Comments 1,584

Re: Former Metroid Prime Lead Designer Targeted With Abusive Messages

Blizzia

@Northwind You forget that people who spout abuse to others online as entertainment don't bother with mental gymnastics and logic - "this person said something I hate - now I hate this person and I'm gonna try to ruin their life".

That's the thought process for those people. There's nothing else to it.

It's a shame, but that's just how it is :/

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@Mr-Fuggles777 Seeing as Nintendo is both a developer and publisher, yes, if their name is on it, they made it - even if it is together with someone else.

Monolith Soft is owned by Nintendo. BotW2 is being developed by Nintendo.

Retro is owned by Nintendo. MP4 is being developed by Nintendo.

I stated in my original comment that Nintendo were HELPING with development of Pokémon Legends. So both statements are correct

Camelot only makes Nintendo games, specifically Mario sports titles - they're Nintendo partners. It's basically the same as saying Nintendo made it.

Intelligent Systems started out as a support company to Nintendo, created the Paper Mario series, and only releases Nintendo games - Nintendo is the publisher of all the games as well. Paper Mario is made by Nintendo.

HW AoC was developed by Koei Tecmo with help from Omega Force and Nintendo - both our statements are correct, except yours was missing Nintendo.

When Nintendo acquires a studio, that studio becomes a part of Nintendo. That's pretty obvious. So no, Nintendo didn't develop 1 game in 3 years. They made lots, and are still doing so. I wouldn't compare them (or Sony for that matter) with garbage like EA and Activision, companies without creative vision that focus on lining the CEO's pockets and creating cash cow games with a million microtransactions.

EDIT: And now we can add Game Builder Garage to the list of titles developed in recent years by Nintendo.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@Mr-Fuggles777 I'd say they're more 2nd parties than 3rd parties (also, anything published by Nintendo is still 1st party - so that's New Pokémon Snap and the Famicom Detective Club games), but well...

The past two or more years, Nintendo has been working on Splatoon 3, BotW 2 and Metroid Prime 4, Animal Crossing, several Mario games like golf and paper and bowser's fury expansion (some announced, others not - let's face it they're always working on Mario games), Pokémon Legends: Arceus (they're helping with development), the famicom detective club remakes, Clubhouse Games: 51 worldwide remakes, Hyrule Warriors: Age of Calamity (they helped with dev), lots of ports and re-releases and well... Probably more? Some of which we will see at E3.

I don't exactly feel like they've been doing nothing

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@Mr-Fuggles777 I mean Miitopia isn't exactly "porting the library over", but alright I won't be buying my games again, I've already played them

Also what do you mean nothing but Mario Golf? We literally just got Monster Hunter Rise and New Pokémon Snap, and in May we're getting the awesome remakes of the famicom detective club games. In July we'll be seeing Neo: The World Ends With You and the Western release of The Great Ace Attorney games, and August graces us with No More Heroes 3!

All either first party or exclusives that are highly anticipated

There's plenty of stuff lol, and we're not even at E3 which always brings a lot more with it.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@Mr-Fuggles777 They weren't having a tough time though - their handheld consoles were booming. I also wouldn't call it a rip off - the Switch has plenty of games to play, and Nintendo has still done quite a few first and second party releases.

Beyond a few re-releases that come here and there, Nintendo really isn't relying on people buying the same thing over and over. That's a miniscule amount of releases in the grand picture.

I don't mind not having backwards compatibility, though I'd be lying if I said I didn't want it... Albeit I'd want the compatibility to extend to the 3DS, not the Wii U.

I also don't really like playing retro games because I find them to be bad compared to newer games, so generally the games that I could've bought 5 times over aren't really games I'd be interested in playing in 2021, so I don't have that issue. There's enough new games in the world that I don't feel the need to play old ones through 5 times.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@Mr-Fuggles777 I mean I disagree hard with the lineup looking barren but we probably won't agree on it so no reason to get into that bit, but yeah Nintendo COULD have taken the route of the Xbox 360 vs Xbox 1.

