Comments 103

Re: Poll: Which Will Be Your Second Console - PS5 Or Xbox Series X?

JKRiki

My wife and I have no good reason to go with anything past the Switch. It had a ton of games (more than we can play or afford) and the library on the other consoles just isn't that compelling to either of us. Plus we have computers, so anything that might not be on Switch is probably going to wind up there anyway.

Re: Popular Twitch And TikTok Star Pokeprincxss Has Been Sued By Nintendo

JKRiki

It is uncomfortable for some to recognize the solution "do not take intellectual property that doesn't belong to you - just make your own original work" but it is sound advice.

I am sorry she has to find out this lesson the hard way, sincerely. It sucks to go through.

I am also sorry that the creation of original work does not instantly get you likes and follows (or money) like taking someone else's existing popular IP does. It would be awesome if life was easier, and people valued original content even more than they do. However here we are, so we put our heads down and get to work.

Re: God Of War's Art Director Is Still Posting Incredible Realistic Smash Ultimate Designs

JKRiki

A friendly artist reminder that it isn't a talent, it is a skill.

I am also in awe of his ability, just have to remember everyone is capable of it but it takes decades and decades of hard, miserable practice. Most of us just don't want to put in that level of commitment to get there, ha ha. Myself, sadly, included. But onward and upward anyway! We do what we can. Anyway, thanks for sharing these! Cool stuff.

Re: Video: What Would Ice Climber Look Like If It Was Recreated In Unreal Engine 4?

JKRiki

Would be fun to play a new Ice Climbers! Personally not a fan of the look and feel. It lacks the charm that needs to be in a game like this. I don't mind the concept at all, and would welcome a new Ice Climbers game, it's just this is dull and it appears all the effort went into the lighting and environment and zero care was taken on the character models. Watch the high rez version and look at the model, it looks almost gritty and has zero of the appeal of Nana and Popo. https://vignette.wikia.nocookie.net/ssb/images/b/bd/Ice_Climbers_in_Me11e.png/revision/latest?cb=20160204011608 More work needed put there, because that characterization is exceptionally important. The logo design too, for that matter. (Which I realize is not super important in the grand scheme, like gameplay, but if you're doing a sizzle real or vertical slice it is extremely vital to get that right.)

Re: Guide: Pokémon GO Trading Update - Release Date, Friends, And Gifts - Everything We Know So Far

JKRiki

At one point trading was a really exciting concept for me, but now? It actually makes me less enthusiastic. I feel like this part of the game has the potential to take over the main game, and then it won't be about what it currently is, which I rather like. Guess we'll see!

@LordGeovanni I dunno, they may literally want to make sure people aren't meeting up in dark alleys or something. Honestly, it could be away from, not within.

Re: Review: The Adventure Pals (Switch eShop)

JKRiki

@Tiefseemiez Some quick research says the first Adventure Time episode aired April 5, 2010. Original "Super Adventure Pals" browser Flash game released Summer of 2012.

So whomever gave you the info that Adventure Pals came out before Adventure Time was either wrong or misleading you, it seems. Of course, I could be wrong, as that was just 60 seconds of quick research on the topic via Google of both the game and the show. Still, Adventure Pals seems to have been made right when Adventure Time was in its heyday.

Re: Review: The Adventure Pals (Switch eShop)

JKRiki

@gloom Yeah, gotta agree with you there. That part is what turns me off. I'm totally cool with using existing art as inspiration (that's how art works), but there comes this line where it crosses into plagiarism, and for me this crosses that line. Might not even have felt that way if it literally didn't call itself Adventure Pals, so much like Adventure Time. Too similar for my tastes.

Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys

JKRiki

@SmaggTheSmug Right, so you get it. And what I'm saying is if they made it less like distracting-hideous you'd have not only a superior experience for the people who play, but also a larger audience as they would not be instantly turned off by the not-appealing art. You apparently understand appeal, so it's easier to discuss. (Most people have no idea what appeal even is.) You're absolutely right, making well-crafted garbage is MUCH more difficult than it seems. I stand by the old motto that just because something is difficult doesn't mean that isn't what we should do. In fact, something being difficult is in many cases (though not all) a good indicator that it's what we should attempt over what is merely easy.

Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys

JKRiki

@SmaggTheSmug There is well-crafted intentionally bad, and then there is poor-quality intentionally bad. Just as there is well-crafted intentionally good, and poor-quality intentionally good. The key to proper art is to know your goal (in this case, intentionally bad) and then do the best job to achieve that goal (which in this case would be to create well-crafted intentionally bad art).

You gain nothing (and in fact lose something) by creating poor-quality intentionally bad rather than well-crafted intentionally bad. This is a foundation of art, and what separates the "child like scribbles" you might see in a museum from the "child like scribbles" someone who has no idea what they're doing would create. If your goal is child-like scribbles in this paragraph's example, you want the best child-like scribbles possible, not the worst child-like scribbles possible. You are trying to create the best-essence of child-like scribbles. To do less is worse art, not on purpose, but as a failure to achieve your goal.

I understand, it's complicated. It's one of those art principals that you learn in decades of practice. When finally some of the garbage art hanging in museums starts to make some actual sense and you finally get why that is in there and other stuff is not. (Of course, sometimes even curators get it wrong, but that's a different topic.)

Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys

JKRiki

@Asaki I'm not sure if you're misunderstanding me or you're just trying to excuse the developer no matter what. If it's the latter, there's nothing I can say. If it's the former, I'm not sure what I can do to explain the concept of "You can make 'drunken scribble parody art' that is GOOD, and you can make 'drunken scribble parody art' that is BAD, and your goal should be to make the BEST drunken scribble parody art that you possibly can." The character sprites in this game are not the best drunken scribble parody sprites possible. There are levels of drunken scribble parody characters. It adds nothing to do bad drunken scribble parody art when you could do well-crafted drunken scribble parody art. It in fact takes away from what you've already worked so hard to create.

And that's as clear as I can make it. Perhaps it is a thing you need to be a professional artist to understand, I dunno.

Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys

JKRiki

@Asaki No, I get it. I'm not asking for Farcry 4 visuals here. There's a significant difference between well-crafted simplistic art and unappealing basic stick figures. Again I point to Order of the Stick. Or "cyanide and happiness." Or even something like this: http://clipartmag.com/images/stick-man-figures-2.jpg

You can do a lot with a few lines. I would have preferred that more be done in this game on the characters themselves. You can do "basic" art and still have that be great art. As I said before, even the backgrounds and such are well enough done. The characters are just not up to even that standard. Or compare the humans to the cows/horses, which have depth and interest rather than single line bodies.

Anyway, doesn't really matter, it's their choice not mine. I'm merely sharing my opinion, and that opinion is that plain stick-figures are not worth the fleeting seconds it takes to create them. I prefer seeing better in any game. You spend a long time making a finished game, why not put more effort into the main character design, even if you want to keep it bare-bones and simple. Anyone is welcome to disagree. A little more work could make those assets stronger and, as a result, the overall game stronger. It takes very little extra effort to reach more appealing stick figures that have a ton more life, appeal, and dimension, not to mention potential for variety: https://pbs.twimg.com/media/DYxEySdV4AAn1bz.png:large

Re: West Of Loathing Is A Wild West-Themed RPG Full Of Stickman Cowboys

JKRiki

I love that they are playing up humor and going for something different!

I do not love that they are using ugly, ugly stick figures. You can create amazing simplified art without using stick figures. You can even make stick figures interesting and appealing, ala Order of the Stick style stick figures. Would have preferred a little more effort on the character designs. The other stuff looks stylish and nicely done.

Re: The Games Industry Reacts To The White House's Violent Games Showreel

JKRiki

Problem is that both videos are totally unbalanced. This is exactly the division of America right now: No one is meeting in the middle, where true reality lies. Do video games offer great opportunities for beautiful exploration, like the video above? Yes! Do video games offer horrific depictions of violence and gore like the video shown before? Yes! BOTH are accurate, and BOTH need addressed at the same time. When we're too busy defending our own opinions and skewing the information shown, we stay on opposite sides of the battle field and we'll never get anywhere.

