Comments 3,888

Re: Talking Point: How Many Hours Is A 'Short' Game For You?

Einherjar

The raw number of hours from start to finish is irrelevant.
Replay value is king.
Let's take Devil May Cry. About 6-8 hours from A to B.
On paper it's a bit on the short side.

But then you have difficulty modes that change more than just numbers, unlockables, NG+, different costumes (with functions) etc.
Even a simple score mode can go a long way, DOOM (2016)'s Arcade Mode comes to mind.

I don't care about the raw A to B playtime as much as i care about how replayable a game is.

Re: Metroid Dread Studio Hit With Allegations Of Poor Organisation And Management

Einherjar

@Lyricana Oh really? I guess @MegaVel91 was right on the money then that journos just now picked it up that Dread is creating more clicks. Thanks for the headsup! I'll look into it.

And yes, if these allegation hold water, i'm with you.
It would be beneficial for them to get swallowed by Nintendo, keeping the obvious talent of the actual devs and restructuring their leadership.

Re: Metroid Dread Studio Hit With Allegations Of Poor Organisation And Management

Einherjar

While not necessarily questioning any of these testimonials, i find it mightily coincidental that all these allegations surface after they released a critically acclaimed title, despite having worked with big IP's for over a decade now, but never causing quite that ruckus. Do the studio was known and present in the mainstream.
Just food for thought i guess.

Re: Minecraft Dungeons Is Getting Seasonal Adventures This Holiday

Einherjar

@sunny63 Yup, and i really tried to like the game (great coffee break ARPG), but its frame-pacing issues genuinely give me headaches and it constantly crashes.
Most i've manages to play without a crash was one and a half level.
As for internet connection, it's the same with Minecraft, it can take several minutes to connect to the MS servers.

So yeah, the port is pretty shoddy

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

Einherjar

Personally, i'd be perfectly OK with doubling the price if it would "guarantee" expansion of the service in the future.
Or rather, a slightly faster expansion than now.

But why bundle AC DLC to it? O.o
I mean, sure, the AC crowd is the prime target for Nintendo Online...but they don't strike me as the prime demographic for retro games.
This bundle seems to have something either core demographic doesn't care about all that much...

Weird move.

Re: Capcom Says It's Unable To Add Cross-Save And Cross-Play To Monster Hunter Rise

Einherjar

"Unable to" is always a very bad position to put yourself into.
Especially when it comes to things others have already done.
Divinity OS2 for instance had no issues integrating their cross-save functionality.

This does sound like Capcom either thinks it's not financially viable enough to support save transfer servers for a handful of double dippers (If i remember correctly, they even encouraged people to show support for that feature, so it probably didn't create the resonance they expected) or they genuinely messed up something and truly can't import the save file to another system...
Personally, i place my bets on the former:
The switch version had a bombastic start. It's a game that was always strongest on a handheld.
Maybe they just don't see the potential of enough double dippers to warrant the server costs.

Re: Nintendo's Switch Exclusive Metroid Dread Is Already Being Emulated On PC

Einherjar

What exactly is the news here?
"Switch emulator plays switch games" surely can't be news, even if its a new game...

Is it that they could rip the ROM?
Again, how's that news? If the community found a way to do it, it's nearly impossible to stop it from happening.
Ask Sony and their futile struggles to combat PSP CFW's.

Or is this yet another setup article with the inevitable followup "Nintendo took legal actions against XYZ"?
I don't get it...

Re: Poll: Metroid Dread Is Out Today On Switch, Are You Getting It?

Einherjar

Just got it and...i kinda don't like it at all so far...
The control is godawful, the EMMI sections are annoying and the muted palette and screen effects make it hard for me to see some things (Eye condition, 99% sure it's a me problem).

So yeah...i'm barely in and i already need to force myself to continue...

Re: Poll: So, Will You Be Getting The "Cloud Versions" Of Kingdom Hearts On Switch?

Einherjar

Even if i wanted to i couldn't, since our government still thinks the internet is a fad that will go away soon.
Still, "Cloud Gaming" is a ridiculous concept if you ask me.

You are expected to pay ridiculous sums to play a product you don't own at all and where it's consumption are entirely dependent on outside factors.
Payed 60 bucks for your stream game? Oh look, construction outside knocked the landline out. What's that? Power outage at the distribution node? Oh, peaking traffic in your cluster?

For me, it's a bit like investing money in f2p games.
Why spend money on something you know for sure will eventually vanish for good.

