I've lived Saturday mornings. You don't get to make some game with tired 80s/90s references and pretend it captures any of the charm of classic Saturday morning cartoons.
Honestly this is just poor form. Using the hopes of Switch backers to squeeze out a bit more funds... Port stretch goals are disingenuous anyway, since the game will be ported as much as possible if successful regardless.
@ricklongo I agree, tough questions without honest answers. However, the point is that these are murky waters. Those are issues with possible deathly consequences, right? Loot boxes are an element of economic and business principle, like always consumer beware. Interesting that we rally against the means and methods to make money and twist nefarious narratives while being relatively comfortable dismissing these other issues with more prevalent concerns rather than kids with poor supervision wasting money or being another catalyst for addictive behavior.
Also, keep in mind that creative freedom and business principle are in a symbiotic relationship with game development. Many times you can't have one without the other... Very contrived to parse out sources of funds and intents.
@Yorumi Finally, the funny thing is I find your response typical of the internet discourse. What I have to say is PR marketing spin (pure EVIL) while you stand up for the defenseless minority who bankrupt their lives on gaming (pure GOOD) like there is no middle ground.
Like it's not even about the specific subject at hand anymore, it's revealing the worth of our inner spirit or something.
@Yorumi Oh and you claiming arrogance is disingenuous. I was strictly referring to the case of Pocket Camp where this article poorly frames the practices of the game so people are outraged without considering the reality.
@ricklongo I mean, do we think games have to consider how to prevent fueling violent behavior, obesity, social isolation, etc.? It's a question of causation, are games an outlet or a cause?
@Yorumi Classic. Being called out as a shill for having a semblance of common sense. Were you so excited to post your jab that you failed to read where I said loot boxes in paid games are a problem?
Antway, I'm tired of gamers and all their faux-outrage over things they don't understand. Look at this, how is it wrong for free games to allow you access to all gameplay content for free while trying to earn some revenue with cosmetic loot boxes? This is a business.
These days on the internet the audacity to dissect a story rather than jump to a side is an inconvenient impulse.
@Andrew5678 Well, you may not agree, but some like loot boxes because they add weight to your play. That is you can often trade the best loot for some form of profit which adds a degree of compulsion to your gameplay routine.
Beyond that It's hard to say if they improve the game. Certainly the profits derived can lead a company to further support, improve, or iterate a game... So you can't really say they add nothing.
@subpopz What? No. Most mobile games are just games. Many you pay for upfront and that's it. Even most free ones never compel you to spend money as long as you play enough, like Pocket Camp. The spending in these cases is to speed up the gameplay process to avoid grinding. Most mobile games are normal games just like any other platform, just the economics are more contrived.
What a dumb article. Lacks any insight or framework, only offering a vague notion of discomfort.
Never mentions everything can be earned through normal play, which makes it a non-issue. The issue with loot boxes in games you already pay money for, like Rocket League, Overwatch, PUBG, etc. In a F2P game this sort of thing should basically be expected and is an alternative to paying piecemeal for additional levels or content. If Nintendo adds paid loot boxes to regular releases of Mario, Zelda, SSB, Splatoon, AC, etc... Then we'll have a story.
Games look great, loved the swiftness, the brevity. Anyone complaining is forgetting this is to effectively advertise indie games, so it's well-meaning and necessary... Whether you get what you want from a Nindie Direct is irrelevant because these developers deserve the exposure.
This is dumb as hell, why not just find a good deal on an appropriate laptop case or backpack for a fraction? It'll look more official too... Sitting down for some business only to whip out a Switch is how we do it these days.
Well, this is right in my wheelhouse and while I appreciate the verve... I can't shake the feeling of disappointment because this could be so much more. I need to see more speedy movement, more impact, , more foreboding... It's completely missing the feeling of claustrophobic rage. Also, FPS with drone-type enemies are the worst.
Looks awesome as hell. Can't wait to see more of the different game worlds/scenarios. Isometric was obviously expected since Suda mentioned a Hotline Miami crossover. Still curious where he is going with that and the other references he intends. Should be rad.