But it's not even remotely the same situation. Like it's not even close. The 360 sold 85m+ units. The Wii U sold 13.5m or so.

Like it's not even comparable. Everyone and their mother had the chance/opportunity to play XB360 games. The console was popular and knowledge of it widespread.

The Wii U still isn't known as an actual standalone console to the vast majority of people.

The situation isn't the same in any aspect, and drawing a comparison between the two approaches based on this comparison would be disingenuous.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@TruthisRare But I personally think that in terms of first-party and second-party releases, including Wii U re-releases, for the average person, Nintendo has been doing absolutely excellently and hasn't had any noticeable gaps except that one time in what was it, 2018 (the great spring/summer drought)?

For a Wii U owner? Perhaps less so - but as much of a "Nintendo fan" I am, even I refused to purchase the Wii U, as I immediately recognized that it was not a good product. It had good potential, but as a product, it just wasn't good (and well, the potential materialized in the Switch, so at least it wasn't a total waste).

I think Wii U owners (and people in general) just have to realize that for most people, Nintendo released the Wii, and then the Switch. No Wii U - You still regularly see non-Nintendo fan Switch users ask "what's a Wii U/wasn't that that Wii upgrade?" because it was THAT poorly marketed and such a commercial disaster that it might as well not have existed.

To the majority of people, Wii U re-releases are simply new games they've never seen before, or never had the chance to play. It might suck for Wii U owners, but it's sadly how it is.

Anyway, to sum it all up: I can understand why Wii U owners might feel like the release schedule is a big tough on the eyes, especially if they're exclusively playing first party games (if whoever reads this does such a thing, btw, you're missing out big time). But for people who didn't experience the Wii U games and for regular gamers who enjoy first, second and third party games (emphasis on 1st/2nd though), the schedule is stable, steady and great.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@TruthisRare No problem.

I agree that Metroid 4 was revealed way too early, especially since we now know that they revealed it before they actually had a real idea of what they wanted to do (announcement telling us development would be completely redone from the beginning) - in a way I feel like they did it then to give them a reason to re-release the first 3 main games in case they needed to boost the franchise and perhaps to "pad" the release schedule if they had big gaps, but with the restart of development, that was pretty much unrealistic.

BotW 2, however, was done at a pretty nice time, especially since BotW has managed to keep up the excitement ever since launch - people are still talking about it and discussing things, and they're still finding new things.

As for relying on wii u re-releases, I feel like they are in a unique situation. If you think about it, the install base of the Wii U was like 15% of the install base of the Wii, and still a very low percentage of the install bases of previous home consoles, and previous handheld consoles.

So low, in fact, that one could argue that those games didn't even get a chance to experience commercial success.

So while some might see it as Nintendo being lazy, I simply see it as Nintendo giving those games a chance at commercial success without drowning them out in new releases.

Does this perhaps impact the release of truly new games? I don't know, but if I was in charge, I would 100% no joke delay new games by months if it meant I could take a previous release that hadn't gotten a chance to shine, and give it the potential to actually flourish without being impeded by new game releases.

I have no idea if this is what Nintendo is doing, if the Japanese work culture has hindered the release schedule a lot, or if they've simply been working hard on new/current IPs that have required significant engine work or other such areas that require a lot of time for proper performance... Or something entirely different.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@TruthisRare What do you mean "have you heard of constructive criticism"? I asked you what you meant with them going AWOL on games since they've had a steady release schedule - why are you not answering the question?

I'm not sure what you mean with the rest of your reply. You can always voice your opinion, but if it's factually wrong, it's no longer an opinion you know.

Seeing as Nintendo has kept a pretty steady release schedule, I don't see the whole AWOL thing, which is why I was asking you what you meant with it.

It'd be a whole lot easier to have a discussion if you'd stop getting defensive and trying to pin it all on "nintendo fanboys can't cope", and instead just, you know, answer the questions.

