Comments 1,409

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

ACK

@ricklongo I agree, tough questions without honest answers. However, the point is that these are murky waters. Those are issues with possible deathly consequences, right? Loot boxes are an element of economic and business principle, like always consumer beware. Interesting that we rally against the means and methods to make money and twist nefarious narratives while being relatively comfortable dismissing these other issues with more prevalent concerns rather than kids with poor supervision wasting money or being another catalyst for addictive behavior.

Also, keep in mind that creative freedom and business principle are in a symbiotic relationship with game development. Many times you can't have one without the other... Very contrived to parse out sources of funds and intents.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

ACK

@Yorumi Finally, the funny thing is I find your response typical of the internet discourse. What I have to say is PR marketing spin (pure EVIL) while you stand up for the defenseless minority who bankrupt their lives on gaming (pure GOOD) like there is no middle ground.

Like it's not even about the specific subject at hand anymore, it's revealing the worth of our inner spirit or something.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

ACK

@Yorumi Classic. Being called out as a shill for having a semblance of common sense. Were you so excited to post your jab that you failed to read where I said loot boxes in paid games are a problem?

Antway, I'm tired of gamers and all their faux-outrage over things they don't understand. Look at this, how is it wrong for free games to allow you access to all gameplay content for free while trying to earn some revenue with cosmetic loot boxes? This is a business.

These days on the internet the audacity to dissect a story rather than jump to a side is an inconvenient impulse.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

ACK

@Andrew5678 Well, you may not agree, but some like loot boxes because they add weight to your play. That is you can often trade the best loot for some form of profit which adds a degree of compulsion to your gameplay routine.

Beyond that It's hard to say if they improve the game. Certainly the profits derived can lead a company to further support, improve, or iterate a game... So you can't really say they add nothing.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

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@subpopz What? No. Most mobile games are just games. Many you pay for upfront and that's it. Even most free ones never compel you to spend money as long as you play enough, like Pocket Camp. The spending in these cases is to speed up the gameplay process to avoid grinding. Most mobile games are normal games just like any other platform, just the economics are more contrived.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

ACK

What a dumb article. Lacks any insight or framework, only offering a vague notion of discomfort.

Never mentions everything can be earned through normal play, which makes it a non-issue. The issue with loot boxes in games you already pay money for, like Rocket League, Overwatch, PUBG, etc. In a F2P game this sort of thing should basically be expected and is an alternative to paying piecemeal for additional levels or content. If Nintendo adds paid loot boxes to regular releases of Mario, Zelda, SSB, Splatoon, AC, etc... Then we'll have a story.

Re: Reaction: What Did You Think Of The Nindies Spring Showcase 2018?

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Games look great, loved the swiftness, the brevity. Anyone complaining is forgetting this is to effectively advertise indie games, so it's well-meaning and necessary... Whether you get what you want from a Nindie Direct is irrelevant because these developers deserve the exposure.

Re: Feature: Retro-Inspired FPS Hellscreen Aims For Nintendo Switch

ACK

Well, this is right in my wheelhouse and while I appreciate the verve... I can't shake the feeling of disappointment because this could be so much more. I need to see more speedy movement, more impact, , more foreboding... It's completely missing the feeling of claustrophobic rage. Also, FPS with drone-type enemies are the worst.

Re: Soapbox: My Nintendo's Updated Rewards Scheme Is Anything But Rewarding

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Couldn't disagree more. The entire Club Nintendo experience was dire, from time-wasting surveys to poor digital game selection to rolling the dice whether any given year had good physical rewards or otherwise wasting your points. I never got anything really worthwhile out of it other than inconvenience.

With this new reward system I already purchased Magical Drop 3 and some Rocket League keys (pulled painted Infiniums too, worth like 15 keys). Rewards I chose without jumping through any hoops. Awesome.

Re: New DOOM Update Adds Motion Controls On Nintendo Switch

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@TonyCrispy The way that the Wiimote controls were implement (notably NOT gyro) required a lot of tweaking and customization to find your own sweet spot. I'm talking like 10+ different settings from sensitivity to deadzone size and shape. It could seriously take an hour of tweaking to get it just right, but when you did it could feel incredibly tight.

Anyway, gyro is a different implementation of motion aiming and requires much less tweaking.

Re: New DOOM Update Adds Motion Controls On Nintendo Switch

ACK

This is game-saving news for me. I like Doom, but I can't bring myself to get over the stiff analog aiming. I'm the kind to always turn aim assist off and there was little incentive to bother with the sloppy controls. But this... This changes everything for me!

Re: Shaq Fu: A Legend Reborn Stomps On To Switch In Spring

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Look, we were poor, so when mom got me a game... I sure as hell played it to death, grinning wide the whole time. Didn't matter what or how.

