In 1990, Ron Gilbert created the seminal point-and-click adventure The Secret of Monkey Island. It grabbed hearts and hasn’t let go for 32 years. In 1991, he concluded Monkey Island 2: LeChuck’s Revenge on a bombshell cliffhanger. In 1992, he departed Lucasarts, and the secret third part of his trilogy went down in legend like a sunken ship. Fan communities theorised and fantasised for a couple of decades about where the story might have been going, desperate for confirmation from Gilbert or his colleagues.
In 2013, Gilbert wrote, “I always envisioned the game as a trilogy” – one he could only make with “complete control over what [he] was making and the only way to do that is to own it.” In 2015 he wrote, “Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP.” The fans’ final gasp of what if? was snuffed. He bemoaned April Fools’ day annually on his blog, staying proudly “Fools’ day free” for 18 years. He once tweeted, “If I ever get to make another Monkey Island, I’m going to announce it on April 1st”.
On April Fools’ Day 2022, Ron Gilbert joked, “I’ve decided to make another Monkey Island.”
And here we are. To say Return to Monkey Island is hotly anticipated doesn’t capture the mental and emotional pilgrimage of the ageing gamers who were swept away as children to the shores of Booty Island by a pair of taunting demonic eyes. This is an event game, and perhaps the only conceivable event game in what is – despite some scattered bright lights over the decades – a frustratingly staid genre.
But what is this “return”? A return to the past: retrograde fan service for 40-somethings? A return to commercial interests: watered-down Monkey Island to accommodate later sequels of dubious canonicity? Or could it be… maybe… a return to form for the graphic adventure genre – to when you didn’t know what the point-and-click would do next, and you were enraptured by what it did?
Terrible Toybox, under the direction of Ron Gilbert and Dave Grossman, has set out to deliver something new, but at the same time, the whole game is laced with musings on the question “What is the secret of Monkey Island?” – the rallying cry of giant Monkey-heads around the world. We are invited to join Guybrush on parallel expeditions for both the in-game Secret™ and some bigger, transcendental secret about what exactly we’ve been longing for all these years, and whether either of those ever existed at all.
It is made immediately clear that Return is going to lean on its history. The title screen menu directs players to a scrapbook that provides an overview of the story so far. This politely covers every Monkey Island game, but it’s clear which ones are prioritised. Monkey Islands 1 and 2 get a glorious multi-page retelling through painted pictures in Return’s new art style, with every buckle lovingly swashed. The Curse of Monkey Island gets a tidy spread of high-level plot points… and there were two other games.
The most hypersensitive of Monkey Island fans will detect a somewhat selective respect for post-Gilbert works. Perhaps it was our imagination, but gentle little digs are had at the directions the story was taken, with particular interest in how Elaine Marley was portrayed. When Guybrush looks back at the image of Elaine frozen into a statue in The Curse of Monkey Island, his remark that LeChuck “thinks of her as furniture” could easily be directed at the writers of that third game. It is emphasised at every opportunity that the Elaine of the first two games never needed saving by Guybrush. It’s ironic that Gilbert and co-writer Dave Grossman must take pains to save her here.
For all this looking backwards at the series so far, Return to Monkey Island feels fantastically fresh. It owns the nostalgia around it and confidently spins that into the fabric of its story. New characters abound who immediately won our hearts – friends and foes – and the grand scale of the adventure allows space to bask in reimagined versions of familiar places, while also conjuring tons of new locales full of mystery and fun. The jokes and pervading silly-seriousness are fresher than they have ever been since 1991, picking the right moments to call back the classic lines, but not making them the main attraction. The new art style speaks for itself and is magnificent in motion – and, of course, is also harvested for metafictional jokes. The variety of perspectives on the action, the depth of the scenery, and the mouthwatering intricacy of characters’ little worlds is outstanding.
But the greatest triumph is probably the new interface, which provides the framework for every aspect of the game to hang together in a rich player experience. On Switch (and in addition to touchscreen support), this is with direct joystick control of Guybrush, using 'R' and 'L' to highlight interactive elements and cycle through them. This provides the exploratory experience of hovering the mouse to investigate scenery – the first joy of reaching a new area.
