Comments 139

Re: Yes, Your Grace: Snowfall Is A Pixel Art Kingdom Management Sim Steeped In Slavic Myth

Kulhy

Well, I loved the first one, but my story ended just a moment before finale. With simple folks killing me in rage for running out of resources. There was no way to roll back enough and fix my steps. Suddenly I was left with feeling of wasted many hours, because the game didn’t let me finish the story that mattered most. Neither I felt like start again from the beginning (and potentially risking the same scenario). I am still a bit angry for that. Let’s see if I will give the new story a chance. But it’s fair to say that I was addicted to the story for several evenings.

Re: Session: Skate Sim Drops In For Switch Next Month

Kulhy

@JayJ well I need my slow and steady 180s, when jumping huge stairs. Fluently carved manuals. Applying pressure or setting a speed of body turn is simply another real control aspects of skateboarding. Let’s wait for what will crea-ture studio come with.

Re: Session: Skate Sim Drops In For Switch Next Month

Kulhy

Lack of analog triggers on Switch seems like a biggest challenge. But I can imagine they can bring even more interesting experience with gyro/motion controls. Game is not easy, but it is a blast if you put some effort into learning it. If you have been skating in real life you may have easier life here too. It's not for everyone. It's not a causal experienece like other games (even Skate or Skater XL).

Re: Sports Story Version 1.0.3 Is Now Available, Here's The Full Patch Notes

Kulhy

I never played Golf Story. I was hyped and bought Sports Story on launch. I melted when I saw title screen with all that train, rain, cat and music. After that game went fine, but it was kind of confusing. Then the bad reviews start appearing. From that moment I started noticing that this is not very polished product. I wanted the comparison with Golf Story. It was easy to pickup because of big sale. Oh my — such a ride straight from the very first moments. It soothed the disappointment. At least Sport Story made me play their previous gem.

Re: Old-School DOOM-Like FPS Prodeus Delayed For Nintendo Switch

Kulhy

I don't get it why to release fast FPS games without the gyro — it is such a difference. Especially games that have big audience of people that grew up with mouse shooting. Quake was the first ever traditional fast FPS game that convinced me, that with gyro I can play FPS on controller comparable to mouse experience.

But I played early access on Game Pass and I liked this one a lot. I will be watching updates.

P.S.: @nintendolife make the emojis in the comments smaller — the broken line-height hurt my eyes.

Re: Session: Skate Sim Gets Rated For Switch In Taiwan

Kulhy

I am playing it on PC on hard-core difficulty and I had been skating intensively for about a decade since later 90s. This is a love letter to skateboarding at its core of joy. It is hard but it reminds me the satisfaction from landing first tricks in real life. You find a spot – you come with an idea of a trick – then you repeat dozens of failures until you finally land it and then make it perfect. Not for everyone, not for fans of Tony Hawk Pro Skater arcade style. But it is a great game for skaters and everyone who like the challenge.

I am not sure if I would play it on Switch (if it comes out), it needs analogue triggers, but might be cool to have it on the go even with visual downgrade.

Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise

Kulhy

@bimboliquido It's my personal perspective – I don't feel like the target audience of the LoL lore and I feel quite opposite. For start It is my age of late 30s. It is my social circles (me or my friends – we don't play League of Legends or games that reminds them by genre or style). It is the movies/books/music or any art I usually consume. League of Legends world seems like good looking plastic flowers to me. Be it the Arcane series or the original moba game. It is the shallow characters/stories, too obvious pick and mix of cliche. Look at Overwatch, find any creative touch-points and you will get the profile of what I don't enjoy that much.

That sad I don't say it is badly crafted. It is very precise work but a bit soulless to me.

What is the target audience? Ask the devs. I would say that majority of players would be one decade younger. Liking all the LoL stuff or free moba games, discussing every Arcane episode like crazy.

I just enjoy Ruined King gameplay and I am not sold into it's lore.

Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise

Kulhy

The reviews subtitle "Comfortably out of League's league" exactly matches my feeling about Ruined King. I am exact opposite of League of Legends target audience. Yet since first trailer it did catch my attention. I was leaving the eShop cart with Ruined King for 3 days in the row without transaction. It seemed like a perfect turn-based combat game for Switch but I was afraid of League of Legends mainstream style. So took the risk once after a while as an early dipper. I am happy it ended up this way. Nice review. I can recommend the game even if it's just for the battles..

Re: Site News: So, Where's Our Baldo Review?

Kulhy

I will be the bad cop here. I also started the game via Apple Arcade and honestly, I think that no patch will save this from being a complete disaster. Sure there are bugs, but also completely unfinished or broken components of the whole product.

From the very first moment when you see the first menu, you are hit by a complete UI/UX fail. Somebody was learning this discipline while working on the game and didn't succeed. It is meaningless to go into detail because there is so much broken. They tried hard to imitate what Zelda: Link's Awakening and maybe even Zelda: BOTW are doing with UI, but very, very badly.

The imitation parade continues with content. There is a boy waked up by a girl. There is a village. There is an Owl. There is a musical instrument with magic songs. Oh my god, those sounds are just awkward almost-direct copies of Zelda sound design.

The pace of the story is just terrible. The writing generally feels poor. I am okay with simple fairytale stories, but they require a certain level of execution.

Cell shaded visual style is way too far from the level of Ni No Kuni or Zelda: BOTW. A small variety of assets, strange camera behavior, hiding objects, characters, routes, companion teleports all the time, rough animation, awkward transitions, and so on. If there is so much broken since the game starts, then I don't believe there is any significant change later in the game.

I know that people want to like the game, and I was one of them, but this seems too bad for Baldo.