Comments 1,585

Re: Pokémon Studio Staff "Experience Failure And Success" To Make Games That Players "Desire"

Blizzia

Sword & Shield shows that their method really isn't working. Heck, many mistakes were made with gen 6 & 7 too (gen 6 megakang meta and no customization in ORAS, gen 7 designs and z-moves).

I think they need to put experienced people at the helm of projects. It's true that you learn a lot by being thrust into the situation you're meant to handle, but simply letting you direct the project? That's high stakes russian roulette...

Re: Square Enix President Knows You Hate NFTs Because You "Play To Have Fun"

Blizzia

@Purgatorium Gz, you beat the NFT troll They can't answer these things because they know NFTs just don't work like they wish.

A NFT is nothing but a decentralized receipt of ownership.

It is useless.

It's like keeping a receipt saying you own your laptop despite it being blown to smithereens a few days prior.

You still own it, but there's nothing there. It blew into pieces.

Re: 'The World Ends With You' Could Get Another Game If Fans Show Their Support

Blizzia

@VIIIAxel I played a little bit of the original and was really not a fan of the gameplay (it was, imo, horrendous to put it lightly) - what do I lose by not playing it? Because I'm honestly not gonna sit through it, it's pure agony.

The second game seems more tolerable gameplay-wise, but I don't want to be the idiot that jumped at the sequel and has no idea what's going on or who is who.

Re: Random: Grandmother Accidentally Receives Six Nintendo Switch, So Target Let Her Keep Them

Blizzia

@AzzyC For sure - the important bit is just that we don't fall for the bs media spin.

This isn't a miracle bestowed upon a lucky person by the charitable Target, it's simply law.

That she accidentally got 6 is a miracle, but whoever sent her those 6 is probably having a bad Christmas as they no doubt got fired.

And Target shouldn't get any positive PR from something that is basically required of them. They had no say in the matter, and they took no actions to deserve the praise.

Re: Metroid Dread Studio Hit With Allegations Of Poor Organisation And Management

Blizzia

To me this just sounds like some salty ex-employees wanting to get back at the company after a successful release.

They could've said this at any point in time, but specifically chose to do so after the release of their latest game - that screams attempted sabotage, and not "hey im tryna shine a light on all these misdeeds going on guys".

Kinda sad. Could be they're not just talking out their behinds, but you never know.

Re: Monkey Ball And Yakuza Creator Is In Talks To Leave Sega For NetEase

Blizzia

@Faruko Dismissive statement seeking to negate my argument.

Unsuccessfully.

Tencent + NetEase are much MUCH worse than Sony/Nintendo/Microsoft.

Those 3 do shady things too, but it's not comparable because the level of shady is not even close to being in the same league.

That doesn't mean other companies aren't shady. They're just not as shady, and it doesn't change the fact that NetEase and Tencent are peak shady.

Re: Monkey Ball And Yakuza Creator Is In Talks To Leave Sega For NetEase

Blizzia

@Specters It's a fine line between ridiculous and sensible really. I buy Nintendo games, and I buy indie games. That's pretty much it nowadays.

Are all these companies varying degrees of bad? Yes. Are some much, MUCH worse than others? Yes. NetEase and Tencent are the worst.

Also, "have done" is a pretty bad way to look at things imo. If a company turns around for the better, there's no reason not to support them.

Re: Monkey Ball And Yakuza Creator Is In Talks To Leave Sega For NetEase

Blizzia

@Faruko It's not good. Not in the slightest. It's already hard enough to not support shady practices/companies, but NetEase and Tencent are like peak shady in terms of companies in games.

This is basically like someone passing away in terms of game development, because they'll be working for a company that is absolutely abhorrent.

NetEase is notorious for blatantly plagiarizing popular games and calling them something else, then price-gouging to steal as much business from the licensed title as they can, then canning the product and doing it all over again.

It's not xenophobia mate, it's just facts. The Yakuza creator joining NetEase is a major blow and a huge loss of a great game developer.

