The Legend of Zelda is now 30 years old, based upon its original release on the Famicom Disc system, a version that even pointed to the future with use of the Famicom's - admittedly limited - controller microphone. An adventure game of that scope understandably captured the hearts of many gamers, and it would go on to be a major release on the NES in the West.
It's interesting to consider that, like almost all Nintendo franchises that were created in those early 8-bit days, there was little certainty that it would prove a success and live on beyond its first game. The fact that its immediate sequel, Zelda II: The Adventure of Link, didn't even hold true to the core branding that has since defined the series is a sign of how those giddy days of experimentation and creativity worked. So many ideas and brands were born and given their starts, that the idea of planning a long-running series probably took some time to truly take form.
Since Zelda II, the brand of The Legend of Zelda has become more engrained, and even more structured. That's not intended as a negative statement, more an acknowledgement that Nintendo established a template and steadily evolved it over time, tweaking and adjusting a broader structure that could fit into an impressive range of storylines and settings. Hyrule may come in various forms - and some games aren't actually in Hyrule, lest we forget - yet there's an overlying setup that brings familiarity along with each new adventure. Storylines largely come in discernible acts - the early adventure of discovery, the clarity of the threat at hand and the means to deal with it, followed by a final showdown.
As this writer previously suggested in a more personal piece recently, this franchise offers adventure of its own design - there's friendship, kindness, whimsy and loyalty thrown in with the threat of dark forces and terrifying powers. The young hero sets forth on a quest with courage in his heart - perhaps, in future, gender will be a matter of choice - and doesn't give in no matter what the challenge; around all of the complications and clever mechanics (such as the looping cycle of days in Majora's Mask) those principles hold true.
As the franchise turns 30 it's an opportunity to take stock, and we can reflect on what has been a frantic generation for the series, with remakes admittedly taking the place of all-new adventures in some cases. The 3DS has had four new releases (not counting multiple Virtual Console releases), of which two have been 3D remasters, one was the all-new 'main' entry - The Legend of Zelda: A Link Between Worlds - and then the most recent Tri Force Heroes spin-off (which is, apparently, canon). The Wii U has been a little quieter so far but there was huge buzz around The Wind Waker HD, with Twilight Princess HD just days away at the time of writing, as Nintendo recently re-affirmed a new entry on Wii U being due in 2016. There are also Virtual Console releases, of course, including DS entries on the European eShop.
That's a lot of Zelda games, with Nintendo evidently putting significant backing behind the franchise and its series producer Eiji Aonuma. The company has always backed the series strongly and the fact it continues to do so, and that gamers continue to buy each release in solid numbers, bodes very well for what's to come in the future of the series.
What's also interesting about the series is that it has, through releases new or remastered, maintained that key variety at the heart of the franchise. A Link Between Worlds was a key arrival for multiple reasons, not just for the fact it dabbled with new ideas and mechanics but also its nature as a 2D / top-down title. Nintendo had, since The Legend of Zelda: Ocarina of Time, recognised the power and popularity of 3D adventure games, and that increasingly became the focus as technology permitted. Its key DS releases (Phantom Hourglass and Spirit Tracks) were top-down, of course, but such was the glut of experimental controls and the utilisation of a 3D world for aspects of travelling, that the conventional 2D adventure was being adjusted and transformed. That was not and is not a bad thing - on the contrary, those approaches added to the rich diversity of the series, with A Link Between Worlds stepping back towards the traditional - as a sequel of sorts to A Link to the Past - while innovating with clever ideas of its own.
So for all of the talk of familiar structures and patterns between entries, we've seen some experimentation from Nintendo. Light and dark sections, extensive travel by sea, on rails or even flying through the air, and many characters unique to each entry being joined by variations of long-established figureheads. There's also a lore and timeline that can - especially with some artistic license and a bit of imagination - come together rather well, and there's certainly a sense that Aonuma-san and his team are thinking a little more about how entries inter-link and relate to one another. The origin tale at the heart of Skyward Sword, for instance, got a visual cue when the new upcoming Wii U entry was shown way back in December 2014, as Link used a sailcloth to descend downwards from a high area.
