content, and started releasing the additional content they created after the game was 'finished.' I'm not one hundred percent where the cut-off between the two types of content was...But the fact remains that they stretched the initial content out three months, and development was ended less than half a year after the game's release. I'm guessing the additional/DLC content development went on for two months, three max, and stretched until the end of the year.

Compare this with how Mario Kart 8 and Smash Brothers 4, which didn't hold back any content upon release and went on to drastically increase the amount of content they had in them over the course of at least a year. I get the impression that they were either in a hurry to wrap-up Splatoon and move on to other projects or that they didn't want to risk investing too much development time on a new and untested IP.

Re: Review: The Legend of Legacy (3DS)

MagicalDreamer

I'm 47 hours into the game and at the final boss. I've really enjoyed the time I spent with the game but I've got to it admit it has some sharp flaws. This game is NOT for you if:

  • You get frustrated dying often in a JRPG --
  • You expect complicated characters. The characters themselves are fine, but it's mostly see what you get — no epic growth/change. --
  • You expect a strong narrative. Although this game does have a good deal of lore behind it, you have to piece it together yourself as you explore and learn about Avalon. --
  • You expect lots of complicated puzzles/mazes in a dungeon. It's mostly just you walking and filling out your map. --

If none of these sound like deal breakers to you, then you'll probably have a pretty good time.

EDIT: I don't know why the list turned to bold. Fixed.

Re: Feature: Reflecting On Three Years With The Wii U - Part One

MagicalDreamer

I got mine in the middle of 2013 for 100 US Dollars. (It was a smaller chain game store and they gave GREAT store credit for selling used games.) It's been a delightful little system. I didn't feel like it really started to shine until late 2014, though. It became my main gaming machine at about the same time Smash Brothers came out.

I actually bought the system despite the GamePad, which I wasn't interested in. So, naturally, it became one of my favorite features. I had never really seen the appeal of a tablet before the U GamePad and now I'd like to buy a real one someday. The Off-TV gameplay is a great feature for when I wanted to have another system plugged into the TV or when I just wanted to play the Wii-U while snuggled up in my bed in the Winter.

Mario Maker has turned out to be my favorite game for the system, followed by Splatoon and Smash Brothers. I'm a sucker for games with a level editor and so Mario Maker was a natural fit for me — well, a dream come true, really. Even with some basic features missing.

I'm looking forward to finally getting Bayonetta 2 one of these days, and XenoBlade Chronicles X is my Christmas present from my parents. Next year there's a Zelda and Persona Emblem coming out, so I've still got at least three major purchases for the system in the future. And that's assuming I don't cave and get Yoshi's Wooly World.

Sadly, I moved 1,500 miles away from home not long after getting the Wii-U, and I'm not the fastest at making friends. (And I have a habit of making friends that aren't into gaming. Weird, huh?) I really feel like the Co-Op oppourtunities of the games I have go to waste. Someday, maybe.

So basically I wish there were more plentiful games and that the hardware itself was stronger, but I've enjoyed the time I've spent with the system and don't regret my purchase.

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