The line between an homage and a copycat can often be a blurry one, and it feels like all too often that new games borrowing ideas from old games fall on the wrong side of it. Instead of offering creative new takes on favored concepts, these games are more content to prod you with a sharp elbow as they say “’member?” over and over. Eastward is not one of those games. The inaugural release from Shanghai-based Pixpil smartly integrates gameplay and story ideas from beloved classics while still managing to feel like an original and well-executed adventure.
Eastward follows the story of John, a gruff man of action not words, and his companion, Sam, an energetic and white-haired little girl who he found underground. The two live happily together in a small subterranean village and enjoy a quasi father/daughter relationship, but things quickly take a turn when certain events lead to them arriving at the surface that they were told is such a dangerous and awful place. It turns out that things aren’t quite as bad up there as they were led to believe, although there’s a mysterious force called miasma that’s slowly rolling over the land and destroying everything in its path.
Over the 30-or-so hours that it takes to clear Eastward, one thing that keeps the story consistently engaging is the heartwarming relationship between Sam and John. Although John never says a word, it’s abundantly clear how deeply he cares for Sam in his protective actions and stoic loyalty. And when the story takes some shockingly dark turns, Sam is there to keep the mood hopeful and see how many times she can fit the word “John” in a single piece of dialogue. There’s quite a diverse cast on offer over this adventure, but these two are far and away the highlight of the experience.
It needs to be said, however, that the story often feels a bit too much like a slog in several places. Gameplay segments are frequently broken up by relatively lengthy cutscenes that go on for long enough that it starts to feel more like you’re watching the game rather than playing it as you frantically mash ‘A’ to cut through the jungle of text. Then you’re finally given control back, only to walk John to the next cutscene that goes on for just as long.
Eastward is thus a great example for illustrating the need for good pacing. The story is well-written and most of the characters are quite lovable, but they’re foisted upon you so much in endless unskippable dialogue sequences that it starts to erode your connection with the narrative. Luckily, this doesn’t sink Eastward, but it does take some wind out of the sails.
When you finally get to some gameplay, things unfold quite a bit like a 2D Zelda game, as you wander your way through labyrinthine environments rife with treasure, enemies, and puzzles. The main rub of these sequences is that you’re often required to alternate (with a quick tap of a shoulder button) between playing as Sam and John, each of which have unique abilities. Sam has her PSI abilities that allow her to shoot out energy blasts that can freeze enemies and destroy certain obstacles, while John has a frying pan for beating the stuffing out of enemies along with his limited-use guns and bombs.
Most dungeons make smart use of this division of ability, and often feature some nicely complicated solutions that require frequent switching and a little outside-the-box thinking. There’s a fine balance being struck here wherein the puzzles feel just difficult enough to be satisfying, but not so hard that they’re discouraging, and the solution is often more dependent on your execution than your raw logic skills. New abilities and puzzle gimmicks are introduced at a reasonable rate, too, which keeps Eastward feeling fresh as you continue your march to the conclusion.
Combat, on the other hand, feels like it could’ve used a little more work. There’s a certain kind of stiffness to swinging around John’s frying pan that never feels exactly right, and enemy types are rarely demanding of very advanced tactics. On the other hand, boss fights are often among the highest points of the whole experience, but this is largely down to their spectacle and focus on integrating puzzle elements from the dungeon in the battles themselves. We would have liked to have seen some more depth to the combat considering how pervasive it is, but it’s really more of a constant irritation than a big problem.
Treasures that you find when out in the field often will grant you currency and parts to be used back in shops and stock up on things like backpack upgrades and food ingredients. See, Eastward features a fun little minigame at most save points where John can use his trusty pan for its intended use of cooking. There’s a variety of ingredients to be found throughout the adventure, whether form shops, chests, or enemies, and these can be tossed in the pan to create new recipes with distinct effects. A little slot machine will play as you’re locking in your decision, too, and if you’ve got the dexterity, you can potentially give the dish even greater effects.
Little things like that slot machine game are part of what gives Eastward its delightful charm. Another good example is “Earth Born”, a Dragon Quest-like JRPG you can play in-game at certain terminals in what amounts to a sidequest that basically runs in parallel to the whole game. Purchasing new amiibo-like toys of monsters can give you an edge here, and it’s a fun way to break up the flow of the main quest by trying something a little different.
What likely drew you first to Eastward was the incredible pixel art direction, and we can happily report that it does not disappoint. What’s so striking about the visuals is how absolutely detailed they are, packing in a litany of small elements that give lot to chew on, so to speak, in every frame. A series of misshapen posters on a wall. The faded paint of an old boat hull being used as a roof. Flickering neon lights of an old diner’s sign. All these things come together to convey a tremendous sense of place, and we applaud the developers for executing such an impressive visual style. Pixel art may feel somewhat played out in indie gaming at this point, yet titles like Eastward stand as proof that there is still a lot that can be achieved if the proper effort is put in.
