Released towards the end of last year, DOOM was one of the more surprising, yet extremely welcome, additions to the Switch's early library - so much so that it starred in our most memorable games of 2017 feature. To add to the game's rather ferocious impact on Nintendo's hybrid console, publisher Bethesda has released a new update which includes the option of using motion controls.
The patch was first promised earlier this month on Twitter, with a note saying that the full patch notes will be released in due course. While we are yet to see these full notes, it would appear that the update has started to roll out for many users.
As well as fixing the issues mentioned in the initial tweet relating to audio, menus, and more, the new Version 1.1.1 update has reportedly introduced a brand new game icon, and new motion control options, allowing you to select Motion Aiming, Motion Melee, Invert Motion Control, and more. There’s also a Motion Sensitivity option that can be adjusted from 1 to 100.
We'll make sure to keep an eye out to see if Bethesda's patch notes reveal any other interesting inclusions yet to be discovered. Will you be returning to Hell to give the motion controls a test drive? Let us know in the comments below.
[source nintendowire.com]
Comments 122
It's at least on my radar now as I won't play shooters without motion controls but still not sure I'll ever get it.
If they've implemented this well this could be a fantastic addition - I'm hoping it means the aiming works something like Splatoon's gyro controls
This is fantastic news
Well that's great news, it's a pity they weren't there at launch though.
I never had much faith in the accuracy of gyro controls until I tried the archery in BOTW. If a shooter could pull that off I would be sold.
I loved DOOM on Switch. There's still a great novelty of playing an FPS like this handheld. And what a soundtrack to boot, glad they're focusing on the audio issues, they really pull you out of the game.
It's nice that they've finally patched it. I would have been pretty disappointed if they'd have left the audio bugs unfixed. I've already finished the game, but I'll give it another go to see how the gyro controls work for me
Will try this tonight. I felt the original release was sorely missing gyro aiming.
It's a good addition for sure, but for me and my Splatoon addiction the sensitivity just isn't high enough, even at 100%. Most people's mileage will vary, naturally.
That’s good to hear. I felt motion controls and solid HD rumble would improve the game enough so that it wouldn’t feel like an inferior port. Just need the rumble now.
Once i finish Bayonetta 1 & 2, then I might pick this up now as I have been on the fence as i loved the original
Well, good thing Bethesda added this. Don't think the game needed this, but it will help selling the game for those in doubt because of lack motion controls. I will just play it on PC, thank you.
@AlexOlney What sensitivity settings do you play Splatoon with, for comparison's sake?
Then I will pick this up soon, For me Shooters play so well with this kind of controls. Bethesda have shown great support for Switch.
Well... it's great that Bethesda have added it, and provided the motion controls receive positive word of mouth I will now get the game, but it's a bit sucky if you've already played through the game wishing they were in from Day 1.
I played a little today to try the gyro controls and I'm beyond happy! Now the game plays sooooo much better (in my opinion, if course). This update is awesome and vey welcome!
Haven't finished the game on Switch yet, so this will be a nice addition.
Do people play with the gyro controls? I tried it when I got splatoon 2, but it never felt comfortable or accurate. Maybe I'm just old fashioned and too used to the PC and mouse format for it.
I'll give it shot again on Doom tonight. What does the "motion melee" do?
It's a great game, now made even better.
Very cool, better late than never!
@cammy Punch with your arm.
@cammy
I don't understand it either (course I don't know how you like mouse controls for PC it's always awkward to me) dual analog sticks all the way so accurate and natural!
@GameOtaku The right stick is never accurate when compared to the mouse, that's why motion control is needed.
Good, I will get back to finish the game now. Those odd audio glitches were killing both my buzz and my ears.
I played an IR aiming enabled version of the original DOOM, and had so much fun that I was quite disappointed last year when this new game came out without any motion control options.
Hoping to see some outlets talk about how well executed these controls are. Hopefully they don't screw it up for fun, because they don't take the technology seriously anyway, like Bethesda did with Skyrim.
@GameOtaku I've been using the dual sticks with Splatoon 2 alright, but always end up going for weapons that don't depend on accuracy as much because as @Nincompoop points out, they aren't as accurate. I find it a little too slow.
That said, in the single player campaign for Doom, I haven't had a problem at all with using dual sticks.
@AlexOlney
Well that's disappointing to hear.
There really isn't any reason not to allow a very high sensitivity, unless they feel they can't eliminate the natural jitter of your hand at those levels.