Re: Now, This Is What Next-Gen Pokémon Should Look Like

Blizzia

@Pokester99 It's not as much people being salty because it's Nintendo-related as it is people explaining why arguments presented in order to "attack" Pokémon/Nintendo don't make sense.

You quite often see randoms talking about photorealism as "next-gen graphics" or games needing to all be real-time action combat or playable in 4k and so on.

The problem is that those things mean nothing when you talk Nintendo. Nintendo puts fun first, and fun is all that matters.

As for Pokémon, it's a turn-based cartoony/anime creature collection franchise. That's the core of mainline Pokémon. So people arguing that they should swap core gameplay out with some generic action combat system aren't the people the franchise caters to in the first place. They don't want to play Pokémon, they want to play a generic action combat game

Re: Nintendo's Direct "Dominated" E3 2021, Peaking At 3.1 Million Viewers

Blizzia

@GrailUK So far it is looking good, but you know how Xbox and Playstation fans are. The game doesn't feature full ray-tracing during gameplay, and it only supports native 4k at 30 fps (dynamic 4k at 60 fps though).

And apparently those communities aren't satisfied unless the game is native 4k 60 fps at all times with full raytracing.

Not sure how they expect that in machines with parts worse than entry range gaming desktops, but well, they do.

Re: Nintendo's Direct "Dominated" E3 2021, Peaking At 3.1 Million Viewers

Blizzia

@Bolt_Strike Then again, people's expectations were impossible to match. Like, I'm talking literally impossible.

The general consensus based on thousands of comments I've seen during the first two weeks of June appeared to be that it'd be garbage unless we got: BotW 2 gameplay footage and 2021 release date, Splat3 gameplay footage, Switch Pro reveal and release date, SMT V release date, Bayonetta 3 gameplay footage and release date, a new IP with seriously innovative gameplay, a Zelda anniversary collection with ALTTP/TWW/some other Zelda game(s), massive revamps to the online service and more.

And of course we didn't get all of this. It was obvious.

I also don't know what people expected for the Zelda 35th year anniversary, they're already working on Skyward Sword and BotW2. The Game & Watch emu unit was a very nice novel gesture towards the people who have been fans the longest, and watching a few of my favorite streamers cry tears of joy at the nod towards them was honestly worth it.

Re: The E3 2021 Awards Winners Are In, But Nintendo Lost Out

Blizzia

@commentlife I think that the problem with your statement is that business as usual actually DOES cut it - and the reason why is that only Xbox offers GamePass.

If Nintendo or Sony had stepped up and done that, it would've been a totally different story. But Xbox has no real draw to it, no crazy pull. There's no real reason to own an Xbox most of the time.

And this basically lets the two other giants continue onwards on the road without batting an eye at Microsoft.

Nintendo and Sony have both always had incredibly strong exclusives, and continue to do so to this day, and it lets them ignore a lot of stuff that they "should" be doing, because people don't care enough to make a statement if it means losing out on those exclusives.

Re: The E3 2021 Awards Winners Are In, But Nintendo Lost Out

Blizzia

@Noconfidenceman Can't believe I forgot Danganronpa collection - I literally spent half an hour jumping around in excitement for it... xD I'll add it!

And yeah, I thought it was pretty good too - not too much that interested me, but I'm very much looking forward to games like NMH3, Advance Wars 1+2, Danganronpa collection and SMTV!

Re: The E3 2021 Awards Winners Are In, But Nintendo Lost Out

Blizzia

@Reallywow555 Mate, what? No games? Are you blind?

