I don't get the drooling some folks seem to have over it (or 4K in general). BotW is an amazing game, and this doesn't feel like it adds so much to the experience that it would make me long for it.
But hey, if resolution and stuff is what floats your boat, float on! Doesn't do anything for me.
My wife and I have no good reason to go with anything past the Switch. It had a ton of games (more than we can play or afford) and the library on the other consoles just isn't that compelling to either of us. Plus we have computers, so anything that might not be on Switch is probably going to wind up there anyway.
@Stocksy Maybe, but there's more to life than money. You have no idea what emotional issues this may cause, short or long-term. And many would pay a huge amount to avoid such emotional turmoil in their lives. Ultimately cash doesn't fix all problems.
It is uncomfortable for some to recognize the solution "do not take intellectual property that doesn't belong to you - just make your own original work" but it is sound advice.
I am sorry she has to find out this lesson the hard way, sincerely. It sucks to go through.
I am also sorry that the creation of original work does not instantly get you likes and follows (or money) like taking someone else's existing popular IP does. It would be awesome if life was easier, and people valued original content even more than they do. However here we are, so we put our heads down and get to work.
I really want Harvest Moon on the SNES, because it's my all time favorite game, but I doubt it would ever happen at this point. So really I'm just looking for N64 (and would love GameCube) games at this point. We'll see, I guess!
I play this on my phone every day. It is pretty fun, give it a whirl. But whhhhhhhhhoa do not pay twenty freaking dollars for it, lol. It is maybe a $5 game max, even with a ton of levels. But free, which it is on the phone, is far better. It's just not meaty enough to warrant $20. No way, Jose.
A friendly artist reminder that it isn't a talent, it is a skill.
I am also in awe of his ability, just have to remember everyone is capable of it but it takes decades and decades of hard, miserable practice. Most of us just don't want to put in that level of commitment to get there, ha ha. Myself, sadly, included. But onward and upward anyway! We do what we can. Anyway, thanks for sharing these! Cool stuff.
Would be fun to play a new Ice Climbers! Personally not a fan of the look and feel. It lacks the charm that needs to be in a game like this. I don't mind the concept at all, and would welcome a new Ice Climbers game, it's just this is dull and it appears all the effort went into the lighting and environment and zero care was taken on the character models. Watch the high rez version and look at the model, it looks almost gritty and has zero of the appeal of Nana and Popo. https://vignette.wikia.nocookie.net/ssb/images/b/bd/Ice_Climbers_in_Me11e.png/revision/latest?cb=20160204011608 More work needed put there, because that characterization is exceptionally important. The logo design too, for that matter. (Which I realize is not super important in the grand scheme, like gameplay, but if you're doing a sizzle real or vertical slice it is extremely vital to get that right.)
At one point trading was a really exciting concept for me, but now? It actually makes me less enthusiastic. I feel like this part of the game has the potential to take over the main game, and then it won't be about what it currently is, which I rather like. Guess we'll see!
@LordGeovanni I dunno, they may literally want to make sure people aren't meeting up in dark alleys or something. Honestly, it could be away from, not within.
Pretty darn good for a port, I'd say! It could possibly make 1 million copies sold overall then, which is a great milestone for any game in my opinion. And when B3 hits I imagine this game will see a nice boost too, right?
I hope we still get classic Nintendo titles on the Switch in one form or another. I don't much care what it's called.
That and I would love to see some GCN games on there. I miss them, and I don't have a Cube anymore. While I could get one, I'd far prefer those games just be available on my Switch, for at home or on the go.
@Tiefseemiez Some quick research says the first Adventure Time episode aired April 5, 2010. Original "Super Adventure Pals" browser Flash game released Summer of 2012.
So whomever gave you the info that Adventure Pals came out before Adventure Time was either wrong or misleading you, it seems. Of course, I could be wrong, as that was just 60 seconds of quick research on the topic via Google of both the game and the show. Still, Adventure Pals seems to have been made right when Adventure Time was in its heyday.
