Comments 562

Re: Naughty Rhythm Game 'Massage Freaks' Gets A Rub Down On Switch Next Month

Fath

@PtM Because it was a non sequiteur. Ness was attempting to make the (incorrect) point that violent games were more acceptable than sexual ones because the former take pains to present their subject matter in acceptable or fantastical contexts that won't be misinterpreted by impressionable minds; "mow[ing] down children with an AR-15" was a (decidedly not cute) example of such, but hardly the defining case. Wanton destruction, slaughter, and crime against and among civilian adults ain't ok either.

My use of quotes wasn't derived from an effort to misrepresent, but rather to concretely reference a point that had been made some time ago in the thread, unanswered though it still was. If you wanted to criticize me for anything, you would've been on steadier ground to do so over me necro'ing a dropped argument than what you chose.

Re: Naughty Rhythm Game 'Massage Freaks' Gets A Rub Down On Switch Next Month

Fath

@nessisonett "Well yeah, that’s why almost all games with guns and such are either fantasy settings like Doom or military games featuring ‘baddies’."

It's so cute that you've apparently never heard of this little series called "Grand Theft Auto," what with its most recent entry only being the second-best-selling game of all time and all.

Re: The DioField Chronicle Gets Release Date Trailer Showcasing Diorama-Style Battles

Fath

"Diorama-style?" I must be missing something here; I'm not seeing anything in these high-fantasy XCOM battles to suggest such stylings.

I get that that's probably what Squeenix was going for with the name, but they've gotta actually earn the descriptor; just saying "This game is named DioField, please describe it as being diorama-styled" doesn't cut it.

Re: Random: We Need To Play This Gorgeous Fan-Made Super Mario RPG Remake Now

Fath

I... honestly don't get the praise for this.

I don't think I'm wearing my nostalgia glasses too tightly when I say that the original game nailed its aesthetics fine using the tools available; just cramming in more frames and resolution does entirely nothing for me. In the battle animation, for example: yes, you can animate out Mario's one-two punch from its jerky original motion into something 'silky-smooth,' but you lose all the punchiness of the animation by doing so, which was, y'know, the entire point.

Technically, sure, this guy's put together an impressive tech demo for a solo project. But artistically, it only proves that sometimes less is more.

Re: Review: Steve Jackson's Sorcery! - One Of Switch's Very Best Narrative Games

Fath

This all sounds great and enthralling, but as someone who read his share of bog-standard CYOA books back in the day, but never came across this series, I'm still left with two fundamental questions, which I'm not sure can be answered without spoiling stuff:

  • How intricate did the books get, really? Wouldn't they have had to have been limited by their medium to just boiling down to a fairly straightforward tree of if/then branches, however flashy?
  • With all due respect to the game devs and their undoubtedly hard work, how difficult could it really have been to map and program this? Handling this sort of thing should be dead-center in a software program's wheelhouse; I'm extremely surprised that there would be any rules that a human page-turner could be expected to follow that would be at all difficult, glitchy, or really anything short of rock-solid when translated to code.

I'm not knocking the review or even the vision of the game here, really... but hearing that a product of a genre that I would've thought would be a slam-dunk perfect fit for computerization would be "rather glitchy" is worrisome .

Re: Random: Mario Kart Tour's Whomps Hide A Face Full Of Pain

Fath

"When you beat the ruler of all Whomps in the galaxy, he hits the ground face-first, revealing and his face changes expression shows the Whomp with some wounded pride."

My brain is short-circuiting something fierce trying to parse this sentence, hah. Anyway, cool easter egg/attention to detail.

Re: Video: We Take A Look At Limited Run Games' Brand New Store

Fath

@Zochmenos @Freek It wouldn't be so bad if it were just a limited piece of game memorabilia that you're waiting and competing for, and maybe that's all this generation of digital kids views a cartridge/disc as - a quaintly retro piece of branded plastic that just happens to have the game you're big on digitally inscribed onto it.

For the gamers who actually grew up on physical media, though, whose fundamental conception of a video game is a tangible, physical cart or whatever that they could hold in their hands and pop into their system instead of a digital unlock key saved to their account, LRG's modus operandi is manifestly terrible for a proper game publisher. Missing official release dates for months at a time, printing so few copies that it's intentionally difficult to even buy one online, much less find it on store shelves, and not even getting around to publishing some games until years after their release dates - that would've never flown back in the days when games were expected to physically release as a matter of course.

