Comments 144

Re: Video: An Exclusive Look at Poi: Explorer Edition on Nintendo Switch

Kingrat

@OorWullie
To be fair, there are a lot of high quality indie titles that I and im sure many others would love to be able to purchase at retail, not just for the sake of collection, but because there are multiple switches in my house and it's much easier to swap over a cartridge than have to loan out my whole console every time someone else wants to play a game I downloaded.
The Wonder Boy Remake, Stardew Valley, Steamworld Dig 2, Hollow Knight, Golf Story etc..

Re: Video: An Exclusive Look at Poi: Explorer Edition on Nintendo Switch

Kingrat

The movement seems fluid enough and I'm a fan of 3D platformers/collectathons but it looks rough, and at a budget price (maybe £15 - £20 max) I could see the appeal but when held up next to Odyssey or even Yooka-Laylee and a Hat in Time which will be on switch eventually, it just doesn't offer much that those other games don't.

Re: Review: Stardew Valley (Switch eShop)

Kingrat

Worth mentioning there are a number of bugs present in the game (unsure if it's like this on all console versions or just switch as I don't own any other version)

1. Audio crackling can occur now and then which can become pretty annoying - restarting the game fixes this.

2.The arcade machine in the tavern has its buttons mapped incorrectly. B will shoot right while A will shoot down - I assume this was an oversight by the devs as B and A are reversed on nintendo systems, interestingly, so are X and Y but these are mapped properly.

3. There doesn't seem to be a way to 'drop' items on the ground in order to pick up a new one when 'controller style menus' is enabled. Using virtual mouse controls allows this to be done.

Enjoying it a lot so far, if they just sort out these few niggles and i'll be chuffed.

Re: 8Bitdo Is Releasing Wireless Pads For The SNES Classic Mini

Kingrat

No home button and a receiver that only plugs into wii-shaped ports? That's a hard sell - looks like they support micro usb connection so might work on pc too which makes them a bit more appealing. I just don't see the point investing so heavily into the snes mini (without hacking it to increase the library) when you can emulate and use whatever controllers you want.
Edit: Missed that it can access home menu with a combination of inputs, that's a nice addition, wonder if the stock controllers can do that.

Re: Place Your Bets and Check Out the Casino Forest 'Classic' Stage in Sonic Forces

Kingrat

I'm just hoping that the video shown wasn't the start of the actual level otherwise it's way too short. Sonic Manias stages were really lengthy and filled with hidden paths. Another thing i'm concerned about is linearity in the stages - the best levels are the ones where going left is a viable method of proceeding as opposed to always running to the right, this was applicable nearly all the way through Mania and I hope they carry over that design philosophy into forces.

I actually got to play sonic forces recently on the switch and from what i could tell, it looked good (to my eyes) and seemed to be 60fps though noticeably not as smooth as the other versions. Classic sonic controlled well but avatar and modern sonic felt...off. There was a weird sense of momentum that made slower paced platforming very tricky, although this may be due in part to some input lag on the terrible monitors they use at events. the levels overall were way too short and I really hope this is something that won't be prevalent throughout the game. I know it's a budget title but i'm still holding out for a full fledged, meaty sonic game.

Re: Shadow to be Playable in Free 'Episode Shadow' DLC for Sonic Forces

Kingrat

@ClassSonicSatAm
Exactly what I was thinking - this sets a good precedent for future content updates or the possibility of more playable characters/play-styles within the game. I'm also hoping that these would come with a greater challenge to them, as the Shadow gameplay above seems to have the red stuff as part of his stage mechanics which could result in some trickier actual platforming.

Re: Review: NBA 2K18 (Switch)

Kingrat

@Anti-Matter
That's not really the point here though is it?
On the whole I prefer more arcade/stylized sports games myself but it's silly to suggest that the leading, officially franchised sports titles should take that approach. You have a bad habit of quickly dismissing something on the basis of personal preference to suggest a "better" alternative even if it makes absolutely no sense in the context.

Re: Resident Evil Revelations 1 & 2 Are Bringing the Horror to Switch on 28th November

Kingrat

@gatorboi352
These games should have been the new direction for RE instead of 7. With a greater emphasis on puzzles and atmosphere they'd be solid successors to the originals. RE7 really didn't grip me that much. First person was a poor choice in my opinion, the puzzles were really lacking and the plot was so far removed from the established canon that it shouldn't even be branded Resident Evil tbh.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

Kingrat

@Urameshi
I'm not gonna defend all of Sonic Adventure's shortcomings, but lots of people still really like the game, ignoring nostalgia. The visuals, and soundtrack hold up really well, and as far as characters and story goes, there will be those who liked the expansion of the canon and the Chaos storyline and some that won't, it doesn't make it a bad decision. The camera's a pain but it doesn't hinder the gameplay too much, which is still enjoyable and varied. Let's not just poo all over other people's opinions of a game.

Re: Soapbox: Seriously Nintendo, It's Time For A Switch Joy-Con With A Proper D-Pad

Kingrat

I've seen this kind of article on a couple of sites now and i'm almost positive it's just bandwagon clickbait. I've played through Sonic Mania four times now as each character using the Joycon's split D-pad and it's absolutely fine. I'm not gonna say it's perfect, nor am I saying that because I think it's accurate and comfortable that everyone else has to, but do we really need to flog a dead horse with this topic? The switch was designed very specifically and the split d-pad was one of the concessions that had to be made for it to work, it's not a big deal. Hell, Sony's controllers use split button directional input and no ones goes on a rant about that. And at least it's not xbox 360 d-pad level bad...