@gloom Yeah, gotta agree with you there. That part is what turns me off. I'm totally cool with using existing art as inspiration (that's how art works), but there comes this line where it crosses into plagiarism, and for me this crosses that line. Might not even have felt that way if it literally didn't call itself Adventure Pals, so much like Adventure Time. Too similar for my tastes.
@SmaggTheSmug Right, so you get it. And what I'm saying is if they made it less like distracting-hideous you'd have not only a superior experience for the people who play, but also a larger audience as they would not be instantly turned off by the not-appealing art. You apparently understand appeal, so it's easier to discuss. (Most people have no idea what appeal even is.) You're absolutely right, making well-crafted garbage is MUCH more difficult than it seems. I stand by the old motto that just because something is difficult doesn't mean that isn't what we should do. In fact, something being difficult is in many cases (though not all) a good indicator that it's what we should attempt over what is merely easy.
@SmaggTheSmug There is well-crafted intentionally bad, and then there is poor-quality intentionally bad. Just as there is well-crafted intentionally good, and poor-quality intentionally good. The key to proper art is to know your goal (in this case, intentionally bad) and then do the best job to achieve that goal (which in this case would be to create well-crafted intentionally bad art).
You gain nothing (and in fact lose something) by creating poor-quality intentionally bad rather than well-crafted intentionally bad. This is a foundation of art, and what separates the "child like scribbles" you might see in a museum from the "child like scribbles" someone who has no idea what they're doing would create. If your goal is child-like scribbles in this paragraph's example, you want the best child-like scribbles possible, not the worst child-like scribbles possible. You are trying to create the best-essence of child-like scribbles. To do less is worse art, not on purpose, but as a failure to achieve your goal.
I understand, it's complicated. It's one of those art principals that you learn in decades of practice. When finally some of the garbage art hanging in museums starts to make some actual sense and you finally get why that is in there and other stuff is not. (Of course, sometimes even curators get it wrong, but that's a different topic.)
@Asaki I'm not sure if you're misunderstanding me or you're just trying to excuse the developer no matter what. If it's the latter, there's nothing I can say. If it's the former, I'm not sure what I can do to explain the concept of "You can make 'drunken scribble parody art' that is GOOD, and you can make 'drunken scribble parody art' that is BAD, and your goal should be to make the BEST drunken scribble parody art that you possibly can." The character sprites in this game are not the best drunken scribble parody sprites possible. There are levels of drunken scribble parody characters. It adds nothing to do bad drunken scribble parody art when you could do well-crafted drunken scribble parody art. It in fact takes away from what you've already worked so hard to create.
And that's as clear as I can make it. Perhaps it is a thing you need to be a professional artist to understand, I dunno.
@Asaki No, I get it. I'm not asking for Farcry 4 visuals here. There's a significant difference between well-crafted simplistic art and unappealing basic stick figures. Again I point to Order of the Stick. Or "cyanide and happiness." Or even something like this: http://clipartmag.com/images/stick-man-figures-2.jpg
You can do a lot with a few lines. I would have preferred that more be done in this game on the characters themselves. You can do "basic" art and still have that be great art. As I said before, even the backgrounds and such are well enough done. The characters are just not up to even that standard. Or compare the humans to the cows/horses, which have depth and interest rather than single line bodies.
Anyway, doesn't really matter, it's their choice not mine. I'm merely sharing my opinion, and that opinion is that plain stick-figures are not worth the fleeting seconds it takes to create them. I prefer seeing better in any game. You spend a long time making a finished game, why not put more effort into the main character design, even if you want to keep it bare-bones and simple. Anyone is welcome to disagree. A little more work could make those assets stronger and, as a result, the overall game stronger. It takes very little extra effort to reach more appealing stick figures that have a ton more life, appeal, and dimension, not to mention potential for variety: https://pbs.twimg.com/media/DYxEySdV4AAn1bz.png:large
I love that they are playing up humor and going for something different!