Couldn't disagree more. The entire Club Nintendo experience was dire, from time-wasting surveys to poor digital game selection to rolling the dice whether any given year had good physical rewards or otherwise wasting your points. I never got anything really worthwhile out of it other than inconvenience.
With this new reward system I already purchased Magical Drop 3 and some Rocket League keys (pulled painted Infiniums too, worth like 15 keys). Rewards I chose without jumping through any hoops. Awesome.
@TonyCrispy The way that the Wiimote controls were implement (notably NOT gyro) required a lot of tweaking and customization to find your own sweet spot. I'm talking like 10+ different settings from sensitivity to deadzone size and shape. It could seriously take an hour of tweaking to get it just right, but when you did it could feel incredibly tight.
Anyway, gyro is a different implementation of motion aiming and requires much less tweaking.
This is game-saving news for me. I like Doom, but I can't bring myself to get over the stiff analog aiming. I'm the kind to always turn aim assist off and there was little incentive to bother with the sloppy controls. But this... This changes everything for me!
Look, we were poor, so when mom got me a game... I sure as hell played it to death, grinning wide the whole time. Didn't matter what or how.
This is all to say I liked Shaw Fu. You can decide if it's a PSA about poverty, but as a kid with few SNES games and lots of time alone I do have some fond memories...
@NEStalgia I couldn't disagree more, DQB offers very little payoff for any of that structure, which mostly constitutes busywork and padding, and instead works to limit your exploration, creativity, progression, etc...
In Minecraft survival and exploration is the goal, the structure is baked into the much sturdier survival/building gameplay loop. The aimlessness is the point as the game asks you to be the story, to craft your own adventure. Think of it like Zelda 1 (or earlier Elder Scrolls) where you have little guidance and excessive dangers with only survival and exploration as a recourse. But then you also have minimal limits, so each player navigate those systems and environments in their own manner relevant to their desires rather than the paint by number process ultimately at work in DQB.
I mean, if you need/desire handholding then DQB is the infinitely more accessible game, but Minecraft speaks more to the classic gamer ethic wherein joy comes from discoveries born out of interacting with the gameplay systems. Where "The End" screens are only digitally and phonetically opposed to "Game Over" screens.
DQB is like walking a long, repetitious path from start to end, where Minecraft is like forging the trail through the landscape yourself.
@Alucard83 Well, the first DQ Builders is only an average game that squandered it's potential and falls flat on its face later in the game. I cannot stress how pointlessly tedious it can get...
Further, the sequel will include multiplayer, which was a crazy ommission and could have mitigated this obnoxious game loop.
The stage is set for DQ Builders 2 to render the original completely obsolete if SE plays their cards right and does the concept full justice.
Warning! This game starts fun and gets incredibly boring about halfway in. Ultimately, it fails spectacularly as a Minecraft clone. There is plenty of potential, but the developers lost the plot and instead made an incredibly (unnecessarily) tedious game.
@rjejr I mean, they just updated the PS3 version as well, so I don't see what's funny here. They'd update the Wii version if it existed as well, but then I guess Ubi still releases Just Dance there...
@Aerona It's junk. I highly recommend any Switch owner interested in Minecraft to buy the current Switch version, which is a great port. The BT update has so many problems on XB1 from performance to crafting to world transfers...
I don't have high hopes for when it comes to the Switch, either. And if Microsoft is true to its word the original MC Switch edition won't be purchaseable anymore after the update, but still playable as a separate software.
EDIT: This includes anyone waiting for the retail version, which is destined to be the Better Together version. If you download the current version, you will be able to get the BT version for free according to MS.
Eitherway, if you want Minecraft on Switch, the current version ("console" edition) is likely to be the one you want (vs mobile edition in BT) and it may disappear at some point.
Love Downwell, but there is no need to disparage mobile games by isolating it as a rare case of a really good mobile game. There are loads of really good games on mobile of many types, just like every other platform. I think we can stop with the mobile prejudice.
Anyway, interested to see what this brings, wonder if the success of Snipperclips (and top Switch indies) has emboldened Nintendo to look for an exclusive breakout. Could be a valuable feather in the cap.