Conclusion
Eastward proves itself to be a memorable and enjoyable mashup of many beloved classic titles, combining each of their elements together to forge something that feels distinct and engaging. Creative gameplay sequences, a heartwarming and emotional story, and a killer art style all combine to make this one easy to recommend. That being said, we’d also offer a word of caution that this is a slow burn kind of game; if you’re not a patient player, Eastward’s sometimes lethargic pace may take a lot of enjoyment out of the experience. Wherever you may fall, Eastward is indisputably a game worth checking out, and we’d encourage you to give it a shot.
Comments 63
Enjoying it so far. The sound work is pretty good too, didn't see that in the review.
Very good game
Picked it up last night before the sale ended and about to get stuck into it now. Looking forward to checking it out.
Nice! As I thought, I will get this one for sure.
There is one thing, though...
'The story is well-written and most of the characters are quite lovable, but they’re foisted upon you so much in endless unskippable dialogue sequences that it starts to erode your connection with the narrative.'
This is sooo common among indies... Why on Earth do they need so long dialogues...?? They can show the same to us without having to write thousands of words in each dialogue. One gets bored of that. We like to PLAY videogames. The dialogues should be there to support the gameplay, not to overshadow it.
@the_beaver The problem for me isn't even strictly that the dialogue is long, but that you aren't given any ways to get around it. I understand that skipping through the story is missing out on a big part of the game, but I think the devs should at least give the option to either tap a button to skip it completely or hold a button down to fire through it way faster. You can speed up the scroll speed a little in the options, but it doesn't seem to make much difference.
I had a feeling it would turn out good and I am glad it has. It is still on my wishlist and I missed the sale as I was prioritizing other games. So I may wait a while before purchasing for games budget reasons. Seems my kinda thang besides the pacing issues at times.
Thanks for the review.
@SwitchVogel I'm sure an update will address this issue
I'm definitely getting this, but the cutscene thing kinda bums me tbh. reading story and lore is one of my very least favorite activities in a game. that said, still excited and i think it looks great
Definitely going in on the physical version of this. It's looking like it could be my favourite game of the generation.
Child of Light was my previous generation favourite game, if anyone cares
Story, Pixels and Tunes!
It is a delightful piece. I bought as well few minutes before sale ended just after some early reviews saying it is at least very good game.
Great birthday present and a weekend ahead.
I am totally enjoying the story so far, however, some dialogs makes you mistime your reading of which I can't tell what the character said due to how fast it skips past. I wish for the developers to address this. Also the interval which item disappears after some seconds I don't like. Overall it's a nice game with great scenery and story. Will score it a 9/10.
This wasn't even on my radar until yesterday. Thank for the heads up! Will definitely grab a physical copy in November!
Apples and oranges here, but I’m glad this one didn’t disappoint me as much as Axiom Verge 2 did a month ago.
@rushiosan I'm curious, what did you not like about AV2?
Just the opening segment was awesome!
@SwitchVogel I know this wasn’t directed at me, but I personally found AV2 to be pretty unfulfilling. The gameplay was pretty good, with lots of improvements, but I personally found the story to be so unorganized and overly complicated. With all the different worlds and lore and time periods, I couldn’t keep track of anything. by the end I just wanted to finish it and move on. Such a shame because I liked that it was really different from the first one but improved on mechanics.
@Crockin I get what you mean on the story, though I found the original kind of hard to follow, too. I just liked AV2 more because I felt the gameplay was a lot tighter than the first one, which was already pretty great.
Combat being not-so-good is a bit of a bummer but if everything else is good I can live with it.
Great review. I had my eye on this one and will likely get it soon. I do not mind cutscenes as getting everything out of the lore of the game is something I enjoy.
PS- excellent SpongeBob reference
I'll definitely consider this one when a sale hits somewhere down the road. I'm kinda enjoying my current (8th or 9th) run of Stardew Valley.
@SwitchVogel @Crockin I agree with you on the story on AV2, but honestly the story wasn’t the focus of the game to me. The gameplay was the focal point to me. It was such a joy to explore and I was genuinely shocked that I hit the endgame about six hours in because I was having a blast with it and didn’t want it to end. I’ve always felt the first game was overrated, so AV2 was such a nice surprise. Always interesting seeing contrary points, however. Had to jump in on the conversation because I feel so strongly about the AV2 gameplay.