In a graphic adventure sense, there are no “verbs” – no on-screen selectable types of action to apply to objects in the world. However, in a more general sense, the verbs are infinite. Where some modern graphic adventures have reduced all interactions to “do the thing to the thing”, Return to Monkey Island displays text to show what pressing a button will do. So instead of always seeing “Walk to…”, “Pick up…”, “Talk to…”, “Look at…” etc., Guybrush can “Brave…”, “Steal…”, “Clear the air with…”, “Praise the excellent…” etc. This is treated as another space for the writers to play – a place for more jokes, surprises, and rewards for progression.
The combination through this interface of the graphics, the writing, the excellent voice work, and the new ideas and gleeful reworkings in the music is sublime. There is a strong sense of authorial control over the whole experience, everything flowing together to deliver a coherent vision – a story of fun, adventure, deliverance, and sentimentality, acted out through carefully designed and inspiring puzzles, laced with set pieces and asides that kept us laughing.
Given the depth of the well of fan passion, it would have been absurd for Return to Monkey Island not to draw on it. Given the clamouring specifically for Ron Gilbert’s follow-up to his first two games, it would have been absurd not to play to that. Equally, it would be absurd to hold this game’s dependence on its roots against it. Yes, people who aren’t long-time fans of the first two games will have a great time with Return to Monkey Island, but Terrible Toybox has leveraged the incredible storytelling potential of fan fervour to deliver something rare and spectacular for those in the bull’s eye of the target audience. If that's you, go ahead and add a point to the score below.
Maybe Return finally found a way to exist thanks to the multimedia fad of remake-as-a-genre, but if that’s the case then it’s had no influence on the game: it is crafted with total integrity and a contagious glee that sparkles over every scene.
Conclusion
Return to Monkey Island reaches into your heart, rips out your desire to know THE SECRET, and clenches it in front of your face. As hard as it would be to concede that The Secret of Monkey Island™ might always have been a MacGuffin, it’s agonising to contemplate that your 30-year longing for the Monkey Island 3 might be just the same. Delighting as you tremor, Return presents to your transfixed gaze a phenomenal point-and-click adventure, bubbling with passion and fun. All the way through, you will hope, achingly, that the big reveal is coming – and then…
Comments 67
'GIVE' 'Return to Monkey Island game' to 'gcunit'.
PS. That last con is bs and going to start actual fights.
PPS. I'm not actually getting this yet. Awaiting physical/collection. Hope everyone who dives straight into digital enjoys and savours it though.
I wish they would bring the prior games to switch to play before this as they’re a series I missed out on but always hear about and people speaking highly of them.
So excited to play this. The first two are incredible.
Removed - unconstructive; user is banned
Can't wait to pick it up as soon as I'm finished with Xeno 3!
@ozwally If the licensing allows it, hopefully there will be an official trilogy bundle next holiday. Yes, I said trilogy.
It is so gorgeous! Love it on my OLED.
@WoomyNNYes yeah I don't know... medium gives a smoother experience though it's not necessary for this kind of game so I set it to high.
INSTEAD they should have given attention to the hidden away "writer's cut" option. THAT being turned off is more an issue than the graphics.
I also don't know why this review is suggesting that they're ripping on Curse with the statue thing... and in fact the only game with a multi page spread in the scrapbook is the first game. I don't like the negative way this review begins at all. Even Escape is treated with a modicum of respect in the scrapbook. Like, negative points about the game sure but to suggest the game is hating on its predecessors? It's absolute nonsense.
Amazing game, finished the story already. Another great addition to the series' library.
From what i have read the puzzles aren't the best and there are some serious open ended "paths" of what happened to some characters.
The ending seems also to be a let down (watched it on youtube)
Sometimes it is better to let things be in the dark and mistery.
Will pass on it (and i played every entry, even the very clunky fourth).
@Daggot would be great if they did that
@Daggot do you not like Curse? Tales? There really was only one "bad" game in the series and that was Escape.
Skipped to merely glimpse at the score. Splendid! Can't start playing it yet because I'm saving it for a good friend...
Hope it sells really well.
The last 2 cons are extremely stupid.
Fantastic game. Left me wanting more in a good way.
Respects the sequels that this team didn't work on.
Price versus playtime experience is good.
If you've never played the other games, pick them up on Steam or similar service first. This journey is fanstastic.
@PessitheMystic defaulting to medium is quite lame
Is there a physical release coming out?
Either way I will definitely get this!
hahahahaahha SCREW THE HATERS!!!!!!!
@WoomyNNYes Unless there's a setting to change the graphics to "not butt ugly" then I don't think it really matters...