Re: Netflix Renews Castlevania Series For A Second, Longer Season

Kingrat

I enjoyed it quite a lot, despite the fact that the four episode season we got was basically just an introduction to the actual show.
The animation is really well done and very fluid in the action sequences and i'm very pleased with the voice acting too, it's not just american accents in medieval Europe thank god.

Re: First Impressions: Running Scared from Sonic Forces

Kingrat

I'm still cautiously optimistic for this game, and will inevitably pick it up anyway unless it catastrophically bombs on launch. I would have liked to hear more about the game's performance on switch - gameplay is largely subjective when it comes to Sonic. As far as hidden paths go in the first stage we know already it features the collectable red rings which are usually hard to get and require multiple runs as they're usually on different branches of the stage. While I appreciate this was only a short bash at a demo copy, it feels as though Alex played and wrote about it somewhat reluctantly, as a result the whole article came across very negatively rather than granting a more objective overview of the state of the game, which is a shame really.

Re: Deals: Upcoming Nintendo Switch Games And Accessories For July And August

Kingrat

@sandman89
From what i've seen it's a co-op style adventure game where you control a human and a troll trying to escape from hunters. It's meant to have puzzles, crafting and stealth aspects, its worth noting that is reviewed pretty poorly having only a 39 on metacritic. From a visuals and design standpoint it looks pretty ugly and is apparantly not very well implemented co-op wise. Also it's already out on like every other platform for cheaper than they'll ask for the switch version (its on steam now for £12, also with lots of negatve reviews)

Re: Editorial: The Frustrating Quest for a SNES Mini is Bad Business for Nintendo

Kingrat

Nintendo aren't making the SNES mini to turn a profit, and the low production of both this and the NES mini are intentional. They simply wan't to create a demand, a hype around their product. If you could walk into a store and buy one with no problems whatsoever there wouldn't be a discussion, but here we are talking about it, thus it's doing its job.

I can't say I agree with their methods but as far as I can tell, this is all on purpose to get people talking. People always want what they can't get driving demand. As for why these are limited runs? Virtual console is on the way. Drip feed a sample of the games of offer then snatch it away naturally leading people to virtual iteration of the games. It's not about how well the mini SNES sells but the impact it creates.

Re: Deals: Pre-order Super Mario Odyssey Today in the UK and Get a Cappy Hat

Kingrat

@Anti-Matter
Mate, he makes a fair point concerning the prices of Switch games, and, as someone who also invested fairly heavily into the Wii-U the number of ports thus far and games skipping the system despite promising it would come out, will of course lead to frustration and annoyance. Switch games are too expensive at the moment, I don't think anyone would argue that they're not. If you look around you can get a semi-decent price but asking for anything above £40 or so for a new retail release is just taking the piss imo.

Re: Deals: Pre-order Super Mario Odyssey Today in the UK and Get a Cappy Hat

Kingrat

Console games in general are getting more expensive, but switch games in particular are demainding high prices currently. I urge everyone to shop around before forking out RRP for anything, many less well known sites offer much better deals than Amazon or Nintendo UK. For those of you in the UK, keep an eye on Hotukdeals.com for good offers, saved me loads of cash in the long run.

Re: Corecell Releases First Screenshots of Revamped AeternoBlade 2

Kingrat

This actually looks kinda nice considering it's once again likely to be a budget title.The dude with the halberd looks particularly cool. Graphics aside, it was the poor animations that crippled the first game, if they can make it smooth and keep the gameplay consistent there's no reason this shouldn't be a good little metroidvania and a good fit for the Switch's handheld capabilities.

Re: Feature: 10 Essential 3DS RPGs

Kingrat

This list isn't bad but if we're including remakes anyway (DQ VII and Soul Hackers) then Xenoblade deserves to be here. More importantly though Stella Glow is one of the best RPG's and best overall games on the system and its absence here is astonishing.

Re: ​Nintendo Producer Highlights How Paper Mario: Color Splash Improves on Sticker Star

Kingrat

I'm currently playing through Sticker Star and there is a really fun game hidden away somewhere in there, but too much of the original Paper Mario formula remains. The way I see it, SS is a lot like a point and click puzzle game with level based platforming and problem solving, and there's nothing wrong with that at all.

As much as I truly love the older Paper Mario games I was even comfortable with this new slant on the franchise but by retaining the turn based combat and shoehorning stickers into that same combat system you get a fun game marred by repetitive, simplistic and unrewarding combat which ruins the pace of the core gameplay which is platforming and puzzle solving.

Honestly, if the game took a more metroidvanian approach to upgrades and combat it would play much smoother and not clash with the level based design. Obviously most of us would have liked another RPG but Paper Mario had to potential to be a new type of puzzle platformer, but by trying to hold on too much to the old games, they ruined what could have been a solid new franchise. The graphics, dialogue and music are all top notch however and are a large part of what's keeping me playing. Hopefully Colour Splash can build on SS and become more of its own entity.

Re: Cat Mario Figurine Coming To UK This Month, Costs A Lot Of Gold Coins

Kingrat

@boatie These types of statues can easily go for upwards of £300-£400 in the second hand market (unlikely this one will). They are limited editions globally and will pretty much always retain their value or inflate over the years. Not only that but they are really well made and great to display. It's a lot of money definitely but it's a solid enough investment provided you buy what you're interested in and don't buy beyond your means.

Re: Cat Mario Figurine Coming To UK This Month, Costs A Lot Of Gold Coins

Kingrat

@Mr-HaXx I was literally just about to type this, even the Nintendo Store page doesn't list them as the manufacturer, which is strange seeing as how they make practically all the polystone Nintendo pieces.

£150 is not a bad price to be fair, that includes free shipping and possible quidco cashback etc. All sold out on their main site now.