Even purely digital games can be preserved and freed of their DRM (if they had any). My NES cartridges still work 30 years later.
I'm not paying premium prices for hot air.

Re: Three Kingdom Hearts Games Are Coming To Switch, But They're All Cloud Versions

Einherjar

@Specter_of-the_OLED Among other things, yes...
Their decisions are sometimes incredibly weird.
Especially as a company holding several IP's strong enough to sell blindly by name only.

For me, this nonsense is a hard pass.
Even on a good day, under clinical conditions, our infrastructure barely reaches the minimum required lower bandwidth limit.
And since our government never showed any interest in replacing our old copper phone lines with anything more modern, cloud solutions are just out of the question in general.

Re: Crisis Wing Blasts Onto Switch This September

Einherjar

@Moistnado It's less about "simulating the arcades" and more about that using the entire width of the screen would break the whole game concept ^^

There are plenty of modern Shmups who do that and it works fine, but you need to approach them quite differently.
A classic Shmup really needs this narrow format to work ^^

Re: Site News: So, Where's Our Baldo Review?

Einherjar

@MJ1200 @BadWaluigi
Ayup, that's exactly the point. It pretty much corrupts their entire review credibility, as you can no longer rule out that they are playing any kind of favoritism here.

Like i initially said, good on them for at least saying so, but by doing it, it put every other review under scrutiny.
It sure is an interesting hill to die on.

Re: Site News: So, Where's Our Baldo Review?

Einherjar

Not reviewing a released game because it's utterly broken and want to wait til it's fixed?
At least you were honest enough to tell but geeze, who gets to decide which games get this benefit in the future?

A game releasing unplayable is no excuse to postpone a review, it's the reason to write one.
It not only tells customers about the game itself, but the devs attitude towards polishing their product as well.

I'm eager to see what indies will get this "benefit of the doubt" in the future.

Re: Here's Your First Look At The New Resident Evil Movie, In Cinemas This November

Einherjar

Leon and Claire are a miscast if you ask me.
Though i have to say, they would make for a great Luis Sera and Helena Harper respectively!

Chris and Jill look pretty good, the bloke has a biceps as big as my thigh, so that checks out xD

What little i can see of Barry looks ok. Costume is great, but he looks a little young.

Not sure if the bloke with the buzzcut is supposed to be Wesker. If so, it's the only one who completely misses the mark then.

The monster design is simple yet on point as well.
The mask looks a bit too clean, but that's a nitpick.

What little set we can see also looks pretty good.
I think their pick for Leon (and presumably Wesker) is the only one that really sticks out as wrong, yet not offensively so.
But part of Leons character design is his baby face, the "innocent rookie", so he could have used a clean shave at least.

But we've seen SO much worse, this looks pretty promising actually. The costume design looks to be incredibly faithful!

Re: Quick Beats: Celeste Composer Lena Raine On Her Love For Ghibli, Hurdy-Gurdies, And Her Cat

Einherjar

@JasmineDragon Well, we agree to disagree, so we did find some consensus
And that's the thing: I have my point of view and opinions and i like to voice them and challenge others.
But i'm no crusader, i'm not here to convert anyone

You think it's silly, i think it's silly to think it's silly...and that's it really ^^
Civil discussions are the shinies of the internet (Look! A videogame segue!)

Also, this discussion got me to pick up Hollow Knight again (It's soundscape is just out of this world), so thank you for that

Re: Quick Beats: Celeste Composer Lena Raine On Her Love For Ghibli, Hurdy-Gurdies, And Her Cat

Einherjar

@JasmineDragon
Just a question, since you mentioned geekery and we're on a gaming site:

Would you also say it's silly to use groupings like "NES Era games"? Because no matter how "retraux" a game like Shovel Knight is, games made in that era will always feel different due to being bound to their times limitations.

And many people feel the same about music.
Prog-Rock, as a genre, still exists today.
But t never sounded like it did in its golden age, the 70's ever again.

This does not mean that today's prog is in any way worse. far from it. But you can cut out this decade and it will always sound distinctive, no matter the genre.

And before the lockdown killed everything, i could have shown you at least 4 stores around here, 2 enthusiast vinyl stores, one dedicated more modern music store and an electronics supermarket who divided everything by decade > genre > artist

Most divided the 70's, 80's, 90's, 00's and modern, stopping decade groupings after that simply because there just isn't enough demand (according to one of the enthusiast store owners)