Mario Golf: Super Rush 25th of June
Disgaea 6: Defiance of Destiny: 29th of June
Monster Hunter Stories 2: 9th of July
The Legend of Zelda: Skyward Sword HD(Remake): 16th of July
Cris Tales: 20th of July
NEO: The World Ends With You: 27th of July (EDIT - thanks to the person reminding me)
The Great Ace Attorney Chronicles: 27th of July
No More Heroes 3: 27th of August
WarioWare: Get it Together: 10th of September
Dragon Ball Z: Kakarot: 24th of September
Metroid 5 Dread: 8th of October
Mario Party Superstars: 29th of October
Shin Megami Tensei V: 12th of November
Pokémon BD & SP: 19th of November
Advance Wars 1+2: 3rd of December

EDIT: Don't forget Danganronpa collection (or Danganronpa Decadence as it was named, I think?) either - amazing games.

Fatal Frame port: Later this year (so not new for about ~13.5m people, but new for the rest of us, which makes up more then 3 times that amount of people).

There's a huge stack of big games for the second half of 2021. Sure they aren't all Nintendo games, but there is certainly enough to pick from!

If none of it is up your alley, well, that's a you problem. I didn't bother listing everything, just what I could remember.

Re: Shantae Developer WayForward Is Making Advance Wars 1+2: Re-Boot Camp

Blizzia

@fafonio I described a Strategy game with lots of RPG elements.

It doesn't matter which way you attempt to turn it, improving the skills of units to, so to speak, strategically improve them versus certain types of enemy units, is strategy.

The existence of levels or stats that one can increase does not mean that the gameplay is not strategic. Rather, it means that using these elements to improve your units to deal with certain scenarios is pretty much core strategy.

It really just means there's that much more you need to plan around and account for. It's strategy.

It's like saying turning a unit into a mounted class and using terrain boost skills for use in maps where that is useful... isn't the same as deploying a unit working exactly like that in a map where it is useful.

It's the same thing. One might incorporate RPG elements that makes you care about the unit, and makes it, well, not expendable, but it's the same thing.

Re: The E3 2021 Awards Winners Are In, But Nintendo Lost Out

Blizzia

I'm not much for the whole "winning E3" thing, but Nintendo did "win" it.

The Direct had the biggest amount of high quality big name reveals/titles and none of them had hidden (so far) caveats that destroyed the hype.

Forza Horizon for example doesn't feature ray-tracing while playing (only in garage mode) and only runs in 30 fps on the highest settings which really killed it for fans.

Halo had a similar problem, no ray-tracing which again really killed the mood on it. I don't care about ray-tracing, but Xbox and Microsoft fans REALLY do.

And well, that was it. There was nothing else to compete with Nintendo's onslaught of titles other than Forza Horizon and Halo: Infinite.

I might have forgotten a title or two here and there, but it just goes to show they weren't memorable enough. I always watch all the presentations and look equally forward to them all, so yeah. Contrary to popular belief, we're not all Nintendo-exclusive people on a Nintendo fansite.

Though if I had to name an actual winner, not a platform or any of the participating companies, but a winner, that just so happened to release around E3... It was Insomniac Games with Ratchet & Clank: Rift Apart. Now THAT knocked it out of the park.

Re: Shantae Developer WayForward Is Making Advance Wars 1+2: Re-Boot Camp

Blizzia

@fafonio Oh boy, you haven't played Fire Emblem in recent years at all, have you?

The weapon triangle has evolved mate. Or rather, it's disappeared. It no longer exists. Instead you strategically focus on certain stats, classes, weapons and skills with the traits you want in order to build units a certain way. There's no rock paper scissors to it anymore - that's long gone.

In Three Houses, for example, there's these different weapon types:
Swords
Lances
Axes
Bows
Gauntlets (Brawling)
Monster-only
Black & Dark Magic (Reason)
White Magic (Faith)

Within each weapon type there are a multitude of different weapons with all kinds of effects, ranging from simple damage vs weight difference (affecting speed) to simple stat boosts, to special interactions like hitting twice guaranteed, dealing magic based dmg with a physical weapon class, inflicting dmg to yourself or the enemy after combat, healing a percentage of damage dealt, or simply healing per turn when equipped, inflicting status effects, effective vs certain classes etc.

