Well, I loved the first one, but my story ended just a moment before finale. With simple folks killing me in rage for running out of resources. There was no way to roll back enough and fix my steps. Suddenly I was left with feeling of wasted many hours, because the game didn’t let me finish the story that mattered most. Neither I felt like start again from the beginning (and potentially risking the same scenario). I am still a bit angry for that. Let’s see if I will give the new story a chance. But it’s fair to say that I was addicted to the story for several evenings.
@GreekCI I had it same first, but then suddenly I caught on and it turned into absolute joy. Art, narration, gameplay. Very nice mix of mechanics, not revolutionary but rare indeed and very well executed.
@JayJ well I need my slow and steady 180s, when jumping huge stairs. Fluently carved manuals. Applying pressure or setting a speed of body turn is simply another real control aspects of skateboarding. Let’s wait for what will crea-ture studio come with.
Lack of analog triggers on Switch seems like a biggest challenge. But I can imagine they can bring even more interesting experience with gyro/motion controls. Game is not easy, but it is a blast if you put some effort into learning it. If you have been skating in real life you may have easier life here too. It's not for everyone. It's not a causal experienece like other games (even Skate or Skater XL).
I never played Golf Story. I was hyped and bought Sports Story on launch. I melted when I saw title screen with all that train, rain, cat and music. After that game went fine, but it was kind of confusing. Then the bad reviews start appearing. From that moment I started noticing that this is not very polished product. I wanted the comparison with Golf Story. It was easy to pickup because of big sale. Oh my — such a ride straight from the very first moments. It soothed the disappointment. At least Sport Story made me play their previous gem.
I don't get it why to release fast FPS games without the gyro — it is such a difference. Especially games that have big audience of people that grew up with mouse shooting. Quake was the first ever traditional fast FPS game that convinced me, that with gyro I can play FPS on controller comparable to mouse experience.
But I played early access on Game Pass and I liked this one a lot. I will be watching updates.
P.S.: @nintendolife make the emojis in the comments smaller — the broken line-height hurt my eyes.
I am playing it on PC on hard-core difficulty and I had been skating intensively for about a decade since later 90s. This is a love letter to skateboarding at its core of joy. It is hard but it reminds me the satisfaction from landing first tricks in real life. You find a spot – you come with an idea of a trick – then you repeat dozens of failures until you finally land it and then make it perfect. Not for everyone, not for fans of Tony Hawk Pro Skater arcade style. But it is a great game for skaters and everyone who like the challenge.
I am not sure if I would play it on Switch (if it comes out), it needs analogue triggers, but might be cool to have it on the go even with visual downgrade.
@Vyacheslav333 as much as I liked old style too, I am looking forward to enjoy something new and it is looking great so far. I always want to encourage devs to try new approaches.
Wow! They smashed loading times to something like 10%. Dark magic I say! And I am glad I paid full price — well deserved. Can't wait to dive back in to this piece of art.
@UmbreonsPapa Exactly! I love it! This isn't probably comfortable for Zelda purists. But the cross-over style it creates is just very cool. I can see the shaping vision of very good game using this. You need open mind to enjoy this and see potential.
Great direct! God there was some goodness for every receptor.
Sea of Stats looks top in general. River City Girls 2 for the music and the action. Endling for heavy emotional vibes. Omori for the art style. I could go on…
@Link1309 I stopped watching after 3rd episode. It is an amazing show and beautifully crafted, but accept it that people may find it as glorified game intro. But go ahead and convince me that I should finish it.
@bimboliquido It's my personal perspective – I don't feel like the target audience of the LoL lore and I feel quite opposite. For start It is my age of late 30s. It is my social circles (me or my friends – we don't play League of Legends or games that reminds them by genre or style). It is the movies/books/music or any art I usually consume. League of Legends world seems like good looking plastic flowers to me. Be it the Arcane series or the original moba game. It is the shallow characters/stories, too obvious pick and mix of cliche. Look at Overwatch, find any creative touch-points and you will get the profile of what I don't enjoy that much.
That sad I don't say it is badly crafted. It is very precise work but a bit soulless to me.
What is the target audience? Ask the devs. I would say that majority of players would be one decade younger. Liking all the LoL stuff or free moba games, discussing every Arcane episode like crazy.
I just enjoy Ruined King gameplay and I am not sold into it's lore.
The reviews subtitle "Comfortably out of League's league" exactly matches my feeling about Ruined King. I am exact opposite of League of Legends target audience. Yet since first trailer it did catch my attention. I was leaving the eShop cart with Ruined King for 3 days in the row without transaction. It seemed like a perfect turn-based combat game for Switch but I was afraid of League of Legends mainstream style. So took the risk once after a while as an early dipper. I am happy it ended up this way. Nice review. I can recommend the game even if it's just for the battles..