As far as Eastward goes, I’ve been looking forward to this review and it was a nice read. I had preordered the game and am probably near the end of chapter 1 right now and am loving it so far. Given how much it takes from its influences, the fact that it feels like a unique game has impressed me. Nervous about the glacial pacing sections coming up, but I’m not sure I’ll mind that just yet.
Weast?
What kind of map you readin' there, @SwitchVogel?
@somnambulance definitely agree on the gameplay being the focus, but I think there’s times where the story is kind of essential to progression, which made for some very sluggish stretches at least in my experience. As much as I want to brush it aside, I think the developers wanted the player to really dig into all the lore and the unique worlds and whatnot. Given the setting, I think visual storytelling would have been much more effective. The gameplay is pretty good, just wish the thing propelling it was a little more streamlined is all
It looks amazing but why headline it as a Zelda Like game??? Its just a genre. What is it with writers having to compare everything.
@SwitchVogel Curious to know what do you think about the music?
Because I see a lot of praise for it, and strangely you didn't mention it in the slightest.
What a pretty game! The art reminds me a lot of the anime Keep Your Hands Off Eizouken! from last year.
@SuperCharlie78 Honestly it didn't really jump out to me all that much. That's not to say it's poor or anything, just nothing exceptional to me.
@earthinheritor to be fair, calling something zelda-like is an extremely easy way to draw attention to smaller indie games that don't have the marketing power of companies like nintendo. being like zelda is a huge selling point. i'm sure when the developers themselves pitch this game, they mention it being similar to zelda.
I am in love with the game so far. As for those 2 cons, I like stories in my games and don't mind reading, and in my opinion the combat is fine, certainly not clunky.
@earthinheritor Agreed. It's getting tiring calling everything a ''zelda clone'' or a ''souls-like'', etc etc. It's basically if a game has hearts for a life bar, you bet your arse it'll be called a zelda clone.
@Crockin Honestly though it just feels like lazy writing in some reviews and gets way over used. Its also been used to hurt a games chances before too.
As another reply said to me comment, how many times have we seen "Souls like" using used? Some developers even disliked it because it made them sound like a copy cat and devalued the work they put in.
We don't do it with anything else. If a new horror FPS comes out we dont call it a Doom-like.
We dont see a new racing game and call it a Gran Turismo-Like.
@Crockin Yeah, I can understand that. I think I’d rate AV2 and 8/10 and any criticism I have on it would be that I felt like the story was non-essential… well, other than the fact that it felt like the game didn’t have any real bosses until the final boss. Like I said, I was shocked when I hit the end. I thought the last boss was just the first main boss with more to follow. Couldn’t believe I beat it in just shy of six hours. I’m used to getting burnt out on my Metroidvanias by the end of them. Lol.
Also, in relation to your other comment (and @earthinheritor), Eastward has Zelda-like moments, so I think it’s fair to call it a Zelda-like. For instance, when you clear a puzzle, it does that small, little jingle thing just like Zelda. The game feels very Zelda with Earthbound’s sense of humor and Ghibli inspired visuals. And at the same time it doesn’t because it is different. There’s a lot of references, but it feels more like you’re in on the reference when they happen rather than thinking, “jeez, these guys are straight up imitating the classics” as many indies do, for better or worse. The comparison is obvious, but subtle enough to where it’s not a distraction from the obvious effort put into the game. Eastward is it’s own world.
I'm definitely going to be picking the game up now. Glad to see more great standout indies making head way
@earthinheritor I understand that it can be lazy writing, but I just don’t think that’s the case with most of the reviews for this one. putting “Zelda-like” right up top to draw someone in(especially when the game very clearly draws a lot of inspiration) isn’t the same as saying “just another Zelda clone”. It’s not lazy writing if it’s true and compelling people to check out the game
This looks like a good game, but I'm taking this review with a HUGE grain of salt given the massive banner ad from Eastward on the Nintendolife homepage.
Would be all in if it was closer to a 15 hour experience hehe
Still will prolly play at some point. Just don’t have the tiiiiime
Mutton chop girl looks so much better in the game than she does in that promo art. What were they thinking?
@SwitchVogel Combat, "bosses" and visuals were my main issues with it. The game simply felt like a rushed sequel.
It's more of earthbound than a zeldalike game.
Oh yes baby! Just waiting on the physical edition now...😐
I've just reached the beginning of Chapter 2 and thought I'd share my initial impressions.
I love the character designs and setting. There's a charm to the crumbling and run down home that John and Sam live in.
Their characterisations are really fun too. The juxtaposition of Sam's happy nature and John's stoic silence gives lots of potential for growth and drama as the story progresses.