@cammy @Nincompoop
Motion controls don't work well for me as it always moves off target (motion controls would be great for rail shooters like GalGun on a tv but for a handheld I'd use the analog stick) I had to turn off motion aiming in skyrim and my accuracy improved a lot and I'm considering doing the same in BOTW.
Y'know, I hardly had any issues with the audio. It only happened once for me. I wonder if it's because I played the entire game handheld and with headphones on. Whatever, glad it's fixed now.
@AlexOlney That was my feeling as well. I keep my Splatoon sensitivity set to maximum and Doom wasn't quite there but it's not bad for subtle aiming corrections.
Does gyro also work with the Pro Controller? It seems a silly question to ask but Capcom in their wisdom doesnt have the option in the Revelations games.
Well, I'll pencil DOOM back in on my Switch wishlist then.
@BenAV I'd like to know as well. Though some folks like to crank it up in Splatoon, I prefer 0 for that 1:1 feel.
Still haven't run into the audio glitch. But the menu one had annoyed me a couple of times.
This is a great addition to an already very enjoyable Switch addition. Can't wait to try this! Cheers Besthesda! Thanks for the continued support.
This is great news. I was disappointed that gyro wasn’t in from day 1 but persevered. I then reluctantly stopped the campaign after 5 levels because of the audio and controller issues thinking I’d wait for devs to patch issues. But now I am double happy and can’t wait to get back into this later when the kids have gone to bed!
Hopefully these improvements will be available on Wolfenstein from day one.
Finally! I was asking for this. Time to get back to this game. Should have been there from beginning tbh
@SLIGEACH_EIRE
Glass half empty!
This is good! I can barely watch footage of someone playing Splatoon with pure sticks, let alone play it myself, so this option is welcome.
Tried it, it's amazing! Keep the sensitivity at 62 and it feels good. Still turn with stick but use gyro for aiming once I'm in the general ballpark. This is with split joycon. Feels very good.
And Idk if it's just me but it seems as if the game looks a bit better too. Not a drastic difference or anything but I was playing it on the TV last night testing the motion and it looked decent. And the handheld still wasn't super sharp but it wasn't super blurry like I remember either. Maybe they cut back on the dynamic resolution drops? Or the extent which it drops? I noticed they started using some pop in effect for assets in the back of a room. Which didn't bother me at all because it wasn't too close and if that's what it takes to get it to look a little better than I'm all for it.
Do you need the huge multiplayer download in order to apply this patch?
Not interested in motion controls myself but a nice addition for those that are. Very happy to hear they've fixed the audio issues though.
Played the game absolutely fine without motion controls (and I'm not particularly good at shooters), but aiming is the one area where motion controls can actually be good, so fine as an option I guess. I would probably still stick with sticks though as I find it more convenient/comfortable in handheld mode.
It's great that they put the motion controls in, and hopefully this means Wolfenstein will have them at launch, but the sound bug was the most important issue, and I'm glad they fixed it. Better late than never!
If anybody is still on the fence about DOOM, go ahead and buy it! Excellent game all around.
What, that's awesome! With a proper aiming method this has finally become a relevant shooter on Switch for me.
Still thinking about whether to get the mouse version (PC) or the gyro version (Switch) , but I think I'll buy the Switch version then.
Unfortunately motion controls give me motion sickness, so I have to disable them in Splatoon 2 which is a shame.
I’m glad they’ve finally patched the issues now. I might dip back into it.
I tested it and it works pretty damn well.
Loved the motion aiming on Wii RE4 - something like that would be awesome.
Optional always good!
So I guess everyone that bought physical Doom applied the almost 9GB multiplayer update?
It would be cool if they could separate the updates of the games like that. After all the Multiplayer update is not a patch that fixes issues.
I started with Half Life, and have enjoyed all my FPS's with keyboard+mouse, but have never been comfortable with dual analogue controls on consoles. The problem is that I like my sensitivity really high for ease of movement, but in turn, it's almost impossible to have precision aiming. Splatoon was the first time I realized I can have the best of both worlds.
I bought Doom when it was on sale out of nostalgia, and though I am enjoying the game itself, I'm still running into the same issues as any other console based FPS.
This update has made me down right giddy that I'll be able to play this comfortably. I even feel like I can give the online multiplayer another go, and not be utterly humiliated in the process.
Believe it or not, motion control was my sons one request for this hame.
