Team Ladybug has something of a reputation of turning famous licensed properties into compelling Metroidvanias. After the opening PC-exclusive freebie Shin Megami Tensei: Synchronicity Prologue starring series mascot Jack Frost came Touhou Luna Nights, another ‘exploration action’ title featuring the endlessly popular Gensokyo gang. The team's follow-up to that is the lovely-looking Record of Lodoss War: Deedlit in Wonder Labyrinth. Based on the novels/anime/manga/audio dramas/games of the same name. Helpfully for a game based on something that was mildly popular in the West 30 years ago, prior knowledge of titular heroine Deedlit’s high fantasy adventures isn’t required to enjoy the story here, with her generally learning things alongside the player and everything else either revealed with time or easily summed up as ‘someone/thing she used to know’.
More immediately recognisable than Deedlit's past acquaintances are Wonder Labyrinth’s gaming influences. The spectacularly animated and cloaked 2D protagonist — sword in hand, double-jumping over gaps and smacking suspicious walls until they crumble — makes the game feel more Castlevania: Symphony of the Night than some of that trendsetting game’s own sequels. Unlike many other pretenders to Alucard’s crown, Team Ladybug’s latest effort is happy to see Konami’s classic as a springboard for its own ideas rather than something to be slavishly copied, and so for every expected feature (enemies dropping equippable weapons, warp rooms, and so on) there’ll be a major new mechanic to balance it out.
The biggest of these is the spirit system, which can only be described as ‘Ikaruga-like’. Early on, Deedlit is permanently joined by a wind slyph and a fire salamander and from then on can switch between the two with a quick dab of the ‘R’ button. As with Treasure’s puzzle-shmup, matching Deedlit’s elemental alignment to an attack or her environment negates that damage, enabling her to walk casually through lava or stand straight in front of a fire dragon’s open maw. Rapidly switching back and forth between fire and wind is often required to survive in boss battles, especially as landing blows build up the opposite elements’ power levels and at maximum these rapidly refill our blonde-haired high elf’s health bar.
Key to this concept’s success is that it helps, but is generally not required. Getting hit hurts — sometimes a lot — but it’s never an automatic death sentence, not even when you’re knocked back onto spikes or bounced between a menagerie of mythical beasts. Likewise using the ‘wrong’ element to attack an enemy is generally the difference between doing 150 and 200 damage per hit, not 15 and 200.
The interconnected areas in which you encounter everything from mimic chests to attack dogs summoned from blood have been crafted with the sort of care that makes such a difficult design task look effortless: always encouraging exploration without ever making the map feel too big and directionless; always subtly directing you where you need to be without railroading you from one point to the next. A whole host of clever ideas are regularly introduced to keep the experience feeling fresh, ranging from shadowy clouds (with ominous red eyes that only reveal their true form when you turn away) to wooden mannequins (that reform almost as quickly as you can kill them) and a whole host of arrow-based puzzles, which ask you to take aim at a distant cog or deftly ricochet your projectile through a small gap.
These short challenges are always pitched so you feel a sense of achievement for pulling them off, but are never so exacting that standing one pixel too far to the left or firing at a slightly off angle ruins a shot. Crucially your bow can be also used in combat and is even essential for defeating enemies with a long reach, preventing the weapon and these puzzles from feeling like a tacked-on novelty.
Wonder Labyrinth manages to put up a fight from beginning to the very end, meaning even after you’ve felled multiple screen-filling dragons and are walking around with enough weapons to set up a shop of your own, those who fail to take the monsters in their way seriously will soon find themselves back at the previous save statue. Luckily these are placed close enough to reduce backtracking (and always close to the clearly telegraphed boss rooms), but far enough away to encourage careful, skilled, play.
Completing the game unlocks a boss rush mode as well as customisable challenge settings should you start a fresh run. This can include setting out with every spell and weapon at your fingertips (regardless of whether you found them yourself last time), staying at level 1 for the entire game, staying at 1HP for the entire game, or any combination of the above. If you want a nigh-impossible challenge, then Wonder Labyrinth’s got it; if you just want to tinker with some fancy blades, then you’ve earned the right to do that, too.
There are however a few issues we need to mention. During our time with the game we experienced some inconsistent ‘hitching’, the game briefly stuttering for no discernible reason. Rare patches of slowdown also reared their head at unexpected moments, too. We weren’t able to consistently recreate either problem, and nothing we did — or avoided doing — seemed to make it disappear, either. The English translation tends to err towards ‘passable’ at best and the stage names are left in Japanese, which while not depriving anyone of vital information is a little bit of intended flavour text completely lost on international audiences.
As far as in-game balance is concerned, we never found any real need to use any spell other than the conveniently low-cost ‘Will o the wisp’ — the first one you receive. We’re all for early abilities retaining some utility throughout a game, but an easily spammable multi-hit spell that automatically homes in on targets, ignores all terrain, and is capable of causing a significant amount of damage from a safe distance, even on the final boss? Unless the enemy’s completely resistant to magic, there’s no good reason not to use it as often as possible, its universal helpfulness discouraging experimentation with special weapon effects and other spell types. For a game that otherwise displays such thoughtful and intentional design, this feels like an odd oversight.