I do not love that they are using ugly, ugly stick figures. You can create amazing simplified art without using stick figures. You can even make stick figures interesting and appealing, ala Order of the Stick style stick figures. Would have preferred a little more effort on the character designs. The other stuff looks stylish and nicely done.
Problem is that both videos are totally unbalanced. This is exactly the division of America right now: No one is meeting in the middle, where true reality lies. Do video games offer great opportunities for beautiful exploration, like the video above? Yes! Do video games offer horrific depictions of violence and gore like the video shown before? Yes! BOTH are accurate, and BOTH need addressed at the same time. When we're too busy defending our own opinions and skewing the information shown, we stay on opposite sides of the battle field and we'll never get anywhere.
BOTH sides of this are doing a poor job. And that is not popular, but it is accurate.
@Tempestryke Eh, most movies are predictable these days. Hard to find ones that really break out of any standard-boxes, really. It can't all be Momento.
Illumination is about 100x less mediocre than Dreamworks or Sony or Blue Sky or many others. It is also not Pixar or Studio Ghibli, and expecting them (or anyone) to be Pixar or Studio Ghibli is not wise.
@thesilverbrick I dunno what to tell you. Maybe talk to more people!
Minions (Capital M) got a LOT of hate from the crowd who hates minions (lower case m). The film, if you don't love or hate minions, was just fine from a film-creation perspective. Was it great? No, most definitely not. It was literally "fine." As I said earlier in the comments, you want a trash animated film go watch Legends of Oz. Or Planes, or Shrek the 3rd, or Food Fight, or heck even Cars 2.
@Ralek85 "Well ... Princess Mononoke was incredible, The Iron Giant was incredible, Toy Story was incredible, Ghost in the Shell was incredible."
It seems unbelievably unfair to compare Despicable Me to Princess Mononoke, lol. Apart from Toy Story, all those movies are an entirely different audience, and Toy Story is one of the greatest animated films ever made so using that as the general-bar feels unfairly extreme to me. I think there's a difference between "incredible" and "masterpiece" personally. Toy Story and the like are in classes of their own. If I compared any animated film to Spirited Away I'd leave the theater thinking 95% of films were trash.
@AlternateButtons I don't even think Minions is that bad, honestly. It wasn't amazing, and it was clearly "cash cow" territory, but it was a fun time if you let it be. To me, anyway.
Now you could make an argument that the minions themselves are annoying or overused or whatever, and that's fair. I understand why a lot of folks dislike the minions themselves.
@NinNin Many things, from a film standpoint. It was cute, and had its moments, but it is by far the weakest of Illumination's productions. (There were parts that were clearly inserted because someone had an idea for a joke and needed to find a place to put it. Example: The insane, pointless hotdog factory scene.)
@Nintendoforlife Because the majority WEREN'T trash. As I edited above, ONE of their overall films was garbage. The others were just fine, and certainly better than a ton of animated features we see in theaters today. You want a bad animated movie, check out Legends of Oz.
First: The studio also did the incredible Despicable Me. People really love hand-picking the other two, lesser films to spur complaints. :/
Second: We've seen NOTHING about this yet. Way, way too soon for soapboxing. WAY too soon. Let's give Nintendo a little bit of a chance here, yeah? The Mario Bros movie was a loooooooong time ago. Different company now.
EDIT: And also, love or hate the minions themselves, "Minions" wasn't a bad movie. It wasn't amazing, but it wasn't bad at all. (Life of Pets, yes, that was awful. But that means Illumination has done one amazing movie, several good or decent ones, and one awful one. That's a pretty good record for an animation house that came from seemingly out of the blue.)
@Fight_Teza_Fight New full-time indie developer here, but yes, my office chair does have arms if that's helpful.
I am merely on the art side, but I hear from my wife who handles the programming element of our work that optimization (and "elegant code" whatever that means) is important and too often overlooked in modern programming.