Re: Toys For Bob Is Now A Support Developer For Call Of Duty: Warzone

Blizzia

@TruthisRare What do you mean AWOL? They've been releasing games regularly as usual xD There's been no particular gap, so I'm wondering why you think they've gone AWOL.

Also they said from the very beginning that Metroid Prime 4 and BotW 2 were far off, so I'm not sure why you're surprised that they're not here yet.

It'd also be silly of them to reveal a lot of stuff now when they're attending E3 which is where you typically reveal a lot of new games.

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@Dr_G_Lemaitre You're welcome! I think it's a little bit of everything, though the "elephant in the room" vs "making a mountain out of a mole hill" bit certainly has a place in a discussion about how different sides see a subject

And honestly, a case by case basis seems like a good approach.

I also just want to clarify that while I provided an example from the picture in the article (to explain the huge face variant of chibi and why that variant is drawn that way), my 2-part comment was solely meant to explain chibi as a word and art form (and the cultural connection it is, at the very least, supposed to stay within the bounds of.)

Anyway, was a nice discussion all things considered

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@Dakotastomp Eh - wherever you go, someone will have an issue with any design for one reason or another - and that's fair, but I wasn't even talking about whether, for example, these designs, or chibi designs in general were good or bad - I was simply explaining the literal and cultural meaning of chibi as a word and art form.

Anyway, I agree, it's not something that should be made any bigger than it is.

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@BloodNinja I never suggested you refrain from speaking because you disagreed - but because your reply made no sense when put into context with my comment, which is what you replied to.

I never implied I was the only one with an understanding of the topic either, so not sure where you're getting that from.

Either way I completely disagree with your final statement here. Chibi art like this is pretty much as common as it gets and you'll hardly see people bat an eye. There's no shock value in it.

But I guess we'll agree to disagree.

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@BloodNinja simply the latest reply you made.

"Now we must agree with you or refrain from speaking?" - no, you simply need to actually read what is written and reply to something that exists rather than make stuff up. You're free to disagree, but your original reply disagreed with something that didn't exist - you made up a narrative on your own.

My post(s) were an explanation of the term chibi, it's cultural connections and it's existence as an art form or art aesthetic.

The explanation was asked for by another person on this very thread. It was not a defense or argument or discussion - just an answer to a question asking for an explanation of a term.

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@JimmySpades Yeah I think unfortunately the cultural connection of the title is lost on most people here since it's really not a trend that goes beyond a niche audience here in the Western world, despite being absolutely huge in for example Japan...
Which is why even manga at times now opt for longer names - as opposed to the previous trend of shortening names as much as possible to make it seem "easy to read" or "accessible", which is essentially what manga is - books that are easy to read because you're often shown what is usually between the lines and the world is visualized for you.

I'm certain that if it's brought to the West by one of the more invasive localization teams, it'll be named Monyuu: Defeat the Demon Lord or something like that instead of retaining its full name.

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@Dr_G_Lemaitre I guess what I'm trying to explain here is that while chibi IS, as an artform, a way of "babyfying" or "cutifying" characters, it's also a way of drawing them that takes focus away from features that might be considered sexual - in a way, drawing a chibi character is in itself a way of telling the audience "look, this is meant to be CUTE and ENDEARING - that's it".

Take a good look at the character in a bikini up above in the article, for example. The bodily features are so diminished that you kinda lose all the "allure" which such an outfit might usually bring, in order to completely focus on the "cuteness" of it. The chibi-style has made sure there are no curves to take note off - the bikini seems as good as any random piece of fabric - everything is drawn in a way that brings focus onto the face and her staff.

TL;DR The term chibi essentially means something is small in an endearing way - you could liken this to toddlers, as they're small in a cute way (the general populace would say, I guess) - but its cultural connection lies in that sexuality does not come into play, and while it's not meant to make you go "aww", the focus is removed from the body and transferred onto external factors such as equipment (like holding a book, a staff, a sword or other such things) and, most importantly, the face which becomes the gateway to the entire personality of the character.

