Sorry, but a multiplayer online-only, MTX ridden card game in a singleplayer offline-only full price title is a definitive "Better never than late" in my book.
It's a 70 bucks game and one of the first things you see on its Steam store page is a 90 bucks MTX package. So yeah, everyone involved got exactly what they deserve.
@ShadowofTwilight22 ...that's it? O.o I mean, sure, it sucks that it's skipping the Switch but yeah, that's a lot of hatred (not specifically here mind you) for this. But thank you!
@locky-mavo I keep reading that. I missed the presentation about Soul Hackers 2 completely and never caught up to it, but i constantly read that people are pissed about it. Care for a quick headsup?
@Anti-Matter Not DLC per se, but they had seasons with new characters, cart parts etc. Everything only cost in-game currency but it was way overpriced for the rate at which you gained it.
So if you didn't grind your heart out online, you missed out on characters. And i tend to not invest too much time in a game i know i can't fully complete anymore.
@K1LLEGAL The core difference for many, myself included, is how DLC is approached. Nintendo generally approaches (major) DLC as a post launch addition. Finished content isn't withheld to nickel and dime you, they finished the game first and then began to add to it.
Here, and this game isn't an exception, you know full well that this content was done and cut out to be sold separately. And that's something that seriously irks people. Buying a game that launches with whateverpasses simply feels incomplete if you don't shell out even more money.
Similar example in my case: The way the Crash Team Racing handled its DLC (Weekly missables with horrendously overpriced with ingame currency only to then charge real money for it) completely stopped me from ever playing it again.
If i wanted a "complete" game, i either had to shell out lots of money or never play anything besides this game to grind out in game currency. So i stopped. Entirely.
@SportyMarioSonicMix 3A) Ok, now you completely refused to read...
3J) It's bad because it doesn't work like that. What you describe was SEGA's attempt to keep the Mega Drive on life support (32X, SEGA CD) which horribly failed. Hardware evolves, software evolves, no one benefits from stagnating.
3K) Name me a small business offering a digital repository containing several thousand stored and purchasable digital manifests then. Just one would suffice.
3F) No idea what you're talking about. The last NA addition to the Wii VC was done in 2012, the same year the WiiU was released.
3M + 3N) I'm growing increasingly tired of you constantly trying to make an argument that they couldn't pay the service. Stop making stuff up. Last time i say that.
3E + 3I + 3O) Again, no one was mislead. An SD card is an SD card. Their capacity is stated on the packaging. And i can guarantee you, the average consumer you are talking about will never even consider reaching the systems individual file cap. No one went out to buy a 100 bucks SD card with to goal to save over a million images on their 3DS.
3G) At this point, i have to assume you're either trolling or ignoring what's written. Data limits depend on a myriad of factors, SD cards being none of them. OS, file format etc. Last time i say that as well. And i'm sorry, but if you take enough screenshots of Mario Kart to reach FAT32 file limitations you might have severe compulsory issues and probably should seek help. And i mean that.
5B) Several reasons. The main one being that the systems small, low res display became increasingly difficult to look at due to a nurve issue of mine damaging an optic nerve.
@blindsquarel I had to replace the entire stick unit. Generally not a big deal, but the way JoyCon's are layered made it incredibly fidgety. Wort though was the rubber button mat. That thing just didn't want to stay in place. All in all, probably one of the most annoying repairs i've done. Not difficult skill wise, but it's definitely not build with replacement parts in mind.
@SwitchForce Are you well? There was no hardware drift, it was a software side deadzone issue... Also, of course people complain about Nintendo, because they simply won't fix the issue. They continue to rely on parts known to be exceptionally faulty. All while one of the first pieces of information Valve presented was a disassembly video, showcasing that the deck was build in a modular way with easily exchangeable parts. I repaired JoyCon before, it's an absolute nightmare.
So yeah, if something isn't easily repairable by your average layman and things don't significantly change, people start to distrust a company. It's only natural. And playing the "those are all just haters" card is incredibly ignorant...
@Rika_Yoshitake The deck is specifically constructed to be easily disassembled and repaired. The analog stick units are basically just plugged in to the system. So even if there inevitably is wear and tear, even an average user can fix this issue.
@SportyMarioSonicMix 3A) Imagine this: Every time you move, you have to pay rent for every apartment you have ever lived in indefinitely, with each one adding on to the costs. Sounds good?
3J) Ok, you're conflating a truckload of things here. 1st. None of these systems use a different service infrastructure. 2nd. The point of system revisions may be hardware adjustments, meeting special demands (Like a cheaper system for a specific demographic) etc. 3rd. You can't "use" an OLED screen, it's just a better, richer screen technology, not a new feature.
3K) I'm tired of you refusing to listen. You're repeatedly ignoring the drastic difference of backend costs.
3F) Because the system was old and obsolete. Just because an item exists doesn't mean it gets bought. The number of systems sold is relevant if your system is alive. If you sold a billion units but nobody is using it, that billion becomes irrelevant.
3C) Absolute nonsense. Are you willing to share your bookkeeping information with us?
