Update [Tue 22nd Mar, 2022 13:20 GMT]: Fireshine has revealed the release date for Imp of the Sun, and it's coming very soon indeed — this Thursday, 24th March! More details in our original exclusive story below...
Original Story [Mon 21st Mar, 2022 06:00 GMT]: Fireshine Games has announced that action platformer Imp of the Sun will launch on Switch this year and has released the tasty reveal trailer above.
Developed by Peruvian-based team Sunwolf Entertainment, the game is a non-linear action platformer that combines fast-paced combat and exploration. It stars Nin, an imp created from the final spark of the sun, who must defeat the Four Keepers and end the Eternal Eclipse, restoring full power to the sun.
Its general aesthetic and gameplay features reminds us of something like Ori and the Blind Forest, which is no bad thing! Imp of the Sun certainly puts more emphasis on combat, however, with the trailer showing off some pretty hefty boss characters.
Here's a rundown of some of the narrative and features:
End the Eternal Eclipse - Stolen by the Four Keepers centuries ago and hidden in the distant corners of the empire, life cannot go on without the sun’s power. With its dying spark the sun creates Nin, sending him on an adventure to bring back the light and restore balance to the empire.
Use Your Inner Fire - As a creature of the sun, you have the power of the sun at your fingertips. Refine your skills in streamlined gameplay built for fluid movement and combo-based combat, and discover new abilities to become more powerful as you venture across the sun’s empire to defeat the Four Keepers.
A Stunning Peruvian-Inspired World - Discover the four corners of the empire, from the bright peaks of the Andean mountains and dense Amazonian jungles, to dry, blistering deserts and the dark depths of the underworld. Every land and creature is lovingly hand-drawn and crafted with detail, celebrating the civilizations that once roamed and ruled Peru.
Explore, Collect and Learn - Our ancestors recorded their history through artifacts known as ‘quipus’. Collect quipus to unveil the story behind the Eternal Eclipse, and find unique hidden items based on real relics from the Andean cultures. Explore the sun’s empire and defeat unique, punishing bosses in any order you choose, each with their own complex mechanics and backstory.
To find out a little bit more about the team and the game ahead of release, we spoke briefly to Jose Varon, CEO of Sunwolf Entertainment, about the inspiration behind the Imp of the Sun...
Nintendo Life: Tell us a little about the Sunwolf team, its size, and how you came to be working on Imp of the Sun
Jose Varon: Imp of The Sun was developed with a team of 13 people. I knew most of them from previous projects we’d work together. We wanted to create a game that fulfilled three main characteristics:
- Scope of work that was suitable for our team size – that’s why we went for a 2D action-platformer
- Create something unique
- Incorporate elements based on the team’s cultural background
Based on those creative pillars, Imp of The Sun was the result. A 2D action-platformer with unique art, music and the "Inner Fire Mechanic" used by the game’s playable character, Nin. These aspects were inspired by Incan and Pre-Incan cultures.
What other games provided inspiration throughout development?
Zelda: Breath of The Wild was a big inspiration for gameplay and exploration as well as some of the music. Shadow of The Colossus with its apocalyptic-like setting and Dark Souls where NPCs deliver the story bit by bit.
What do you hope will most excite action platforming fans about the game and its world?
I think action platforming fans will really enjoy the "Inner Fire Mechanic" and challenges, especially near the end of the game. We also think the story, music and characters will create an emotional and memorable experience that players will enjoy.
Will you be picking up Imp of the Sun? Let us know in the comments!
Comments 19
I don’t know did they do it on purpose or what but there looks like a very jarring stutter on the animation that makes this looks very off putting and very budget like.
Hard to tell much from the video but artistic platformers are always very tempting so I'll keep an eye out for this one.
Leaving frames out of the animations is... interesting, not sure it works with a game that's clearly designed with precise, fluid motion in mind.
Wow this does look beautiful. I hope it turns out well. If so, I will definitely be in. I love the Ori games.
Looks brilliant, but will definitely wait and see if a physical appears
I like the art styles, if it's anything as good as Ori then I may check it out. Knowing how Moon Studios treat its workers like cattles as of late, it wouldn't surprise me if this studio got a hold of some of the ex-designers/artists that previously work for Moon Studios.
Art style seems to be in a very interesting direction and the history background is a big plus for me. Needless to say I'm a sucker for platformers and metroidvanias and a huge fan of the Ori games (which I don't know why weren't mentioned as inspirations, but that's ok). Smaller devs working hard to deliver a nice product while coming from not so traditional regions when it comes to game developing deserve all support!
Like Ori and Hot Stuff had a baby..
Looks great.
Physical version would be awesome but regardless,I'll keep an eye out for this one.
Currently playing through 3000th Duel which is excellent so far and this looks like my sort of game as well.
I can't say I care for the main characters design. He looks rather generic. Other than that it looks pretty good.
@Snow-Dust I can only assume the intention was to animate it like classical animation, like ArcSystems is doing their recent fighting games.
But i have to agree, it looks a bit like a flash game in parts.
Definitely not bad, but it sure looks a bit rough.
Looks very promising. Hope they improve and polish the graphics more.
in a world without Ori this would look interesting. But I live in a world with Ori and thus I don't really see why I should get that. Even if I played through both Oris and am desperately craving for more ... I don't think this would be "more".
I would love an Ori game that was not so brutally difficult. Not sure if this is that game. Also, yea, the lack of animation frames is not something I usually notice but I definitely see it here. Hopefully that can be improved.
I’m curious to give it a shot. If it gets a good review and the price is right.
Ohh nice I'm crazy about the Ori games even now so this is right up my alley.
I hope the college kids that made this get a good grade and graduate.
This looks cute, but it does little to stand out from Ori and other metroidvanias that are really starting to clutter the gaming landscape
Could be fun, but doesn't look as good as Ori (graphics wise). Also, cheap animation.
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