Comments 151

Re: Review: Outer Wilds (Switch) - A Sublime Spacewalk That Stutters Can't Spoil

Kulhy

I risked and bought it for Switch day one. I knew I am going to miss analogue triggers, high fps and finer visuals from owned PC version, that I never finished. I realized I am more successful finishing games on Switch. Outer Wilds are such a fit for it. I can confirm it’s absolutely playable even when fps drops and you need precise controls in disoriented moments. Knowing how demanding the game can be I find it miracle that we have this solid port. There is something magical to lay in the bed with this lightweight console, put on your headphones and dive into this little and beautifully crafted world.

Re: Is Dave The Diver An Indie Game? The Game Awards' Host Weighs In

Kulhy

Ahh Nexon — the company is sort EA of the South Korea.

Currently suing Ironmace, indie devs working on Dark and Darker (amazing PvPvE fantasy extraction rpg) that Nexon canceled, while devs formerly worked under them.

I am biased here. I don't want to play anything coming from anyone under this group. I am glad that the topic of unfair backgrounds in the Indie tier of TGA is being discussed.

Re: Yes, Your Grace: Snowfall Is A Pixel Art Kingdom Management Sim Steeped In Slavic Myth

Kulhy

Well, I loved the first one, but my story ended just a moment before finale. With simple folks killing me in rage for running out of resources. There was no way to roll back enough and fix my steps. Suddenly I was left with feeling of wasted many hours, because the game didn’t let me finish the story that mattered most. Neither I felt like start again from the beginning (and potentially risking the same scenario). I am still a bit angry for that. Let’s see if I will give the new story a chance. But it’s fair to say that I was addicted to the story for several evenings.

Re: Session: Skate Sim Drops In For Switch Next Month

Kulhy

@JayJ well I need my slow and steady 180s, when jumping huge stairs. Fluently carved manuals. Applying pressure or setting a speed of body turn is simply another real control aspects of skateboarding. Let’s wait for what will crea-ture studio come with.

Re: Session: Skate Sim Drops In For Switch Next Month

Kulhy

Lack of analog triggers on Switch seems like a biggest challenge. But I can imagine they can bring even more interesting experience with gyro/motion controls. Game is not easy, but it is a blast if you put some effort into learning it. If you have been skating in real life you may have easier life here too. It's not for everyone. It's not a causal experienece like other games (even Skate or Skater XL).

Re: Sports Story Version 1.0.3 Is Now Available, Here's The Full Patch Notes

Kulhy

I never played Golf Story. I was hyped and bought Sports Story on launch. I melted when I saw title screen with all that train, rain, cat and music. After that game went fine, but it was kind of confusing. Then the bad reviews start appearing. From that moment I started noticing that this is not very polished product. I wanted the comparison with Golf Story. It was easy to pickup because of big sale. Oh my — such a ride straight from the very first moments. It soothed the disappointment. At least Sport Story made me play their previous gem.

Re: Old-School DOOM-Like FPS Prodeus Delayed For Nintendo Switch

Kulhy

I don't get it why to release fast FPS games without the gyro — it is such a difference. Especially games that have big audience of people that grew up with mouse shooting. Quake was the first ever traditional fast FPS game that convinced me, that with gyro I can play FPS on controller comparable to mouse experience.

But I played early access on Game Pass and I liked this one a lot. I will be watching updates.

P.S.: @nintendolife make the emojis in the comments smaller — the broken line-height hurt my eyes.

Re: Session: Skate Sim Gets Rated For Switch In Taiwan

Kulhy

I am playing it on PC on hard-core difficulty and I had been skating intensively for about a decade since later 90s. This is a love letter to skateboarding at its core of joy. It is hard but it reminds me the satisfaction from landing first tricks in real life. You find a spot – you come with an idea of a trick – then you repeat dozens of failures until you finally land it and then make it perfect. Not for everyone, not for fans of Tony Hawk Pro Skater arcade style. But it is a great game for skaters and everyone who like the challenge.

I am not sure if I would play it on Switch (if it comes out), it needs analogue triggers, but might be cool to have it on the go even with visual downgrade.