I played up until hell. Now's time to continue. Thanks for motion aiming!
I’ve tried motion controls one time on black ops 2 and it just ain’t for me tbh. But glad to hear they’re patching the game up a bit
The game is so much fun on the Switch, looks great...they fixed the audio glitches and now this. Well worth supporting this game.
Did anyone ever answer the question about whether or not there is gyro aiming with the Pro controller?
Motion based melee attacks (and glory kills!!!!) would have been an amazing addition.
sigh I wish they would port Bully: Scholarship Edition complete with the controls of the Wii version. That's probably the most fun I've had with motion controls after WarioWare: Smooth Moves.
@holygeez03 I'm gonna try this night and tell
This is game-saving news for me. I like Doom, but I can't bring myself to get over the stiff analog aiming. I'm the kind to always turn aim assist off and there was little incentive to bother with the sloppy controls. But this... This changes everything for me!
Motion control are the way t do for me. The only thing that I was missing. I love them since the Wii, cannot play games like splatoon without them, and the switch ones are really accurate, so they are perfect for me. Glad Bethesda add motion. I hope I can use motion control from the very beginning in Wolfenstain.
Great port of a great game. I'm so glad that the audio bugs are getting ironed out — that was the worst part about the port, but the motion controls are a welcome surprise. I'll have to try it out next time I get a chance.
@TonyCrispy The way that the Wiimote controls were implement (notably NOT gyro) required a lot of tweaking and customization to find your own sweet spot. I'm talking like 10+ different settings from sensitivity to deadzone size and shape. It could seriously take an hour of tweaking to get it just right, but when you did it could feel incredibly tight.
Anyway, gyro is a different implementation of motion aiming and requires much less tweaking.
@sillygostly I may be mistaken since I never used the feature, but I believe motion activated glory kills were always available.
Cool! Gives me hope that mabey they can add the map editor at a later date!
Good to see then updating this amazing game, DOOM is easily one of the best games on any platform at the moment. As for motion controls they're not for me, they annoyed me in Zelda and as much as I tried I never felt comfortable with them in Splatoon. So the audio bug fixes and hopefully any performance gains are much more interesting to me. This also should be good news for Wolfenstein 2 and that game should be better prepared for Switch as a result
I've been playing a lot of Doom recently, so this works out great for me.
@SLIGEACH_EIRE "it's a pity they weren't there at launch though."
I feel like this can be said of almost EVERY game at launch these days. 😠 February is 2/3 over, where's the free February SMO "balloon" update?
Of course on the other hand, where Switch is concerned, if games are done at launch then people complain why it's getting ports so late. All 3rd party Switch ports are betas it seems. Look at Rime, by the time they finished it, free on PS+, they needed to release the broken mess when they did. Hopefully going forward this lessons a bit. Who knows, maybe Switch will get FFXV "when it's done" in a couple more years.
@JaxonH "Tried it, it's amazing!"
Yep, this one, like the map in XC2, is getting added to the list of reasons not to play games at release. 😛 I know it's still the same game, but better is better. And "amazing" is certainly better. 😆 (Though admittedly I'm hypocritical b/c I just bought the old PSVR hardware knowing the new hardware is better, but $100 cheaper outweighs headphones.)
Freakin YES. So impressed with this game!
@rjejr
Point taken. That said, waiting still seems pointless to me. Can always enjoy improvements when they come, and enjoy what's there in the meantime.
@Erchitu
That would be great... if gyro aiming works with the Pro, can you also let us know how the gyro aiming feels with it at a couple different sensitivity settings?
Some people mentioned setting it to 62 and some prefer it at 100.
Whoaah, totally unexpected! Early I had hoped they'd add motion aiming, but since we heard nothing I assumed that wasn't going to happen. Splatoon has soooo spoiled me with how to aim a console shooter.....if it's well implemented this makes it THE console version of Doom, second only to a good old mouse! I have to fire it back up again...I'd let it go by the wayside for a while in favor of other games and a Rabbids/DQB addiction.
Yay!
OMG yes!!!!! I am terrible with the joysticks. Got to used to splatoon with the motion control
"Will you be returning to Hell to give the motion controls a test drive?" I don't need to...I'm already there. On Nightmare. Seriously, Nightmare difficulty is fun.
Also, I'm really glad they fixed the audio issues. I was playing a couple days ago and had that loud buzzing sound activate three times in the span of about 30 seconds. That's rare mind you, but now I can use headphones without fear.
