![Out of reach?](https://images.nintendolife.com/4dcfe2918d257/out-of-reach.900x.jpg)
Music fans rejoice! Masaya Matsuura (PaRappa The Rapper, Vib-Ribbon) and Keiichi Yano (Osu! Tatakae! Ouendan, Gitaroo Man) are teaming up to create Project Rap Rabbit, a new story-led rhythm-action adventure - and they're using Kickstarter to raise funds for the game.
The game - which is described as "an explosive mix of Japanese folklore and traditional artwork, hip hop and humorous battle rap face-offs inspired by the Epic Rap Battles Of History YouTube series" - is destined to arrive on the PlayStation 4 and Steam should it meet its initial funding goal of $1,100,000.
As you might expect, there are stretch goals as part of the campaign, with the Xbox One version coming if $3,100,000 is raised. What's more interesting for Nintendo fans (and mathematicians) is that the Switch version is the final stretch goal: a whopping $4,950,000.
![04cf0c3379e904bbf9513032c46d0da1_original.png](https://images.nintendolife.com/04a5b3e8b876b/04cf0c3379e904bbf9513032c46d0da1original.original.png)
To put that into perspective, Mighty No.9 and Bloodstained - two of the most successful video game Kickstarters to date - raised $3,845,170 and $5,545,991 respectively. That means Project Rap Rabbit (which is a working title, by the way) will have to be quite a success if there's ever any chance of it coming to the Switch. It also begs the question, does a studio really need that much cash for a port?
Will you be pledging any cash towards this campaign, or has the lofty Switch goal put you off? Let us know by posting a comment.
[source kickstarter.com]
Comments 88
Rude
Nope.
Backer only levels?
Screw that. This whole thing rubs me the wrong way.
If it was an ouendan sequel I'd donate to my first kickstarter. But I'm not a parappa fan. I wish them well...although the backer only levels seem like a raw deal. the artwork looks fantastic however.
So let me get this straight. Yacht Club Games could make Shovel knight for $75,000, but these people won't be able to make a rapping game for anything less than 1.1 Million.
Something seems fishy.
Something about that main characters looks so uncanny it's frightening. I think it's his face.
Also I've got zero rhythm so ... no thank you!
@Boyoshi Odder still is that it simply porting the game to Switch seems to cost almost 4 million dollars. That's over 50 brand new Shovel Knights (if the figures are correct) to pull off a port job, which they'd presumably make money from anyway.
Still, it does look pretty, so hopefully something good comes out of it. Never played the original PtR, so I'd give this a look if it were coming to Switch. But for the same reason, I don't have a lot of reason to donate. Or a lot of money to do so with.
Pass.
Meh. Never played their first or other games...the music is c-rap-py for my test.
How can anybody give them money for a Switch game after Playtonic took $2 mil to make a Wii U version of Yooka-Laylee?
I know it's 2 different games and 2 different companies but the odds just aren't in the Switches favor.
And I really don't see how anyone could need $4m to port a $1m PS4 game to the Switch.
Um... that's a lot of money. I'm no developer so I may be completely wrong but it seems kinda off that they need that much money . Also seems kinda strange it would take so much more money for a port for the switch seeing as how everything else says it's extremely easy to port to.This is just really weird tbh. :/
I thought Switch dev kits were cheap! They don't need that kind of money for a Switch version!
To date I've backed Armikrog, Elite, Shadowrun, Torment, Planetary Annihilation and Devil Survivor on the 3DS. I've been lucky to have backed some good to great games, I think I'll stop while I'm ahead.
The only thing I have ever backed is The Dark Souls Board Game, which arrives tomorrow. Things like making the Switch version a stretch goal is a great way to keep things that way.
This hasn't got a chance in reaching it's initial goal, let alone the lofty switch goal.
Pfhahahaha.
Put the game on the Switch first, and then I'll consider spending money on it.
@Boyoshi To be fair it ended up costing them a lot more then that to make Shovel Knight but still just a fraction of this cost.
$1.1 million for 6 levels? And somehow it takes $3.1 million to port to Xbox One? And $4.95 million to port to Switch? But oh ho ho! You get 2 more levels for that extra $4 mil!
Gtfo... they can keep their 6 levels. Game sucks anyways (and that's the truth too- wasted $15 on the PS2 "classic", won't ever make that mistake again)
"It also begs the question, does a studio really need that much cash for a port?"
