Comments 210

Re: Super Mario Bros. Wonder Nintendo Direct Announced For August 31st

KingdomTears

@shgamer there's no way Nintendo will announce the Switch 2 until after the holidays. Much better to have a big final push on Switch sales with Mario Wonder and perhaps a small price drop and then announce the Switch successor in the new year. If they announce the system before thanksgiving and xmas it will 100% negatively impact their busiest sales period.

Re: PSA: Zelda: Tears Of The Kingdom News Channel Offering Free In-Game Items

KingdomTears

At 130+ hours in and guessing 90-95% of the story complete (Im close to completing the final regional phenomenon) I'm not ashamed to say that I've just started using the OG duplication glitch here and there (I stopped the game from autoupdating when I heard about the first wave of patches).

At this point in pretty much any game Id expect to be powered up to the max and not have to worry about running out of certain items, but this is clearly not the case.

My main bother with this is Zonite - throughout my entire playthrough I've held off building wild and wonderful contraptions as I didn't want to waste my devices etc.

I want to be free of that now. In a game with almost unlimited creativity options, I don't want to be limited by resources this late into the game.

Plus the depths are (imo) not that interesting and I have already spent hours upon hours mining for zonite and picking flower bombs etc - I'm so done with it.

Haven't I earnt the right to just have fun with the game at this stage?

Re: UK Charts: Zelda: Tears Of The Kingdom Reclaims The Top Spot

KingdomTears

@RubyCarbuncle hey my guy, I didn't mean for my comments to come across as an attack on which games you enjoy or not, apologies if it did come across this way. You're free to have your own opinion, as is everyone else.

I can't speak for "everybody else here" but my comments were merely a genuine interest as to why someone would play a game for 160 hours (almost a solid week) when they didn't like the game they were playing. I guess an analogy would be if someone went into a restaurant, ate a huge plate of food and when they were done licking the plate, said to their waiter "I didn't like that".

Case in point; having never played a Pokemon game before, I got on the hype train and purchased Legends: Arceus when it launched - after 12 or so hours of play I realised it just wasn't for me, so I stopped playing and sold the game - no harm, no foul.

You can still sell TotK and probably make 90-95% of your money back, but there's nothing you can do to get back that week of your life that you spent not enjoying a videogame.

Re: Sonic Fans Are Already Really Mad About Sonic Origins Plus

KingdomTears

@belmont with the GG / Amy stuff locked behind a code, does that mean that before you download the extra content there's no mention of the GG games on the title screens etc.? Personally, I'd rather just pretend that those games aren't available in the collection at all and be treated to a cleaner title screen

Re: Random: Zonai 'Airbike' Is The Perfect Custom Vehicle In Zelda: TOTK

KingdomTears

Could Nintendolife please avoid putting images of custom vehicles/contraptions as the main image for articles? At some point I'm sure I'll very much enjoy checking out what others have made during their time in Hyrule, but for now (and certainly until I've at least beaten the main quest) I'd rather have that feeling that I've come up with the creations myself and not had to rely on the Internet for inspiration (not trying to be snarky but that feeling of personal creativity is a big part of the enjoyment factor for me, which this type of article seems intent on destroying). Thanks in advance

Re: Site News: Love What We Do? Become A Nintendo Life Supporter!

KingdomTears

I'm tempted too - I do visit the site quite regularly (and pushsquare and even a bit of purexbox).

If you could offer paying subscribers a custom feed view based on the topics they follow then I'd join in a heart-beat, I couldn't care less about things like Amiibo, first 4 figures or Pokemon but have to scroll through a lot of junk to get to the stuff I'm actually interested in, so that would easily be worth the extra cost

Re: Zelda: Tears Of The Kingdom: Everything We Know So Far

KingdomTears

okay, one more (I know, I need to get a life here) - I imagine that you'll be able to fuse different abilities to your clothes as we've seen with arrows in the walkthrough. This means all the boring stuff like fusing water-ChuChu's with your outfit to protect yourself from heat/fire and fire-ChuChu's to keep yourself warm in cold climates, but could also have many other ramifications such as fusing ice-ChuChus to make your outfit slippery and able to "skate" on various surfaces, fusing other types of ChuChus to make yourself stick or bounce of objects, fusing boots with metal to allow Link to walk on the ocean floor etc. etc. Talking of oceans - I'm also guessing from the swimming animation used when Link is using the ascend ability, that underwater exploration is going to be a thing in this game, opening up the world even more

Re: Zelda: Tears Of The Kingdom: Everything We Know So Far

KingdomTears

Another possibility is that the skills/items that you pick up through completing dungeons or other tasks could add to your crafting abilities. Imagine picking up skills that allows you to reverse the direction of the fans and wheels, or control the amount of power given to them for accurate control over these items?

Then we could have even deeper crafting tools like being able to turn metal items magnetic and with the ability to switch the polarity or switch them on/off through the use of electricity.

Maybe eventually we could even be granted a power that would allow us to give autonomy to our creations, so we can create things like the huge box-golem we saw in the previous trailer?

Re: Zelda: Tears Of The Kingdom: Everything We Know So Far

KingdomTears

What if.. the NSO functionality that was discovered on Reddit a few months back will allow players to share the vehicles and creations they have made with other players through shops dotted around the land?

Then players who like focusing on crafting, can design/build lots of different vehicles, weapons, tools etc. and through that generate in game currency from sales of their designs, while players who just want to focus on exploration can use their hard-earned rupees to buy cool stuff.

Imagine seeing an awesome mech someone has designed using Guardian legs and other items and just being able to straight up buy it without needing to gather the various resources if you've got the funds? The possibilities would be truly endless!

Re: Zelda: Tears Of The Kingdom: Everything We Know So Far

KingdomTears

okay so many thoughts here, I kinda hope that in addition to the open-world building of items that there's a more-in-depth building view that allows players to easily build bigger and more complex items.

I think that might have been what they were alluding to in the previous trailer where Link was surrounded by Guardian tentacles in a seemly Sheikah-built location.