3M/N) Why does it seem to be such a foreign concept that a company is trying to decrease its running costs by shutting down obsolete systems? That's business 101...
3E/3I) I'm sorry, this is not the place to teach you file systems and OS limitations.
3O) There is no "Switch SD Card". Those were just brand deals, not different tech. You can't write a limit on these SD cards because that depends on the way it's formatted, the OS, the device etc. And to be frank, you might be the only person buying a 100 bucks SD card and trying to fill it with 3DS photos instead of games...
3P) I have no idea what you're referring to. What excuses?
@SportyMarioSonicMix 3A) Again, no offense, but that's simply nonsense. It's completely unreasonable to expect any company to keep all their services running indefinitely. It would be an ever increasing cost bubble resulting in less and less services even being considered since they only would add to running costs. And running costs is something any company aims to avoid wherever possible.
3F) Because the released content is completely irrelevant. The Virtual Console was never a major revenue source. The WiiU was considered a failure by how little units it sold. Units sold = potential buyers of software. And with that, you can calculate your profit margain. And low sales while selling a system at a loss is the biggest failure that could happen.
3C) Internal spending is nobodies business. And again, it's not about them not being able to pay. It's about reducing running costs. Stop making things up.
3G) No idea, never heard of it.
3D) Again, you'd need to ask Nintendo for their metrics. Both are discontinued systems without software support. So yes, there's a good chance that they see little customer interaction. As for the outcry, that's what the media is for. It drummed up FOMO. Rightfully so mind you. But it's perfectly reasonable to let old, obsolete services come to an end eventually.
3E/I) Because a limitation on the number of possible files is just how data storage works. A FAT32 (The same format the 3DS uses for its SD cards) formatted hard drive can hold 65,534 individual files per folder and 268,435,437 individual files in total. That's just how things are. And you can expect a small system like a 3DS to experience severe performance issues when having to load over a million individual files. And you can't compare a PC OS with a game console OS. Both are made with vastly different tasks in mind.
5B) As said many times before. I have no clue. It's been way too long that i used it.
@SportyMarioSonicMix 1) Again, howlongtobeat averages the playtime of several people. You taking an excessively long time does not reflect on a games average completion length.
2) Like i said, these games have very little in common in general. Being turn based really doesn't mean much and it's hard to make comparisons when you have no other reference point to go by. I recommend simply watching a YouTube gameplay sampler about it.
3A) And? Of course they have future plans laid out. This includes eventual termination of online services. This really isn't anything new or unique.
3C) You will have to ask Nintendo that, no one else will know what their running services cost. Also, don't confuse it with an e-commerce storefront. You're forgetting data storage and download traffic costs.
3D) It's not about needing money, but why should anyone pay running costs for a service barely in use? That's not how businesses work. And no, a pay-what-you-want model won't work out on a large scale. Large companies will always prefer calculable price models without much fluctuation.
3E) Again, no one but you is at fault for you excessive spending. Limiting fotos to 10k is most likely to not overload the file indexing table. Loading more than 10k files would just be ridiculous, it's a reasonable limitation.
4) So you also completely missed/ignored Pokemon?
5A) Again, no one's complaining about not having enough money. Don't make things up.
5B) The 3DS has an internal 1GB eMMC which is used mainly for its OS and additional game components (Updates, DLC). But i never used the system without an SD card and haven't used in in a while so i don't remember how it manages its storage and if you can freely use the internal eMMC. Sorry.
@SportyMarioSonicMix
1) Howlongtobeat averages reported playthroughs, there is literally no point to multiply anything.
2) I am not. I am saying that the two have little if anything in common.
3A) There is nothing shady about ending purchases in an online shop. Running those stores costs money, and if those stores don't produce enough income to warrant their running costs, they get closed.
Also no, there is zero reason why Nintendo would disable local connectivity.
3B) There is no "industry standard". Steam also stops background downloads during play by default with the option to turn it off. It all depends on the system, the service etc.
4) I mean no offense but you don't seem to be too observant as Tetris, a launch (and pack-in) title advertised link cable multiplayer on its box.
In fact, the 1990 NA/EU Game Boy bundle came with Tetris and a Link Cable.
5A) Virtual Console prices have never changes. It is highly likely that they still remain the same.
5B) The 3DS uses SD cards, so it's entirely dependent on the size of the card used.
@SportyMarioSonicMix I have absolutely no idea why you tagged me here just because i wrote a comment 9(!) years ago, but oh well...
1) According to howlongtobeat.com completionist playstyle averages at 18 hours
2) I have no idea where you got the comparison to Paper Mario from, but not at all. It's more comparable to Shining Force or Fire Emblem if anything.
3) Local Wireless Play, as the name suggests, is local and thus independent from server activity. And if you play games with online functions on the Switch, it automatically pauses downloads so your game enjoys the best possible connection. That's pretty normal.
4)Yes, it's probably just you since the Game Boy had the same, even up to 4 players.
5) The prices are at the top right of the article. I have no clue how big it is and frankly, i'm not digging out my 3DS to check, sorry.
