Today brought us the May Monster Hunter Digital Event, which unsurprisingly was dedicated to the upcoming 'massive expansion' for Monster Hunter Rise - Sunbreak; it launches on 30th June. The headline part of the broadcast was the flashy new trailer (above) that set the scene for some further details.
An announcement that stood out to us related to Sunbreak having all-new 'Follower Quests'; these are single-player only and involve you heading into battle accompanied by story characters. They'll pitch in and help, with each having distinct fighting styles; they'll even behave like human players and ride monsters, for example. It seems like an enjoyable way to experience some extra storytelling, and in addition to follower quests with characters from the new Sunbreak hub (Elgado), there'll also be some of these with Kamura residents from the base game, such as Hinoa and Minoto.
The showcase also talked more about monsters; for example we saw Seregios, the flagship from Monster Hunter 4 UItimate, which means 'bleed' effects are back. Then we have Aurora Somnacanth, a variation with deadly ice attacks instead of the sleep variations of the original; we also saw Magma Almudron to heat things up. The showcase showed more of Sunbreak's flagship monster Malzeno - it can command creatures to capture other monsters and absorb their life force; it also inflicts 'Bloodblight' on hunters, triggering 'a battle of life force' that you must win to survive.
Beyond that we learned that a lot of returning monsters from the base game will have new moves and combos to shake things up, and hunters will be able to utilise 'Switch Skill Swap'. As the name implies you'll be able to have two loadouts of Switch Skills and swap between them during a hunt, and when doing this in a battle you can utilise a 'Swap Evade' as well.
Be sure to check out the full presentation below, in which a gorgeous new Pro Controller was also revealed.
Lots of cool information, and there'll no doubt be more to come before release on 30th June. So, are you excited about Monster Hunter Rise: Sunbreak?
Comments 19
Just as I thought, Malzeno is confirmed inspired of vampires
Wonderful updates by the way
I can't be the only one distressed by those monster reveal videos where the hunters are always getting steamrolled
Also, FF14 trust system
@Bobb Haha yeah, it looks tough!
@Bobb Its the Worf Effect (https://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorfEffect) Its makes the monsters look like a challenge to fight.
Love the addition of Seregios, hopefully more monsters will come. Do you think we’ll get new armor for master rank?
How many landscapes will there be to explore in total, then?
Still hoping in vain that there's some sort of physical version in Europe
i'm a completely begginer in MH universe.. but wouldn't be cool new characters / weapons / classes?
Well that was very lack lustre.
The best new skill is the ability to keep on bashing the monster instead of being forced to ride it when it's on that state.
@Lord
Obviously they didn't reveal everything on this demonstration. Sunbreak has a bigger file size than the base game so there's a lot more.
Looking forward to jumping back in. Made a new character and all to refamiliarise myself.
Looking forward to this! Capcom has been great in supporting MH Rise, this should bring some much added value ..even though this expansion ain’t cheap! My main has been the Insect Glaive…looking forward to new weapon trees! Great game!!
So excited, hopefully we see a massive challenge increase as usual.
Pretty excited, still waiting on a nintendo collab tho
Seregios!!!
And you can now have 5 switch skills with 2 separate loadouts you can swap between on the fly, even utilizing an evade swap.
And you can now hunt with NPCs in single player village quests? Yo... I've been wanting that forever!
I'm so ready for this. Between Splatoon 3 and Monster Hunter Rise Sunbreak, I'm gonna sink 1,000 hrs, easily
Great additions shown so far! So excited for June.
Follower Quests is definitely something I've imagined happening for a long time, ever since watching MH4U's cutscenes, so this is a huge step forward for Monster Hunter!
If only they could accompany everyone on multiplayer quests as well.
In fact, I wonder if that is exactly what they will do for rampage quests...? NPC characters fighting alongside you throughout the whole rampage would make it infinitely more fun! In fact, I'm already imagining future siege quests making full use of this.
@Ulysses
We haven't seen any indication rampage Quests will feature in Sunbreak. They might, but then again, they may not.
@rex_rex Classes? there are no "classes" in MH. Also, trying to get Capcom to listen to it's fanbase is like talking to a wall. As for weapons you get what the developers put in to the game.
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