Glad this game runs well on the PS4. My point was there should be no reason why they can't make it work on the Switch, and if that's the case, something is amiss. I'm happy to stand by that, arm-chair comments or no. Have a good one!
I feel like if you are a developer the size of Bandai Namco and can't optimize a one v. one FIGHTING GAME to work on any of today's pretty darn powerful consoles there is something seriously, seriously wrong. The flipping SNES could do these games beautifully. :/
Seems like optimization is just so far down on the list these days it's almost painful.
Eh, I'm fine either way. I used to care about 3rd parties, but after years (decades?) of them ditching Nintendo, I just became apathetic. Would love to see stuff like Overwatch or Kingdom Hearts, but frankly I have enough to play from Nintendo themselves, and I don't need any more games on top of that.
Breath of the Wild style, hands down. Apart from Wind Waker, BotW was my favorite 3D Zelda. (Honestly I didn't really enjoy the others. They felt so rigid.) I'd also love to see Zelda as a playable character, maybe some sort of joint-adventure to save Hyrule? I think that's the next big evolution of the series. Make it less about saving the princess and more about teaming up with other heroes and taking down the threat to the kingdom.
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Re: Video: This Is What Zelda: Breath Of The Wild Looks Like Running At 8K With Ray Tracing Enabled
I mean... it's fine? I guess?
I don't get the drooling some folks seem to have over it (or 4K in general). BotW is an amazing game, and this doesn't feel like it adds so much to the experience that it would make me long for it.
But hey, if resolution and stuff is what floats your boat, float on! Doesn't do anything for me.
Re: Poll: Which Will Be Your Second Console - PS5 Or Xbox Series X?
My wife and I have no good reason to go with anything past the Switch. It had a ton of games (more than we can play or afford) and the library on the other consoles just isn't that compelling to either of us. Plus we have computers, so anything that might not be on Switch is probably going to wind up there anyway.
Re: Video: Here's How Super Smash Bros. Ultimate Looks Running At 4K, 60FPS
@Ralizah Well said.
Re: Video: Here's How Super Smash Bros. Ultimate Looks Running At 4K, 60FPS
Wow! It looks... like Smash Brothers.
So...
Re: Popular Twitch And TikTok Star Pokeprincxss Has Been Sued By Nintendo
@Stocksy Maybe, but there's more to life than money. You have no idea what emotional issues this may cause, short or long-term. And many would pay a huge amount to avoid such emotional turmoil in their lives. Ultimately cash doesn't fix all problems.
Re: Popular Twitch And TikTok Star Pokeprincxss Has Been Sued By Nintendo
It is uncomfortable for some to recognize the solution "do not take intellectual property that doesn't belong to you - just make your own original work" but it is sound advice.
I am sorry she has to find out this lesson the hard way, sincerely. It sucks to go through.
I am also sorry that the creation of original work does not instantly get you likes and follows (or money) like taking someone else's existing popular IP does. It would be awesome if life was easier, and people valued original content even more than they do. However here we are, so we put our heads down and get to work.
Re: Random: Super Mario 3D All-Stars' Cartridge Is Rubbing People Up The Wrong Way
@andyg1412 Well put.
Re: Random: Super Mario 3D All-Stars' Cartridge Is Rubbing People Up The Wrong Way
It is literally one of the least important things I can think of, lol.
Play the games. They're great. And you can't see the stupid cart while doing so anyway.
Re: New Nintendo Patent Suggests A Standalone Switch Joy-Con Could Be On The Way
This makes no sense, though. Why remove the + and -, they are key buttons for some games.
Re: Nintendo Reminds Us The Switch Online Service Now Has Over 80 Classic Games
I really want Harvest Moon on the SNES, because it's my all time favorite game, but I doubt it would ever happen at this point. So really I'm just looking for N64 (and would love GameCube) games at this point. We'll see, I guess!
