@Pillowpants Pulling off crazy speedruns or feats like completing the game blind requires hundreds of hours of practice involving repetitive trial and error, and to me, there are just too many other enjoyable things to do in life with that time, so I have no reason to be jealous. Can you make a living with speedruns? I had no idea you could - I thought speedrunning is a hobby.
I visited Japan in early October, but I was not selected for my selected days in the drawing that took place in early August, and when I checked the website of the museum and saw on the calendar that there were tickets available for a few seconds, I got the message that the ticket was sold out when I proceeded to the payment page. Very disappointing.
The fact that we have not seen any new 3D Mario in those 8 years shows just how good Super Mario Odyssey is! To me, it's the pinnacle of 3D Mario, and I have no idea how one could top it.
This great article forgot to mention that Seiken Densetsu 3 was initially released only in Japan, and that it took a few decades for it to become officially available in other parts of the world with proper translation. There was a fan-based project to translate the rom into English in early 2000s (I think), and those of us who are old enough remember having played it on an SNES emulator for the first time. Yet, I thought that after Secret of Mana (or SD2) captured the hearts of so many players (it used to be my all-time favorite for many years), depriving the rest of the world from the much-anticipated SD3 after its release 30 years ago was the worst offense Squaresoft did to their fans. At least Square Enix caught up on it - better late than never, but it took too many years. Releasing the 3D remake named "Trials of Mana" 25 years later was the best thing Square Enix could do to redeem for the long dry spell.
I will not be getting it. I have SMG1 and SMG2 for Nintendo Wii, and I also have Super Mario All Stars 3D. I don't like SMG2 as much as SMG1 anyway, so I'm all good.
I don't mind the big and interconnected worlds in BT, though I never managed to establish full spatial orientation in Terrydactyland (anyone else?), even after having played through the game five times. However, I agree that there are indeed to many additional moves, a lot of which feel redundant later in the game. The only thing that was neglected IMO is the story: I wish that it would develop more over the course of the game. After Grunty has sucked life out from that Jinjo King in Jingo village, the story basically stops until you reach the final boss battle. I would have loved to see other characters falling victim to Grunty's life sucking machine.
One world that stands out to me in that game is Grunty's Industries. Its complexity and variety of puzzles is bar to none.
I had played through Yooka-Laylee once, but it couldn't generate the atmosphere and fun factor of Banjo-Kazooie or Tooie. Thus but I will pass the remaster.
Finally, they are going to add a major game to the library that is considered one of the best in the N64 era! I have gotten tired of Nintendo releasing no-name titles that I have never heard of. And now I wish that Nintendo adds Donkey Kong 64 to the library by December of this year to mark the 25th anniversary of that title's release.
Donkey Kong 64 is among my favorite games, but two things that I dread are Tiny Kong's race against beetle in "Angry Aztec", and the erratic camera during Diddy's ring challenge in "Fungi Forest" against the owl. Man, it's hard enough to control the flight path of Diddy when flying through the small rings, but then you have the camera sometimes making a complete U-turn, especially if you are close to a corner. Add to that the problem that when you approach a ring from an angle, you can't judge whether Diddy is flying in front or behind the ring.
While I think that TotK is objectively a better game than BotW due to its deeper story, improved dungeons and larger variety of enemies and sites to discover, one thing that has put a damper on my motivation to play it is that this game does not respect your time. I was curious to experience the improved dungeons, but having to spend so much time running around and acquiring the same stuff in a world that I already know from BotW felt like a chore to me. Especially when I found out how complicated it was to get weapon upgrades from fairies and how some Koroks wanted me to carry to their friends, I felt like getting the middle finger shown by the game. In Zelda OoT, I spend an acceptable amount of time between the dungeons (where action takes place), but in TotK it was something like 15 hours if I wanted to upgrade my health, stamina and armor to adequate levels. Come on, not all of us have that much time to spare.
The breakability of weapons should stay, but they should be more durable and repairable. Have a smith that can fix them for you, and also have something like an elixir that can repair them on the go, much like you could do it with the shield in Skyward Sword.