Taking the extensive legacy of the series and all of that history together, a picture emerges of an extraordinary franchise that has maintained its allure over the course of many games. What the future will bring is also fascinating, especially with the mystery of the NX as a platform - will we continue to have the distinctive blend of 2D adventures on the go and 3D adventures at home (broken down somewhat in the DS and 3DS eras), will there be a closer merging of these distinctions if the NX is both home and portable console in one platform? Nobody outside of a small circle within Nintendo knows at this stage.
It's in licensing and branding where this series could become one of Nintendo's most significant franchises, too. Rumours of talks over a Legend of Zelda Netflix series - which were then denied - were notable for the fact that they seemed feasible. Some may joke about the comically awful cartoon of a bygone era, but in this modern age the idea of a fantasy series in the Legend of Zelda universe, that could appeal to families and older fans alike, isn't so outrageous. With the games themselves evolving and showing diverse approaches to serious topics and storytelling, there's little reason why other creative areas like television and film can't be on the agenda. Unlike the Super Mario series, we'd suggest, there's strong plot-driven and wide-reaching appeal to the LoZ franchise beyond games.
Mario is likely to remain the overall lead franchise for Nintendo commercially, it's worth clarifying, as the brand power of the plumber often leads to highly impressive sales. His face will continue to be everywhere, and if Nintendo and DeNA want to make a guaranteed splash in smart devices it wouldn't surprise us if, in the coming 12 months, we see the mascot on phones and tablets around the world.
What The Legend of Zelda offers Nintendo, though, is a chance to continually strengthen a franchise that has a variety of tricks up its sleeve. If Mario is a definitive encapsulation of fun gaming, Legend of Zelda can fulfil the role of defining adventure and storytelling for Nintendo. The appetite for fantasy in fiction, films and TV is there for all to see, and likewise in video games. With the self-stated ambition of Eiji Aonuma to test new ground in the next main entry in the series, there's clearly a desire to solidify the IP's role as a leading creative force for Nintendo. If Nintendo decides to, it can take the strong foundations of the games and go further with the brand into other mediums; this has already happened a little, but a global and ambitious strategy wouldn't be a surprise should it come to fruition.
Time will tell on whether The Legend of Zelda becomes a prime creative vehicle for Nintendo beyond its exceptional games. In the meantime we also wait for the promised Wii U title, keen to see what changes and evolution it brings. There's logic to speculation it could pull the Twilight Princess trick and serve as a dual release for the struggling Wii U and the fresh launching NX - we're aware some are claiming this is 'confirmed' via sources, though we'd suggest it's ultimately a logical prediction.
We'll see what happens, but we want to close by raising a metaphorical glass to The Legend of Zelda. In 30 years it's become part of the very lifeblood of Nintendo, and it's showing no signs of slowing down. The future of the series could be very exciting indeed.
Comments (60)
@AndrewJ Doubtful because the games designed to be played with motion plus, every battle is challenge if you just waggle your pretty screwed. it's worth playing as it has a decent story and the game plays fun once you get used to it.
@AndrewJ if it had 'regular controls' it wouldn't be Skyward Sword, or it would at the very least be removing one of the best features of the game for absolutely no reason. A HD version will happen, not for a while IMO, but changing the controls would be dumb-dumb.
I played the first bit, but then I got bored. I want to try it again after I finish wind waker. ( Stupid triforce shards)
@AndrewJ I doubt it. One of the major features in Skyward Sword is how to use the motion controls, whether it is in fighting or in puzzle solving. You can't waggle the Wiimote during a fight for example, since the enemies will block everything.
I'd say that Mario is its most influential franchise but Zelda is right up there. Although, to be fair, I've never actually taken any time to evaluate all the ways each franchise influenced gaming in the grander scheme of things.
PS. I wish Nintendo would make a Zelda game that stylistically look exactly like that main image in the article but just in full 3D.
I shall state outright and on the record that it would be the best looking Zelda game to date, by far, and even more so than Wind Waker, it would be a genuinely timeless art style.
Has everyone watched supermetaldave 64s video? Zelda wiiu nx confirmed apparently
Now I'm all fired up to play even more Zelda! Well done Thomas.
While Mario is the company's banner, I believe Zelda has more potential to innovate within Nintendo's world...full 3d, more RPG mechanics, open world even MMO features could be introduced into franchise. Mario looks more stale and attached to the platformer standard
What a nice write-up!
Now, how should I celebrate Zelda's birthday? :3
Ooh, I wish Nintendo had something prepared for today.
