Comments 120

Re: Retro Studios "Thrilled" To Reveal Its Work On Metroid Prime 4: Beyond

Athropos

@OldGamer999 I think it's actually the opposite. The more limited is the hardware, the more creative developers must be.

Look at most AAA games on PS5/X: most of the money is thrown into 3D models and high-res textures. Because budgets are not unlimited, this money is not used to create innovative games, and they still cost so much that they don't take any risk and reuse the same open world formula again and again, resulting in mostly boring games. Now even games that sell millions of copies are sometimes considered as failures because of development costs.

I don't think Nintendo IPs are held back by limited hardware, I rather think that they are so fun and innovative because the hardware is limited.

Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?

Athropos

@_fatto_katto_ I've gone digital regarding music because nowadays you can buy FLAC files with an audio quality at least that of a CD and there's no DRM, once you've downloaded your files you 100% own them.

As for games, my main concern is that I don't control digital games. I can't make backups, I have no guarantee to be able to redownload them if needed and I can't lend them.

Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry

Athropos

AFAICT, we've just seen a trailer for GTA VI with no gameplay sequence and a release date set to maybe 18 months from now. Maybe everyone is a little bit too enthusiastic about this game, thinking the trailer precisely reflects what the released game will look like.

How many times have we seen a game with graphics far from what it looked like in the trailer released years before?

Re: Talking Point: Would You Like To See More Streaming Media Apps On 'Switch 2'?

Athropos

My Switch is for gaming first, but I frequently use the YouTube app to watch videos on my TV and it works really well.

I wouldn't mind having more streaming apps, that doesn't hurt anyone since you don't have to download and use them, but then the Switch would really benefit from the kind of feature you find on the Xbox that allows you to have multiple suspended apps at the same time. Sometimes I would like to use the YouTube app but I don't because I would have to quit my suspended game.

Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy

Athropos

While I understand the new license can be an issue for free-to-play games, paying 0.2$ per game sold & installed doesn't seem that much for a pay-to-play game. Developing your own engine will cost you much more than that, except for big studios who can afford it and use it in multiple games.