The motion aiming is a really great addition too! It's perfect for fine tuning your aim, and it can really see it extending my time with this game just to see how well it works.
Bring on Wolfenstein 2! I love that game!
Love it! I simply cannot play a FPS without motion controls and/or IR aiming, after the Wii (U)
Still can't believe how nice this game is in portable mode.
@JudgeMethos Me neither!
God I love this game. So completely satisfying in handheld mode. I am very much looking forward to this addition. So happy about this news!!
@JaxonH Yeah, it's good that you have a personality that let's you do that, but I get all hateful when companies take up my time with inferior products. And at this point in time, it really is on the consumer to know how the game is played, so many games seem to be rushed to market these days. I knew FFXV had a season pass when I bought it, but did anybody expect this level of change to the game? Royal Edition is releasing but we are still supposed to get Episode Ardyn after that.
Ok, to be fair, not all games are rushed or broken, most are fine as is, but like wine they get better with age. And that's how games are sold now, as a service. I just need to get used to it or get out. And getting out is looking like the more plausible scenario. But until I'm out, I'll wait at least 3 months until the patches and updates are complete. Lego Marvel Superheroes 2, that we own, is getting DLC with the new Avengers and Ant-Man movies, so I'm waiting until then to play it.
Ooh look, Fed Ex, PSVR is here, gotta go. Already downloaded over 2 dozen demos for that, those I can play without waiting. 😆
Just tried it, and while it still can't beat the Wii's pointer controls, its super fun to use.
The JoyCons short analog travel distance always felt a bit imprecise, which is where gyro aiming comes into play. Surprisingly robust and precise ^^
The only downside: It won't allow you to turn (you'd need to physically spin around in your chair), so you need to wrap your head around looking with the stick and aiming with motion.
Another minor downside is horizontal aiming.
While it works perfectly fine with two detached JoyCons, it feels a little weird with the controller attachment, since horizontal aiming is done by spinning the JoyCon (Basically like holding the controller like a wheel and steering left and right).
All in all, a great update for the title!
I'm excited! I've been slowly playing through this when I have free time and I keep wishing it had controls like Splatoon 2. I am just not as good with twin joystick controls. Can't wait to try it out!
* Motion Aiming – New control scheme option allows you to tilt the Nintendo Switch for more precise aiming
* Multiplayer Parties – Added new party system, making it easier to group up and play with your friends in multiplayer
* Updated Game Icon – Game icon now matches the DOOM for Nintendo Switch boxart
* Increased the average resolution in lower-res areas of the game
* Implemented CPU optimizations
* Added Traditional Chinese language support
* Fixed an issue that resulted in a possible crash when using the BFG
* Fixed an issue that caused audio issues while playing
* Fixed an issue that caused stretched textures to appear in multiplayer
* Fixed an issue where controls became unresponsive on the game menu
* Fixed an issue where players may have incorrectly received a ban notice in multiplayer
@cammy You can try motion aiming with your joycons detached. I've been playing Splatoon like that and I find it pretty comfortable. The right joycon is the one that aims, so it is like a mouse in that way.
@JaxonH Thanks!
So they claim the resolution doesn't drop as low as often? That's good I guess (if confirmed by users).
But I was hoping for something else. Digital Foundry mentioned "bad frame pacing", where every frame of the 30fps has varying length on 60 Hz displays. It should be easy to fix.
And... Sold.
I will wait until at least the first sale as I played through this a few times on PS4, but this is a great move by the design, and I hope future games take note.
@rjejr
OT, but pace yourself with the PSVR. I went ham on demos when I first got it, and ended up motion sick for a few days. All it takes is one funky turn in one game to get you, and it will ruin the rest. At least take a long (15 minute) break between demos before you dive back in until you get your VR legs. Don't "power through"!
How is the online player base? Enough players to find a match in less than 30 seconds? I want this game but if the player base is low and only the single player is worth it, I will wait for a price drop.
@holygeez03 No problem I will tell you as soon as I try
@Zenarium I played a week or two ago, and there was a pretty hefty wait to get a game going. It seems fine now, but everyones playing around with the new motion controls. We'll see how long that lasts once the gyro controls have settled in more.
Great news. Still waiting for a sale though.
Hopefully Wolfenstein 2 will launch with them. Soon.
@Desrever Probably won't last long... I guess switch owners prefer other shooters, like Splatoon.