6) Maybe a 6. It's an OK game for its time and its system. Not bad, not groundbreaking either.
Thanks, i hate every single one. I'm really not fond of this gimmick at all. Super talented dude, no question. But yeah, mouthful mode is absolutely disgusting.
@MegaVel91 I actually don't think i agree with you here. Personally, i absolutely loved the gameplay changes made in iX 2, well, minus the saw blade, that feels a bit clunky.
Overdrive removing some movement limitations made it more important to achieve than ever before.
And while i still think that the DLC's are ridiculously overpriced, i don't see any issues with the DLC containing something people apparently missed but which was deliberately not present in the main game. It's already the easiest game in the entire franchise. I can definitely see how the inclusion of an infinite bullit dash was an afterthought tacked onto DLC.
But oh well, we have to agree to disagree i guess ^^ But thanks for pointing this out regardless!
Yeah, i can only parrot that these DLC are just grossly overpriced for what they offer. 8 bucks is 1/3 of the price of the entire game...for a single boss fight. And to add insult to injury, the two already available DLC fights are advertisement...
@MegaVel91 Not entirely sure what DLC you're talking about. Mind filling me in?
@XenoShaun +1 Dropping a team member based on allegations that, when you actually look at them, don't even make sense (their conversations were public and contradict everything claimed) says to me that it was partisan politics and little else. People like that won't see money from me.
Mii's were best when they acted as proper avatars, be it as save files on the Wii or later as avatars for Street Pass or MiiVerse.
Mii's died together with fun Nintendo console UI/UX's. As much as i love the Switch, but its interface has absolutely no character or identity. Its soulless minimalism just had no place for these goofy avatars anymore.
I applaud any production that doesn't use the ever same voices ad nauseum. I'm sick and tired of hearing Lowenthal, Baker, Strong, Hale etc. Xenoblade et al introduced some talented fresh lead voices to the scene to break up the ever same "cool kids club" that voices nearly everything now.
Said it before, i'll say it again: Pretty much everyone i've talked to has less of a problem with the graphics themselves but with a game in the biggest entertainment franchise looking like this.
Sitting on this much cash and influence and still producing game that look like small indie titles inevitably leads to accusation of greed and/or laziness.
The graphics themselves are fine. They are not fine on a game of this magnitude.
Yeah, the PR person that linked this BS to "preserving content" just got a raise. Absolutely disgusting buzzword bingo. I hope they'll eventually meet the fate they so dearly deserve.
@YugamiSekai Again, the game is literally called "DBZ: Kakarot" and focuses on, you guessed it, Goku (Kakarot) and his family. You could have added fan favorites like Bardok, Broly, an episode featuring the underworld tournament. There is so many stuff you could have added that was relevant to Goku.
I really wish i could be enthusiastic about this, but i really hated the game. Bought it asap, played it for a day and never touched it again. It combined the worst of both roguelikes and puzzle games in a package that was incredibly unappealing to play.
If your basic options menu looks like something other games would consider "debug tools" you might go over your design choices again.
But yeah, more power to those who liked it. For me, it was one of the biggest disappointments of last year.
I find it fascinating that most of the battles Nintendo fights against the internet are fights instigated by their lack of care for their own properties and respective fan bases.
Why create games in franchises where fans asked for a sequel for decades when you can just fight legal battles against fangames? Why offer legal and affordable ways of buying / listening to some of the media defining soundtracks when you can just strike down free PR? Why would you offer your own, easily available and easily distributable back catalog when you can instead use that energy to ban alternative ways for people to enjoy your creations decades after their availability?
I mean, let's not be silly here, Nintendo just sits on stuff that quite literally shaped the industry they are now part of. Why should they do something with that? And more importantly, why should they let people preserve and cherish it?
All jokes aside though, the biggest Nintendo paradox for me is how reluctant they are to preserve their own creation all the while they come up with bizarre design decision like "No more new characters for Mario games, only Super Mario Bros stuff" as if they need to cling to past effords.
Imho, it starts to matter a lot if you're talking about one of the biggest IP's in gaming. When you have all the money in the world and deliver this, it just shows a lack of passion, drive and care.
It doesn't matter as much for the game itself, it it speaks volumes for the dev behind it.
Cloud gaming will remain a pipe dream as long as the necessary infrastructure isn't bottom line worldwide and as long as their availability is still so volatile. And i get it, server space costs money, running the things 24/7 costs money. You don't want to host software on there for decades.
But you know what? I pick up my golden NES Zelda cartridge from time to time and play it on my original NES from back then. And as long as cloud gaming isn't as timeless as physical media, it won't find a hugely dedicated audience.
@Benji80 "You could button mash" Sure, you're correct...but you do realize that GV is a score based game, right? The focus of the series isn't getting from start to finish, but doing so achieving high scores.
Of course it seems much easier in direct comparison to a Mega Man game. If you have full energy, you are invincible, your main weapon is homing, you can charge energy at will, you have healing skills, death spikes aren't deadly etc.