Nintendo Switch doesn't feel old to me at all, but that may be because time seems to fly faster the older we get.
While the competition may provide better graphics, I dare to say that the focus of Nintendo has always been on gameplay and creativity - and that's where a lot of Switch games shine. When we talk about a successor, will Nintendo abandon the current "switchability" of the console between home- and handheld mode and go with two different consoles for each purpose, like 3DS and WiiU? I don't think that would sit well with most fans. What else could Nintendo improve except increasing the computing power and adding 4K resolution? I see big potential for the improvement of the online service, but that doesn't require a new-gen console.
The expansion pack has become a better value than a year ago, but the pace at which new games are released for N64 is way too slow. I want Donkey Kong 64 and Banjo Tooie!
I would be happy if Nintendo offered Zelda The Wind Waker and Twilight Princess on their Switch VC. There would be less of a need for yet another remake in this case.
One important aspect that affects the development time of a game is the size of its world and the total play time. I don't think that the equation "bigger=better" always applies here, and in my opinion, BotW has already maxed out the world size within a scale that I consider reasonable. In this regard, I don't want future Zelda games to be bigger than BotW. If developers keep increasing the size, it will prolong the development time, add expenses and make the game simply too long at some point. Those who do nothing else than play games may be happy about it, but we should not forget those people who work for a living (and maybe have a family) and who would lose motivation to play and find no time if it takes hundreds of hours to complete the game. In my opinion, the "ideal" wait time for a new game of a series is the same as the wait time between Olympic games and soccer world championship games - that is 4 years. One more year is also fine, but anything longer than 5 years is too long.
I want to go back to the traditional dungeons with complex puzzles, less linearity of the whole game in exchange for a better story (I can't see what is so special about a totally open world), and a greater variety of items! As far as breakable weapons, a good way to fix this problem would be to have the ability to repair them, similar to how you could repair a worn-out shield with an elixir in Skyward Sword. And I want the collectibles to be more rewarding (knock knock korok seeds)!
I like Banjo-Kazooie (and Tooie), but paying $50 per year for access to the N64 library on Switch (which has added only two games in the last three months) is too expensive for me, given that I own the original N64 console and cartridge. If they offered access for $10 per month, I would go for it, but not at the given price.
@Crono1973 What the players who praise BotW for its open world, arguing that it comes closest to the original Zelda (NES) forget is that in the original Zelda, you could NOT access any dungeon or area immediately; you needed to acquire some items to be able to do so. (Unlike in BotW, where you are equipped with all needed items from the beginning after leaving the plateau).
To me, Twilight Princess is still the best Legend of Zelda! It had a great story, vibrant and original characters who expressed genuine emotions, a lot of tradition dungeons with great items, plus a cinematic vibe that featured the most adult Link, making you feel like you are a true hero. At the same time, the world was large and diverse and didn't make you feel like wasting your time wandering around to hunt redundant items. These are qualities that I am missing in the overrated BotW.
After collecting 441 korok seeds to max out the number of slots for shields and weapons, collecting any more becomes meaningless, so I never bothered aiming for 100% - more so as each additional % requires you to spend more and more additional time.
Having watched the trailer, I feel like this is a perfect blend of "The Legend of Zelda" and "Mystic Quest Legend" gameplay- and graphics wise. Anyone else feeling this way?
I liked the manuals not only for containing valuable information about the gameplay and controls, but also for the artwork and the story they sometimes provided. I liked taking a look at the manual before going to sleep. Of all Zelda games, I liked the manual for A Link to the Past the most!
To me personally, TWW (Gamecube version) is the weakest 3D Zelda. The best aspect about this game is its story with very natural, unique characters (including the companions later in game). This is something that BotW doesn't even come close to. Also, the dungeons are good, even though there are few of them. However, they overdid it with sailing, and collecting heart containers and treasures is a pain in the as*. What I found annoying is that you always had to change the wind direction if you wanted to sail in the other direction.