@sandman89 Yeah, I saw it. I think it would make sense for Zelda U to be a cross-generational release.
But why should we take SMD64's word for it? I remember back in the day when Wii came out, there was a lot of supposed leakers with insider info on the Nintendo Revolution, but most all of them turned out to be fake.
Happy 30th, Zelda! I know that Zelda U will shatter our expectations.
@AndrewJ Certainly, if Nintendo keep on with their theme of remastering the old classics then it won't be long before Skyward Sword HD comes to - probably - NX.
@AndrewJ If it does. I will buy it twice... I already have two of the Legend of Zelda: Skyward Sword Limited Edition Gold Nintendo Wii Remote Plus Edition anyway.
Well, it's well placed to be influential if Nintendo remembers to make the games actually be games, and not exercise in endless hand holding frustration like Skyward Sword was.
If Nintendo screws up with Zelda Wii U, I'm probably done with the franchise and Nintendo in general. They really need to remember that their audience isn't just kids, and start making games again that don't constantly treat the player like one.
@Moshugan I know,but the wiiu feels to new to be replaced, for me anyway
@sandman89
"we're aware some are claiming this is 'confirmed' via sources, though we'd suggest it's ultimately a logical prediction."
This is my favourite game series and I would say my favourite series in all forms of entertainment 😀 I'm a bit puzzled as to why there doesn't seem to be a massive fuss over its 30th!! Nintendo seems to have forgotten about it 😞
@AndrewJ Not sure what all these peeps are talking about, but the ONLY reason Skyward Sword didn't get higher scores in reviews was BECAUSE of its motion controls. Sure, 1 or 2 Bobs might've "liked" it, but overall audiences wanted to throw their wiimote out the window, and this, among a few other reasons (too many giant avocados and most annoying sidekick ever), is why Skyward Sword is among my least favorite Zelda games. If I were you, I would wait for a remake whenever that happens, there's no rush. I wanted my gf to play LoZ:TP so we waited for a remaster, now it's around the corner.
I wish something is done to celebrate Metroid this year since it's also Metroid 30th anniversary.
I love the Mario series but I do think that the Zelda series beats it by just a little bit for me. I have always been more of an RPG fan so that probably explains why.
This is just spin for spin sake.
It wasn't that long ago we were discussing how Zelda needs to change as the concept was getting dated.
Nothing much has changed apart from a couple of recent odd ball Zelda games on the 3ds. The new Zelda was to change this but of course we have not seen or heard much about it during the last 18 months.
Let's not get to carried away because another old game gets a makeover, its still an old game with the same concept and gameplay reviewers were saying Nintendo should move away from.
For its 30th I'm playing through OoT 3D. May also play MM 3D. I'd love to play through ALBW again too.
I'm amazed that Skyward Sword wasn't chosen over Twilight Princess by Nintendo for an HD remaster...
@sandman89 Yes, I referenced it Interesting video but take it with plenty of salt.
I think most would look at what happened with Twilight Princess and timings with the new Zelda and NX and make an educated guess that a dual release is possible. There are likewise some sources and analysts (and others making educated guesses) that would say a 2016 release for NX is a strong possibility. I'm in the camp that thinks that's very likely, but like many others could be wrong.
It's also worth noting that Nintendo exclusive Minecraft content mentioned in the video was already confirmed by Microsoft and Ninty last December, so that's not a leak by any stretch of the imagination.
In other words, these claims are indeed possible, and by stating obvious possibilities as 'leaks' there can be hope on that channel's part that they get proven 'right'.
As we don't know this source nor their reliability well we won't be reporting off of their claims alone. If sources we know and trust collaborate details like these we'll naturally reassess.
@japongt you are aware that skyward sword reviewed incredibly high and received many 10s right?
@zool I agree there can be changes to the Zelda franchise, in fact that's been one of the consistent messages from Aonuma that evolution is a goal with the Wii U game. I think there have been notable areas where the series has tried new things but, yeah, there's scope to go further. In fact, I hope it does and, as a result, really pushes on as a series.
@Plateface I know, I read a handful of reviews on it. And most of the reviews that took points off were mainly because of the controllers.