The difficulty lies in its intricate scoring system. Heck, LAiX2 has an entire page of unlockable skills you would never see or use when not playing for score (As they unlock at around 1000 points).
@Fizza It actually confused me, as there is a pretty prominent meme about "no one knowing what Pot of Greed does"...and i wasn't sure if they got it wrong on purpose...
To this day i have no idea how this game and "Masterpiece" can coexist in the same sentence. It's telling a story that has been told a hundred times before in the most unappealing way imaginable, it's downright coma inducing. Neither charm nor character could save this game from being shelved because the pace at which it moved made glacial seem like a slipspace jump.
It's gameplay is perfectly serviceable and it has some really cool graphical shenanigans going on, like using parallax to simulate a 3D cliff platform.
But yeah, everything else is just a collection of really really unfortunate design decisions...
Charging 90 bucks for a cloud version of a collection that costs a fraction on any other system on a system notorious for wonky internet connections requires a heck of a lot of courage...
[Insert just about each and every ToS breaking slur you can think of here]
I really really hope that after the merger has been unraveled properly, Spencer gives this..."human" the boot. The naive part of me still believes he got to keep his position so the merger isn't under even more stress.
Here's hoping he gets what he deserves...which would probably also be against the ToS here...
@BloodNinja The 3DS/WiiU OS did it pretty nicely. And we reached a point where it's getting absolutely necessary. It's the wonders of "modern, sleek, minimalistic UI design". It works as long as nothing is going on.
Once it gets crowded, the house of cards comes crashing down hard.
That's actually a pretty brilliant idea! But you know who could also help make the ACA line better? Nintendo, by introducing a folder system, so these games don't completely flood my UI...
Comments 3,888
Re: Dragon Ball Z: Kakarot - Card Warriors Is Finally Available On Nintendo Switch
Sorry, but a multiplayer online-only, MTX ridden card game in a singleplayer offline-only full price title is a definitive "Better never than late" in my book.
Re: PlatinumGames' Live Service Title Is Off To A Really Bad Start
It's a 70 bucks game and one of the first things you see on its Steam store page is a 90 bucks MTX package.
So yeah, everyone involved got exactly what they deserve.
Re: PSA: You Might Have To Clear Up Some Space To Play Persona 4 Arena Ultimax On Switch
@ShadowofTwilight22 ...that's it? O.o
I mean, sure, it sucks that it's skipping the Switch but yeah, that's a lot of hatred (not specifically here mind you) for this.
But thank you!
Re: PSA: You Might Have To Clear Up Some Space To Play Persona 4 Arena Ultimax On Switch
@locky-mavo I keep reading that. I missed the presentation about Soul Hackers 2 completely and never caught up to it, but i constantly read that people are pissed about it.
Care for a quick headsup?
Re: Review: Chocobo GP - A Surprising Mario Kart 8 Alternative For Final Fantasy Fans
@Anti-Matter Not DLC per se, but they had seasons with new characters, cart parts etc. Everything only cost in-game currency but it was way overpriced for the rate at which you gained it.
So if you didn't grind your heart out online, you missed out on characters. And i tend to not invest too much time in a game i know i can't fully complete anymore.
Re: Review: Chocobo GP - A Surprising Mario Kart 8 Alternative For Final Fantasy Fans
@K1LLEGAL The core difference for many, myself included, is how DLC is approached.
Nintendo generally approaches (major) DLC as a post launch addition. Finished content isn't withheld to nickel and dime you, they finished the game first and then began to add to it.
Here, and this game isn't an exception, you know full well that this content was done and cut out to be sold separately.
And that's something that seriously irks people.
Buying a game that launches with whateverpasses simply feels incomplete if you don't shell out even more money.
Similar example in my case:
The way the Crash Team Racing handled its DLC (Weekly missables with horrendously overpriced with ingame currency only to then charge real money for it) completely stopped me from ever playing it again.
If i wanted a "complete" game, i either had to shell out lots of money or never play anything besides this game to grind out in game currency.
So i stopped. Entirely.
Re: Review: Crystal Warriors (3DS eShop / GG)
@SportyMarioSonicMix
3A) Ok, now you completely refused to read...
3J) It's bad because it doesn't work like that. What you describe was SEGA's attempt to keep the Mega Drive on life support (32X, SEGA CD) which horribly failed. Hardware evolves, software evolves, no one benefits from stagnating.
3K) Name me a small business offering a digital repository containing several thousand stored and purchasable digital manifests then. Just one would suffice.
3F) No idea what you're talking about. The last NA addition to the Wii VC was done in 2012, the same year the WiiU was released.
3M + 3N) I'm growing increasingly tired of you constantly trying to make an argument that they couldn't pay the service.
Stop making stuff up. Last time i say that.
3E + 3I + 3O) Again, no one was mislead. An SD card is an SD card. Their capacity is stated on the packaging.
And i can guarantee you, the average consumer you are talking about will never even consider reaching the systems individual file cap. No one went out to buy a 100 bucks SD card with to goal to save over a million images on their 3DS.