Of course he could be hired to simply join the development pipeline as well, in which case it's an exciting hire and shows Nintendo looking for young talent.
@SLIGEACH_EIRE First of all, HK has not been ported to any console yet, Team Cherry are a small team with limited resources and necessity to make the most sound investments. So it is extremely understandable and obvious that Switch is their focus. Even PS4 must wait.
Asking otherwise or offering contempt for their desire to thrive is misplaced and only portends to sores on butt. Feel free to make purchases as you see fit, but don't try to turn this into a Wii U obituary.
Easily one of the best Indies in recent years, I really hope fellow Switch owners embrace it and yield the massive audience it deserves. Unfortunately, HK seems to have flown slightly under the radar compared to other indie darlings. I'll be depressed and ashamed if this barely cracks the eshop top 10.
Anyway, I've been waiting far to long for HK to come to a console. I can feel my saliva frothing.
I think the beasts get a bad wrap, I really appreciate the open-ended nature of the dungeons even if it means they can be cheesed rather easily.
It's impressive in that they made the entire dungeon a puzzle with an open-ended solution rather than simply a series of tasks required to advance.
Even though I also adore the previous Zelda dungeon template, I wouldn't be thrilled about a return to that rigid structure as in reality it just adds busywork if you can solve the puzzles quickly.
Comments 1,409
Re: Limited Run's Doing A Saturday Morning RPG Collector's Edition You Won't Want To Miss
But, but the game... is lame.
I've lived Saturday mornings. You don't get to make some game with tired 80s/90s references and pretend it captures any of the charm of classic Saturday morning cartoons.
Re: Review: Garage (Switch eShop)
I'll give it a shot, I wanted it to be like a modern Loaded (PS1). This review doesn't really leave me feeling anything.
Re: Reaction: What are Your Thoughts on Nintendo Switch Online?
No probs here, glad it is cheaper than PEN and XBL. Hope they let us use accounts on multiple devices without deactivating...
Re: Swery65's The Good Life Will Come To Switch, But Only If It Hits $800K By The End Of The Day
Honestly this is just poor form. Using the hopes of Switch backers to squeeze out a bit more funds... Port stretch goals are disingenuous anyway, since the game will be ported as much as possible if successful regardless.
Re: Zerodiv Will Be Bringing The 2D Scrolling Action Of Gunbird 2 To Switch
Love it, been holding out for this... Easily one of Psyiko's best.
Re: Review: Stern Pinball Arcade (Switch eShop)
Love this and The Pinball Arcade, the best virtual pinball games around and it's not even close.
Re: Video: Check Out This New Trailer For Pool Panic
Too perfect. This is one of my most anticipated games. Easy.
Re: Video: Get Your Hands Dirty With Six Minutes Of Switch-Exclusive Garage Gameplay
Some novel level design in that vid, looking pretty swell. I have high hopes, anyway... Think I'll be there day one.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@ricklongo I agree, tough questions without honest answers. However, the point is that these are murky waters. Those are issues with possible deathly consequences, right? Loot boxes are an element of economic and business principle, like always consumer beware. Interesting that we rally against the means and methods to make money and twist nefarious narratives while being relatively comfortable dismissing these other issues with more prevalent concerns rather than kids with poor supervision wasting money or being another catalyst for addictive behavior.
Also, keep in mind that creative freedom and business principle are in a symbiotic relationship with game development. Many times you can't have one without the other... Very contrived to parse out sources of funds and intents.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@Yorumi Finally, the funny thing is I find your response typical of the internet discourse. What I have to say is PR marketing spin (pure EVIL) while you stand up for the defenseless minority who bankrupt their lives on gaming (pure GOOD) like there is no middle ground.
Like it's not even about the specific subject at hand anymore, it's revealing the worth of our inner spirit or something.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@Yorumi Oh and you claiming arrogance is disingenuous. I was strictly referring to the case of Pocket Camp where this article poorly frames the practices of the game so people are outraged without considering the reality.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@Yorumi I don't blame games for the problems people create for themselves.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@ricklongo I mean, do we think games have to consider how to prevent fueling violent behavior, obesity, social isolation, etc.? It's a question of causation, are games an outlet or a cause?