Re: Mobile Puzzler Piffle Brings Cute Cats, Combos And Crafting To Switch
I play this on my phone every day. It is pretty fun, give it a whirl. But whhhhhhhhhoa do not pay twenty freaking dollars for it, lol. It is maybe a $5 game max, even with a ton of levels. But free, which it is on the phone, is far better. It's just not meaty enough to warrant $20. No way, Jose.
Re: God Of War's Art Director Is Still Posting Incredible Realistic Smash Ultimate Designs
A friendly artist reminder that it isn't a talent, it is a skill.
I am also in awe of his ability, just have to remember everyone is capable of it but it takes decades and decades of hard, miserable practice. Most of us just don't want to put in that level of commitment to get there, ha ha. Myself, sadly, included. But onward and upward anyway! We do what we can. Anyway, thanks for sharing these! Cool stuff.
Re: Win a Copy of Games Award Nominee Yoku's Island Express
Borrowed this game from the library and it is AMAZING. Whether anyone wins it or not, PLEASE go try it out! It is a wonderful indie experience.
Re: Microids Reveals Teaser Trailer For Upcoming Switch Adaptation Of Blacksad
Blacksad is astounding. If you haven't read it and see this comment, go do it right now.
I can't imagine it working as a game, but I would be happy to be wrong.
Re: Overwatch For Nintendo Switch Is Feasible, According to Blizzard Senior Producer
I'd get it. It's really THE Blizzard game I want on Switch!
Re: Super Monkey Ball Was A Budget Project Transformed Into A Quality Game
Amusement Vision remains "The one studio I would bring back if I could" of any studio in the world. Loved them.
Re: Video: What Would Ice Climber Look Like If It Was Recreated In Unreal Engine 4?
Would be fun to play a new Ice Climbers! Personally not a fan of the look and feel. It lacks the charm that needs to be in a game like this. I don't mind the concept at all, and would welcome a new Ice Climbers game, it's just this is dull and it appears all the effort went into the lighting and environment and zero care was taken on the character models. Watch the high rez version and look at the model, it looks almost gritty and has zero of the appeal of Nana and Popo. https://vignette.wikia.nocookie.net/ssb/images/b/bd/Ice_Climbers_in_Me11e.png/revision/latest?cb=20160204011608 More work needed put there, because that characterization is exceptionally important. The logo design too, for that matter. (Which I realize is not super important in the grand scheme, like gameplay, but if you're doing a sizzle real or vertical slice it is extremely vital to get that right.)
Re: Guide: Pokémon GO Trading Update - Release Date, Friends, And Gifts - Everything We Know So Far
At one point trading was a really exciting concept for me, but now? It actually makes me less enthusiastic. I feel like this part of the game has the potential to take over the main game, and then it won't be about what it currently is, which I rather like. Guess we'll see!
@LordGeovanni I dunno, they may literally want to make sure people aren't meeting up in dark alleys or something. Honestly, it could be away from, not within.
Re: My Nintendo Rewards Is Offering A Printable Splatoon 2 Octo Expansion Box Art Cover
A printable alt-box art as a reward? That is...
Actually really cool. I like it. And it's the "free" kind of points, so yeah, I'll take it, Nintendo! Wouldn't mind seeing more of this, either!
Re: Retro Studios Writer And Cinematic Designer Parts Company With The Firm
Retro is the best because ONE GUY LEAVING is enough to make the news, lol. You don't see news posts about some janitor leaving Sega or something.
I can't wait to see what they're working on. It might be 2021 before we see it, but I look forward to it.
Re: The Switch Port Of Bayonetta 2 Has Outsold Its Sister Version On Wii U
Pretty darn good for a port, I'd say! It could possibly make 1 million copies sold overall then, which is a great milestone for any game in my opinion. And when B3 hits I imagine this game will see a nice boost too, right?
Re: Talking Point: Does Sega's AGES Announcement Mean The Virtual Console Is Dead?
I hope we still get classic Nintendo titles on the Switch in one form or another. I don't much care what it's called.
That and I would love to see some GCN games on there. I miss them, and I don't have a Cube anymore. While I could get one, I'd far prefer those games just be available on my Switch, for at home or on the go.
