Comments 410

Re: Nintendo Direct Mini To Air Tomorrow, June 28

Buizel

Yes, give us Persona please.

Not sure why the disappointment here. Nintendo has a pretty stacked second half of 2022. Plus, they have every opportunity to announce, say, a Zelda WW + TP double-pack through other means / in a later direct.

Re: UK Charts: Nintendo Dominates As Fire Emblem Takes The Top Spot

Buizel

As a Brit who largely grew up during the Gamecube era, this is amazing.

Nintendo has historically had a rockier time in the UK compared to other markets - it's still strange to me that their games are topping the charts so frequently, but I guess that's the power of the Switch.

Fire Emblem also had a notoriously rocky start in the West in general.

To see a Fire Emblem spin-off of all things top the charts in the UK is fantastic.

Re: Sonic Origins Contributor Shares Frustrations Over The State Of The Game

Buizel

As a consumer, I'm a little disappointed with how this game is packaged. Despite the games being rebuilt from the ground up, it still feels like a bunch of roms wrapped in a shared main menu.

I can totally see Sonic Team having outsourced the development of the individual titles before stitching everything together. There isn't much cohesion here.

In particular the saving system just feels a little archaic. Although a save feature on all games is welcome, why is this limited to a linear "one and done" playthrough of the games? Why no level select? Why different save files for characters, being unable to switch characters at will? Why unable to share emeralds between characters and playthroughs? The Sonic Advance series had a better save system than this game, and it came out 20 years ago!

Re: The Sonic Frontiers Preview Footage Is From An "Early Build"

Buizel

Almost 5 years after Forces and 6 months before launch, and we're seeing an "early build"? Doesn't seem right.

That said, my issues with the game are more than skin-deep anyway. I couldn't care less about the animations and the draw distance or w/e. I'm just not sold on the concept.

This did catch my eye though: "use portal gears to unlock linear Sonic levels > complete linear Sonic levels to unlock chaos emeralds". Why aren't they showing off the "linear" Sonic levels? Are these more like what we've seen in other 3D Sonic games? By the sounds of it these are making up the minority of the experience.

Could this be another 3D Sonic game where the core Sonic gameplay is diluted by some mediocre gimmick?

Re: Talking Point: Is It Ever A Good Idea To Start At 'The Beginning' Of Series Like Zelda Or Dragon Quest?

Buizel

For the named series? No way. I've been gaming for ~25 years, but I never would've got into Final Fantasy or Legend of Zelda had I started with their NES games.

For most series with a loose (or non-existent) continuity, usually the latest game is the most accessible way to get into the series. If you like the latest game, then you're free to go back to the beginning to see how things were. But I think it's far too risky to start with the first game - it might put you off a series that has otherwise evolved into something you may enjoy.

Re: Talking Point: Nintendo Switch Online, Game Pass, And 'New' PS Plus - How Do They Compare?

Buizel

Sony really need to show me a convincing library of games to get me on board with £99 a year.

NSO is a no-brainer for me as Switch is my primary console, the only one I play online, and I enjoy having legacy Nintendo content on the go.

Xbox Game Pass offers tremendous value with a wide selection of indies and third party titles, as well as day-one releases of first party titles.

With these two services, why would I go PlayStation?

Re: There's "No Clear Timeline" For Kirby's Game Stories, According To HAL Laboratory's General Director

Buizel

@moodycat came here to say this. With the exception of a few games that explicitly link (haha) to others (e.g. Majora's Mask following OoT, Skyward Sword being the "first" legend), it's generally felt to me that the games were conceptualised first and only retroactively placed into a shambles of a timeline.

Sure, there are references between games - but that's not quite the same as a thought-out continuity (and small references may contradict each other in this sense).

Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters

Buizel

But Metroid isn't Resident Evil - it's all about Samus' repertoire of skills and getting around in neat ways.

That's precisely why the EMMIs work IMO. Your use of Samus' abilities are put to the test when confronted with an undefeatable pursuer. It's a nice change of pace to the series' core gameplay and - IMO - every EMMI was killed off before they had time to become stale.

Re: Some Trainers Are Worried About Pokémon Scarlet And Violet Returning To "Traditional" Catching Mechanics

Buizel

As fun as the catching was in Legends Arceus...maybe it's best kept in a Legends sub-series.

I'm not the biggest fan of this "catching first" approach used in Go, Let's Go and Legends Arceus for the main series. In these games, you are rewarded for catching as many Pokemon as possible, which IMO makes every Pokemon feel disposable. I'm happy for the main games to focus on traditional catching mechanics if it means that they're more focused on battling and team-building rather than catching multiple of everything.

Re: Review: Banjo-Kazooie - Peerless Platforming Perfection, And Now Available On Switch

Buizel

@Nanaki valid criticism of Yooka Laylee but personally one that didn't bother me much. I quite enjoyed Y-L for what it is.