Probably NOT.
No. Just no.
While I applaud them wanting to do a new PaRappa-esque game, these Kickstarter goals sound ill-advised at best
Eh... sorry. Not interested despite of unique ideas.
I prefer BEMANI games (DDR / Beatmania IIDX / Jubeat / DrumMania ) or MaiMai SEGA.
Even if enough money is raised, by the time the game actually comes out, it'll have to get ported to the next Nintendo console because the switch will be obsolete. I'm guessing it'll be called Switch U.
@Boyoshi Yacht Club was a new company and had something to prove, these people are charging a premium for their "expertise" and past games experience. Still asking for too much. Though if yacht club Kickstarter another game and asked for that much, it would be justified. They've earned my trust.
@RedMageLanakyn Isn't that that new controller? 😂
Just ridiculous. Not happening, even with paypal (love to be proven wrong). But I'm sure it'll be ported to a Nintendo console eventually once the sucess of the Switch and their future console follows through.
I smell a large pile of BS. There is no way they need that much to port to Switch.
Rap?
Ew.
4 Mil.?
Greedy.
Conclusion?
GTFO.
If they reach their Switch goal, they better have a HECK of a lot of bonuses with a physical version of the game for Switch
I'll be leaving that to everyone else if they wanna Switch version, looks mediocre to me. Would much rather a new Elite Beat Agents.
@Boyoshi YCG grossly underestimated how much money it would take to make Shovel Knight and its stretch goal content. They admitted back in 2014 after the game came out that they actually went broke making the game, and again in 2015 when the Plague of Shadows expansion released that it cost them around $1 million just for the expansion. Thankfully Shovel Knight has enjoyed strong sales from not only its game, but also the amiibo and other merchandise.
@rjejr That's not exactly the correct way to interpret the stretch goals... The goal for a Switch version is only $450K more than the previous goal. That's around the amount they believe it will take to port to the Switch. The fact that the goal is at near the $5 million mark simply means that they are less interested in porting to the Switch compared to adding more content to the game (and porting to Xbox One).
People won't donate to help greater causes in the world...and they expect people to donate 5 million for a video game.
They even answered the question and said "no it wouldn't cost that much to port to Nintendo Switch".
No. Too much money, do not like backer-only levels. Just no.
Loved PaRappa The Rapper for the PlayStation, so will be giving some money, not that it will be much compared to 5 million...
Wow...love reading all of the comments...nintendo fans hating already without even seeing the game or anything else, just because the Switch would be the last version to get a 'physical' release? Come on people, it said 'physical' doesn't mean it won't be coming as a digital download!!!! Wait to see the game in action, I'm not one for funding games, as Mighty No 9 was pathetic in it's own way and ended up flopping due to the various amounts of delays...way too many delays for it! Yooka-laylee looks and feels better on Switch too, it's a shame they didn't release it on both the Switch and Wii U, but no one can blame them when the Wii U was short with consumers and the Switch is doing really well!!! Anyways, we should be lucky that this game is coming at all...and with that kind of money that they are asking for, it seems like they won't make what they are hoping for to begin with. This campaign is already dead in the water, even with the love for Parappa The Rapper.
Seems crazy expensive for a port. I'm not sure if this game will make it past the PS4 and Steam marks.
@locky-mavo Wow!!!! I almost forgot about Elite Beat Agents!!!! Yeah, that would definitely be a better one for Switch!!!!
@JLPick No, no we are not "lucky" in this case or any other case when a developer is asking for money before they have anything to show.
Have we, both the consumers and the developers, learned nothing? The hubris on display is incredible given all the fiascos and mis-steps with games like this over the last few years.
I'm going to assume this will be another Mighty No. 9 and ignore it from here on out. After everything as of late a developer's reputation and previous works means nothing in regards to their latest creations in my mind.
Love Parappa, but I don't think there's enough demand for a spiritual successor for this kickstarter to be successful, especially with how much they're asking for
Samurai Champloo meets Usagi Yojimbo meets OSSU! TATAKAE! OUUUUUEEENNNNNDAAANNNN!! is a very strong play for me...but, ah, why no 3DS love exactly? I want my bunny beats on the streets, man!
http://i1.kym-cdn.com/photos/images/newsfeed/001/121/835/ff8.gif
Absurd.