3G) At this point, i have to assume you're either trolling or ignoring what's written. Data limits depend on a myriad of factors, SD cards being none of them. OS, file format etc.
Last time i say that as well.
And i'm sorry, but if you take enough screenshots of Mario Kart to reach FAT32 file limitations you might have severe compulsory issues and probably should seek help. And i mean that.
5B) Several reasons. The main one being that the systems small, low res display became increasingly difficult to look at due to a nurve issue of mine damaging an optic nerve.
Re: Don't Panic, Valve Has Already Resolved Steam Deck's Supposed Switch-Like "Drift" Issues
@blindsquarel I had to replace the entire stick unit. Generally not a big deal, but the way JoyCon's are layered made it incredibly fidgety. Wort though was the rubber button mat. That thing just didn't want to stay in place.
All in all, probably one of the most annoying repairs i've done. Not difficult skill wise, but it's definitely not build with replacement parts in mind.
Re: Don't Panic, Valve Has Already Resolved Steam Deck's Supposed Switch-Like "Drift" Issues
@SwitchForce Are you well?
There was no hardware drift, it was a software side deadzone issue...
Also, of course people complain about Nintendo, because they simply won't fix the issue. They continue to rely on parts known to be exceptionally faulty.
All while one of the first pieces of information Valve presented was a disassembly video, showcasing that the deck was build in a modular way with easily exchangeable parts.
I repaired JoyCon before, it's an absolute nightmare.
So yeah, if something isn't easily repairable by your average layman and things don't significantly change, people start to distrust a company. It's only natural.
And playing the "those are all just haters" card is incredibly ignorant...
Re: Don't Panic, Valve Has Already Resolved Steam Deck's Supposed Switch-Like "Drift" Issues
@Rika_Yoshitake The deck is specifically constructed to be easily disassembled and repaired. The analog stick units are basically just plugged in to the system.
So even if there inevitably is wear and tear, even an average user can fix this issue.
Re: Review: Crystal Warriors (3DS eShop / GG)
@SportyMarioSonicMix
3A) Imagine this: Every time you move, you have to pay rent for every apartment you have ever lived in indefinitely, with each one adding on to the costs. Sounds good?
3J) Ok, you're conflating a truckload of things here.
1st. None of these systems use a different service infrastructure. 2nd. The point of system revisions may be hardware adjustments, meeting special demands (Like a cheaper system for a specific demographic) etc.
3rd. You can't "use" an OLED screen, it's just a better, richer screen technology, not a new feature.
3K) I'm tired of you refusing to listen. You're repeatedly ignoring the drastic difference of backend costs.
3F) Because the system was old and obsolete. Just because an item exists doesn't mean it gets bought. The number of systems sold is relevant if your system is alive. If you sold a billion units but nobody is using it, that billion becomes irrelevant.
3C) Absolute nonsense. Are you willing to share your bookkeeping information with us?
3M/N) Why does it seem to be such a foreign concept that a company is trying to decrease its running costs by shutting down obsolete systems? That's business 101...
3E/3I) I'm sorry, this is not the place to teach you file systems and OS limitations.
3O) There is no "Switch SD Card". Those were just brand deals, not different tech. You can't write a limit on these SD cards because that depends on the way it's formatted, the OS, the device etc. And to be frank, you might be the only person buying a 100 bucks SD card and trying to fill it with 3DS photos instead of games...
3P) I have no idea what you're referring to. What excuses?
5B) 6 years ago? 7?
Re: Review: Crystal Warriors (3DS eShop / GG)
@SportyMarioSonicMix
3A) Again, no offense, but that's simply nonsense.
It's completely unreasonable to expect any company to keep all their services running indefinitely. It would be an ever increasing cost bubble resulting in less and less services even being considered since they only would add to running costs.
And running costs is something any company aims to avoid wherever possible.
3F) Because the released content is completely irrelevant. The Virtual Console was never a major revenue source. The WiiU was considered a failure by how little units it sold.
Units sold = potential buyers of software. And with that, you can calculate your profit margain.
And low sales while selling a system at a loss is the biggest failure that could happen.
3C) Internal spending is nobodies business. And again, it's not about them not being able to pay. It's about reducing running costs. Stop making things up.
3G) No idea, never heard of it.
3D) Again, you'd need to ask Nintendo for their metrics.
Both are discontinued systems without software support. So yes, there's a good chance that they see little customer interaction.
As for the outcry, that's what the media is for. It drummed up FOMO. Rightfully so mind you. But it's perfectly reasonable to let old, obsolete services come to an end eventually.
3E/I) Because a limitation on the number of possible files is just how data storage works. A FAT32 (The same format the 3DS uses for its SD cards) formatted hard drive can hold 65,534 individual files per folder and 268,435,437 individual files in total. That's just how things are.
And you can expect a small system like a 3DS to experience severe performance issues when having to load over a million individual files.
And you can't compare a PC OS with a game console OS. Both are made with vastly different tasks in mind.
5B) As said many times before. I have no clue. It's been way too long that i used it.