No spoilers, but the ending will be DIVISIVE among fans. Like "end of the Sopranos" level divisive. I liked it a lot... but respect others will not.
@pilonium64 The review is for the Nintendo Switch. I don't think it has been released on tablets.
So, for all the hate on Curse and Escape, I will still quote both of them at times with my brother as in jokes.
"Surely we'd avoid scurvy if we all ate an orange" - Curse
and
"But... it's pink" - Escape
Also, "it's El Pollo Diablo!!"
@Jeff2sayshi Curse is a fantastic game and don't let anyone tell you otherwise. It cemented the voice actors, it introduced Murray. It is FAR from hated
This game is awesome. 10/10.
I'm loving it, as I loved every other game in the franchise. Yes, Escape was too much stupid (and hasmd even other issues), but Curse and Tales are great as much as the originals. Return seems to be the same.
Excited to play this when I get time! :v
Game of the Year 2022 right here
Also, I'm reading this comment section and I haven't seen one person kvetch about the art style. Impressive.
@N00BiSH well really dont like the shade of yellow used in the hair
@WoomyNNYes I've tweaked that line to make it explicit you should turn it to "High"
Seems weird to even have a graphic setting since every Switch is the same? It runs perfectly fine on HIGH, it should have just been ~that~.
Also, as someone who still uses a Monkey Island 2 mousepad, I am very very very much enjoying this game!
If there's no chicken with a pulley in the middle, I will be very upset.
I always knew I was getting this for sure, but all the praise it's receiving from the gaming sites makes this a no brainer
@dartmonkey Ah, excellent. Thanks for clarifying. Thanks Gavin!
It's been 10 years since I've binge played the Monkey Island games. They were gloriois! I don't know how will I play this without tears rolling
Had it preordered, starting tomorrow can't wait
Big fan of the series, but this game was a no for me. The minimalistic UI makes it too easy imo, and the ending was pretty lame. Also, graphics feel way too cheap and rushed, nothing compared to the beatiful canvasses and amazing cutscenes of Monkey Island 3.
Last point-and-click adventure I played was Machinarium.
Time to get back into the genre.
@PineappleLake I do somewhat agree about the UI in that it outright tells you if items can't be combined or used with things. I mean... I guess people might try combining all their items and things anyway when they get stuck but I don't think it needed the "no" symbol. That could have appeared AFTER you tried to do the thing. Plus I miss Guybrush saying "that won't work" and "I can't put those things together"
graphics look like a google banner or something Id see when paying my water bill online
@gcunit me too, however I couldn’t wait, and I will buy twice if I need to.
I have to say it will be worth it, so far I’m having a blast plundering this world again with old friends! 🥳
@PessitheMystic
agree! i actually was going to say this.
the way this site feels obligated to pile on "cons" even to it's top rated games is nonsensical. just let it be good what is your deal?
a problem with this game is that not everyone will have already played the old games, therefore wont know how much better this one is? thats a con. okay.
this game looks awesome, the original is awesome, im pumped! 👍
So weird it defaults to Medium in graphics settings, I saw that and immediately put it on high and haven't noticed any issues at all, perhaps a hold-over from the PC version?
I love the Monkey Island games, Loved Thimbleweed park.
but this artstyle is so hideously bland and non-monkey island that I cannot tell myself I must play this game.
It is the biggest downside of presentation for me.
I never liked this type of art it seems cheap, rushed and lacking in any real character and makes Escape from Monkey Island look like graphical masterpiece.
Watched 20 to 30 minutes on Youtube and I liked it. I guess I really should wait for the physical edition and play it myself.
@nessisonett So is the third (Curse), even if it isn't by Gilbert.
@-wc- @pessithemystic
This comes up all the time. For me, a con is not saying “Tut, tut, developer, you really dropped the ball there!” It’s telling the reader what about this game’s whole proposition – that I love – might put you off or cause you to dial down my enthusiasm. A lot of my total delight in RtMI is based on a long-standing love for the series, so I’m calling that out as a heads-up to people indifferent to or unaware of the series.
As for the graphics settings, I just wanted to drop it in somewhere because both I and colleagues played a bit before realising “high” looks much better with no downside. The review is not the list-of-features type so I stuck it down under the line.
There are no “points deducted” because something goes under the “Con” column; I just try to add something useful for you.
Hope that’s helpful. Always appreciate the comments!
@Robokku I appreciate the response (because I didn’t expect one haha).