Nintendo Switch is a prime example of how successful a console can become if everything is done right. In this regard, Nintendo apparently needed the Wii U to flop to learn from the mistakes and deliver a blast in the next iteration. When it comes to me, the Switch can easily exist for another four years - I don't feel a need for a new console. The only thing that would make the Switch complete is a larger selection of titles in the VC and the availability of N64 games. This is where the Wii still beats Switch.
After Zelda Wind Waker and Twilight Princess got their HD release, it is only consequential that Skyward Sword also gets its HD rendition, which will hopefully eliminate the blurry textures in the distance.
And to those of you who complain about the upcoming SS release on Switch, here is something to chew on: Hardly any other Zelda game has such a fascinating story, and all characters have their own unique personality. (And I remember a poll here on NL, in which most participants voted that princess Zelda from SS is the most liked Zelda of all releases). Much better than in BotW IMHO. And yes, the game is linear, but you get to see some of the finest REAL dungeons and not the copy & paste & edit-style shrines/titans. Just think of the Ancient Cistern (and its magnificent boss battle), or the ship on the sand ocean. This is what makes Zelda Zelda! And although the world is smaller, it feels more purposeful.
As much as I admire and respect the achievement of the person who set the record, I think that there are more important and rewarding things to do in one's life that chasing 100% without getting hurt...
Some people praise Zelda BotW for its huge, open world where you can go anywhere at any time. While huge worlds are great, I find that they overdid it with the size in that game, and a lot of places are bare and offer little to discover (except korok seeds and repetitive weapons). If they had reduced the size of the world by 50% by omitting these bare places, the world would feel more lively and purposeful. Also, Zelda is known for great stories. Just take Skyward Sword as an example (which is underrated IMO). The story in BotW is one of the weakest of all 3-D Zelda games, and if you ask me, the "freedom" and non-linearity comes at a high price in this regard.
@Apportal That's how I feel abut Galaxy 1 vs. 2. In the first part, the hub was so full of things to discover, and Rosalina's character had depth and charm. In the sequel, the hub captain (I don't even remember the name - was it him or her?) was lacking any personality. In that game, I felt like I was aimlessly running around, while I felt progression in the first part.
@Ralizah I felt the same way. When I played the sequel five months after the first part, I felt that I was wandering around without any goal, even though some levels were great.
@BulbasaurusRex A lot of people complain that ordinary RPG games have little replay value because the story plot is identical. This is where Trials of Mana stands out - and some complain about it as well...
I recently started playing La-Mulana 2, and one thing I learned from the first part is that you should write down text information and pay close attention to it. Thankfully, Nintendo Switch allows you to take and open screenshots easily (you don't even need to buy the in-game text saving software). It was not possible on Nintendo Wii with La-Mulana 1, which sucked.
Good news that the Hell Temple is included in this version. When I played La-Mulana on Nintendo Wii for the first time, I found it very difficult to beat the monsters, but I only learned later that I played the "hard mode" that I unknowingly activated (those of you who played it know what I mean . So if you found it very difficult, maybe the same happened to you.
Can someone shed some light on whether this version has the infamous "Hell Temple"? I remember that the Steam version has it, while the WiiWare version left it out.
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Re: Huge Super Mario 64 Trick That Will Change Speedruns "Forever" Has Been Discovered
@Pillowpants Pulling off crazy speedruns or feats like completing the game blind requires hundreds of hours of practice involving repetitive trial and error, and to me, there are just too many other enjoyable things to do in life with that time, so I have no reason to be jealous. Can you make a living with speedruns? I had no idea you could - I thought speedrunning is a hobby.
Re: Huge Super Mario 64 Trick That Will Change Speedruns "Forever" Has Been Discovered
I wonder, do the speedrunners have anything else to do in their life besides... speedrunning?
Re: The Nintendo Museum Has Already Played Host To Over Half A Million Visitors
I visited Japan in early October, but I was not selected for my selected days in the drawing that took place in early August, and when I checked the website of the museum and saw on the calendar that there were tickets available for a few seconds, I got the message that the ticket was sold out when I proceeded to the payment page. Very disappointing.
