Comments 3,888

Re: Random: France Bans Gaming Terms Like 'eSports' To Maintain Language Purity

Einherjar

That's...weird...
I'm all for keeping languages alive and as pure as possible, but esports doesn't really strike me as significantly culturally significant that they can't run under a unified name internationally...

It's a new and modern thing that originated with a new and modern term. There's really nothing worng with keeping it international.

They also call football "football" and not "Le pied balle", so i really don't see the issue.

Re: Fei Long Will Never Appear In Street Fighter Again, Says SFV Composer

Einherjar

As many already said, i really never perceived Fei Long or Tekken's Marshal Law for that matter, as comic relief characters.
Fei Long was certainly caricatured, as every other character in the roster, but not in any derogatory way.

But potentially removing fictional characters that pay homage to Mr. Lee's iconic fighting style seems a bit...weird.
I get the overall sentiment, but "non serious depiction" is some really wonky footing if we're talking about character neither sharing likeness nor name...

Re: EA Has Renewed Its Partnership With Middle-Earth Enterprises

Einherjar

@Silly_G The issue is, that despite all that, the series makes money. They get away with selling asset packs, a tiny amount of 3D models you can plop into your game, for 20+ bucks a pop.
They get away with hiding vital game fixes in DLC (SimCity's Blimp DLC containing the fix for their fundamentally broken traffic system).
As long as people blindly buy that stuff, nothing will ever change.

One positive example was Star Wars Battlefront 2. The very first EA game that came close to being boycotted because of its predatory business practices.
And due to it, it turned into a pretty good game in the end.
And that needs to happen more often.
"Vote with your wallet" exists for a reason.

Re: EA Has Renewed Its Partnership With Middle-Earth Enterprises

Einherjar

@Silly_G Usually, short term is all "bottom line investment" really cares about anyway.
Then again, as mentioned above, EAs titles usually draw a rather consistent audience no matter how they fail.
Battlefield this year has been an utter disaster and i can guarantee you, this will not prevent the next one to sell gangbusters again.
Same with their sports games. Regardless of how they decline in quality, people buy them.
And that's what companies invest in. This somewhat stable bottom line.
They draw profits with minimal work effort. That's a golden investment opportunity. You cash in regardless of if they make the perfect videogame or utter garbage.

Re: Reggie Thought Metroid: Other M Would Be A 'Defining Moment' For The Franchise

Einherjar

@BrianJL Because it literally is her job. She is a bounty hunter.
She makes money by killing things indiscriminately.
This is also why the baby Metroid exists, to contrast that.
Of all things, it's a metroid, one of the most dangerous things in the universe, that Samus shows mercy and grows attached to.
The baby metroid exists to contrast and highlight Samus' humanity and compassion. That she kills on the job, but not when it isn't 100% necessary.

And to allow her to be as ruthless as she's depicted in Dread shows quite a lot of respect for the character.
Precisely because these aren't "heroic character traits" per se.

In my personal opinion, i think Other M couldn't have been much more sexist if it tried.
You have a professional intergalactic, seasoned bounty hunter who was previously called to rid the universe of one of the most dangerous species to ever exist, who goes into a lava filled room and lets herself get cooked alive because she now is such a slave to Adam that she won't enable life saving defensive tech to save her own life unless he explicitely allows it.

Other M treated Samus as a "Pop culture Woman".
Submissive, doubtful, dependent and it disrespects the notion that a woman can fill the role of a bounty hunter.
A killer for hire. And one of the best to boot.
This is why so many people want Samus to be ruthless. Because that's her job, and she does it well.
Other M turned that professional bounty hunter that happened to be a woman into a subservient woman that happened to be a bounty hunter.

Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch

Einherjar

I'm in the minority that was actually perfectly OK with the game's controls, but it still didn't help the game being anything but "meh".
I finished it once and never picked it up again.
Instead i'd say get Namco on board to make a sequel to Assault.

Star Fox Zero would need a complete overhaul to even work on standard hardware and frankly, it's more effort than it's worth.
What's left isn't that spectacular.

Nah, i'd rather have a new game in general.