Re: Review: The Adventure Pals (Switch eShop)
@Tiefseemiez Some quick research says the first Adventure Time episode aired April 5, 2010. Original "Super Adventure Pals" browser Flash game released Summer of 2012.
So whomever gave you the info that Adventure Pals came out before Adventure Time was either wrong or misleading you, it seems. Of course, I could be wrong, as that was just 60 seconds of quick research on the topic via Google of both the game and the show. Still, Adventure Pals seems to have been made right when Adventure Time was in its heyday.
Re: Review: The Adventure Pals (Switch eShop)
@gloom Yeah, gotta agree with you there. That part is what turns me off. I'm totally cool with using existing art as inspiration (that's how art works), but there comes this line where it crosses into plagiarism, and for me this crosses that line. Might not even have felt that way if it literally didn't call itself Adventure Pals, so much like Adventure Time. Too similar for my tastes.
Re: Spyro: Reignited Trilogy Is Finally Officially, But Switch Is Left Out In The Cold
Switch or no buy!
Mostly because that's the console I own, ha ha. But yeah, I would probably get this if it ends up on Switch.
Re: Dragon Quest XI On Switch Will Arrive "Much Later" Than Other Versions
2021. Maybe 22.
Still exciting. My wife loves these, and she will be ready and waiting whenever they DO decide to release it! Yay!
Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys
@SmaggTheSmug Right, so you get it. And what I'm saying is if they made it less like distracting-hideous you'd have not only a superior experience for the people who play, but also a larger audience as they would not be instantly turned off by the not-appealing art. You apparently understand appeal, so it's easier to discuss. (Most people have no idea what appeal even is.) You're absolutely right, making well-crafted garbage is MUCH more difficult than it seems. I stand by the old motto that just because something is difficult doesn't mean that isn't what we should do. In fact, something being difficult is in many cases (though not all) a good indicator that it's what we should attempt over what is merely easy.
Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys
@SmaggTheSmug There is well-crafted intentionally bad, and then there is poor-quality intentionally bad. Just as there is well-crafted intentionally good, and poor-quality intentionally good. The key to proper art is to know your goal (in this case, intentionally bad) and then do the best job to achieve that goal (which in this case would be to create well-crafted intentionally bad art).
You gain nothing (and in fact lose something) by creating poor-quality intentionally bad rather than well-crafted intentionally bad. This is a foundation of art, and what separates the "child like scribbles" you might see in a museum from the "child like scribbles" someone who has no idea what they're doing would create. If your goal is child-like scribbles in this paragraph's example, you want the best child-like scribbles possible, not the worst child-like scribbles possible. You are trying to create the best-essence of child-like scribbles. To do less is worse art, not on purpose, but as a failure to achieve your goal.
I understand, it's complicated. It's one of those art principals that you learn in decades of practice. When finally some of the garbage art hanging in museums starts to make some actual sense and you finally get why that is in there and other stuff is not. (Of course, sometimes even curators get it wrong, but that's a different topic.)
Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys
@Asaki I'm not sure if you're misunderstanding me or you're just trying to excuse the developer no matter what. If it's the latter, there's nothing I can say. If it's the former, I'm not sure what I can do to explain the concept of "You can make 'drunken scribble parody art' that is GOOD, and you can make 'drunken scribble parody art' that is BAD, and your goal should be to make the BEST drunken scribble parody art that you possibly can." The character sprites in this game are not the best drunken scribble parody sprites possible. There are levels of drunken scribble parody characters. It adds nothing to do bad drunken scribble parody art when you could do well-crafted drunken scribble parody art. It in fact takes away from what you've already worked so hard to create.
And that's as clear as I can make it. Perhaps it is a thing you need to be a professional artist to understand, I dunno.
Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys
@Asaki No, I get it. I'm not asking for Farcry 4 visuals here. There's a significant difference between well-crafted simplistic art and unappealing basic stick figures. Again I point to Order of the Stick. Or "cyanide and happiness." Or even something like this: http://clipartmag.com/images/stick-man-figures-2.jpg
You can do a lot with a few lines. I would have preferred that more be done in this game on the characters themselves. You can do "basic" art and still have that be great art. As I said before, even the backgrounds and such are well enough done. The characters are just not up to even that standard. Or compare the humans to the cows/horses, which have depth and interest rather than single line bodies.
Anyway, doesn't really matter, it's their choice not mine. I'm merely sharing my opinion, and that opinion is that plain stick-figures are not worth the fleeting seconds it takes to create them. I prefer seeing better in any game. You spend a long time making a finished game, why not put more effort into the main character design, even if you want to keep it bare-bones and simple. Anyone is welcome to disagree. A little more work could make those assets stronger and, as a result, the overall game stronger. It takes very little extra effort to reach more appealing stick figures that have a ton more life, appeal, and dimension, not to mention potential for variety: https://pbs.twimg.com/media/DYxEySdV4AAn1bz.png:large
Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys
I love that they are playing up humor and going for something different!
I do not love that they are using ugly, ugly stick figures. You can create amazing simplified art without using stick figures. You can even make stick figures interesting and appealing, ala Order of the Stick style stick figures. Would have preferred a little more effort on the character designs. The other stuff looks stylish and nicely done.
Re: The Games Industry Reacts To The White House's Violent Games Showreel
Problem is that both videos are totally unbalanced. This is exactly the division of America right now: No one is meeting in the middle, where true reality lies. Do video games offer great opportunities for beautiful exploration, like the video above? Yes! Do video games offer horrific depictions of violence and gore like the video shown before? Yes! BOTH are accurate, and BOTH need addressed at the same time. When we're too busy defending our own opinions and skewing the information shown, we stay on opposite sides of the battle field and we'll never get anywhere.
BOTH sides of this are doing a poor job. And that is not popular, but it is accurate.
Re: The Platform-Unifying Minecraft: Bedrock Edition Looks Like A Chip Off The Old Block
@something17 Same. I would also like to know that.
Re: Nintendo Switch Gets A New Lick Of Paint As De Blob Splats Down In 2018
Love this game! If it comes in at not-full-price I will definitely get a copy to play again. I miss de Blob.
Re: Miyamoto Explains Why Illumination Was Chosen For The Upcoming Mario Movie
Was already optimistic. This just cements that choice. Looking forward to seeing what two creative minds come up with!
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@Tempestryke Eh, most movies are predictable these days. Hard to find ones that really break out of any standard-boxes, really. It can't all be Momento.
Illumination is about 100x less mediocre than Dreamworks or Sony or Blue Sky or many others. It is also not Pixar or Studio Ghibli, and expecting them (or anyone) to be Pixar or Studio Ghibli is not wise.
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@thesilverbrick I dunno what to tell you. Maybe talk to more people!
Minions (Capital M) got a LOT of hate from the crowd who hates minions (lower case m). The film, if you don't love or hate minions, was just fine from a film-creation perspective. Was it great? No, most definitely not. It was literally "fine." As I said earlier in the comments, you want a trash animated film go watch Legends of Oz. Or Planes, or Shrek the 3rd, or Food Fight, or heck even Cars 2.
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@Supadav03 Well said.
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@Ralek85 "Well ... Princess Mononoke was incredible, The Iron Giant was incredible, Toy Story was incredible, Ghost in the Shell was incredible."
It seems unbelievably unfair to compare Despicable Me to Princess Mononoke, lol. Apart from Toy Story, all those movies are an entirely different audience, and Toy Story is one of the greatest animated films ever made so using that as the general-bar feels unfairly extreme to me. I think there's a difference between "incredible" and "masterpiece" personally. Toy Story and the like are in classes of their own. If I compared any animated film to Spirited Away I'd leave the theater thinking 95% of films were trash.