I just think it’s a bit of an oxymoron to write that you can easily recommend it to anyone, but non-fans of the series will lose out on some extra brilliance. You’ve already given the game glowing praise so surely it’s quality speaks for itself and non-fans will still have a good time.
As others have said, some of these ‘cons’ have almost felt like a tick-box exercise or looking for faults where there are none.
There are MI fans that have seen the art and imagined the game that must result from that art, and decided not to take the return. My heart aches for those fans because they're missing out on the true-blue, perfectly-in-spirit, wonderful, challenging, brilliantly puzzling game they've been longing for for 20 years. They think they're making a stand for what they think is an affront to the series, but they're only hurting themselves.
Some thoughts after playing the game for a bit:
Pro:
Con:
As a long time MI and adventure game fan, I'd give this an 8/10 so far, but that number may change as I get nearer the end.
@PessitheMystic yeah, I see the point, but for me a “con” doesn’t necessarily represent a “fault”. I’m not trying to find something wrong with a game; just pointing out things worth thinking about (in, like, 10 words, so…)
Can’t speak for other reviewers, but that’s how I like to approach it.
Maybe the comment in the wrap-up about the dumb default 'Medium' graphics setting could be, instead of a Con, more of a Point of Information, since it's so easily fixed. I would certainly want to know this before playing!
@khululy @PineappleLake I'm not gonna deride you both for not liking the style, but it'd be kind of stupid to act like the art was a cynical no-effort cost-cutting choice instead of an actual choice born out of artistic intent.
@Daggot Two trilogies.
@Scapetti Honestly, I loved Escape up to the final act.
Return to Monkey Island not only respects the entire series, it’s a love letter to it. The expectation was a direct sequel to LeChuck’s Revenge that disregarded the rest of the series. What we got was packed with references to events and characters from Curse, Escape, and Tales. I think any subtle digs you detected toward the non-Gilbert games may be projection or the expectation of drama where there is none.
I hope they "remaster" the first games as well for the Switch, and they make the controls like these ones!
@N00BiSH Not cheap in a cost cutting way but cheap in a low effort kind of way.
It is mostly the character design, the artstyle works better for the backgrounds.
Finished the game. Absolutely loved it, but I do have some reservations about how it ended (which I will not discuss to not spoil anyone).
Great music, the graphic style worked out great and really well made puzzles. I don't think there was a single case of a ***** puzzle that made no sense that the previous MI games had a few of.
Here is my ranking of the series:
Curse > Secret > Revenge > Return >>> Escape > Tales
Admittedly Curse was the first one I ever played. Thinking back, maybe it took a bit too much inspiration from the previous games, but still it is my favourite of the series.
How did that pilonium dude survive so long on this site? Wow…
@Madao you put Escape over Tales? That's cold.
@N00BiSH Yea. From a more objective point of view tales is probably better, but for me it failed to grasp the essence of MI and felt more like a classic telltale game with a MI coat of paint.
I have been keenly awaiting this. Thanks for the review. Sounds like real quality work has gone into this. Good stuff and downloading ASAP.
@Madao I suppose I can understand that. I don't agree but I can see your point.
Here's how I'd rank the series:
Secret > Return >/= Revenge > Tales > Curse > Escape
I've played it a bit. I still hate the art but it's not as bad as it looked in the videos, I'll give them that. I like the music and voice acting. The interface is too simple. I think there's a good game in there somewhere, I'll give it a fair chance
My favourite way of playing point&click games would be sitting leisurely on an armchair and enjoy beverage while having a pointer or something to move the cursor on other hand.
Broken Sword on Wii was perfect point and click game for playing on a TV. It even allowed your mates to have their own cursors for being able to play together! And Broken Sword 5 on Playstation uses the touchpad on Sony’s controllers for mimickin a mouse. You could place the Dualshock beside you and use it as a mouse pad, just beautiful!
I really don’t like holding game controller and having to run around the screen in point&click game.
@khululy Yeah, the first teaser for the game looked pretty good, but the character art in these screenshots is really bad. Every other game in the series (while counting the remasters for the first two games) looks much better than this.
After finishing the game I was like WTH and also laughed my butt of on how great it was It made me smile from start to finish with nostalgia and joy so I can not complain as I had an absolute blast playing it. Amazing game and fan service
Tap here to load 67 comments
Leave A Comment
Hold on there, you need to login to post a comment...