Yeah, not sure why anyone is suggesting it costs 4 million for a port to Switch when it's clearly about 550,000 that is being asked for to bring it to that stretch goal. Also, stretch goals aren't directly related to the dollars that will be needed anyway.
I don't know the specifics of the game, but the budget is a fair one for the first level if the team and ambition is big enough. Does everyone ignore the stories about multimillion dollar games selling multimillion copies and not making enough money to keep studios afloat? It's not cheap to make something that stands out in the huge array of games that release nowadays.
On top of that, if people are excited enough to pay up it almost doesn't matter what the costs are. That is, it doesn't matter from the point of view of the consumer who will only pay a reasonable amount they want to pay once. Whether the kickstarter is successful or not is a whole other story.
I will say that it's a probably a mistake placing the Switch stretch goal out so far. That's one group that is looking for an expanded library and it could have gotten them up to a midpoint stretch goal faster. Many, many, won't consider it until it gets very close... On the other hand, the installed base is still just getting started...
All that said, I was never a fan, but also never played the original game that is supposed to get the fans excited about this.
These guys can go kick rocks
Kickstater?!
Oh well, really many didn't learn that this generates more doubt, skepticism, especially after the case of Inafume and its project Mighty...
Shantae, in other hand, is the only that showed a success with little, with little less than the previous cases, and still, she will have a Switch version!
Oh well, I wish then good luck, but I hope that really this will be a great project and not another Inafume and "co."
@greengecko007 "That's not exactly the correct way to interpret the stretch goals..."
You're probably right, that's not the correct way to interpret it, lots of variables. But for people who are going to back this ONLY to get a Switch version, they still need to get to $5m, which is $4m more than the PS4 version and $2m more than the X1 version. Really doesn't look like they want to port it to Switch, does it, I agree w/ you on that.
But even if they got to $5m I still wouldn't trust them to do it.
I couldn't want a spiritual successor to PaRappa less.
So it costs them $1,100,000 to make the game with 6 levels but an extra $400,000 on top of a previous goal to make one extra level,even though the main base game is already made.Then an extra $500,000 to make an extra difficulty level.These guys are having a laugh and for their cheek I hope the whole thing fails spectacularly.
Even if it comes to switch, it looks too Japanese heavy to localize, rap genre make the situation even worse, so sad.
I think this example really highlights a problem with games today, why the hell should it cost $5000000 to make a game? That is absolutely absurd, some of the greatest games mermaid in a matter of months for a small fraction of this by just a few people now granted the game for much simpler but doesn't make them any less fun....
It's a pity about the Switch stretch goal. They outline their reasons clearly in the FAQ and yet... I just feel like they don't see it as a viable medium for their game I suppose. A pity, for I feel the portability of the Switch would have been an excellent feature for the game (see: Osu Takaden Ouendan, Elite Beat Agents, Voez). There are some great rhythm games too that aren't portable (Sentris, Rhythm Doctor, Guitar Hero series, Audiosurf), however I find myself sinking more hours into those that are. Of course this is me personally and I am an advocate for portability, as you can probably tell (huhuhu)...
...lol, welp there's one game the Switch ain't getting.
I'm liking the idea if this game, but they're asking for so much! Honestly, these guys should've just gone to Sony or Nintendo for funding. They clearly have the dev chops and experience. Heck, both Ouendan/EBA and Parappa have been well received.
Unless they just didnt want to deal with any suits, I bet they would've been guaranteed a team/funding for their game.
@Boyoshi well for the money to just to make the game they also have to include kickstarter's cut but also it takes money to rent out the recording studio's which can cost quite a bit of money especially with each song and revamping songs if they come out wrong not to mention they are trying to make it where it changes or rather pushes the genre further so most likely there can be multiple songs per level at least based on how they are describing their plan and as for how much for switch its most likely because they have to buy a switch dev kit which probably costs a small fortune but I do agree its alot for supporting switch.
@DTFaux there is also the small chance that getting help from developer's will be their back up plan but they also have to think about whoever they go to might make it an exclusive if they think the game could net them enough money. After all Nintendo got bayonetta 2 to be a wii u exclusive.
@shaneoh
Oh? You still playing ED? Or do you count this among the "shouldn't haves"?