As a subscription merch company, Limited Run Games is going gangbusters. As a publisher, though, they're achieving nothing less than wrecking the fundamental model of physical game releases itself.

Re: Video: We Take A Look At Limited Run Games' Brand New Store

Fath

@PhhhCough Nintendo's just a console manufacturer like Sony or Microsoft in this sort of arrangement; they don't own the code for games published on their system any more than the others would.

The cartridges might(?) need to be purchased directly from them, being a bespoke media format, and the game itself has to go through quality control and approval like any other, but aside from that, whatever publisher to hire, if any, to crank out physical copies, is the decision of the developer.

Re: Video: We Take A Look At Limited Run Games' Brand New Store

Fath

But will it be licensed for public dancing?
https://youtu.be/Hz1JWzyvv8A

LRG: "Yes, sir, what would you like?"
You: "Well, how about a little Shantae?"
LRG: "I'm afraid we're fresh out of Shantae, sir."
You: "Never mind; how are you on Unpacking?"
LRG: "Never at the end of the week, sir; always get it fresh first thing on Monday."
You: "Tish tish. No matter. Well, four ounces of Axiom Verge if you please, stout yeoman."
LRG: "Ah. Well, it's been on order for two weeks, sir, was expecting it this morning."
[...]
You: "Well let's keep it simple: how about DOOM?"
LRG: "Certainly, sir; that'll be one cartridge of DOOM, then."
You: "Yes, that's right."
LRG: "Ah, no sir, I mean the price for your order of DOOM will be one cartridge of DOOM; disabled or otherwise destroyed, if you please."
You: bang

Re: Dead Cells 'Break The Bank' DLC Adds New Enemies And Weapons, And It's Free

Fath

RIP War Spear; the heavy weapon affixes (especially slowing all nearby enemies on kill combined with the enemies-take-damage-when slowed mutation) had made it an especially lovely option for carving through high-BC difficulties without getting overly bogged down. Ah, well, new content is still worth celebrating, at least.

Re: Random: Kingdom Hearts Gets A Nod On The Latest Mickey Mouse Cartoon

Fath

Maybe there's some running joke behind it, or it works better in motion, but urgh, I just can't get behind the mismatch of art styles in that still at all. You've got Minnie (and Goofy's body) in classic 1930's style, and its newsprint-grey primary coloration shared across all the characters, but then you've got Goofy's face looking like a rejected Ren & Stimpy design from the '90s, all on top of a watercolor background straight outta a '60s Tom and Jerry cartoon - and I don't even want to guess where Donald's coked-out, soulless, thousand-yard stare is coming from.

What the heck, Disney? I know you own pretty much every past, present, and future media property these days, but that doesn't mean it's a good idea to try to apply all of it at once to the same cel.

Re: Talking Point: Should We Still Be Pre-Ordering Games?

Fath

Remembering the joy of having something to look forward to in upcoming video games once helped pull me out of an emotional slump back in college; while preorders certainly don't have an exclusive license to such anticipation, I can at least appreciate how they can help cultivate it. So there's that.

Sign me up for one o' those Kate Gray plushies if NLife ever decides to hawk the extras out of their digital storefront's trunk, though, as some publishers do =o.

Re: Darkrai And Arceus Arrive In Pokémon Brilliant Diamond And Shining Pearl Today

Fath

Surprised that nobody's mentioned yet that this is something of a historic righting of wrongs for Pokemon, as the Azure Flute and associated event was coded waaaay back in the original D/P/P games, but never released. This will be the first (legitimate) time that Arceus and his kinda-bonkers unique musical accompaniment is actually able to be encountered in the orginally-intended context, over fifteen years after the fact.

That's pretty darn cool.

Re: Uh-Oh, Chocobo GP's Season Pass Is Ruffling A Few Feathers With Fans

Fath

@-wc- The screenshots would seem to suggest that the expiration applies not only to the apology currency, but to any sources of free currency not paid for through cash, whether from their login bonuses (itself a fairly predatory tactic) or any other ways the player can earn it in-game.

