Comments 151

Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise

Kulhy

@bimboliquido It's my personal perspective – I don't feel like the target audience of the LoL lore and I feel quite opposite. For start It is my age of late 30s. It is my social circles (me or my friends – we don't play League of Legends or games that reminds them by genre or style). It is the movies/books/music or any art I usually consume. League of Legends world seems like good looking plastic flowers to me. Be it the Arcane series or the original moba game. It is the shallow characters/stories, too obvious pick and mix of cliche. Look at Overwatch, find any creative touch-points and you will get the profile of what I don't enjoy that much.

That sad I don't say it is badly crafted. It is very precise work but a bit soulless to me.

What is the target audience? Ask the devs. I would say that majority of players would be one decade younger. Liking all the LoL stuff or free moba games, discussing every Arcane episode like crazy.

I just enjoy Ruined King gameplay and I am not sold into it's lore.

Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise

Kulhy

The reviews subtitle "Comfortably out of League's league" exactly matches my feeling about Ruined King. I am exact opposite of League of Legends target audience. Yet since first trailer it did catch my attention. I was leaving the eShop cart with Ruined King for 3 days in the row without transaction. It seemed like a perfect turn-based combat game for Switch but I was afraid of League of Legends mainstream style. So took the risk once after a while as an early dipper. I am happy it ended up this way. Nice review. I can recommend the game even if it's just for the battles..

Re: Site News: So, Where's Our Baldo Review?

Kulhy

I will be the bad cop here. I also started the game via Apple Arcade and honestly, I think that no patch will save this from being a complete disaster. Sure there are bugs, but also completely unfinished or broken components of the whole product.

From the very first moment when you see the first menu, you are hit by a complete UI/UX fail. Somebody was learning this discipline while working on the game and didn't succeed. It is meaningless to go into detail because there is so much broken. They tried hard to imitate what Zelda: Link's Awakening and maybe even Zelda: BOTW are doing with UI, but very, very badly.

The imitation parade continues with content. There is a boy waked up by a girl. There is a village. There is an Owl. There is a musical instrument with magic songs. Oh my god, those sounds are just awkward almost-direct copies of Zelda sound design.

The pace of the story is just terrible. The writing generally feels poor. I am okay with simple fairytale stories, but they require a certain level of execution.

Cell shaded visual style is way too far from the level of Ni No Kuni or Zelda: BOTW. A small variety of assets, strange camera behavior, hiding objects, characters, routes, companion teleports all the time, rough animation, awkward transitions, and so on. If there is so much broken since the game starts, then I don't believe there is any significant change later in the game.

I know that people want to like the game, and I was one of them, but this seems too bad for Baldo.

Re: Immortals Fenyx Rising Looks Like It's Getting A Demo, And It Might Be Coming To The Switch eShop

Kulhy

@dres I can't say I don't agree, I am probably bit of arrogant here. I am also aware of the fact, that Zelda borrowed some mechanics from other games (most funny and ironic example is towers and map revealing system from Ubisoft – so Immortals might be direct revenge for that ). And yes, I am a Zelda fanboy (for a reason). I wrote I am giving it a chance and as I have low expectations it might surprise me. Zelda BOTW is one of the greatest game of all time, and while my gaming history is quite huge, my experience with Nintendo and Zelda games is pretty shallow. Zelda BOTW astound my heart and kept an unremovable memory – I have a doubt Immortals can do the same. Look I am just being honest here — I wanted to try the game to have my own experience and demo will do the job. My presumption (based on majority of Ubisoft titles) is that if I will buy full game, I would lost interest in it after few hours. I have the right to express my not so positive expectations.

Re: Review: Hyrule Warriors: Age of Calamity - Not The Zelda Game You Want, But Perhaps The One You Need

Kulhy

I really tried to like the demo – it just bored me after 15 minutes. When you compare first moments of BOTW and this it's not like 8/10 to 10/10. The excitement, magic and whole ocean of joy BOTW was pumping into you from the very first moment is not anywhere close here. More like 5/10 and 10/10. I know we are looking at two completely different games. It might be a solid game but it can't expect us not to compare the experience, for they share the world more than any other two Zelda games. It only make me want to play BOTW again.

But this is my point of view. So I feel the same as other comments say. If you like it—then ignore me and enjoy! I am happy for you.

Re: News Of COVID-19 Vaccine Causes Nintendo, Ubisoft And Activision Share Prices To Drop

Kulhy

Haha — there is nothing like "world returning to normal". COVID changed world already and is just a little period of big and fundamental changes humans need to undergo. "Hey Joe, when you are done with COVID, please come over and check out the climate change, polarised nations, inequality of life quality in the world or any other serious topic." But I am not saying that games won't persist. Just returning to normal is not real.

Re: Rebel Galaxy Outlaw Shoots To Switch Later This Month

Kulhy

Have this on my Mac/Bootcamp and I love the art style (and the whole game), but rebooting into Windows is pain— so I need it for Switch (perfect for short sessions). I was stalking their Discord for some time to be there when they announce the release. And now 3 weeks of darkness.