If Super Monkey Ball on GameCube ever felt to you like a quality game on a budget, that’s because it was according to Sega’s CCO, Toshihiro Nagoshi. In an extensive EDGE feature, he spoke about company’s years during the GameCube generation, reflecting on how the CEO was always being changed - with the newest one, at the time, one day asking him why games cost so much money to make:
I told him we couldn't do it any cheaper, but at the same time I was quite upset about it. I decided to make a game with minimum resource, minimum time and minimum budget.
Based on this conversation, a small team then created Super Monkey Ball in time for the launch of the Nintendo GameCube:
Looking back, that's no way to work (laughs). But there are some huge fans of this game. When we gave up on making hardware, we knew the Gamecube was coming, and when it would be launched. We didn't think we had enough time to get a game ready for release day, but (...) Super Monkey Ball came to mind. I think we had ten people on the game, maybe less. We made it just in time somehow.
Did you play ever play Super Monkey Ball on the GameCube? Would you like to see a return of the series on the Switch? Tell us in the comments below.