Besides just being an entirely arbitrary anti-consumer measure with zero technical justification, that SE had to go out of their way to explicitly implement, it's a deceptive tactic that offers the illusion of consumer agency by offering what appears to be alternative means of obtaining rewards besides forking over cash for them, but in reality actively prevents players from actually saving up the currency over time that they'd need to do so.

They're putting the "trick" in "trickle," in other words.

Re: Random: Conan O'Brien Mistakes An Animal Crossing Room For The Real Deal

Fath

The human brain's capacity for papering over the gaps around our selective attention really is amazing, and that's not a knock against Conan at all. If the mind expects to see the periphery surrounding the person it's focused on as a real room, and there isn't anything actively obtruding on it to tell it otherwise, then that's what it's gonna see.

If anything, it just goes to show that whoever it was O'Brien was talking to really was just that riveting .

Re: Random: Did A Cheeky Nando's Inspire The New Pokémon Games? Probably Not

Fath

Since I haven't really done any deep dives into these games myself, I wasn't really aware of their regional inspiration yet - and I have to say, having it laid out through a tongue-in-cheek crackpot theory and debunking of the games being an ode to a fried chicken chain is a heck of a lot more entertaining than any "This is how our games have drawn inspiration from the real world, please enjoy" explanation would've been .

Re: Steam Deck Nintendo Emulation Videos Are Being Pulled From YouTube

Fath

@Gwynbleidd I'll decline to take you up on your dare to drag the mods into this; seeing who can get the most of the other's comments deleted ex post facto is no way to win a debate, nor to make things that have been said magically unsaid.

It's quite rude to ignore someone you're still holding an active conversation with, but ignorance is bliss, as they say, so I wish you well in enjoying all the bliss you gain from doing so - but I'll remind you, falling on deafened ears as I may, that you were the one who first replied to me, so... maybe save yourself the trouble next time, and just don't start an argument with someone that you're not prepared to end.

Re: Steam Deck Nintendo Emulation Videos Are Being Pulled From YouTube

Fath

@Gwynbleidd Indeed, it wasn't worth it for you to have bothered replying to anything after my first response to you, since after I confirmed then that I understood your disagreement with me, you've had nothing to add but insults. And while I'm more than happy to respond in kind, it's really not productive for either of us in the long run, so I'm glad to see you conclude as much as well. You have a nice day too; I'm sure both of ours will be much better for us not continuing this.

Re: Steam Deck Nintendo Emulation Videos Are Being Pulled From YouTube

Fath

@Gwynbleidd Never said you did, mate, but only those who are looking to grab cheap clicks by putting out flavor-of-the-month Youtube videos flaunting off the latest gaming naughtiness should worry about Nintendo issuing these takedown requests; the others are fine and the internet as a whole should really try to not give a flying flip about them, if they're wise.

Re: Steam Deck Nintendo Emulation Videos Are Being Pulled From YouTube

Fath

@Gwynbleidd You could have saved both of us a lot of trouble and cut out everything but your last paragraph, which amply demonstrates that you understand the core concept I was trying to impart (thank you), but just don't care about it - that you see the Deck getting popularly established as a bootleg Switch as being fair play that Nintendo's just going to have to suck it up and live with.

Re: Steam Deck Nintendo Emulation Videos Are Being Pulled From YouTube

Fath

Everybody here indignant at Nintendo being anti-game emulation are, respectfully, missing the point. This isn't about game emulation; it's about console emulation.

Nintendo lives or dies as a company off of how many Switches they can get into households, both in direct profit from the sale of the system itself and in growing the userbase for first- and third-party game sales. The Steam Deck running Steam games is a peripheral threat to that install base, but at least one that Nintendo can uneasily coexist with due to the general lack of overlap between libraries and target demographics. When the Steam Deck starts running Nintendo games, though, that liveable, peripheral threat turns into a direct, full-bore, drop-in Switch competitor - and it does so by using Nintendo's own games as ammunition against them with flagrant illegality (whether an individual Youtuber is being a good boy and only emulating games they own or not is beside the point; what they're effectively marketing in their videos is a system being sold on the premise of enabling piracy).

Y'all think Nintendo's just gonna take that lying down? That's a hard no, and it's not even an ethical grey area this time. Emulate whatever you want on whatever you want in your own time, but don't be a dingus and fish for clicks by going out of your way to shill Valve's new hotness as a bootleg Switch.