Re: Review: Crystal Warriors (3DS eShop / GG)
@SportyMarioSonicMix
1) Again, howlongtobeat averages the playtime of several people.
You taking an excessively long time does not reflect on a games average completion length.
2) Like i said, these games have very little in common in general. Being turn based really doesn't mean much and it's hard to make comparisons when you have no other reference point to go by. I recommend simply watching a YouTube gameplay sampler about it.
3A) And? Of course they have future plans laid out. This includes eventual termination of online services. This really isn't anything new or unique.
3C) You will have to ask Nintendo that, no one else will know what their running services cost. Also, don't confuse it with an e-commerce storefront. You're forgetting data storage and download traffic costs.
3D) It's not about needing money, but why should anyone pay running costs for a service barely in use? That's not how businesses work.
And no, a pay-what-you-want model won't work out on a large scale. Large companies will always prefer calculable price models without much fluctuation.
3E) Again, no one but you is at fault for you excessive spending.
Limiting fotos to 10k is most likely to not overload the file indexing table. Loading more than 10k files would just be ridiculous, it's a reasonable limitation.
4) So you also completely missed/ignored Pokemon?
5A) Again, no one's complaining about not having enough money. Don't make things up.
5B) The 3DS has an internal 1GB eMMC which is used mainly for its OS and additional game components (Updates, DLC).
But i never used the system without an SD card and haven't used in in a while so i don't remember how it manages its storage and if you can freely use the internal eMMC. Sorry.
Re: Review: Crystal Warriors (3DS eShop / GG)
@SportyMarioSonicMix
1) Howlongtobeat averages reported playthroughs, there is literally no point to multiply anything.
2) I am not. I am saying that the two have little if anything in common.
3A) There is nothing shady about ending purchases in an online shop. Running those stores costs money, and if those stores don't produce enough income to warrant their running costs, they get closed.
Also no, there is zero reason why Nintendo would disable local connectivity.
3B) There is no "industry standard". Steam also stops background downloads during play by default with the option to turn it off. It all depends on the system, the service etc.
4) I mean no offense but you don't seem to be too observant as Tetris, a launch (and pack-in) title advertised link cable multiplayer on its box.
In fact, the 1990 NA/EU Game Boy bundle came with Tetris and a Link Cable.
5A) Virtual Console prices have never changes. It is highly likely that they still remain the same.
5B) The 3DS uses SD cards, so it's entirely dependent on the size of the card used.
6) Yup and nope
Re: Review: Crystal Warriors (3DS eShop / GG)
@SportyMarioSonicMix I have absolutely no idea why you tagged me here just because i wrote a comment 9(!) years ago, but oh well...
1) According to howlongtobeat.com completionist playstyle averages at 18 hours
2) I have no idea where you got the comparison to Paper Mario from, but not at all. It's more comparable to Shining Force or Fire Emblem if anything.
3) Local Wireless Play, as the name suggests, is local and thus independent from server activity.
And if you play games with online functions on the Switch, it automatically pauses downloads so your game enjoys the best possible connection. That's pretty normal.
4)Yes, it's probably just you since the Game Boy had the same, even up to 4 players.
5) The prices are at the top right of the article. I have no clue how big it is and frankly, i'm not digging out my 3DS to check, sorry.
6) Maybe a 6. It's an OK game for its time and its system.
Not bad, not groundbreaking either.
Re: Video: Check Out This Artisanal Range Of Mouthful Kirbys Made Out Of Clay
Thanks, i hate every single one.
I'm really not fond of this gimmick at all. Super talented dude, no question. But yeah, mouthful mode is absolutely disgusting.
Re: Gunvolt Chronicles: Luminous Avenger iX 2 Adds Blaster Master Zero 3 Boss DLC Next Month
@MegaVel91 I actually don't think i agree with you here.
Personally, i absolutely loved the gameplay changes made in iX 2, well, minus the saw blade, that feels a bit clunky.
Overdrive removing some movement limitations made it more important to achieve than ever before.
And while i still think that the DLC's are ridiculously overpriced, i don't see any issues with the DLC containing something people apparently missed but which was deliberately not present in the main game.
It's already the easiest game in the entire franchise. I can definitely see how the inclusion of an infinite bullit dash was an afterthought tacked onto DLC.
But oh well, we have to agree to disagree i guess ^^
But thanks for pointing this out regardless!
Re: Gunvolt Chronicles: Luminous Avenger iX 2 Adds Blaster Master Zero 3 Boss DLC Next Month
Yeah, i can only parrot that these DLC are just grossly overpriced for what they offer.
8 bucks is 1/3 of the price of the entire game...for a single boss fight. And to add insult to injury, the two already available DLC fights are advertisement...
@MegaVel91 Not entirely sure what DLC you're talking about. Mind filling me in?
Re: Random: We Need To Talk About That Street Fighter 6 Logo, Capcom
There really isn't anything to talk about here.
It's an awful "corporate style" logo that looks more like an esports event and less like a game.
