Comments 651

Re: Nintendo Is Launching Brand New Starter Packs For Top Switch Games In North America

BigKing

@MartyFlanMJFan that doesn't mean Nintendo isn't greedy. You don't need to defend the pricing policy just because you like the games. It's the same with apple hardware, we all know it's overpriced.

On other platforms you can get older triple A titles for less than $10 on sale. On the Switch people are happy if they can buy old Wii U ports for $45.
That's just greedy. Partially because there is barely third party support.

Re: Switch eShop Sales For Blossom Tales Are Twenty Times Higher Than Steam Sales

BigKing

@kobashi100 Sorry, I was talking about the third party support and the Bethesda comments.

No PS4 user buys Blossom Tales. I see it's on sale now for the Switch for €9.99 (usually it's €14.99)

Now look at the current PS4 games on sale:

Doom €9.99
Yakuza Kiwami €9.99
Need For Speed €7.99
UFC 2 €9.99
Tomb Raider Definitive Edition €6.99
Overcooked €4.99
Dark Souls II €9.99
DiRT Rally €8.99
Battlefield 4 €6.99
Mass Effect Andromeda €7.99
Titalfall 2 €9.99
Star Wars Battlefront Ultimate Edition €9.99
Resident Evil 0/1/4/5/6/Revelations: €8.99/€9.99
Dragon Ball Xenoverse €9.99
Wolfenstein The New Order €5.99
Wolfenstein The Old Blood €5.99
Jak & Daxter €6.99
The Evil Within €5.99
Mirrors Edge Catalyst €7.99
The Evil Within €5.99
Marvel vs Capciom 3 €7.99
Ultra Street Fighter IV €7.99

You will never see anything like that on a Nintendo console and that's why an indie game sells better on the Switch: PS4 owners can buy triple A titles for the same price.

If the Switch had similar sales, nobody would buy Blossom Tales on the Switch either. But on the Switch you have to pay €59.99 for Doom and there is no other third party support. The Switch gamers are so hungry and thirsty that they buy Blossom Tales.

You fanboys keep clinging onto Doom. The only reason the Switch gets a new version is because the engine supports it. Where are the other ports? Tell me. Most studios already said the Switch just isn't powerful enough for most modern games.

Re: Switch eShop Sales For Blossom Tales Are Twenty Times Higher Than Steam Sales

BigKing

@Mrtoad that's a Mario game, that doesn't count. Ubisoft could release Mario's Big Toe Nail Clipping Simulator and it would sell a million.

@kobashi100 60k is not a huge success if it sells a million on the PS4. Studios don't usually talk about whether or not something is disappointing, because it damages the relationship. Even EA employees said that the Wii U sales were terrible(the Wii u received Mass Effect, Need for Speed, Harry Potter and FIFA in the first year), but the official company stance was that everything was fine. They did not release anything after that on the Wii U and on the Switch it's FIFA only. Ubisoft is only releasing Rabbids and Just Dance games.
Mature games just rarely sell well on Nintendo platforms, that's why you don't see many. No need to be in denial. Sure you can dial the expectations down, expect the Switch version to sell 5% of what the PS4 sold and call it a huge success. But then you're living in an alternate reality.

Re: Switch eShop Sales For Blossom Tales Are Twenty Times Higher Than Steam Sales

BigKing

@Mrtoad because the engine is so flexible any team could do it, unlike probably Skyrim. Panic Button is a small company, 34 employees on LinkedIn. You don't want to waste resources(internal developers) if you can outsource it. Do you even understand how development works? It's really obvious if you code yourself

I said a cheap port might generate some revenue, but it isn't a huuuge success, nor are third party games in general on the Switch. I think none of them sold more than a million.

Re: Switch eShop Sales For Blossom Tales Are Twenty Times Higher Than Steam Sales

BigKing

@Mrtoad

Doom was successful enough because it was a cheap port. The engine is so flexible that it is barely any more work to get it to run on the Switch. It scales wonderfully to different hardware. That is why you see those id tech games on the Switch and don't see many other new games.

How difficult is that to comprehend?

As soon as it takes much more effort, a possible Switch port gets dropped. It's all about the return of investment. What we've seen are low investment ports.

Re: Switch eShop Sales For Blossom Tales Are Twenty Times Higher Than Steam Sales

BigKing

@Mrtoad Repeat after me: the Nintendo Switch will never get 31 Bethesda games. Ever.

It got a few ports of old games that were easy to port and one new one that happened to use the id tech engine.

They're so successful that there were no Switch versions announced for Fallout 76, RAGE 2, Starfield, The Elder Scrolls VI and Wolfenstein: Youngblood

Re: Review: The Messenger (Switch eShop)

BigKing

According to NintendoLife there have been 9 game releases for the Switch the last two months that scored a 9 out of 10.

I wonder if any one remembers these must buy classics two years from now.

Re: Review: Blade Strangers (Switch)

BigKing

@Blizzia Sounds like you want to play Tetris with only the I pieces dropping. Remove the entry barrier!

Every 6 year old was playing Street Fighter II when it came out. Now it is too difficult, boohoo.