Conclusion
Record of Lodoss War: Deedlit in Wonder Labyrinth doesn’t take too long to beat — even the most curious/thorough/careful player is unlikely to go over the 10-hour mark — but when the adventure’s this much fun and as densely packed with creativity, does it matter? At the end of it all you’re far more likely to feel satisfied than short-changed, and Deedlit’s tale is a surprisingly touching one regardless of how much or little you already know about Lodoss. If you're after something with the flavour of Symphony of the Night that doesn't feel like a shallow knock-off, this is a fine alternative.
Comments 42
Really good game, imho, even though im not really into metroidvanias
I'm thinking I want to give this a try.
I played it on steam earlier in the year, great game! The system requirements are pretty low if I remember correctly since I was able to play it no problem on my 8 year old crappy laptop, if anyone wants to give it a shot now.
I can’t believe this is (going to be) out already! And it reviewed well! I was very excited for this once I heard about it and now here we are, surprise to me. Thanks for the review, NL 👍
What an incredibly long game title xD
Played the Steam Early Access version to death, first the one level version, then the two. Pre-ordered the Switch version (yes, a physical release is available!) on Play Asia a while back, and happily waiting for it to arrive, it is en route already!
It looks lovely. Will take a closer look. Awful name though!
@Noelemahc Mine is on the way too (from the same retailer) - cannot wait!
It already looked good, glad to hear it reviews well. Can't wait for wait! (Damn you delay!)
Planning to pre-order the physical version at Play-Asia, can't wait for it.
Randomly decided to start this one up on Gamepass yesterday (I decided to try about a dozen games or so last weekend just to see if anything would stick) and was thoroughly impressed. Once I finish Halo Infinite, I’m jumping into this one.
I recently tried Touhou Luna Nights on Game Pass. It's beautifully animated and had some nice ideas. However, I did not like the main attack mechanic in which you could lose the ability to attack at all by running out of a meter. The awkward idea of purposely getting hit to refill said attack meter was equally annoying.
I would have enjoyed continuing to play the game had it not been for that.
Coincidentally, Record of Lodoss War: Deedlit in Wonder Labyrinth is also on Game Pass. I'll give it a try this week. The last Record of Lodoss War game I played was a Diablo clone on the Dreamcast and I adored it.
Thank you reviewer from the future, this looks like it will be fun in 2022 when we get it
Glad I went with the PS5 version, as there have been zero random pauses or slow down. I'm really sensitive to that stuff, so that would have bothered me a lot for a game like this.
bargain bin for me
I'm one of the few that really knew Lodoss well and it got me obsessed with anime back when it was sort of an underground club (late 90s), not an oversaturated trend. I'd get this just because its Lodoss but I love Symphony too so its a no brainer!
I've played this a little on Game Pass on PC, and I feel there's some fine tuning still needed. I have an AMD Ryzen 9 with an rtx 3060 and 24 GB ram and kept running into weird slowdown here and there no matter what settings I had it set to.
Hasn't diminished my love of the game, but would still be nice to play without those issues
Looks like a knock off Symphony of the Night
I'm all for a metroidvania, but I really wish they would try out some new art styles. Looking at games that look exactly like countless before it makes it hard for me to get excited about any of them.
I only know about Record of Lodoss War in name only, so I feel a little bad for not knowing the full lore of the series, etc., but damn if this isn't an impressive looking game. I'm glad that I don't "HAVE" to have prior knowledge, but still. I'll wishlist this and maybe dive into Record of Lodoss War a bit in the meantime.
Yikes thank you for the reminder! I just ordered now from Amazon JP (I speak Japanese and usually prefer Japan-region games over the Asian versions). I meant to preorder but never got around to it, and now I'm worried it won't include the 1st edition OST CD and art book. Ah well, we shall see.
I bought a few blu-ray collections of classic anime TV series (Aura Battler Dunbine, Nadia: the Secret of Blue Water, Magic Knights Rayearth, and a newer one, Yamato 2099) recently, along with the Lodoss OVA/TV series, so this game should be a nice motivator to rewatch.
@invictus4000
I feel the same way! During university in the mid 90s I rose to vice president of our Japanese animation society and Lodoss was one of the most memorable titles I watched in the club early on. It really helped kindle my interest in anime and learning Japanese. I'm excited to see a worthy game based on the property coming out in 2021.
But WOW do I feel old now... @_@;;
The woman on the thumbnail looks like Princess Zelda.
This game makes one thing clear: giant pauldron and miniskirt combo should make a comeback in fantasy.
@invictus4000 I was there in that anime scene in the late 90's too. All my favorite anime is from that era: Escaflowne, Slayers, Magic Knight Rayearth, Trigun, Neon Genesis, Outlaw Star, Cowboy Bebop, Macross Plus, Lodoss, Vampire Hunter D etc. Great times!