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
The fact that we have not seen any new 3D Mario in those 8 years shows just how good Super Mario Odyssey is! To me, it's the pinnacle of 3D Mario, and I have no idea how one could top it.
Re: Feature: Get A Job - 30 Years On, Seiken Densetsu 3's Class System Is Still One Of The Best
This great article forgot to mention that Seiken Densetsu 3 was initially released only in Japan, and that it took a few decades for it to become officially available in other parts of the world with proper translation. There was a fan-based project to translate the rom into English in early 2000s (I think), and those of us who are old enough remember having played it on an SNES emulator for the first time. Yet, I thought that after Secret of Mana (or SD2) captured the hearts of so many players (it used to be my all-time favorite for many years), depriving the rest of the world from the much-anticipated SD3 after its release 30 years ago was the worst offense Squaresoft did to their fans. At least Square Enix caught up on it - better late than never, but it took too many years. Releasing the 3D remake named "Trials of Mana" 25 years later was the best thing Square Enix could do to redeem for the long dry spell.
Re: Poll: So, Will You Be Getting Super Mario Galaxy + Super Mario Galaxy 2 For Switch?
I will not be getting it. I have SMG1 and SMG2 for Nintendo Wii, and I also have Super Mario All Stars 3D. I don't like SMG2 as much as SMG1 anyway, so I'm all good.
Re: Switch System Update 19.0.0 Is Apparently Causing Some Issues
Stability kaputt?
Re: Review: Banjo-Tooie (Nintendo 64) - An Enormous Adventure With Charm Up The Kazoo
I don't mind the big and interconnected worlds in BT, though I never managed to establish full spatial orientation in Terrydactyland (anyone else?), even after having played through the game five times. However, I agree that there are indeed to many additional moves, a lot of which feel redundant later in the game. The only thing that was neglected IMO is the story: I wish that it would develop more over the course of the game. After Grunty has sucked life out from that Jinjo King in Jingo village, the story basically stops until you reach the final boss battle. I would have loved to see other characters falling victim to Grunty's life sucking machine.
One world that stands out to me in that game is Grunty's Industries. Its complexity and variety of puzzles is bar to none.
Re: Yooka-Replaylee Remaster Officially Confirmed For 'Nintendo Platforms'
I had played through Yooka-Laylee once, but it couldn't generate the atmosphere and fun factor of Banjo-Kazooie or Tooie. Thus but I will pass the remaster.
Re: Nintendo Expands Switch Online's N64 Library Next Week
Finally, they are going to add a major game to the library that is considered one of the best in the N64 era! I have gotten tired of Nintendo releasing no-name titles that I have never heard of. And now I wish that Nintendo adds Donkey Kong 64 to the library by December of this year to mark the 25th anniversary of that title's release.
Re: Talking Point: What Are The Worst Parts Of Your Favourite Games?
Donkey Kong 64 is among my favorite games, but two things that I dread are Tiny Kong's race against beetle in "Angry Aztec", and the erratic camera during Diddy's ring challenge in "Fungi Forest" against the owl. Man, it's hard enough to control the flight path of Diddy when flying through the small rings, but then you have the camera sometimes making a complete U-turn, especially if you are close to a corner. Add to that the problem that when you approach a ring from an angle, you can't judge whether Diddy is flying in front or behind the ring.
Re: Soapbox: Six Months Later, Tears Of The Kingdom's Sense Of Wonder Is Still Unmatched
While I think that TotK is objectively a better game than BotW due to its deeper story, improved dungeons and larger variety of enemies and sites to discover, one thing that has put a damper on my motivation to play it is that this game does not respect your time. I was curious to experience the improved dungeons, but having to spend so much time running around and acquiring the same stuff in a world that I already know from BotW felt like a chore to me. Especially when I found out how complicated it was to get weapon upgrades from fairies and how some Koroks wanted me to carry to their friends, I felt like getting the middle finger shown by the game. In Zelda OoT, I spend an acceptable amount of time between the dungeons (where action takes place), but in TotK it was something like 15 hours if I wanted to upgrade my health, stamina and armor to adequate levels. Come on, not all of us have that much time to spare.