Re: Anniversary: Night In The Woods Is Now Five Years Old
@XenoShaun +1
Dropping a team member based on allegations that, when you actually look at them, don't even make sense (their conversations were public and contradict everything claimed) says to me that it was partisan politics and little else.
People like that won't see money from me.
Re: Video: What's Going On With Nintendo's Mii, And Why Are They Dying Out?
Mii's were best when they acted as proper avatars, be it as save files on the Wii or later as avatars for Street Pass or MiiVerse.
Mii's died together with fun Nintendo console UI/UX's.
As much as i love the Switch, but its interface has absolutely no character or identity.
Its soulless minimalism just had no place for these goofy avatars anymore.
Which, if you ask me is a darn shame.
Re: Fire Emblem Fates: Revelation And DLCs Will Also Disappear From The 3DS eShop
And people still make a case against "those evil pirates".
They keep games playable and available
Re: ICYMI: Kharon's Crypt Is Like Zelda Viewed Through The Lens Of Dark Souls, And It Rules
Not gonna lie, i'm so burned out about "like Dark Souls" that the mere mention of it in form of comparisons kills any and all interest whatsoever.
Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?
I applaud any production that doesn't use the ever same voices ad nauseum. I'm sick and tired of hearing Lowenthal, Baker, Strong, Hale etc.
Xenoblade et al introduced some talented fresh lead voices to the scene to break up the ever same "cool kids club" that voices nearly everything now.
No, i wouldn't want to have it any other way.
Re: Mario Strikers: Battle League May Have In-Game Purchases, According To ESRB Rating
Probably DLC costumes.
That armor customization is a prime example for "Costume Pack #1 4.99"
Re: Are Complaints About Pokémon Legends: Arceus' Graphics Fair? Digital Foundry Digs In
Said it before, i'll say it again:
Pretty much everyone i've talked to has less of a problem with the graphics themselves but with a game in the biggest entertainment franchise looking like this.
Sitting on this much cash and influence and still producing game that look like small indie titles inevitably leads to accusation of greed and/or laziness.
The graphics themselves are fine. They are not fine on a game of this magnitude.
Re: Minecraft 1.18.10 Update Adds Frogs And 100+ Fixes, Here Are The Patch Notes
That looks more like a toad, doesn't it?
Frogs usually have bigger eyes while toads have these..."eyebrows" going on.
Anyways, it's green, it hops, that's all i need.
Re: French Retailer Lists Batman: Arkham Collection For Switch
Arkham Knight? I doubt it. All the others (Asylum, City, Origins) should be portable easily enough
Re: Nintendo Minute's Kit And Krysta Reveal Why They Left The Company
@PtM Darn, will this be in a test later? I missed the info that their biography was required readÃng...
Re: Nintendo Minute's Kit And Krysta Reveal Why They Left The Company
@-Juice- Then why waste energy commenting? Besides stroking your ego, of course.
Re: Nintendo Minute's Kit And Krysta Reveal Why They Left The Company
I still have absolutely no clue who these people are supposed to be...
Re: 5% Of Capcom Acquired By Saudi Arabia's Public Investment Fund
Yup, this comment section sure did non disappoint.
Holy moly...
Re: Neptunia X Senran Kagura Bursts Onto Nintendo Switch This April
10 characters sounds a little...scarce doesn't it?
I don't expect a KoeiWarriors lineup but that barely covers either series roster :/
Re: Konami Is Committed To NFTs In Order To Preserve Beloved Content As "Commemorative Art"
Yeah, the PR person that linked this BS to "preserving content" just got a raise. Absolutely disgusting buzzword bingo.
I hope they'll eventually meet the fate they so dearly deserve.
Re: Dragon Ball Z: Kakarot - Card Warriors Won't Make It To Switch This Year
@YugamiSekai Again, the game is literally called "DBZ: Kakarot" and focuses on, you guessed it, Goku (Kakarot) and his family.
You could have added fan favorites like Bardok, Broly, an episode featuring the underworld tournament.
There is so many stuff you could have added that was relevant to Goku.
"Dragon Ball Z: Kakarot and also Trunks"
Re: Shovel Knight's Puzzle Game Is Getting A Free Update And Three DLC Packs
I really wish i could be enthusiastic about this, but i really hated the game.
Bought it asap, played it for a day and never touched it again. It combined the worst of both roguelikes and puzzle games in a package that was incredibly unappealing to play.
If your basic options menu looks like something other games would consider "debug tools" you might go over your design choices again.
But yeah, more power to those who liked it. For me, it was one of the biggest disappointments of last year.
Re: Popular Video Game Music YouTube Channel Receives 1,300 Copyright Claims From Nintendo
@MegaVel91 Well, yes and no.
SilverGunner, in this case, didn't monetize their videos.
It would be a whole other story if they did though.
Re: Popular Video Game Music YouTube Channel Receives 1,300 Copyright Claims From Nintendo
I find it fascinating that most of the battles Nintendo fights against the internet are fights instigated by their lack of care for their own properties and respective fan bases.
Why create games in franchises where fans asked for a sequel for decades when you can just fight legal battles against fangames?