This is all to say I liked Shaw Fu. You can decide if it's a PSA about poverty, but as a kid with few SNES games and lots of time alone I do have some fond memories...

Re: Review: Dragon Quest Builders (Switch)

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@NEStalgia I couldn't disagree more, DQB offers very little payoff for any of that structure, which mostly constitutes busywork and padding, and instead works to limit your exploration, creativity, progression, etc...

In Minecraft survival and exploration is the goal, the structure is baked into the much sturdier survival/building gameplay loop. The aimlessness is the point as the game asks you to be the story, to craft your own adventure. Think of it like Zelda 1 (or earlier Elder Scrolls) where you have little guidance and excessive dangers with only survival and exploration as a recourse. But then you also have minimal limits, so each player navigate those systems and environments in their own manner relevant to their desires rather than the paint by number process ultimately at work in DQB.

I mean, if you need/desire handholding then DQB is the infinitely more accessible game, but Minecraft speaks more to the classic gamer ethic wherein joy comes from discoveries born out of interacting with the gameplay systems. Where "The End" screens are only digitally and phonetically opposed to "Game Over" screens.

DQB is like walking a long, repetitious path from start to end, where Minecraft is like forging the trail through the landscape yourself.

Re: Review: Dragon Quest Builders (Switch)

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@Alucard83 Well, the first DQ Builders is only an average game that squandered it's potential and falls flat on its face later in the game. I cannot stress how pointlessly tedious it can get...

Further, the sequel will include multiplayer, which was a crazy ommission and could have mitigated this obnoxious game loop.

The stage is set for DQ Builders 2 to render the original completely obsolete if SE plays their cards right and does the concept full justice.

Re: Review: Dragon Quest Builders (Switch)

ACK

Warning! This game starts fun and gets incredibly boring about halfway in. Ultimately, it fails spectacularly as a Minecraft clone. There is plenty of potential, but the developers lost the plot and instead made an incredibly (unnecessarily) tedious game.

Re: Banjo-Kazooie Are Back On Nintendo... Switch's Version Of Minecraft

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@Aerona It's junk. I highly recommend any Switch owner interested in Minecraft to buy the current Switch version, which is a great port. The BT update has so many problems on XB1 from performance to crafting to world transfers...

I don't have high hopes for when it comes to the Switch, either. And if Microsoft is true to its word the original MC Switch edition won't be purchaseable anymore after the update, but still playable as a separate software.

EDIT: This includes anyone waiting for the retail version, which is destined to be the Better Together version. If you download the current version, you will be able to get the BT version for free according to MS.

Eitherway, if you want Minecraft on Switch, the current version ("console" edition) is likely to be the one you want (vs mobile edition in BT) and it may disappear at some point.

Re: The Creator Of Smartphone Hit Downwell Has Joined Nintendo

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Love Downwell, but there is no need to disparage mobile games by isolating it as a rare case of a really good mobile game. There are loads of really good games on mobile of many types, just like every other platform. I think we can stop with the mobile prejudice.

Anyway, interested to see what this brings, wonder if the success of Snipperclips (and top Switch indies) has emboldened Nintendo to look for an exclusive breakout. Could be a valuable feather in the cap.

Of course he could be hired to simply join the development pipeline as well, in which case it's an exciting hire and shows Nintendo looking for young talent.

Re: Feature: Bugging Out With Hollow Knight's Team Cherry

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@SLIGEACH_EIRE First of all, HK has not been ported to any console yet, Team Cherry are a small team with limited resources and necessity to make the most sound investments. So it is extremely understandable and obvious that Switch is their focus. Even PS4 must wait.

Asking otherwise or offering contempt for their desire to thrive is misplaced and only portends to sores on butt. Feel free to make purchases as you see fit, but don't try to turn this into a Wii U obituary.

Re: Feature: Bugging Out With Hollow Knight's Team Cherry

ACK

Easily one of the best Indies in recent years, I really hope fellow Switch owners embrace it and yield the massive audience it deserves. Unfortunately, HK seems to have flown slightly under the radar compared to other indie darlings. I'll be depressed and ashamed if this barely cracks the eshop top 10.

Anyway, I've been waiting far to long for HK to come to a console. I can feel my saliva frothing.

Re: Return To Breath Of The Wild's Divine Beasts With The Latest Boss Keys Analysis Vid

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I think the beasts get a bad wrap, I really appreciate the open-ended nature of the dungeons even if it means they can be cheesed rather easily.

It's impressive in that they made the entire dungeon a puzzle with an open-ended solution rather than simply a series of tasks required to advance.

Even though I also adore the previous Zelda dungeon template, I wouldn't be thrilled about a return to that rigid structure as in reality it just adds busywork if you can solve the puzzles quickly.