BOTH sides of this are doing a poor job. And that is not popular, but it is accurate.

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

@Tempestryke Eh, most movies are predictable these days. Hard to find ones that really break out of any standard-boxes, really. It can't all be Momento.

Illumination is about 100x less mediocre than Dreamworks or Sony or Blue Sky or many others. It is also not Pixar or Studio Ghibli, and expecting them (or anyone) to be Pixar or Studio Ghibli is not wise.

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

@thesilverbrick I dunno what to tell you. Maybe talk to more people!

Minions (Capital M) got a LOT of hate from the crowd who hates minions (lower case m). The film, if you don't love or hate minions, was just fine from a film-creation perspective. Was it great? No, most definitely not. It was literally "fine." As I said earlier in the comments, you want a trash animated film go watch Legends of Oz. Or Planes, or Shrek the 3rd, or Food Fight, or heck even Cars 2.

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

@Ralek85 "Well ... Princess Mononoke was incredible, The Iron Giant was incredible, Toy Story was incredible, Ghost in the Shell was incredible."

It seems unbelievably unfair to compare Despicable Me to Princess Mononoke, lol. Apart from Toy Story, all those movies are an entirely different audience, and Toy Story is one of the greatest animated films ever made so using that as the general-bar feels unfairly extreme to me. I think there's a difference between "incredible" and "masterpiece" personally. Toy Story and the like are in classes of their own. If I compared any animated film to Spirited Away I'd leave the theater thinking 95% of films were trash.

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

@AlternateButtons I don't even think Minions is that bad, honestly. It wasn't amazing, and it was clearly "cash cow" territory, but it was a fun time if you let it be. To me, anyway.

Now you could make an argument that the minions themselves are annoying or overused or whatever, and that's fair. I understand why a lot of folks dislike the minions themselves.

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

@NinNin Many things, from a film standpoint. It was cute, and had its moments, but it is by far the weakest of Illumination's productions. (There were parts that were clearly inserted because someone had an idea for a joke and needed to find a place to put it. Example: The insane, pointless hotdog factory scene.)

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

@Nintendoforlife Because the majority WEREN'T trash. As I edited above, ONE of their overall films was garbage. The others were just fine, and certainly better than a ton of animated features we see in theaters today. You want a bad animated movie, check out Legends of Oz.

Re: Soapbox: The Super Mario Movie Might Not Be All That Great

JKRiki

First: The studio also did the incredible Despicable Me. People really love hand-picking the other two, lesser films to spur complaints. :/

Second: We've seen NOTHING about this yet. Way, way too soon for soapboxing. WAY too soon. Let's give Nintendo a little bit of a chance here, yeah? The Mario Bros movie was a loooooooong time ago. Different company now.

EDIT: And also, love or hate the minions themselves, "Minions" wasn't a bad movie. It wasn't amazing, but it wasn't bad at all. (Life of Pets, yes, that was awful. But that means Illumination has done one amazing movie, several good or decent ones, and one awful one. That's a pretty good record for an animation house that came from seemingly out of the blue.)

Re: Random: Dragon Ball FighterZ On Low PC Settings Gives Us Hope That A Switch Port Could Happen

JKRiki

@Fight_Teza_Fight New full-time indie developer here, but yes, my office chair does have arms if that's helpful.

I am merely on the art side, but I hear from my wife who handles the programming element of our work that optimization (and "elegant code" whatever that means) is important and too often overlooked in modern programming.

Glad this game runs well on the PS4. My point was there should be no reason why they can't make it work on the Switch, and if that's the case, something is amiss. I'm happy to stand by that, arm-chair comments or no. Have a good one!

Re: Poll: Surprise! A New Zelda Is In Development, But What Do You Want From It?

JKRiki

Breath of the Wild style, hands down. Apart from Wind Waker, BotW was my favorite 3D Zelda. (Honestly I didn't really enjoy the others. They felt so rigid.) I'd also love to see Zelda as a playable character, maybe some sort of joint-adventure to save Hyrule? I think that's the next big evolution of the series. Make it less about saving the princess and more about teaming up with other heroes and taking down the threat to the kingdom.