P.S.: Your question was a good one, and I WOULD link you a bunch of stuff, but unfortunately, most of it would be in Japanese, and google translate is not going to help you there. There are English sources that discuss these things, but they're few and far in-between as the ones actually fluent enough to dive into these cultural connections properly, opt to speak in Japanese because it makes sense to use Japanese when discussing Japanese terms with Japanese peers.

Re: Random: This Might Just Be The Longest Title We've Ever Seen For A Nintendo Switch Game

Blizzia

@Dr_G_Lemaitre (LONG COMMENT SPLIT IN TWO, SORRY)

Sure! First off, you have to understand that many Japanese terms have a written meaning, but also a cultural one - meaning that a word could mean something nice, but actually be an insult, and vice versa - or it could mean something entirely different.

One of the most classic and obvious examples of this would be:

月が綺麗ですね | tsuki ga kirei desu ne (The moon is beautiful, isn’t it?)

When you see this sentence you think "well, yeah, so what?"

What the sentence actually means, culturally, is that someone just confessed their love to you. It's literally a way of telling someone "I love you." It's not used often anymore because Japanese people have gotten more open, but it serves as a good example.

Chibi, as a definition, simply means "petite/small/miniature", and the word itself is usually aimed at young creatures (humans, animals, you name it).

But the cultural use of "chibi" is ALWAYS meant to describe something as "petite/small/miniature in a good way". So small in a cute/endearing way. It's a term that is completely removed from sexuality as it only focuses on something being endearing. If you were talking about a person and referring to their body or wanted to bring attention to tiny features (good/bad) - you'd probably use a word like "chiisai" or something similar, as this word.

It's very hard to convey in an understandable manner, but to sum it up: Chibi is usually not controlled in a sentence by other letters/words, meaning it retains its original meaning at all times - chiisai (and other similar words) is often used with conditional modifiers that can determine the tone, mood, subject and focus of it.

Now that we've clarified that - you can safely assume that if one were to use Chibi, or describe something as Chibi, it means that it is small and cute or something along those lines.

Chibi as an art form, or caricature even, is basically an exaggeration of the term itself - you present a being in an exaggerated form.

This form is/was based on features that "cutify" something by simplifying it, and enhancing the areas that can amplify the "endearing/cute" connection that the word has - which is basically the face, as facial features are amazing for when you want to draw attention to certain areas and clearly show emotions or even personality.

You could essentially think of the chibi art form as a way of reducing the importance of other elements of a character in order to amplify the face, and use the face to convey information. Sometimes, perhaps in a stereotypical way as well - stereotypes can be good and bad, but regardless, you can tell that a smirking girl with pigtails is meant to look a bit bratty for example - the face (and hair too) easily convey the intended "minor personality trait".

Re: Random: Nintendo Has Uploaded Its Switch Online Trailer (Again), And It's Still Getting Disliked

Blizzia

Thanks for letting me know - I disliked the video again, as I've done the other times.

And no, a N64 game library won't change it to a like, that'll just reinforce the dislike.

While I enjoy the cheap price, I'd rather pay more for NSO and actually get a stable online experience as well as: native voice chat, messaging system, a true friends list based on perhaps username + tag and more (friend codes are just nasty. I haven't added anyone to friends in like 1.5 years at this point because I simply cba.)

This won't ever happen so that's probably a permanent dislike.

and I agree with the person/people saying the reuploads are to add new content to it - Nintendo doesn't care about these dislikes, but at least we can collectively show that they're providing garbage atm.

Not too fussed about it as I mostly do singleplayer games but eh, still.

Re: Every Single Bethesda Game On Switch Is Currently On Sale

Blizzia

@rockodoodle I don't know why they should be concerned about retention at this moment - they're clearly retaining customers well. The Wii U situation was a hardware/marketing issue - their console was simply garbage, and badly marketed.
The Switch is the polar opposite. Well marketed, well designed and has its own market niche.