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@Yorumi Classic. Being called out as a shill for having a semblance of common sense. Were you so excited to post your jab that you failed to read where I said loot boxes in paid games are a problem?
Antway, I'm tired of gamers and all their faux-outrage over things they don't understand. Look at this, how is it wrong for free games to allow you access to all gameplay content for free while trying to earn some revenue with cosmetic loot boxes? This is a business.
These days on the internet the audacity to dissect a story rather than jump to a side is an inconvenient impulse.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@Andrew5678 Well, you may not agree, but some like loot boxes because they add weight to your play. That is you can often trade the best loot for some form of profit which adds a degree of compulsion to your gameplay routine.
Beyond that It's hard to say if they improve the game. Certainly the profits derived can lead a company to further support, improve, or iterate a game... So you can't really say they add nothing.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
@subpopz What? No. Most mobile games are just games. Many you pay for upfront and that's it. Even most free ones never compel you to spend money as long as you play enough, like Pocket Camp. The spending in these cases is to speed up the gameplay process to avoid grinding. Most mobile games are normal games just like any other platform, just the economics are more contrived.
Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp
What a dumb article. Lacks any insight or framework, only offering a vague notion of discomfort.
Never mentions everything can be earned through normal play, which makes it a non-issue. The issue with loot boxes in games you already pay money for, like Rocket League, Overwatch, PUBG, etc. In a F2P game this sort of thing should basically be expected and is an alternative to paying piecemeal for additional levels or content. If Nintendo adds paid loot boxes to regular releases of Mario, Zelda, SSB, Splatoon, AC, etc... Then we'll have a story.
Re: Venture Kid Is Coming To Nintendo Switch, And It's A Console Exclusive
Looks great! Should be getting more love here.
Re: Bethesda Talks Plans For Future Support On The Switch
New Vegas. Prey. Dishonored 1 and 2. Morrowind.
Do it.
Re: Review: Aero Fighters 3 (Switch eShop / Neo Geo)
@Dayton311 Dragon Blaze comes in two days. Psyiko's best score-chaser... Simple, intense, and pretty much perfect.
Re: Video: We Feel these Top Ten Characters Deserve to Be in Super Smash Bros. for Nintendo Switch
Hades, Chibi Robo, Byte & Barq
Re: Reaction: What Did You Think Of The Nindies Spring Showcase 2018?
Games look great, loved the swiftness, the brevity. Anyone complaining is forgetting this is to effectively advertise indie games, so it's well-meaning and necessary... Whether you get what you want from a Nindie Direct is irrelevant because these developers deserve the exposure.
Re: Video: You Can Fit Practically Everything In WaterField's New SwitchPack Carry Case
This is dumb as hell, why not just find a good deal on an appropriate laptop case or backpack for a fraction? It'll look more official too... Sitting down for some business only to whip out a Switch is how we do it these days.
Re: Funimation Really Wants Goku To Join The Roster In Super Smash Bros
Nope, if a TV character gets in... that spot belongs to Space Dandy, sorry!
Re: Weirdness: Mario Tennis Aces Artwork Triggers An Unlikely Discussion About Luigi's Lunch Box
So basically a lot of people are bored out of their minds and have nothing interesting to say or do.
Re: Feature: Retro-Inspired FPS Hellscreen Aims For Nintendo Switch
Well, this is right in my wheelhouse and while I appreciate the verve... I can't shake the feeling of disappointment because this could be so much more. I need to see more speedy movement, more impact, , more foreboding... It's completely missing the feeling of claustrophobic rage. Also, FPS with drone-type enemies are the worst.
Re: Random: Join Us As We Do Our Best To Guess The Super Smash Bros. For Switch Roster
Hades is my number 1 pick forever. Best gaming villain deserves immortality. Then Chibi Robo because he's a true gentlebot. Role model for all.