Why offer legal and affordable ways of buying / listening to some of the media defining soundtracks when you can just strike down free PR?
Why would you offer your own, easily available and easily distributable back catalog when you can instead use that energy to ban alternative ways for people to enjoy your creations decades after their availability?
I mean, let's not be silly here, Nintendo just sits on stuff that quite literally shaped the industry they are now part of.
Why should they do something with that?
And more importantly, why should they let people preserve and cherish it?
All jokes aside though, the biggest Nintendo paradox for me is how reluctant they are to preserve their own creation all the while they come up with bizarre design decision like "No more new characters for Mario games, only Super Mario Bros stuff" as if they need to cling to past effords.
It's utterly bizarre.
Re: Soapbox: Pokémon Legends: Arceus Raises The Question - How Much Do Janky Graphics Matter?
Imho, it starts to matter a lot if you're talking about one of the biggest IP's in gaming.
When you have all the money in the world and deliver this, it just shows a lack of passion, drive and care.
It doesn't matter as much for the game itself, it it speaks volumes for the dev behind it.
Re: Digital Foundry Gives Its Assessment Of Cloud Gaming On Switch
Cloud gaming will remain a pipe dream as long as the necessary infrastructure isn't bottom line worldwide and as long as their availability is still so volatile.
And i get it, server space costs money, running the things 24/7 costs money. You don't want to host software on there for decades.
But you know what? I pick up my golden NES Zelda cartridge from time to time and play it on my original NES from back then. And as long as cloud gaming isn't as timeless as physical media, it won't find a hugely dedicated audience.
Re: Review: Gunvolt Chronicles: Luminous Avenger iX 2 - More Of The Same Short-But-Sweetness
@Benji80 We just have to agree to disagree ^^
Because we'd probably arguing in circles from now on.
Re: Review: Gunvolt Chronicles: Luminous Avenger iX 2 - More Of The Same Short-But-Sweetness
@Benji80 "You could button mash"
Sure, you're correct...but you do realize that GV is a score based game, right?
The focus of the series isn't getting from start to finish, but doing so achieving high scores.
Of course it seems much easier in direct comparison to a Mega Man game. If you have full energy, you are invincible, your main weapon is homing, you can charge energy at will, you have healing skills, death spikes aren't deadly etc.
The difficulty lies in its intricate scoring system.
Heck, LAiX2 has an entire page of unlockable skills you would never see or use when not playing for score (As they unlock at around 1000 points).
Re: Review: Gunvolt Chronicles: Luminous Avenger iX 2 - More Of The Same Short-But-Sweetness
@Bearzilla823 How is an action platformer around 6 hours "extremely short"?
What exactly would you be looking for?
Re: Review: Yu-Gi-Oh! Master Duel - A F2P Card-Battler With Potential, But Noobs Beware
@MetaRyan Ahh, gotcha, thank you!
Re: Review: Yu-Gi-Oh! Master Duel - A F2P Card-Battler With Potential, But Noobs Beware
@Fizza It actually confused me, as there is a pretty prominent meme about "no one knowing what Pot of Greed does"...and i wasn't sure if they got it wrong on purpose...
Re: "Indie Masterpiece" Platformer 'Horace' Gets Physical Release
To this day i have no idea how this game and "Masterpiece" can coexist in the same sentence.
It's telling a story that has been told a hundred times before in the most unappealing way imaginable, it's downright coma inducing.
Neither charm nor character could save this game from being shelved because the pace at which it moved made glacial seem like a slipspace jump.
It's gameplay is perfectly serviceable and it has some really cool graphical shenanigans going on, like using parallax to simulate a 3D cliff platform.
But yeah, everything else is just a collection of really really unfortunate design decisions...
Re: Kingdom Hearts Cloud Collection Arrives On Switch In February, Pricing Revealed
Charging 90 bucks for a cloud version of a collection that costs a fraction on any other system on a system notorious for wonky internet connections requires a heck of a lot of courage...
Or a complete mental and moral collapse...
Re: Bobby Kotick Considered Buying Game Websites To "Change The Public Narrative" Around Activision
[Insert just about each and every ToS breaking slur you can think of here]
I really really hope that after the merger has been unraveled properly, Spencer gives this..."human" the boot.
The naive part of me still believes he got to keep his position so the merger isn't under even more stress.
Here's hoping he gets what he deserves...which would probably also be against the ToS here...
Re: Hori Wants To Release A Retro Game Controller That Can Be Used To Play Hamster's Arcade Archives Series
@BloodNinja The 3DS/WiiU OS did it pretty nicely.
And we reached a point where it's getting absolutely necessary.
It's the wonders of "modern, sleek, minimalistic UI design".
It works as long as nothing is going on.
Once it gets crowded, the house of cards comes crashing down hard.
Re: Hori Wants To Release A Retro Game Controller That Can Be Used To Play Hamster's Arcade Archives Series
That's actually a pretty brilliant idea!
But you know who could also help make the ACA line better?
Nintendo, by introducing a folder system, so these games don't completely flood my UI...