Buying a console solely to play first party content is like buying a pc to only play games released by a single publisher/dev team. It's not going to keep you stocked up on games. Treating it like that should be the case is just unrealistic.

And honestly, we've got plenty of announced things to come (and we've had plenty of releases that weren't ports) so not sure why you're acting as if we're only getting ports. Like yeah, not every big release is a Nintendo one, but a lot of BIG releases are ones that are expected on Nintendo consoles, and are pretty much as part of the "main attraction" as first party games.

Monster Hunter Rise just came out. BIG release.

New Pokémon Snap coming at the end of April. Very anticipated game.

A new Mario Golf game in June. It's Mario, so it's big.

NEO TWEWY in July. BIG release.

No More Heroes 3 in August. BIG release.

And well, we've got E3 in June which will no doubt add new games to this list, as well as plenty of time for new announcements.

The Switch is getting big releases all the time. A lot of them mainstays (essentially "2nd parties" at this point) or continuations of high quality franchises/games.

I don't think there's much to complain about at the moment honestly.

Re: Every Single Bethesda Game On Switch Is Currently On Sale

Blizzia

@rockodoodle Well I mean even if they released twice as many games, chances are you wouldn't have more games to play anyway. Not every game is for everyone, and even for a company like Nintendo there will be both misses, and releases of every genre, many of those not enticing to a part of the fanbase.

I actually think they're rightfully not worried about alienating loyal fans, seeing as their business decisions are panning out well both reputation-wise and business-wise.

If you ask me (I know you didn't ask, but here I go anyway), I think that you're probably at the point where instead of expecting more first party games, you should branch out to third parties or, as you suggest, take the plunge on a secondary console.

I'd suggest either going with a pc with gamepass or an xbox with gamepass over a Playstation though - Sony enjoys re-releasing the same gameplay over and over and over... a bit too much. Innovation isn't exactly their forte, though if you're looking to get games that seem similar-ish in gameplay, they're a stellar choice.

Re: Every Single Bethesda Game On Switch Is Currently On Sale

Blizzia

@rockodoodle Well for the majority of people, they ARE basically brand new releases.

Besides, I haven't really experienced much of a drought game-wise. The Direct drought was depressing, and the launch period was a bit weird until late July (though I did get through it pretty easily with BotW and Disgaea 5).

Other than that, despite playing nearly every day, my backlog only keeps growing. Naturally not with Nintendo games since I pick them up when they launch and play them through, but I wouldn't expect to have a backlog from a single publisher/developer anyway - it's pretty obvious that game development takes years per game, and playing through games doesn't take long.

Re: Every Single Bethesda Game On Switch Is Currently On Sale (Europe)

Blizzia

@Mr-Fuggles777 I mean there's been plenty of new first party games - just because they don't interest you, it doesn't mean they don't exist

Also, I'll probably catch some flak for this, but to the majority of people, even Nintendo fans, the Wii U never existed, and it's simply a period in which Nintendo "forgot to release Wii games".

It's not even an argument at this point, the numbers speak VERY clearly. Bringing over games that not even a quarter of their fanbase has had the chance to play is an absolutely brilliant move, and while the Wii U owners love to screech and moan about the ports, clearly there's demand for it. Nintendo first party games has an incredibly (and abnormally) high hardware:software ratio on first parties in the first place, so not porting these games over would be a major waste - both for Switch owners and for the sake of profit.

And you know who is screeching and moaning about NOT getting ports? Playstation owners. Small world, eh?

Re: Rumour: The Latest Switch Firmware Update Has Apparently Added Bluetooth Audio Support

Blizzia

@Mr-Fuggles777 @Ghost_of_Hasashi Ahem, just a reminder to you two. Neither Nintendo nor Sony gives away free games.

You're paying for the NES/SNES games, you're paying for the PS+ games.