The combat is simple and effective, I've not found it to be unwieldy so far, although I have had a few near misses with death, but that's because of controller drift rather than gameplay issues. The difficulty has been fair and balanced too. The bosses have had good mechanics and been entertaining to fight.
This leads me on to the puzzle elements of the dungeons. So far they have been relatively simple and logical to work out. I hope they evolve as the game does or they could end up being a bit repetitive.
I've seen a few comments regarding the pacing and the amount of text slowing the gameplay down and while I haven't been bored my the story so far, I did have the game crash at the end of chapter 1 and I did have to go through a fairly long cut scene all over again which was a bit of a chore. I hope there is at least an option to button skip through long dialogue sessions in a future patch.
The in game music is lovely to listen to, and fits each scenario well without becoming grating. Dark and ominous in the dungeons, and light and breezy in the towns. I wouldn't mind getting the soundtrack to listen to the tunes in my own time.
I'm enjoying Earth Born, the game within a game and the fact there is another full game inside Eastward itself is a great aside to the main quest and I can already feel like I'll be losing several hours into that alone.
Cooking is also a novel addition to the game, with the fruit machine reels giving the chance to improve your cooking results a nice change to the standard cooking mini games.
Overall, as you may have guessed, I'm thoroughly enjoying Eastward and while it's not perfect, It's certainly scratching an itch I didn't know I had. I'd recommend it to anyone who enjoys a good action RPG and is looking for something to plunge into for a few hours.
Is it an RPG or a Zelda like game? Do you level up?
@RushDawg
It reviewed well everywhere else, too.
Can’t wait to get stuck into this! Was going to start on Tales of Arise after finishing the first Judgment, but that’s going to have to wait now because I’ve been hyped for this game for so long.
So glad I didn't buy this game since They'll be releasing a collectors soon!
@Crono1973 zelda, you don't level up, you can find extra hearts and buy upgrades
@ocdgeek128 Eizouken is one of my favorite anime of all time, so happy to see someone else on here has seen it!
Picking this up next week on my payday.
The caption for this review made me so happy.
Why would you want to skip the dialogue though?
Highly addictive game. Once you start it, you won't stop playing.
I’m about five hours in and really enjoying it. I’m invested in the story so I don’t mind the cutscenes as the dialogue is well written and made me chuckle. It really gives a sense of the characters within the world and adds to the story. I would go so far as to say that you’re probably better off playing something else if you feel that you’ll just want to skip through it and get straight to the action.
@Kiz3000 is it playasia only that’s doing a physical release?
@TYRANACLES Bazaar Bazaar is the retailer I use, assuming you are in UK. Works about the same price as PlayAsia BUT you don't pay until it is dispatched.
The physical for this is twice as expensive as digital, but if it is as good as the reviews suggest I think it'll be worth it.
This has been on my radar for a while. I'm excited to see that most reviews are saying the game is really good. I want a physical copy, but don't know if I can wait that long!
This definitely sounds right up my alley. It'll be on my wish list until a sale comes along but I'll be sure to grab it when it does.
@Kiz3000 thanks good man but I’m in the U.S. I’ll look into importing possibly I guess.
got my physical copy today i am excited!!
I feel like there was a ton of buzz around this game before launch, and then it just kind of disappointed a lot of people. Would anyone say if it was really worth it?
@Mrkittyhead There was definitely buzz, and I, myself, was even excited pre-release. I just got a used physical and started playing; I’m ending chapter one, and I’m disappointed. I’m going to finish chapter 1… maybe try chapter 2, but if I’m still not enjoying it by the end of chapter 2, it’s going on the shelf. I do love the visuals/art style and the soundtrack, but there’s not much else for me. The Earth Born “game inside a game” wasn’t all that pleasant for me, and the dialogue draaaaags. I saw someone on Reddit make a post that said “Eastward is a walking sim,” and so far, I’m inclined to believe that. Edit: Ok, that might be a bit of an exaggeration.
Find gameplay streams if you can, I’d hate to have someone miss out on a game they could potentially love. However, for me, “this ain’t it.”
@geo-shifter thanks for the opinion! I saw people mention some of the thing you did too.😂
Was on my Nintendo switch wishlist then it dropped on gamepass, I didn’t even knew that this game was also on Xbox , will try it there eventually.
Tried it on Gamepass today, definitely has a Secret of Evermore feel to it. Not sure if this is worth the purchase but as a Gamepass game it's good.
I'm finally playing it and I love Earth Born. However, the game is simply BORING. The pacing in the starting section has really put me off. I dunno if I'll keep on playing because the dungeons are boring, the humor is lackluster and the story is quite frankly not very interesting to keep me engaged through the "slug"fest that is the abysmal pacing
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