Re: No More Heroes 3 Is No Longer A Switch Exclusive

Einherjar

@XBontendo
"The jokes were contrived, the world felt bland & empty, the minigames were tedious, & the combat was repetitive at best."
I'm sorry, but as far as i'm concerned, this is true for pretty much the entire series.
I recently finished NMH1 and it was an absolute chore, started 2 and never really got into it.
Suda simply doesn't make good games. Interesting ones for sure, but everything so far was absolutely sub par in terms of being an actually enjoyable game.

Re: Epic Games Invests In 'Horizon Chase Turbo' Developer Aquiris

Einherjar

@Coxula Was about to say pretty much the same.
Indie studios partnering closely with / being bought by the fat cats rarely works out in their favor.
Indie games's strengths lie precisely in the fact that they aren't the big fishes, that they design their games based on their vision, not bottom line.
Plus, Epic is a pretty shady customer in its own right.
So yeah, thanks for a great game. But i wouldn't hold my breath for them now.

Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster

Einherjar

@admeister Well, based on DigitalFoundry classic graphics do in fact make a difference, but it is still very inconsistent and not on par with the original hardware.
Regardless, it is a broken release that shouldn't have been put on sale in this state.
I'm sure that we will see a patch or two, just like Chrono Trigger did before it (on Steam), which also launched in a laughably bad state.

Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster

Einherjar

@admeister Well, they can. The emulation scene does stuff like this all the time.
It's just a complex process and this release showed that they wanted to put as little time and effort into it as possible, which is a shame.

Emulation has come a long way. Even without the source, it would have been absolutely possible to release a perfectly running game.
Square simply decided not to do so.

Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster

Einherjar

@FishyS Well, it's not jumping between 10 and 60, i can tell you that The game/wrapper/emulator/whatever outputs 60 frames, but internally, the game runs (or should run) at its originally intended 30 (15 in battle, and no, that's actually common for the system).
The issue is, that it's dipping even below that. 20 instead of 30 on the overworld, ~10 in battle.
And this snowballs. Frame pacing is off (good frame pacing makes even low FPS look smoothe), input is delayed, screen updates are stuttery and the game chokes while switching from battle to the overworld (a.e. going bact to 30FPS internally)

I have a somewhat high tolerance for it, so i, personally, don't find it headache inducingly bad, but it's nothing i'd call playable, let alone sellable.

Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster

Einherjar

Been "playing" the PC version and yeah, it gets into borderline unplayable territory.
The emulator they are using either can't cope with their asset injections (a.e. inserting the new 3D models in real time rather than modifying the game itself) or is horribly outdated.
It starts chugging once too many entities are on screen, even in the overworld.

And while the original game pushed the PS1 quite heavily and some skills got even the original hardware to skip some frames here and there, this release is just sad...

Relatively early in the game, you get into encounters with up to 5 enemies. In these encounters, it chokes so bad that the game drops inputs, meaning you have to hold a button for a bit so the game registers it properly.

I do hope square fixes this asap. As it stands, i'd go so far as to call this thing unsellable.

Re: Sonic Movie Producer Talks About "Creating A Sonic Cinematic Universe"

Einherjar

Can we just stop with this cinematic universe crap?
I'm happy that Sonic turned out to be a decent movie for once.
So why the rush to burn it out completely?

The movie succeeded because the studio listened to feedback, took the time to course correct into something people wanted to see and low and behold, people actually did see it.

Re: Ori Developer Moon Studios Labelled "Oppressive" Workplace In New Report

Einherjar

Those claims sound a little..."allegedly".
Especially because their games were such smash hits. it's curious to have never really heard anything like this during its prime.
Stories like this would have caught on like wildfires in their haydays.

On top of that, we also had a phase where several workers of bigger companies finally spoke out about their employers and it saw massive support from all sides.
I find it curious that no one apparently felt inspired to join in, especially because the claims here sound pretty substantial, given the alleged high turnover rates.
It sounds like a lot were affected, even those not with them anymore and thus free to speak up.

While i definitely don't dismiss it, i personally take it with a pinch of salt.