Increasing your proficiency with different weapon types also unlocks passive/active skills that range from special combat interactions to stat buffs to terrain bonuses and much, much, much more.

FE 3 Houses also has 37 classes, and each unit has certain stats that they're bad at but that if you build into them unlock hidden talents that can make them good with any build.

Increasing proficiency also unlocks a ton of active skills with vastly different effects as well like increased range, ignoring damage reduction, hitting multiple targets or increased accuracy, heck, even preventing movement or moving 1 space after combat, increased damage based on defensive stats, debuffs, effectiveness vs all units etc.

On top of that there are crests, which provide each unit with unique effects that can be enhanced through use of specific weapons or simply building them in ways that allows you to maximize potential output with said crests. You can even get crests later in the game that you can put on units to change the effect.

On top of this, what route you choose to take while promoting your units on the way to the target final class also matters and defines your unit.

Then we also have the support system which affects characters strategically as who you choose for these interactions change their bonuses when they are close to each other in combat - add to that linked attacks which also power up and change based on who you place in the correct pattern, battalions which change up stats and interactions and grant "Gambits", unique special attacks you can only execute usually once or twice a match, with all sorts of effects ranging from group healing to rooting enemies to increasing move values for a turn to decreasing avoidance making you more likely to hit the enemy or increasing stats of nearby friendly units - AND they're vital for use vs big monster enemies - and you've got one hell of a strategy cocktail.

And there's more. But you get the gist. Fire Emblem isn't as much an sRPG as it's a STRATEGY rpg.

It essentially has everything that AW has, and much, much more. Terrain affinity, advantages, characteristics, weaknesses, usefulness in different scenarios, several unit types different movement ranges and movement values in different terrain, different expenses associated with improving the units, and about a million skills and other things that lets you build them in a way that can give you the upper hand over other units.

Re: Random: What's Happened To Bayonetta 3, Platinum?

Blizzia

Ugh, people need to take a chill pill. It's beyond childish at this point. STOP ASKING KAMIYA, THE GAME IS IN DEVELOPMENT.

Sit down, wait. You've got a life to live, don't delude yourself into thinking that having a release date for Bayonetta 3 is gonna make it better.

The longer development takes, the longer they've had to work on it, and the more polished it has a chance of being.

Also @Slowdive seems pretty obvious that the problem is the people, not the developer - people just need to stop asking and move on with their lives, because it's not gonna make the game come out faster. It'll be there when it is ready.

Re: Nintendo Says It's "Working Hard" On Metroid Prime 4

Blizzia

I wish people would stop hanging onto the "4 years since announcement" bit. It doesn't matter if it was 12 years since announcement - the only thing that matters is that the ENTIRE game was scrapped in 2019, and development restarted.

In my world, realistically accounting for the time it'd take to reallocate resources and plan things out, development started in late February 2019, meaning the game is now a little less than 2.5 years along the road, and probably 2 years away from release minimum.

Meaning we'll see footage somewhere along E3/Fall 2022, and a release Q3/Q4 2023 probably.

Re: Shantae Developer WayForward Is Making Advance Wars 1+2: Re-Boot Camp

Blizzia

@fafonio Couldn't possibly disagree more with you regarding which franchise is the "better" strategy game, but one thing that IS true is that Advance Wars more than earned this revival, and that having WayForward help with development is a massive boon.

I'm hoping these remakes knock it out of the park so that the franchise can get new entries in the future.

Re: Devolver Digital Reportedly Planning To Go Public With IPO At Around £1 Billion

Blizzia

Oh dear god please no... I really like devolver digital.

If they go public you just know it's going to be a downhill ride. Especially since it is a Western company.

The JP companies have it slightly easier since in general the culture over there is different (as long as the company makes money, things are typically good in Japan - no need to go overboard on things and make "all the money"), but devolver will probs be fed to the wolves, and then it's time to rush out games and skimp on quality... and let's not forget microtransactions, yummy.