Personally I feel the genre has evolved a lot since the N64 days. I appreciate SM64 and Banjo for what they did over 20 years ago (and I do think that Banjo is the best platformer on the system), but in this day and age I'd usually opt for Odyssey.

Re: Review: Banjo-Kazooie - Peerless Platforming Perfection, And Now Available On Switch

Buizel

I'd take the 10 score with a pinch of salt. N64 games are clearly held to a different standard to modern titles. If a game like this were released today it would get a much less favourable score (see: Yooka-Laylee).

Personally I find the game enjoyable enough...but the controls are kinda clunky and there are just a few too many levels that I dread playing.

Still, looking forward to giving this a go for at least a few hours this weekend.

Re: 5 Years On, The Games Media Remembers Its First Impressions Of Nintendo Switch

Buizel

I was lucky enough to get an invitation to the UK event in Hammersmith 5 years ago.

The January presentation left me excited but I had my reservations, especially about the price and the emphasis on more casual/gimmicky titles like 1, 2, Switch and Arms.

However I was immediately sold on the system when I got my hands on it in Hammersmith. Just playing Mario Kart 8 in handheld mode was enough to sell me on this thing.

Re: Random: In An Alternate Reality, Sega Published Pokémon

Buizel

This is interesting to consider, for two main reasons:

1. Would Pokemon have been as much of a success if published by SEGA?

2. Would the success of Pokemon have saved SEGA's position as a console manufacturer?

I'd say the answer to #1 is undoubtedly "no" --- Nintendo was just in a far better position than SEGA in the late 1990s, and the Gameboy had already absolutely crushed the Game Gear before Pokemon had come around. That said, it's unclear to what extent Pokemon would still have made a splash - there are too many variables to account for (would they have adapted their handheld/console strategy around it? how would they have marketed it outside of Japan? is Pokemon enough to get people to buy a SEGA system in the late 1990s?). It's also worth keeping in mind that SEGA of America was notoriously badly managed at this point so something like Pokemon might not have even made it to the West.

As for #2...it really depends on #1. Assuming that Pokemon was as successful with SEGA as it was with Nintendo...my suspicion is that we would've had the Dreamcast (or equivalent) a bit longer before SEGA ultimately went third party at the end of the 6th gen anyway. Too much damage was already done, and SEGA very much lack the innovation that has kept Nintendo afloat through the competition with Playstation and Xbox. That said, an absence of Xbox may have allowed SEGA to carve in niche in the console market well into the 2000s.

Very interesting to think about. Honestly, I'm happy that Nintendo ended up with the property as it feels very much at home on Nintendo systems.

Re: Introducing Sonic Frontiers, Arriving On Nintendo Switch Holiday 2022

Buizel

Looks like they've dropped Sonic in your average open world game. Nothing about this screams "Sonic" to me.

I'm quite skeptical considering (i) I don't think every game needs to be "open world", and (ii) Sonic Team haven't really made a good Sonic game in 10 years. But I'll try to reserve my judgement until we see some actual gameplay.

Re: Best Pokémon Games Of All Time

Buizel

While I understand the criticism of BDSP, having Platinum in second and BDSP in dead last (when, at their core, they're the same game) is a dead giveaway that maybe this list shouldn't be taken too seriously.

Re: Looks Like Pokémon Brilliant Diamond And Shining Pearl Are The Exact Same ROM

Buizel

@saanaito My thoughts exactly. Animal Crossing of all things managed to implement this with different people having different fruit in their towns. Why not Pokemon?

An alternative idea would be for player choice to have an impact on the region they play through. Maybe seasonal variants of the region which are determined by the player at the start? (e.g. you could choose to play through a winter version of the region while your friend chooses summer)

Re: Looks Like Pokémon Brilliant Diamond And Shining Pearl Are The Exact Same ROM

Buizel

From a programming perspective it sorta makes sense...but from a consumer perspective it's really not a good look, especially to those buying two different versions of the game.

The two version approach should really be done away with at this point. I understand that it promotes trading and sharing of experiences, but there must be better ways to do this within a single product in the modern day.

Re: Review: Super Mario 64 - The Best Launch Game Ever Made

Buizel

I think 10/10 is massively overselling this game for someone playing it the first time in 2021.

Sure, the game was incredibly impactful 25 years ago. But many aspects of it haven't aged particularly well (including, IMO, the controls, which are given as a positive). I think if a mechanically similar game were released today it'd probably score no more than 7/10.

Re: Sakurai Reveals How A Chance Encounter Led To Sora In Smash Bros. Ultimate

Buizel

Yeah I'll second the idea that Sephiroth was probably planned as the final fighter. Ending Smash with another fighting game character would've been underwhelming.

This does make me wonder how many of the third party characters were due to either chance encounters or pre-existing relationships between individuals at these companies. We like to talk about characters that make sense from a consumer perspective, but perhaps small-scale interactions behind the scenes are a lot more influential than most tend to think.

(That said, the sheet variety of Mii costumes shows that Nintendo isn't shy about reaching out to other companies about their IP, and vice versa).