Re: This Is What Travis Strikes Again: No More Heroes Looks Like In Action
Looks awesome as hell. Can't wait to see more of the different game worlds/scenarios. Isometric was obviously expected since Suda mentioned a Hotline Miami crossover. Still curious where he is going with that and the other references he intends. Should be rad.
Re: Soapbox: My Nintendo's Updated Rewards Scheme Is Anything But Rewarding
Couldn't disagree more. The entire Club Nintendo experience was dire, from time-wasting surveys to poor digital game selection to rolling the dice whether any given year had good physical rewards or otherwise wasting your points. I never got anything really worthwhile out of it other than inconvenience.
With this new reward system I already purchased Magical Drop 3 and some Rocket League keys (pulled painted Infiniums too, worth like 15 keys). Rewards I chose without jumping through any hoops. Awesome.
Re: Rumour: Is Blizzard Teasing A Nintendo Switch Port Of Diablo 3?
I'd rather they didn't. 3 is extrenely boring and easy, almost pointless. It's really bad.
Diablo 2 would be incredible, one of my favorites.
Re: New DOOM Update Adds Motion Controls On Nintendo Switch
@sillygostly I may be mistaken since I never used the feature, but I believe motion activated glory kills were always available.
Re: New DOOM Update Adds Motion Controls On Nintendo Switch
@TonyCrispy The way that the Wiimote controls were implement (notably NOT gyro) required a lot of tweaking and customization to find your own sweet spot. I'm talking like 10+ different settings from sensitivity to deadzone size and shape. It could seriously take an hour of tweaking to get it just right, but when you did it could feel incredibly tight.
Anyway, gyro is a different implementation of motion aiming and requires much less tweaking.
Re: New DOOM Update Adds Motion Controls On Nintendo Switch
This is game-saving news for me. I like Doom, but I can't bring myself to get over the stiff analog aiming. I'm the kind to always turn aim assist off and there was little incentive to bother with the sloppy controls. But this... This changes everything for me!
Re: Shaq Fu: A Legend Reborn Stomps On To Switch In Spring
Look, we were poor, so when mom got me a game... I sure as hell played it to death, grinning wide the whole time. Didn't matter what or how.
This is all to say I liked Shaw Fu. You can decide if it's a PSA about poverty, but as a kid with few SNES games and lots of time alone I do have some fond memories...
Re: Review: Bayonetta (Switch eShop)
Hideki Kamiya's about to make you his witch.
...Sorry. Game is easily a 9 though.
Re: Review: Dragon Quest Builders (Switch)
@NEStalgia I couldn't disagree more, DQB offers very little payoff for any of that structure, which mostly constitutes busywork and padding, and instead works to limit your exploration, creativity, progression, etc...
In Minecraft survival and exploration is the goal, the structure is baked into the much sturdier survival/building gameplay loop. The aimlessness is the point as the game asks you to be the story, to craft your own adventure. Think of it like Zelda 1 (or earlier Elder Scrolls) where you have little guidance and excessive dangers with only survival and exploration as a recourse. But then you also have minimal limits, so each player navigate those systems and environments in their own manner relevant to their desires rather than the paint by number process ultimately at work in DQB.
I mean, if you need/desire handholding then DQB is the infinitely more accessible game, but Minecraft speaks more to the classic gamer ethic wherein joy comes from discoveries born out of interacting with the gameplay systems. Where "The End" screens are only digitally and phonetically opposed to "Game Over" screens.
DQB is like walking a long, repetitious path from start to end, where Minecraft is like forging the trail through the landscape yourself.
Re: Review: Dragon Quest Builders (Switch)
@Alucard83 Well, the first DQ Builders is only an average game that squandered it's potential and falls flat on its face later in the game. I cannot stress how pointlessly tedious it can get...
Further, the sequel will include multiplayer, which was a crazy ommission and could have mitigated this obnoxious game loop.
The stage is set for DQ Builders 2 to render the original completely obsolete if SE plays their cards right and does the concept full justice.
Re: Review: Dragon Quest Builders (Switch)
Warning! This game starts fun and gets incredibly boring about halfway in. Ultimately, it fails spectacularly as a Minecraft clone. There is plenty of potential, but the developers lost the plot and instead made an incredibly (unnecessarily) tedious game.