Though it's hard to argue that the Mario series isn't Nintendo's most influential franchise, the Zelda series could take that spot for this generation with an essential, innovative new release. Remasters are great for the fans of the older games and gamers who never experienced them, but to be influential, you must innovate in ways that are intuitive and creative yet exciting and fun. Most of all, it has to still "feel" like a Zelda game. I'm really excited to learn more about the new game, but more than anything, I want it to be groundbreaking and revolutionary, while still retaining the core ambience and feel of the Zeldaverse.
And I don't know about the gaming audience, but I loved Skyward Sword. I liked the unique art style and the fully-fleshed out story. If there was one game that truly showed how great motion controls could be in a game, it was Skyward Sword (except for bomb bowling, that was lame). I'm not sure how it would be remastered on a system without motion controls, and that's okay - it should be played in its original format.
Happy Birthday Link and Zelda! Im older than you by only 3 months.
@mjharper I agree. Skyward Sword's motion controls were so good that I have been a bit disappointed at the return to classic controls in more recent entries (which have mostly been remasters, of course). Skyward Sword is currently underrated because people remember too much waggle on the Wii in general, and it has led people to generally knock "motion controls," without regard to whether they were well implemented.
When motion controls were good, they were really great. The Wii had too many cash-in titles that were waggle-happy and it spoiled all the really good implementations. There was Skyward Sword, Zack & Wiki, Wii Sports Resort, Metroid Prime (along with other FPS titles), and various games that made great use of the pointer, such as Trauma Center: Second Opinion.
In fact, I've been disappointed at the lack of use of better-implemented motion controls in Wii U games. It doesn't need to be in every game just to have it, but the system supports Motion+, and very few games have made much use of it. Nintendo (or a third party, lol) could have used some niche franchises to keep good motion gaming alive. At this point though, other than a little use of tilt-to-aim mechanics (which I like, btw), motion gaming is pretty much dead.
As far as being an influential game, Zelda was the first Metroidvania game in many ways, but few view it that way. Partly because it's top-down, but probably because it felt more like an action version of rogue or crpgs in theme. But the mechanic of limiting progress in the game world by way of tools (and power-ups) that are often used as weapons and not just keys and not just in a linear way. Zelda had it in full force. Metroid took the idea and made it spectacular in a more Mario-style action jumping shooting game, but Zelda paved the way. Even so, the SOTN director himself references Zelda as the inspiration for converting Castlevania, not Metroid.
Anyway, to a small degree this was in other computer games before Zelda, but the game's near flawless execution and broad appeal make it the key influencer for this type of play in my mind (never did play Xanadu: Dragon Slayer II however).
When games like these have "keys" to new areas that are just one-time events or literal keys, or items that have no other use it's so unsatisfying. One of the best parts of the original Zelda that I think has been lost in games that have tried to refine it is that the "locks" were not all hard locks. There are ways through skill, and outside-the-box thinking to avoid them altogether or go around. Heck you don't even need to use a sword until the very last battle. I'm hoping the new Zelda (and Metroid for that matter) embrace the "soft" locks it had.
"Its sales may not match Mario's, but its influence could be greater"
^ I'm guessing you meant to say that its influence couldn't be greater? Just a hunch! Great article, Thomas - I'd just fix that subheading is all!
The GameCube was 20 million sold when TP shared it's release with the Wii launch.
Zelda and Smash Bros are two key nintendo titles that Nintendo will not want to wait years for until those franchises hit NX if they have options for porting like never before. NX is expected to outpace Wii U, they have surely considered what they can sell more of on NX from recent Wii U development, it only makes sense.
@andywitmyer that line is written as intended. I believe the writer is saying that Zelda is a franchise with an appeal that could reach more places of the entertainment world than Mario, probably because of its high fantasy themes and flexibility in tone and presentation, paired with its long, lauded history
Cheers to Link, Zelda & all the wonderful and varied characters in the franchise. Let's all have a green, red or blue potion in their honor today...hipp hipp hooray! Hipp hipp hooray!
Happy 30th to one of my favorite Nintendo franchises!
I doubt Mario can be supplanted as the most influential but Zelda games are easily .1 behind Mario in the influence. This is coming from me who has no preference as to which one has the more influence
"...this franchise offers adventure of its own design - there's friendship, kindness, whimsy and loyalty thrown in with the threat of dark forces and terrifying powers. The young hero sets forth on a quest with courage in his heart - perhaps, in future, gender will be a matter of choice - and doesn't give in no matter what the challenge..."