If you have to pay for something else to get something, what you get isn't free.

Think of the months where you haven't gotten anything interesting from ps+, or nso.

That's how you're paying for the things that you did find interesting.

It's an extremely clever way of selling things to customers, because you can mask it as "free games" while selling said games at rng prices because people pay for them through the subscription.

Re: E3 2021 Has Been Dated - Nintendo, Xbox, Capcom And More All Confirmed

Blizzia

@AugustusOxy I mean right there in the article itself it's stated they want to return to a physical setting for 2022

Not gonna argue about it but if that's the official word (I'm not gonna look into whether it is because I don't care enough to do so, I'll just trust NL on this one) it's pretty safe to expect that that's their goal.

Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack

Blizzia

@Kidfunkadelic83 Sounds nice - Bow is kinda a case of either you do a lot of damage, or you do no damage. It's enjoyable to use and easy to dodge around with, but you need to figure out a monster's weakspots AND hit those spots to actually deal damage.

A really strong bow outside of correct range and hitting the wrong spot will do 1 damage - with correct range and hitting the right spot a hit can do 100+ damage (and often you're letting out 3-5 arrows lol)

Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack

Blizzia

@Kidfunkadelic83 haha - yeah rathalos is mostly a test of patience really, and learning the cues for each move.

I haven't tried GS in Rise yet myself, wanted to make the rounds to test everything but I started with bow and absolutely loved it, so I'm still using bow.
Been enjoying a pierce build - it's quite challenging to ensure your shots always hit the monster from the back or front so they can pierce all the way through and deal max damage, but it's really dope

Hitting that Dragon Piercer at just the right angle and distance absolutely shreds all the big monsters too.

Re: Capcom Is Gifting Monster Hunter Rise Players A Commemorative Item Pack

Blizzia

@Kidfunkadelic83 Haha yeah I was thinking it was a bit easier than past games, but then I saw the damage scaling of high rank (I used to play a ton of MH4U at G-rank but haven't played since World came out, out of principle) and it's almost as easy to get comboed 100-0 in high rank as it used to be in G-rank.

They hit extremely hard, and the movement is quite a bit more diverse.

I really enjoyed how Rathalos moves now as well, and how some monsters like Anjanath seem to have no weak angle.

Re: Capcom "Aware" Of Monster Hunter Rise Pose Glitch Preventing Players From Opening Save Files

Blizzia

@andyg1412 whoa there cowboy, calm on the reins.

This is classified "exceptionally minor" in that it's not even a bug that you'd typically come across (nor does it mess with your save file - it simply makes you unable to use it until the bug is fixed - so the save is fine).

ANY QC division would in the world would likely have missed this. They test if things work - but if they tested every single little thing including making it do things it wasn't intended to, they'd never finish. So it's likely they've tested the exact same use case with several other poses, or even these, and not stumbled upon the bug, because it doesn't even happen to EVERY user who attempts to reproduce it (I just tried myself as well - my save is perfectly fine and can still be accessed - it's not just some bug you could easily account for).

Remember: Back before DLC and patches, it wasn't like we got complete games without bugs. We just had to live with the bugs.

There are hardly any glitches to speak of in the game.

Re: Monster Hunter Rise 2.0 Update Scheduled For The End Of April

Blizzia

@horizoniki No problem!

Yeah the grapple mechanic will be daunting for many but honestly, my only advice there (in general) is just:

Use it. Don't bother going all technical on it and thinking about the "best" or "most efficient" way to use it. As you use it, you get used to it. You'll naturally begin using it in better ways as you play.

Make your brain do the work for you without forcing you to focus on it as some sort of task you must overcome. Just try to use it and if it doesn't work out - use it again. It's the sort of feature that'll just click randomly.

It's much better to accidentally fling yourself headfirst into a wall and discover some sort of use for that sort of move, than thinking about all the millions of ways to apply it and failing at your primary task (taking down the monster without carting).