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@AlternateButtons I don't even think Minions is that bad, honestly. It wasn't amazing, and it was clearly "cash cow" territory, but it was a fun time if you let it be. To me, anyway.
Now you could make an argument that the minions themselves are annoying or overused or whatever, and that's fair. I understand why a lot of folks dislike the minions themselves.
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@NinNin Many things, from a film standpoint. It was cute, and had its moments, but it is by far the weakest of Illumination's productions. (There were parts that were clearly inserted because someone had an idea for a joke and needed to find a place to put it. Example: The insane, pointless hotdog factory scene.)
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
@Nintendoforlife Because the majority WEREN'T trash. As I edited above, ONE of their overall films was garbage. The others were just fine, and certainly better than a ton of animated features we see in theaters today. You want a bad animated movie, check out Legends of Oz.
Re: Soapbox: The Super Mario Movie Might Not Be All That Great
First: The studio also did the incredible Despicable Me. People really love hand-picking the other two, lesser films to spur complaints. :/
Second: We've seen NOTHING about this yet. Way, way too soon for soapboxing. WAY too soon. Let's give Nintendo a little bit of a chance here, yeah? The Mario Bros movie was a loooooooong time ago. Different company now.
EDIT: And also, love or hate the minions themselves, "Minions" wasn't a bad movie. It wasn't amazing, but it wasn't bad at all. (Life of Pets, yes, that was awful. But that means Illumination has done one amazing movie, several good or decent ones, and one awful one. That's a pretty good record for an animation house that came from seemingly out of the blue.)
Re: Nintendo Releases Stunning Third Quarter Financial Results, Confirms Switch Sales Have Overtaken Wii U
Next up: GameCube!
(Right? That's next in sales?)
Re: Random: Dragon Ball FighterZ On Low PC Settings Gives Us Hope That A Switch Port Could Happen
@Fight_Teza_Fight New full-time indie developer here, but yes, my office chair does have arms if that's helpful.
I am merely on the art side, but I hear from my wife who handles the programming element of our work that optimization (and "elegant code" whatever that means) is important and too often overlooked in modern programming.
Glad this game runs well on the PS4. My point was there should be no reason why they can't make it work on the Switch, and if that's the case, something is amiss. I'm happy to stand by that, arm-chair comments or no. Have a good one!
Re: Random: Dragon Ball FighterZ On Low PC Settings Gives Us Hope That A Switch Port Could Happen
I feel like if you are a developer the size of Bandai Namco and can't optimize a one v. one FIGHTING GAME to work on any of today's pretty darn powerful consoles there is something seriously, seriously wrong. The flipping SNES could do these games beautifully. :/
Seems like optimization is just so far down on the list these days it's almost painful.
Re: Soapbox: Miitomo's Days Are Numbered, But Its Death Was Written In The Stars From The Start
Nintendo is good at making fun games.
They should make fun games, and ignore the things they aren't good at (or hire it out to someone else) which includes online/social media stuff.
Make games.
Re: Soapbox: Let 2018 Be The Year The Third-Party Exclusive Takes Over On Nintendo Switch
Eh, I'm fine either way. I used to care about 3rd parties, but after years (decades?) of them ditching Nintendo, I just became apathetic. Would love to see stuff like Overwatch or Kingdom Hearts, but frankly I have enough to play from Nintendo themselves, and I don't need any more games on top of that.
Re: Poll: Surprise! A New Zelda Is In Development, But What Do You Want From It?
@Nikkarin Totally agree. Sign me up for that!
Re: Poll: Surprise! A New Zelda Is In Development, But What Do You Want From It?
Breath of the Wild style, hands down. Apart from Wind Waker, BotW was my favorite 3D Zelda. (Honestly I didn't really enjoy the others. They felt so rigid.) I'd also love to see Zelda as a playable character, maybe some sort of joint-adventure to save Hyrule? I think that's the next big evolution of the series. Make it less about saving the princess and more about teaming up with other heroes and taking down the threat to the kingdom.