Great! I will be making really simple levels for my little kids. They adore the game because of its form but as you can expect they just cant finish anything after couple of the first heating levels.
I will be the bad cop here. I also started the game via Apple Arcade and honestly, I think that no patch will save this from being a complete disaster. Sure there are bugs, but also completely unfinished or broken components of the whole product.
From the very first moment when you see the first menu, you are hit by a complete UI/UX fail. Somebody was learning this discipline while working on the game and didn't succeed. It is meaningless to go into detail because there is so much broken. They tried hard to imitate what Zelda: Link's Awakening and maybe even Zelda: BOTW are doing with UI, but very, very badly.
The imitation parade continues with content. There is a boy waked up by a girl. There is a village. There is an Owl. There is a musical instrument with magic songs. Oh my god, those sounds are just awkward almost-direct copies of Zelda sound design.
The pace of the story is just terrible. The writing generally feels poor. I am okay with simple fairytale stories, but they require a certain level of execution.
Cell shaded visual style is way too far from the level of Ni No Kuni or Zelda: BOTW. A small variety of assets, strange camera behavior, hiding objects, characters, routes, companion teleports all the time, rough animation, awkward transitions, and so on. If there is so much broken since the game starts, then I don't believe there is any significant change later in the game.
I know that people want to like the game, and I was one of them, but this seems too bad for Baldo.
Comments 139
Re: No Man's Sky 'Echoes' Update Brings New Robotic Race, Improved Visuals, And More
So you say, it's 50% off now?
I won't have time I must resist.
But…
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
All these ID gems on Nintendo Switch are just amazing! What will be next — Quake 3: Arena?
Re: The Nitro Deck Is A Stunning Switch Controller Grip Promising "Zero Stick Drift"
This U shape concept seems great with adding a lot of solid feeling for intensive titles. I wonder why we haven't seen anything like that already.
Re: Yes, Your Grace: Snowfall Is A Pixel Art Kingdom Management Sim Steeped In Slavic Myth
Well, I loved the first one, but my story ended just a moment before finale. With simple folks killing me in rage for running out of resources. There was no way to roll back enough and fix my steps. Suddenly I was left with feeling of wasted many hours, because the game didn’t let me finish the story that mattered most. Neither I felt like start again from the beginning (and potentially risking the same scenario). I am still a bit angry for that. Let’s see if I will give the new story a chance. But it’s fair to say that I was addicted to the story for several evenings.
Re: Paw Patrol World Brings Open-World To Adventure Bay This Year
My kids bodies are ready…
Re: Video: Extended Gameplay Of Warhammer's New Retro FPS Boltgun, Out Next Week
gyro or did not happen
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
Now I won't sleep,
until I dive deep,
and long long after it.
Wake me up when Hyrule is safe again…
Re: Hands On: Zelda: Tears Of The Kingdom Indulges Your Idiocy In The Very Best Way
Oh Link, here we go again.
Re: Site News: Love What We Do? Become A Nintendo Life Supporter!
Aahhh... much better.
Re: Round Up: The Reviews Are In For Bayonetta Origins: Cereza And The Lost Demon
@GreekCI I had it same first, but then suddenly I caught on and it turned into absolute joy. Art, narration, gameplay. Very nice mix of mechanics, not revolutionary but rare indeed and very well executed.
Re: Review: Session: Skate Sim - A Valiant Attempt That Doesn't Quite Land On Switch
Well I will stick with my PC version then. There it is my beloved game I was dreaming about since first THPS game.
Re: Exclusive: Wargroove 2 Brings Strategy To The Shores On Switch Later This Year
So far seems like pirates DLC for first game.
Re: Review: Metroid Prime Remastered - A Long-Awaited And Stunning Return Of A Legend
I wasn't able to wait till physical. I have to play now on a hype train.
Re: Session: Skate Sim Drops In For Switch Next Month
@JayJ well I need my slow and steady 180s, when jumping huge stairs. Fluently carved manuals. Applying pressure or setting a speed of body turn is simply another real control aspects of skateboarding. Let’s wait for what will crea-ture studio come with.
Re: Session: Skate Sim Drops In For Switch Next Month
@JayJ yes it can be played without analog turn input, but the level of precision and simulation is lacking then.
Re: Session: Skate Sim Drops In For Switch Next Month
Lack of analog triggers on Switch seems like a biggest challenge. But I can imagine they can bring even more interesting experience with gyro/motion controls. Game is not easy, but it is a blast if you put some effort into learning it. If you have been skating in real life you may have easier life here too. It's not for everyone. It's not a causal experienece like other games (even Skate or Skater XL).