Re: Video: A Speedrunner Has Completed Super Mario World In Under A Minute
Just because you can doesn't mean you should.
Re: Banjo-Kazooie Are Back On Nintendo... Switch's Version Of Minecraft
@rjejr I mean, they just updated the PS3 version as well, so I don't see what's funny here. They'd update the Wii version if it existed as well, but then I guess Ubi still releases Just Dance there...
Re: Banjo-Kazooie Are Back On Nintendo... Switch's Version Of Minecraft
@Aerona It's junk. I highly recommend any Switch owner interested in Minecraft to buy the current Switch version, which is a great port. The BT update has so many problems on XB1 from performance to crafting to world transfers...
I don't have high hopes for when it comes to the Switch, either. And if Microsoft is true to its word the original MC Switch edition won't be purchaseable anymore after the update, but still playable as a separate software.
EDIT: This includes anyone waiting for the retail version, which is destined to be the Better Together version. If you download the current version, you will be able to get the BT version for free according to MS.
Eitherway, if you want Minecraft on Switch, the current version ("console" edition) is likely to be the one you want (vs mobile edition in BT) and it may disappear at some point.
Re: Banjo-Kazooie Are Back On Nintendo... Switch's Version Of Minecraft
This means no Freezeezy Peak MC world, huh? Microsoft is the worst.
Re: The Creator Of Smartphone Hit Downwell Has Joined Nintendo
Love Downwell, but there is no need to disparage mobile games by isolating it as a rare case of a really good mobile game. There are loads of really good games on mobile of many types, just like every other platform. I think we can stop with the mobile prejudice.
Anyway, interested to see what this brings, wonder if the success of Snipperclips (and top Switch indies) has emboldened Nintendo to look for an exclusive breakout. Could be a valuable feather in the cap.
Of course he could be hired to simply join the development pipeline as well, in which case it's an exciting hire and shows Nintendo looking for young talent.
Re: Feature: Bugging Out With Hollow Knight's Team Cherry
@SLIGEACH_EIRE First of all, HK has not been ported to any console yet, Team Cherry are a small team with limited resources and necessity to make the most sound investments. So it is extremely understandable and obvious that Switch is their focus. Even PS4 must wait.
Asking otherwise or offering contempt for their desire to thrive is misplaced and only portends to sores on butt. Feel free to make purchases as you see fit, but don't try to turn this into a Wii U obituary.
Re: Feature: Bugging Out With Hollow Knight's Team Cherry
Easily one of the best Indies in recent years, I really hope fellow Switch owners embrace it and yield the massive audience it deserves. Unfortunately, HK seems to have flown slightly under the radar compared to other indie darlings. I'll be depressed and ashamed if this barely cracks the eshop top 10.
Anyway, I've been waiting far to long for HK to come to a console. I can feel my saliva frothing.
Re: Review: Arcade Archives Double Dragon (Switch eShop)
The game that taught me grabbing goons by the hair and kneeing them repeatedly in the face is true kung-fu.
Re: Return To Breath Of The Wild's Divine Beasts With The Latest Boss Keys Analysis Vid
I think the beasts get a bad wrap, I really appreciate the open-ended nature of the dungeons even if it means they can be cheesed rather easily.
It's impressive in that they made the entire dungeon a puzzle with an open-ended solution rather than simply a series of tasks required to advance.
Even though I also adore the previous Zelda dungeon template, I wouldn't be thrilled about a return to that rigid structure as in reality it just adds busywork if you can solve the puzzles quickly.
Re: Hands On: The Future Of Gaming Is Cardboard, Thanks To Nintendo Labo
The carboard element is brilliant and neccessary, there is enough plastic in landfills.
Re: Nintendo Announces Labo, A Range Of Interactive DIY Toys For Switch
Never felt more justified in saying Nintendo is the best.
Re: Zero Gunner 2 Stealthily Launches On Japanese Switch eShop
No joke, I've thought about this game almost every day this month. Pathetic, maybe, but it seems to have paid off.