Re: Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?
The breakability of weapons should stay, but they should be more durable and repairable. Have a smith that can fix them for you, and also have something like an elixir that can repair them on the go, much like you could do it with the shield in Skyward Sword.
Re: Video: Does The Switch Actually Feel 'Old' Yet?
Nintendo Switch doesn't feel old to me at all, but that may be because time seems to fly faster the older we get.
While the competition may provide better graphics, I dare to say that the focus of Nintendo has always been on gameplay and creativity - and that's where a lot of Switch games shine. When we talk about a successor, will Nintendo abandon the current "switchability" of the console between home- and handheld mode and go with two different consoles for each purpose, like 3DS and WiiU? I don't think that would sit well with most fans. What else could Nintendo improve except increasing the computing power and adding 4K resolution? I see big potential for the improvement of the online service, but that doesn't require a new-gen console.
Re: Feature: The Top 15 Legend Of Zelda Dungeons Of All Time, Ranked
How come that Zelda BotW, which is ostensibly the "best Zelda game of all time", is not on the list? Which shows that it is not a true Zelda game...
Re: Talking Point: Would You Prefer 'Super Mario Odyssey 2' Or A Totally New 3D Mario?
Super Mario Odyssey is the best 3-D Mario game to me, and I can hardly imagine that it can be topped. As such, I am patient about the successor.
Re: Poll: Is The Nintendo Switch Online Expansion Pack Good Enough Value Yet?
The expansion pack has become a better value than a year ago, but the pace at which new games are released for N64 is way too slow. I want Donkey Kong 64 and Banjo Tooie!
Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility
I would be happy if Nintendo offered Zelda The Wind Waker and Twilight Princess on their Switch VC. There would be less of a need for yet another remake in this case.
Re: Random: We've Been Waiting Over Half A Decade For A "New" Mainline Zelda Game
One important aspect that affects the development time of a game is the size of its world and the total play time. I don't think that the equation "bigger=better" always applies here, and in my opinion, BotW has already maxed out the world size within a scale that I consider reasonable. In this regard, I don't want future Zelda games to be bigger than BotW. If developers keep increasing the size, it will prolong the development time, add expenses and make the game simply too long at some point. Those who do nothing else than play games may be happy about it, but we should not forget those people who work for a living (and maybe have a family) and who would lose motivation to play and find no time if it takes hundreds of hours to complete the game. In my opinion, the "ideal" wait time for a new game of a series is the same as the wait time between Olympic games and soccer world championship games - that is 4 years. One more year is also fine, but anything longer than 5 years is too long.
Re: Feature: 8 Things We'd Love To See In Zelda: Breath Of The Wild 2
I want to go back to the traditional dungeons with complex puzzles, less linearity of the whole game in exchange for a better story (I can't see what is so special about a totally open world), and a greater variety of items! As far as breakable weapons, a good way to fix this problem would be to have the ability to repair them, similar to how you could repair a worn-out shield with an elixir in Skyward Sword. And I want the collectibles to be more rewarding (knock knock korok seeds)!
Re: Banjo-Kazooie Joins Switch Online's Expansion Pack This Week
I like Banjo-Kazooie (and Tooie), but paying $50 per year for access to the N64 library on Switch (which has added only two games in the last three months) is too expensive for me, given that I own the original N64 console and cartridge. If they offered access for $10 per month, I would go for it, but not at the given price.
Re: Best Of 2021: What Is The Zelda 'Formula'? We Break Down The Secret Recipe
@Crono1973 What the players who praise BotW for its open world, arguing that it comes closest to the original Zelda (NES) forget is that in the original Zelda, you could NOT access any dungeon or area immediately; you needed to acquire some items to be able to do so. (Unlike in BotW, where you are equipped with all needed items from the beginning after leaving the plateau).
Re: Video: The Wii Turns 15 This Year, And Here Are Our Memories
Nintendo Wii had the best VC of all consoles EVER!