Re: Sports Story Version 1.0.3 Is Now Available, Here's The Full Patch Notes
I never played Golf Story. I was hyped and bought Sports Story on launch. I melted when I saw title screen with all that train, rain, cat and music. After that game went fine, but it was kind of confusing. Then the bad reviews start appearing. From that moment I started noticing that this is not very polished product. I wanted the comparison with Golf Story. It was easy to pickup because of big sale. Oh my — such a ride straight from the very first moments. It soothed the disappointment. At least Sport Story made me play their previous gem.
Re: Random: These AI Images Of The Super Mario Bros. Movie Cast Are Terrifying
I am falling in love with Peach…
Re: Nintendo To Broadcast Indie World Showcase Later This Week
I feel the presence of Inscryption…
Re: Review: Factorio - A Most Engrossing Management Sim, Despite Some Issues
@Ralizah and it makes sense.
Re: Old-School DOOM-Like FPS Prodeus Delayed For Nintendo Switch
I don't get it why to release fast FPS games without the gyro — it is such a difference. Especially games that have big audience of people that grew up with mouse shooting. Quake was the first ever traditional fast FPS game that convinced me, that with gyro I can play FPS on controller comparable to mouse experience.
But I played early access on Game Pass and I liked this one a lot. I will be watching updates.
P.S.: @nintendolife make the emojis in the comments smaller — the broken line-height hurt my eyes.
Re: Critically Acclaimed 'Inscryption' Gets Rated For Switch
I resisted so many times to buy elsewhere. Now come on!
Re: Mini Review: The Elder Scrolls V: Skyrim Anniversary Edition - And Another One!
Do these upgrades ever goes on sale?
Is upgrading a limited offer?
Re: Review: Return To Monkey Island - An Impeccable Encore For An Adventure Gaming Icon
It is so gorgeous! Love it on my OLED.
Re: Session: Skate Sim Gets Rated For Switch In Taiwan
I am playing it on PC on hard-core difficulty and I had been skating intensively for about a decade since later 90s. This is a love letter to skateboarding at its core of joy. It is hard but it reminds me the satisfaction from landing first tricks in real life. You find a spot – you come with an idea of a trick – then you repeat dozens of failures until you finally land it and then make it perfect. Not for everyone, not for fans of Tony Hawk Pro Skater arcade style. But it is a great game for skaters and everyone who like the challenge.
I am not sure if I would play it on Switch (if it comes out), it needs analogue triggers, but might be cool to have it on the go even with visual downgrade.
Re: Review: Monster Hunter Rise: Sunbreak - A Deliciously Difficult, Must-Have Expansion
Is there any meaning to purchase DLC while I am still in the early stage of the original game?
Re: 'Old Skies' Is A Time-Travelling Point-And-Click From The Developer Of 'Unavowed'
@Vyacheslav333 as much as I liked old style too, I am looking forward to enjoy something new and it is looking great so far. I always want to encourage devs to try new approaches.
Re: Soapbox: Leaving The Comfort Zone - A Quest To Find My New Favourite Games
@Magician all 3 titles are great choice and to me Cultist Simulator shines on the top.
Re: Disco Elysium's 'Jamais Vu' Update Is Out Now On Switch
@jobvd Absolutely!
Re: Nintendo Announces Huge Switch Sale, More Than 1,000 Games To Be Discounted
Blessed, annual bonuses are on the way — wait actually RIP bonuses.
Re: Disco Elysium's 'Jamais Vu' Update Is Out Now On Switch
Wow! They smashed loading times to something like 10%. Dark magic I say! And I am glad I paid full price — well deserved. Can't wait to dive back in to this piece of art.
Re: Review: OlliOlli World - A Radical Departure And A Must-Play
I must resist! That is very hardly to happen…
Re: Video: Zelda 64's Lake Hylia Has Been Reimagined In Unreal Engine 5, And It Looks Absolutely Stunning
Not so good art direction: generic, over-effected, over-saturated, lacks personality. But still impressive hobby project.
Re: 'Samurai Bringer' Slices Its Way To Switch This Spring
Wow, this potion mixed up from 3d, pixel-art and isometric is really feeling like a fresh wind.
Re: The New ZenGrip Pro For Nintendo Switch OLED Might Be Worth A Look
I would love to order it, but try it for Europe. I ended up with Skull & Co.
Re: Random: Concept Artist Mixes Zelda And Cyberpunk 2077 To Impressive Effect
@UmbreonsPapa Exactly! I love it! This isn't probably comfortable for Zelda purists. But the cross-over style it creates is just very cool. I can see the shaping vision of very good game using this. You need open mind to enjoy this and see potential.