In other words, its yet another rendition of the archetypal Japanese coming of age/adventure/spiritual growth story. This is a common theme in Japanese storytelling of this type, so it's left to the world itself to build unique elements. (Which the Zelda series does well.)
That being said, the Zelda series fares VERY poorly as a plot-driven series. It is always about the "journey of arduous trials." This has been fleshed out as time goes on, but the Zelda series was never intended to be a literary wonder, and probably never will be.
Miyamoto knows this, and he knows that he is no literary master, so he has wisely kept those aspects from becoming too prominent in the Zelda series. At best, it is a vehicle for mythological storytelling, which Aonuma has capitalized upon the most with titles like Majora's Mask and Skyward Sword; in this regard, the Zelda series indeed fares well.
For these reasons, attempting to expand the Zelda series into a multimedia epic would completely destroy it's core essence. The Zelda series should not be abused for the sake of milking a cash cow. (Well, nothing should be subjected to that, but I digress...) Take a note from Bill Watterson, the creator of Calvin and Hobbes: Maintain the integrity of the Zelda series as much as possible.
"...and if Nintendo and DeNA want to make a guaranteed splash in smart devices it wouldn't surprise us if, in the coming 12 months, we see the mascot on phones and tablets around the world."
NOPE. NOPE! Sooooo much nope! Would never, ever buy anything related to that.
It wasn't too long ago that people were saying, "Oh, no, of course not, Nintendo won't put core franchise entries on mobile..." What ever happened to that?
@Raien Good post! Also, it's worth noting that comparing the literary depth of The Witcher 3 (and even Elder Scrolls, to a degree) to the Zelda series is like comparing The Epic of Gilgamesh, Homer's works such as The Oddysey, or Journey to the West (the 16th century Chinese epic, not the crappy recent movie) to the likes of Stuart Little, The Velveteen Rabbit, or Beverly Cleary's works such as The Mouse and the Motorcycle.
Each has their place in the world. None is inferior for what they are. But let us not confuse them: carefully crafted mythological tales, while important for remembering our origins, are not epics. Nor are their stories intended to be.
Edit: Changed the children's books to be a more accurate analogy
Anyone else look at that picture and think "why is Link fighting Clayface?" No?
@shaneoh Lol, that's an old, old concept art from Link to the Past. Stuff like that was displayed in the Link to the Past Player's Guide.
@japongt @earthboundlink Honestly, I think the Skyward Sword motion controls were still subject too much to waggle, despite Motion Plus enhancement. They were still rather robotic, not even close to 1:1. The motion controls of the Zelda themed game in Nintendo Land, on the other hand, were truly 1:1. THAT was the kind of motion control scheme I wanted to see out of games like the Zelda successor on the Wii U. ...But alas, it never happened.
@zool Well, NL has had this habit for the past year or two now... Writing increasing numbers of articles about, "Oh, what if they did this? Wouldn't it be nice if they tried to expand beyond their pedigree into something they don't specialize in?"
Everything has a limit...
I don't see the Zelda franchise as capable of carrying Nintendo anyway near as well as Mario et al do.
I've only played any of the Zelda games recently (most of WWHD, some of OoT3D, and a bit of SS) and they just don't have enough to stand out in contemporary times. OoT was seminal, but it was 20 years ago, and the series hasn't kept up with the rest of the industry. The games take ages to get into; they have too many moments where newcomers will be scratching their head, wondering what they've missed; and while I like that Link has no character, a character-less figurehead is a tough sell in today's markets.
To top it off, when I see Mario merchandise, I find it genuinely fun. When I see Zelda merchasndise, I think 'geek', and not in a goodway. The Triforce logo is naff and meaningless to all but those who have followed the series (which don't number many people in the big scheme of things).
I'm not saying Zelda can't become something bigger in the future, but everything we've had so far suggests that it won't without some serious work to modernise it/expand its audience.
@Harmunt Why? First of all, Twilight Princess is older and in greater need of a remaster. Skyward Sword still looks phenomenal. Remaking it only 5 years later would just look like a cash-grab. Plus an HD remaster of Skyward Sword would have to be more than just a remaster. Because most of the game is spent tediously slashing a constantly-calibrating Wiimote at a Deku Baba, Nintendo would need to retool every enemy in the game. Twilight Princess already had the Gamecube layout, so no retooling was needed. And more people liked Twilight Princess than Skyward Sword. Skyward Sword is overall less liked by the community because of the awful motion controls, overall hand-holding nature of the game and other flaws. Twilight Princess is better to remake all-around.