Switch port should be priority number one, music rhythm games on home consoles are ruined by display and AVR lag. Manually setting up offset values is a band-aid, not a solution.
They have to be out of their minds....or looking to pay themselves really well????
One million to make the game (6 levels), 800,000 for one backer-only level, and two million each to port to additional platforms.
Something fishy when it is twice as expensive to port than make the game proper.
With all three platforms supporting Common engines like Unreal, porting is much easier albeit still time consuming but surely not more than it takes to make the game.
It's even in a niche game category, so good luck to them with the Kickstarter.
@JunkRabbit
Only just started playing it (didn't have a strong enough PC when I backed it), and I'm enjoying it. It's certainly challenging to get the hang of, but I found the same with the X series, Dwarf Fortress and the original Deus Ex (all solid games).
After what happened with Yooka-Laylee, I won't be backing a Kickstarter project ever again.
Yeah... Would have been instabuy.
With Kickstarter like that, and with Project CARS and Yooka-Laylee...
Damn.
Always baffles me how hard people find it to understand KS. The previous goal is 4.4 million, so they need an extra 600k for a Switch version, not the full 5 million to make it.
I've backed it as I love the games these people have made before. KS is a chance for you to make a game happen that wouldn't get funded by a publisher. Don't think of as an early pre-order. You're getting a chance to make a game that's unlikely become reality.
@Maxz I think it's bs to say the Switch version will cost 4 mil. Conciser the fact Snake pass only needed 7 days to recompile and code changed for it to work on Switch. I think they only really plan on releasing it on PS4 to be honest. Any other money they bag is a bonus to them. I won't be picking it up. Never been into the mundane press X ten times in a row followed but Circle.
Maybe, it's not 2 million per platform, but 1 m to make 6-levels, but 800,000 to make one more? Then 500,000 more for localization? Are they hiring top notch actor/ress for the job? Then 500,000 for a difficulty level. The price doesn't seem consumerate to the first one million. Too high a diminishing returns...
Not a chance. Way I read that is they only want to make the PS4 and PC versions.
@SLIGEACH_EIRE That's a really bad reason to give up Kickstarting. One bad Apple doesn't make them all bad.
Well we can discount the likelihood of Limited Run Games ever releasing a Switch game then if its gonna cost this much.
I'm assuming this entirely on manufacturing and publishing costs but I'd be surprised these high stretch goals are due tondevelopment costs.
Wow, it that what a 6/7 out of 10 game costs nowadays, shocking.
Looks pretty cool but there is not enough of anything to see here. 5m is a joke.
Wasn't Mighty No.9 the most funded game ever at 4 million?
That's way too much. There's no way I can trust them enough to be a Kickstarter for this project.
Nope.
Just not worth it for me. Especially when Yatch Club's kickstarter games where so good.
I wish they would make a game for the Switch
edit: Shantae was awesome as well....... really really couldn't remember the name. Kind of annoying. Had to check the Wii U reviews.
The idea isn't that appealing to begin with... combine that with Kickstarter's increasingly worse reputation, questionable stretch goals and hardly any information about the actual game we're getting and this game looks like a disaster waiting to happen.
This seems like way to much money for a single game...
gave up with kickstarter after backing 12 projects got 2 out of the 12 lol.
NO, just no..
Nope
When better to do this than hot off the heels of the 62-on-Metacritic remaster of Parappa? I can't fathom this would fare any better, so it seems likely it'll be seen as a massive failure, even if it meets the funding goal.
Usagi Yojimbo got a tan, I see.
That's a lot of freakin money for a cheap looking game.
@Damo If you look on their Kickstarter page now they've removed the stretch goals saying they've responded to fan outcry about a lower tier Nintendo switch port, should probably update the article.
@shaneoh
Have just sent you an ingame friend request (taking a wild guess at your CMDR's name... ), feel free to accept. Maybe hook up for a wing sometime... or just chat some in the infinity of space...
I love Ouendan, but I never got on with Parappa. Sounds like it is more of a successor to the latter so I'll leave it.
@JunkRabbit
Actually my user name in ED is "Freezer" (after the appliance), for some reason when I made my NL account it said I couldn't use it.
@shaneoh
Lol! CMDR Shaneoh will wonder about an unexpected friend request then... I will update it (if you don't mind), but can do so only later tonight (in a few hours). My name is different though, don't be surprised.
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