Looks cool. I'll probably look into it.
@Kang81 Agreed. I'm all down for having options in fighting enemies, but Luna Nights just felt too restrictive with what it gives you in that regard. Part of what makes a great Metroidvania game to me is being given numerous ways to take on any challenge, which is something that Luna Nights barely gave me.
That said, I did enjoy the "platforming" segments of the game for quite a bit and in spite of its problems, Luna Nights I found to be pretty dece.
I see you’ve attracted the old people that will no doubt reminisce about making fansubs for people as long as they mailed in their own blank S-VHS cassette.
Just bought the Psychical edition box set from Japan(thinking it wouldn’t get a UM release) it came with music Cd and Deejit artbook. Then I read your review so I double dipped..
@Pillowpants Long? Record of lodoss war is a franchise. It's like saying that all Zelda tittles are long due to "The legend of Zelda:" at the beginning of each game.
@Jumping_Dead Well, isn't that technically the truth?
@Grail_Quest Holy crap, yes to all of those! Man...those were the days. My youngest daughter is named Lina after Lina Inverse. Lol! Its sad to see what anime became in the west as it went mainstream.
@Teksetter Yeah...we are definitely old! Haha. Thats cool about your club! Yeah, Lodoss was huge for me. I still love the music and it also launched me into a lifetime of learning Japanese and living in Japan for a few years.
@invictus4000 That's amazing about your daughter's name! Excellent job! (Hopefully her appetite doesn't match Lina's, or else grocery shopping is gonna be EXPENSIVE!)
You are right about anime today, so many clones of each other in both style and content. I'm happy we were there to witness it's emergence in western popularity.
DRAGON SLAAAAAAAAVE!!!!!
@invictus4000
We've got quite a bit in common then! Watching anime and reading manga led me to encounter a really great sensei in Japanese class, and I wound up living 8 years in Osaka after graduating from uni. I taught English on the JET programme for a while, then worked as a translator and overseas sales manager for an anime/tokusatsu shop in Den-Den Town. I'd have been a lifer and stayed in Japan if my family in the states hadn't been so insistent I come home! I still work in a Japan-related job today, and get to do translation from time to time.
People above might gripe about elder fans like us getting nostalgic, but the Lodoss IP went more or less radio silent here in the West these last 20 years, so cut us some slack! Plus one day they too will be old and wax nostalgic - it's human nature.
BTW, Lina is a really cute name for your daughter! I never watched much Slayers, but IIRC one of the Knight Sabers from Bubblegum Crisis also had that name.
Why is this game not in the eShop? I can’t find it. Only the physical releases. 🤔
Great review! It's on Game Pass so I will definitely check it out. It's weird...I prefer my 2D games on the Switch like Dead Cells is on Game Pass but I would rather play my Switch copy.
@invictus4000 I was also in the scene then. It still felt like an underground thing, and that had pros and cons(subtitled tapes were expensive and hard to find), but it was a lot of fun to experience. Lodoss War was one of my early favorites and was one of the first series I had complete thanks to the VHS box set and later the DVDs. Lodoss was was one of the first things I binge watched too, two tapes at a time throughout the whole day. I'm trying to find some more time to watch more of stuff like that and I'm definitely due for another session with Lodoss war. A few months ago I re-watched the first Project A-Ko and it held up really well and I enjoyed it as much as I did back in 1997. After all these years, it's so cool seeing a retro-styled Record of Lodoss War game, and seeing that Deedlit is the star.
@Teksetter Dude thats an amazing journey you've been on! Wow...8 years in Osaka! I also worked translation jobs for a while then worked for Kuroneko Yamato (the shipping company) for 7 years.
And yes...I dont think Lodoss has gotten any western love since the Dreamcast days. Let us old folks live a little! Haha. Nice to know I'm in good company, friend.
@sdelfin Wow! We did the same thing with Lodoss! Got that VHS box set that formed the dragon on the spines when all lined up and later the DVDs and also remember binging them in like 2 days in Junior High (1997 or 98). Good times!
@StephenYap3
I was glad I noticed it was on Game Pass, because I almost bought it for Switch, and I would have been pretty disappointed.
I did discover a Metroidvania I had somehow missed on Switch called Feudal Alloy. It's got a few annoying quirks, mainly the equipment menu is pretty lackluster making it a bit difficult to know what your equipping and comparing, but I love the music and it's nice to have a game in the genre that's not dark, Gothic, or brooding.
I like the mechanic of overheating, so far, but im still really early in the game.
https://youtu.be/ngqNBQ5Y5s0
This is my game of the year! I'm generally not into Metroidvanias but I have a fondness for Lodoss Wars so I imported a copy. It's the most beautiful and satisfying game I've played all year. The controls are brilliant - much better than Metroid Dread - and the movement is super smooth.
Really enjoying this game! And with my current backlog I'm glad that it's not too long!
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