The HD Rumble has been drastically increased as well. For better or worse. I wish there were low, medium, and high settings.
@ACK your right actually. Don’t know why I considered Wii remote aiming as gyro controls lol. I should have used Splatoon as an example
Are we saying this is motion controls like splatoon or motion controls like metroid 3
@Zenarium
I was playing this weekend and had no issues jumping into various rooms.
@sillygostly but they are in! 😄
Or at least I guess that’s what “Motion Melee” means, as I don’t have the game yet
Well, another reason to climb up my “to buy” list 😄
@JaxonH thanks for the update breakdown, it’s very useful!
At times I wonder how much info I’d be missing out on if I didn’t read the comments, as the articles themselves often miss critical information (and it never even gets “patched in” in an article updates, either).
By the way, I have a question for you: if you play on your TV with the Joy-Con detached, can you play like you used to on the Wii with games like Red Steel 1/2, Metroid Prime Trilogy and so on?
Is it more/less precise, does it require constant calibration, are they comparable experiences?
Thank you in advance ✌🏻
@clvr
I mean, they're both motion so, in that respect ya, they're similar. But unlike Wii you don't turn with motion, just aim.
It's not really a good comparison. Modern Switchh games are the best comparison. It's exactly like every other Switch game that uses motion. Just like Splatoon 2, just like Zelda, just like Resident Evil Revelations and Resident Evil Revelations 2. You can recenter by clicking R but, don't really need to.
Imo it's better than Wii. Wii was too finnicky and sensitive to jitter. Joycon gyro is way smoother.
@Zenarium I don't tink so. I used to be a PC gamer, and I like multiplayer arena games. A lot of people plays Splatoon because it is a really fun game. Obviously you find more people online with splatoon, because the sales was different, but honestly I never had problems finding players online with doom. Nintendo gamers are just gamers, like others.
my only grouse with the update is my fans now seem running on a constant high speed. seems like they squeezed more power out of the system
@gcunit Your avatar though 😄
@kishimi8 maybe some optimisation...
I never finished DOOM on PC because of it's buggy save file crud, but this is tempting me to buy it on the Switch. Being able to have accuracy close (or, depending on how accurate you are, better than) a mouse is something that helped me greatly while playing BOTW and Splatoon on the Wii U.
Wow, I should really buy Splatoon 2. lol
@JaxonH thanks for your kind reply!
I was asking because I’ve been playing 90% of my time in portable mode, so I never really tried gyro-aiming with the Joy-Con detached in Zelda (nor do I have Splatoon 2), so I was curious if it was viable to use it kinda like a Wii Remote. Though I guess I’ll be back home in a few days so I can try it out on my TV
It worries me a little that you cannot turn the camera around like you could in MP Trilogy amd the likes, but other than that, it sounds like a good option. Motion aiming for the win!
Nothing can match the accuracy of keyboard+mouse on first person shooters. But motion controls are fun!
This could be big! Metroid Prime wiimote - nunchuck combo was like PC mouse - keyboard controls from the couch. I love it so much and was always astonished not more was done with it. Best console FPS control scheme I ever experienced.
Splatoon messed with my brain. You can look around with the joystick on the Y-axis to adjust gamepad gyro motion, but not on the X-axis (if I remember correctly. It's been a while and I never played it much.). Joystick-only was too sensitive. I didn't like it. It's like how Federation Force compared to Prime Hunters; a step back.
@JaxonH
Awesome! I put off buying it because if didn't have gyro. Now I'm all in!
Now we just need Nintendo to patch motion controls out of Mario Odyssey.
@Zenarium Ok tested for a while... I prefere to use the sensibility all 100%, because it feels better. I was using the pro controller ( it's the only game I prefere to use the pro anyway ) and it's quite accurate. Now I can use weapons like the machinegun or the plasma gun that before was practically useless to me. You are supposed to still move with the analog, but do accurate aiming with the motion, like I used to do in Breath Of The Wild. When you use the motion controller the aiming help is disaled. You don't have to move your arms like a crazy to rotate the view, I play with the pad on my legs as always, just have to move the hands a little to aim correctly and quickly. Sometimes I needed to centre the view pressing the left stick, but just a little more than when i needed it playing with PC. It's very very good to me. Welcome back headshots
FPS = K&M > Controller > Motion Control
@Agramonte
FPS = Motion>K&M>analogue
While a mouse is incredibly accurate I prefer the movement from a stick over a keyboard, then motion aiming is much faster and accurate than a stick; so I think it gives the best balance overall and is the most immersive.