Re: 'FightNJokes' Looks Like A Lost '90s Street Fighter, And It's On Switch Now
Looks and sounds great! Let's wait for some early impressions.
Re: Round Up: Every Switch Game Announced In Nintendo's Indie World Showcase - December 2021
Great direct! God there was some goodness for every receptor.
Sea of Stats looks top in general. River City Girls 2 for the music and the action. Endling for heavy emotional vibes. Omori for the art style. I could go on…
Re: Review: Shovel Knight Pocket Dungeon - A Super Addictive, Combat-Driven Puzzler
But why you did this to me Yacht Club Games and Nintendo LIfe? My sleep got ruined last night. I am useless piece of sh..ovel today.
Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise
@Link1309 I stopped watching after 3rd episode. It is an amazing show and beautifully crafted, but accept it that people may find it as glorified game intro. But go ahead and convince me that I should finish it.
Re: Here Are All The Winners From The 2021 Golden Joystick Awards
I will buy the Dark Souls then (second time). Now for Switch (and in sale) and I will finally beat it. ))
Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise
@bimboliquido It's my personal perspective – I don't feel like the target audience of the LoL lore and I feel quite opposite. For start It is my age of late 30s. It is my social circles (me or my friends – we don't play League of Legends or games that reminds them by genre or style). It is the movies/books/music or any art I usually consume. League of Legends world seems like good looking plastic flowers to me. Be it the Arcane series or the original moba game. It is the shallow characters/stories, too obvious pick and mix of cliche. Look at Overwatch, find any creative touch-points and you will get the profile of what I don't enjoy that much.
That sad I don't say it is badly crafted. It is very precise work but a bit soulless to me.
What is the target audience? Ask the devs. I would say that majority of players would be one decade younger. Liking all the LoL stuff or free moba games, discussing every Arcane episode like crazy.
I just enjoy Ruined King gameplay and I am not sold into it's lore.
Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise
The reviews subtitle "Comfortably out of League's league" exactly matches my feeling about Ruined King. I am exact opposite of League of Legends target audience. Yet since first trailer it did catch my attention. I was leaving the eShop cart with Ruined King for 3 days in the row without transaction. It seemed like a perfect turn-based combat game for Switch but I was afraid of League of Legends mainstream style. So took the risk once after a while as an early dipper. I am happy it ended up this way. Nice review. I can recommend the game even if it's just for the battles..
Re: Review: Death's Door - Much More Than The Sum Of Its Zelda And Soulslike Parts
Ahh it looked that Switch port wouldn't happen so fast. Now I need to buy it again. )
Re: Dead Cells Becomes The Smash Bros. Of The Indie Scene With 'Everyone Is Here' Update
Love, peace and unity! Sweeeeet move.
Re: 'Baba Make Level' Is A Free Editor Update For The Unique Puzzler Baba Is You - Out Now On Switch
Great! I will be making really simple levels for my little kids. They adore the game because of its form but as you can expect they just cant finish anything after couple of the first heating levels.
Re: Accessory Review: Skull & Co. NeoGrip For Switch OLED
@Jeronan Exactly my case…
Re: My Friend Peppa Pig Releases Today On Switch, Here's The Launch Trailer
Price tag is pretty high — I hope the game content will stand up to it.
Re: Review: Eastward - A Creative Zelda-Like Adventure With Absolutely Killer Art
Story, Pixels and Tunes!
It is a delightful piece. I bought as well few minutes before sale ended just after some early reviews saying it is at least very good game.
Great birthday present and a weekend ahead.
Re: Site News: So, Where's Our Baldo Review?
I will be the bad cop here. I also started the game via Apple Arcade and honestly, I think that no patch will save this from being a complete disaster. Sure there are bugs, but also completely unfinished or broken components of the whole product.
From the very first moment when you see the first menu, you are hit by a complete UI/UX fail. Somebody was learning this discipline while working on the game and didn't succeed. It is meaningless to go into detail because there is so much broken. They tried hard to imitate what Zelda: Link's Awakening and maybe even Zelda: BOTW are doing with UI, but very, very badly.
The imitation parade continues with content. There is a boy waked up by a girl. There is a village. There is an Owl. There is a musical instrument with magic songs. Oh my god, those sounds are just awkward almost-direct copies of Zelda sound design.
The pace of the story is just terrible. The writing generally feels poor. I am okay with simple fairytale stories, but they require a certain level of execution.
Cell shaded visual style is way too far from the level of Ni No Kuni or Zelda: BOTW. A small variety of assets, strange camera behavior, hiding objects, characters, routes, companion teleports all the time, rough animation, awkward transitions, and so on. If there is so much broken since the game starts, then I don't believe there is any significant change later in the game.
I know that people want to like the game, and I was one of them, but this seems too bad for Baldo.