Re: Anniversary: Zelda: Twilight Princess Is Now 15 Years Old (That's 105 In Wolf Years)
To me, Twilight Princess is still the best Legend of Zelda! It had a great story, vibrant and original characters who expressed genuine emotions, a lot of tradition dungeons with great items, plus a cinematic vibe that featured the most adult Link, making you feel like you are a true hero. At the same time, the world was large and diverse and didn't make you feel like wasting your time wandering around to hunt redundant items. These are qualities that I am missing in the overrated BotW.
Re: Banjo-Kazooie Is 'Coming Home' To A Nintendo Console Via Switch Online
I needed to check the calendar a few times to make sure it's not April 1st...
Re: Talking Point: Just How 'Finished' Is Your Zelda: Breath Of The Wild Save File?
After collecting 441 korok seeds to max out the number of slots for shields and weapons, collecting any more becomes meaningless, so I never bothered aiming for 100% - more so as each additional % requires you to spend more and more additional time.
Re: Nintendo Halts Distribution Of Switch System Update 12.0.3
System crash from too much stability?
Re: Nintendo Expands Its Switch Online SNES And NES Service With Five More Titles
And it took Nintendo how long to add these games to the VC? At this rate, we will see N64 or GameCube games in... what? 10 years?
Re: Zelda-Like Dungeon-Puzzler Elementallis Smashes Kickstarter Goal To Secure Switch Release
Having watched the trailer, I feel like this is a perfect blend of "The Legend of Zelda" and "Mystic Quest Legend" gameplay- and graphics wise. Anyone else feeling this way?
Re: Talking Point: Do You Miss Instruction Manuals?
I liked the manuals not only for containing valuable information about the gameplay and controls, but also for the artwork and the story they sometimes provided. I liked taking a look at the manual before going to sleep. Of all Zelda games, I liked the manual for A Link to the Past the most!
Re: Feature: Zelda: The Minish Cap Is All About Seeing Things From A New Perspective
Zelda Minish Cap is one of the most underrated Zelda games IMO.
Re: Feature: Zelda: The Wind Waker Proved We Don't Always Know What We Want
To me personally, TWW (Gamecube version) is the weakest 3D Zelda. The best aspect about this game is its story with very natural, unique characters (including the companions later in game). This is something that BotW doesn't even come close to. Also, the dungeons are good, even though there are few of them. However, they overdid it with sailing, and collecting heart containers and treasures is a pain in the as*. What I found annoying is that you always had to change the wind direction if you wanted to sail in the other direction.
Re: Anniversary: Nintendo Switch Launched Four Years Ago Today
Nintendo Switch is a prime example of how successful a console can become if everything is done right. In this regard, Nintendo apparently needed the Wii U to flop to learn from the mistakes and deliver a blast in the next iteration. When it comes to me, the Switch can easily exist for another four years - I don't feel a need for a new console. The only thing that would make the Switch complete is a larger selection of titles in the VC and the availability of N64 games. This is where the Wii still beats Switch.
Re: Random: Zelda: Breath of the Wild Player Beats Every Shrine With His Feet
Some people have seriously nothing better to do...
Re: Zelda: Skyward Sword HD Hits Switch This July Alongside Themed Joy-Con
After Zelda Wind Waker and Twilight Princess got their HD release, it is only consequential that Skyward Sword also gets its HD rendition, which will hopefully eliminate the blurry textures in the distance.
And to those of you who complain about the upcoming SS release on Switch, here is something to chew on: Hardly any other Zelda game has such a fascinating story, and all characters have their own unique personality. (And I remember a poll here on NL, in which most participants voted that princess Zelda from SS is the most liked Zelda of all releases). Much better than in BotW IMHO. And yes, the game is linear, but you get to see some of the finest REAL dungeons and not the copy & paste & edit-style shrines/titans. Just think of the Ancient Cistern (and its magnificent boss battle), or the ship on the sand ocean. This is what makes Zelda Zelda! And although the world is smaller, it feels more purposeful.