From the description it sounds like Doom is like RE4 on the Wii, which isn't ideal but it's certainly an improvement. My ideal setup is a zero dead zone and high sensitivity; but that's not for everyone as its very fast.
I'm interested in getting this but waiting on a sale. I used to love the old Arena shooters and this might scratch that itch.
@CaPPa You are in the minority - why Motion control is irrelevant in PC gaming (Or gaming in general)
@Spiders "All it takes is one funky turn in one game to get you"
That one funky turn was in the Trackmania Turbo demo. I'm not sure who's stupid idea it was to have the game quickly go from 1st to 3rd person and then back again, that was nauseating enough, but the car doesn't really "turn" it more like slides side to side. I wasn't close to hurling or anything, but my stomach wasn't happy. I deleted it.
Spent about 15 minutes on the first level of Blood Rush. Man that is so good, but I hate being scared so I couldn't really properly enjoy it. I'd love for a game like that in the Mushroom Kingdom where I could shoot Goomba's and Hammer Bros and fight Bowser at the end. I'm such a wuss. And The Last Guardian VR demo was a nice change of pace after that. Oh, I played the Spiderman VR demo first but that really only lasted 4 minutes, what a lousy ending.
But yeah, good advice. My plan was never to play it more than 30 minutes at a time. It's too claustrophobic in there and the low res does bother my eyes a bit, I can understand why so many people complain. Honestly I've never seen VR as a gaming platform, I'd never want to spend 2-3 hours in there at a time like I game, for me it's all about the cool factor of putting you inside a place. Shooting gallery, roller coaster, zoo. It's all about the new and cool factor for me. But yeah, my brain and my body don't want to do too much of it. Actually I don't think my brain or body want to do any fo it at all, but they don't want me getting drunk either, not that that's ever stopped me. VR is the gaming equivalent of drinking, it's fun, but there's a price to pay. So moderation for me, go for the buzz, not the full blown blackout.
My gosh, I'm thrilled. I was so bummed when it launched without motion controls. Really looking forward to trying these out.
Gyro controls are so wobbly and gross, I don’t want that in an FPS. Why not just pointer aiming like Metroid Prime 3, that was so accurate. Just let the Gamepad die already.
BIG Bethesda! So far they just CAN´T do it much better on Switch.
@Raylax It works like in Splatoon
@Haru17 Because the can't just do that. It's to complicate.
@Erchitu thanks for sharing, maybe the lower amount is due to a lunch later release on Switch, most Doom fans had the game already.
@Erchitu I will definitely try the motion controls but probably I won't like it since I always increase the sensibility in games. I think I will wait for a digital promotion or a promo in any shop for this game.
@Zenarium Yeah maybe... But personally I always find people to play with... Doom, Fifa 18 and various titles I have for the Switch. My steam version is collecting dust. To be fair, my whole PC is collecting dust...
Even the single player campaign of Doom is really fun to play, in my opinion a very good and complete game, and fits very well for the Switch. I don't think that I will buy Wolfenstain 2 for the PC as I used to. Switch will be my choice. Give it a try when you can
@rjejr
Driveclub VR was mine haha.
Do yourself a favor: check out Playroom VR. It's free, and the platforming level is basically a Nintendo game in VR. I think you might dig it.
I can't think of any Rush of Blood alternatives besides Ace Banana, which is fun but hard to recommend. Of course Rez and Thumper because they are amazing but might not scratch that itch. I hear Superhot is amazing as well, but haven't tried it yet.
@Spiders I tried Superhot in HTC Vive. Punched a wall. The parents who laid out $1,000 weren't happy about me punching the wall w/ the controller in my hand. And I wasn't a fan with any of the rest of it either.
Playroom and Playroom VR are both fun. I tweeted a pic of myself sitting on the floor next to a giant Sackboy w/ those little robots all around us. VR Worlds is on sale for $6 this week so will likely pick that up. Played Gran Turismo Sport for 30 minutes tonight but never got the headset on, maybe tomorrow. Still have about 30 or so demos to go through, doing a few a day before I buy anything else.
@Erchitu Thank you for the feedback, I will get it soon because both me and my father are fans of Doom since the first one. I played the hell out of Doom as a kid and going back to the carnage will be awesome
I really hope Wolfenstein also get gyro aiming as an option.
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