Comments 79

Re: Here's Where The Legend of Zelda: Tri Force Heroes Falls in the Timeline

rsanchez1

@Incognito_D I feel the same way about the timeline. Let only the games that are obviously connected be connected. Majora's Mask clearly comes after Ocarina of Time. Wind Waker is clearly in the far future of Ocarina of Time. As far as I'm concerned, Twilight Princess and Skyward Sword are not connected to any of the games besides the characters.

Re: The Wii U's Broad Audience Means Star Fox Zero's Delay Won't Matter, Says Nintendo UK

rsanchez1

On the one hand, this is not a bad message to be pushing, given that nowadays there are high-profile failures to launch a good game (see: Assassin's Creed Unity and Batman: Arkham Knight).

On the other hand, they really should work on making localisation a priority. Just look at the Witcher 3 as an example of a game that launched with multiple language support. We would have Xenoblade Chronicle X by now if they didn't need to wait months before launching in the west.

Re: Reggie Fils-Aime Hints at Smaller New Nintendo 3DS for North America

rsanchez1

Exchangeable face plates are nice and stuff, but I just love the bigger screen. I won't trade it in for the smaller one, though it would've been nice if they did the face plates on the larger version too.

Hopefully the future New 3DS exclusives look really good, or are anywhere near the scope that Xenoblade Chronicles 3D was.

Re: Nintendo Download: 30th April (North America)

rsanchez1

I would be way more excited for Paper Mario if it was on 3DS.

Paper Mario: Sticker Star not only was a welcome throwback to Paper Mario (especially coming after Super Paper Mario) with the extra sticker mechanic being awesome, it looked REALLY good in 3D. I bet Paper Mario would have looked just as good in 3D.

Re: Review: Donkey Kong 64 (Wii U eShop / Nintendo 64)

rsanchez1

The graphics look great because it was one of two games that required the expansion pack (the other being Majoras Mask).

Because of this, I only had one opportunity to borrow it from a friend and play it, and it did leave a good impression, so I am looking forward to playing DK64 again.

Re: Video: The Minimum Percentages to KO with Jigglypuff's Rest in Smash Bros.

rsanchez1

This is the cherry on top for Jigglypuff. Like TheRegginator says, you set up using "cheap tactics" but whatever, you win. I like staying in the air where Jigglypuff is really the only one who lives there in For Glory mode. Descend down on your opponent and hit them with fair, bair, or dair. You can mix in side special and it will take a good chunk out of the opponent's shield or counter pretty much any move they have, and then still hit them. Once you figure out where the opponent moves, you anticipate them and Up Special to sing them to sleep. Once they're safely asleep, you can get right next to them and Rest them to death.

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