Re: Zelda: Skyward Sword HD Hits Switch This July Alongside Themed Joy-Con
@rjejr Twilight Princess was even a triple release: Gamecube version (which many forgot), Nintendo Wii and Wii U.
Re: Random: Breath Of The Wild Speedrunner Completes 100% Run Without Taking Any Damage
As much as I admire and respect the achievement of the person who set the record, I think that there are more important and rewarding things to do in one's life that chasing 100% without getting hurt...
Re: Video: Ahead Of Zelda: Breath Of The Wild 2, We Discuss What Makes The Original So Special
Some people praise Zelda BotW for its huge, open world where you can go anywhere at any time. While huge worlds are great, I find that they overdid it with the size in that game, and a lot of places are bare and offer little to discover (except korok seeds and repetitive weapons). If they had reduced the size of the world by 50% by omitting these bare places, the world would feel more lively and purposeful. Also, Zelda is known for great stories. Just take Skyward Sword as an example (which is underrated IMO). The story in BotW is one of the weakest of all 3-D Zelda games, and if you ask me, the "freedom" and non-linearity comes at a high price in this regard.
Re: Feature: Best Nintendo Switch Games Of 2020
To me, another game of the year 2020 for Nintendo Switch that wasn't mentioned is La-Mulana 1 & 2 Hidden Treasures Edition.
Re: Feature: Banjo-Tooie Turns 20 - The Rare Team Tells The Story Of Bombs, Bugs And Bottles
Will Banjo-Tooie ever be released on Nintendo Switch during my lifetime? That's all I would wish for a 20-year birthday...
Re: Happy 68th Birthday, Shigeru Miyamoto
Message from Mr. Miyamoto taken by me: Playing Nintendo games makes you look younger!
Re: You'll Soon Be Able To Invert The Camera Controls In Super Mario 3D All-Stars
Too bad I have already finished playing Sunshine. But it will come in handy in other 3D Mario games in the package.
Re: Poll: What's The Best 3D Mario Game?
@Apportal That's how I feel abut Galaxy 1 vs. 2. In the first part, the hub was so full of things to discover, and Rosalina's character had depth and charm. In the sequel, the hub captain (I don't even remember the name - was it him or her?) was lacking any personality. In that game, I felt like I was aimlessly running around, while I felt progression in the first part.
Re: Poll: Super Mario 3D All-Stars Is One Week Away - Which Game Will You Play First?
I will be playing Super Mario Sunshine first, because the weather forecast predicts the temperatures in Western Europe to reach +30°C next week!
Re: Feature: Super Mario Galaxy 2 - 10 Years Of Nintendo's Straightest, Greatest Sequel
@Ralizah I felt the same way. When I played the sequel five months after the first part, I felt that I was wandering around without any goal, even though some levels were great.
Re: Nintendo Expands The Switch Online SNES And NES Service With Four More Titles
Never heard of these titles...
Re: Review: Trials of Mana - Old And New Combine To Create A Fine RPG Adventure
@BulbasaurusRex A lot of people complain that ordinary RPG games have little replay value because the story plot is identical. This is where Trials of Mana stands out - and some complain about it as well...
Re: Review: La-Mulana 2 - A Deep And Challenging Metroidvania For Your Switch
I recently started playing La-Mulana 2, and one thing I learned from the first part is that you should write down text information and pay close attention to it. Thankfully, Nintendo Switch allows you to take and open screenshots easily (you don't even need to buy the in-game text saving software). It was not possible on Nintendo Wii with La-Mulana 1, which sucked.
Re: Review: La-Mulana - Packed With Peerless Puzzles That Demand Dedicated Players
Good news that the Hell Temple is included in this version. When I played La-Mulana on Nintendo Wii for the first time, I found it very difficult to beat the monsters, but I only learned later that I played the "hard mode" that I unknowingly activated (those of you who played it know what I mean . So if you found it very difficult, maybe the same happened to you.
Re: Review: La-Mulana - Packed With Peerless Puzzles That Demand Dedicated Players
Can someone shed some light on whether this version has the infamous "Hell Temple"? I remember that the Steam version has it, while the WiiWare version left it out.