Zelda is the hardcore gaming experience on Nintendo platforms. Mario has been lent out to so many different experiences (platform, boardgames, sports, racing etc) that he is the brand for casual gamers. Zelda can satisfy anyone and I know many people who buy Nintendo consoles (handheld or home) just for Zelda games. They eventually buy other games because "hey, I already have the system" but Zelda drives people to buy the hardware. While the Wii U is dead, I wouldn't be surprised if Zelda Wii U creates a month of excellent sales for hardware and back catalogue software.
@PlywoodStick
Lol, well that explains where it came from, thanks, but I can't look at it and not see Clayface from Batman TAS. An interesting crossover, not sure it would work.
I disagree with the thesis of the article...I think Mario would have to be the most influential. He defined the 2D platformer, the 3D platformer, and the kart racer...and the 2D and 3D platformers were the FPS genre of their day.
It's kind of funny to see where the games have evolved to, but one thing that people don't really mention, is how many similarities Dark Souls has to the very first Legend of Zelda game. Especially in terms of world design, exploration, and minimalist approach to story telling. While I think Dark Souls has more in common with early King's Field games, it's hard to deny that Dark Souls isn't (in more than a few ways) the spiritual successor of the first NES Zelda game.
@shaneoh Hmmm... A Batman and Zelda crossover.... Maybe it could work... There are Keese, and there are villains to fight, crimes to stop.... Batman and Link both exemplify the virtue of courage in the face of power hungry and fear mongering individuals... Both Batman and Link rely on a collection of tools, naturally honed physical prowess, and wits to survive the dangers they face... Almost no one knows their real identity... And everyone wants to be like them in one way or another.
It could work... Maybe... YES! Make it happen!
@PlywoodStick
Well when you put it like that:
I am courage! I am time! I AM KEESEMAN!
I think Zelda is great but becoming Nintendo's most influential franchise.. Nope.
I would argue Zelda is going backwards (but I'd rather not argue).
I was thinking. Has a new Zelda game ever taken so long to be released during a generation?
How many NEW Zelda games does a console usually get? Wii had two.
@Project_Dolphin @Raien Environmental puzzles can be interesting when they're applied intelligently and cleverly. However, I agree that there is no greater significance to pushing blocks in the right place to unlock a door, it's archaic after 30 years of doing it. (And many people have actually discussed this in the past, particularly back in the days of print media editorials on multiplatform publications) Maybe the new Zelda will do something different, and that could be why it's taking so long.
For example, instead of using the mirror shield to reflect light to open a door puzzle or reflect a laser beam, maybe reflecting light using the mirror shield could be used to illuminate windy dark caves with weak cracks on the ceilings that could be bomb arrowed, since the wind would blow out a lantern's fire. You know, just clever environmental interactions like that.
Environmental interactivity is a core part of the Zelda series. If that is taken away, it's not Zelda anymore. However, it's not as interesting to just use tools to get through dungeons and access previously inaccessible passages at this point. That's been done time and again. Mediums evolve as they age, and it's time for the Zelda series to take the next step, and not be held back by it's past, while still paying homage to it.
@Kirk I think a 3D version of that Link Between Worlds concept art is the next step, after seeing Skyward Sword.
Not a chance.. Mario has spawned millions of clones and he isn't just in platforming games that have been copied since the beginning of his existence.. Mario is f'ing king regardless of a bias or not.. It's not even worth anyone's time to argue otherwise.. It's a FACT!!
@kenrulei
I've heard of people playing it on the computer and switching it to keys. Idk if it works better though.
@AndrewJ
Actually save yourself some money. I mean you may like it, but the controls are crappy.
Zelda is my favorite game series. For the record I love the Adventure of Link and think it needs more love. I think the Oracles need more love too. They'd probably get it, if they hadn't added those obnoxious, mandatory mini games.
I for one can't wait to get my greedy mitts on Zelda WiiU and WWHD.
I would like to know if the (pal) Zelda Twilight Princess can be played on (ntsc) WiiU
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