@Cotillion "How does Nintendo shut down the porn or violent games while letting the Metroidvania one exist? They can't, or at least have a much harder time because they have allowed it before. The precedent was set that they allow their IP to be used unlicensed, so it's a much harder fight should the ones using it fight back."
I work in a legal field and am unaware of such a doctrine, nor have I ever heard of what you described happening in any actual cases. Of course my knowledge is non-exhaustive, but just a quick google search on "intellectual property infringement defences" will return plenty of results such as fair use, but I don't see a single source saying that a IP holder failing to dispute another (prior) instance of infringement therefore denies the holder the right to bring a claim against a separate infringement.
Yet you appear very confident about what you're saying - do you perhaps know of some case law where a defendant successfully used such a defence against a copyright infringement claim? If so do you mind sharing that case here?
Otherwise... are you just making things up? Your usage of term 'precedent' is extremely peculiar and raises my suspicions - I've certainly never seen the concept applied legally in the manner which you've described.
Thanks for your reply. You said, "If Nintendo allows the sweet and innocent, they also have to allow the degrading, violent, horrific and pornographic, because a precedent was set in allowing others and precedent is everything."
That is quite the claim. I don't understand this particular idea of precedent you're talking about, do you mind sharing where you got the concept from? Exactly who made and/or enforces the rule that allowing one piece of fan art obliges you to allow every other piece?
In any case, my question was about a company losing its earnings or IP because it didn't take down fan art. Do you have any specific examples of this happening?
Question for all those "Nintendo has every right to protect their IP" commenters: protect from what exactly? Can you name one instance where a company in allowing somebody's fan art / game to exist resulted in them losing the rights to the intellectual property, or in noticeable financial losses? Just one single instance will do.
I thought the Mario movie looked great visually, but apart from that it was meh. There wasn't a hero's journey there - no real ups or downs or any personal growth, it was just Mario being pulled from one scene to the next without much agency.
That was ok for Mario because his games were always just about getting from Point A to Point B anyway. But I'm worried about the Zelda movie using that formula too.
Link's journey in the games usually called for him to encounter some tragedy but come out stronger after that. I hope it isn't as flat from a characterization standpoint as the Mario movie.
Just give us Mania 2 please... Oh, and also collaborate with the Mania devs more because they have some great ideas - it's almost criminal that their new 3d title looks like such a great fit for a Sonic game yet Sega didn't grant them the IP.
Everyone's so preoccupied with the miscommunication (I'd say "misunderstanding" is the more appropriate term) over the proposed nuzlocke run, but nobody's talking about the bit where K&K were nearly fired? That's certainly the much more interesting story (or the bigger red flag) about how Nintendo views its employees imho.
How could Sword of Vermilion be last? It may not be a classic in most people's eyes, but it's a solid RPG with a range of interesting spells and some good old dungeons to plunder. And surely it's no worse than the terribly aged Altered Beast and the janky Sonic Spinball...
Of course it was the crying tears. "Tears (as in torn) of the Kingdom" just doesn't make grammatical sense... Maybe unless Nintendo has really tough bosses ready to tear Link a new one 🤔
Old man Link is not a concept I envisage current Nintendo management ever allowing. They love their character archetypes and are fiercely against deviating from them too much. "Young man embarking on a hero's journey" is pretty much Nintendo's definition of Link... But maybe there might be a chance once Miyamoto retires.
I wish Sega would just give Sonic to a different dev team already. Sonic Team has shown time and again that they fundamentally don't know how to make a good Sonic 3D game: every 3D Mario is at least a borderline masterpiece but Sonic has been languishing for far too long.
Based on gameplay videos it seems smoother than Age of Calamity all round. Which is a plus since low framerates in some areas really hurt my experience of that game. Can anyone confirm?
The problem is Sonic Team, who clearly have no idea to make an outstanding Sonic game in 3 dimensions. I really think Sega should hire a new dev team to start afresh.
Look, there are games "inspired" by others, but this... This doesn't pass the eye test. It looks like they copied Link's Awakening wholesale - if you placed screenshots of both games side by side, I'd be hard pressed to tell them apart.
For those who say copying isn't a big deal, maybe you need to create something original and let someone else made an almost carbon copy of it, then tell us how that feels.
Gibbon looks beautiful and I was ready to buy it - I enjoyed the mobile game Alto"s Odyssey and this appeared to be a multi-player take on the genre - but then I saw on the eShop that it"s single-player only. That was surprising because the presentation video seemed to show multiple characters.
The folders don't even remove/hide games from the carousel, so what's the point? It's not even useful for keeping embarrassing games away from prying eyes... Not that I would know anything about that of course. Ahem.
Good write-up! I had similar thoughts on the gameplay from what was showcased in the announcement trailer, especially how it might be difficult tracking stuff through the more visually busy sections (like when the character does its burrowing mechanic). Ngl, this game looks tough.
I didn't even notice the tree textures... Because I was so distracted by their horrible shadows lol.
It's shocking Game Freak / Nintendo's media team were showcasing wide landscape shots in all the promo vids, which exposed the ugly tile effect of the ground and water textures.
Never played Other M but I watched a bit of a playthrough - there were a lot of cutscenes.
I understand the game's story beats and Samus' characterization were envisioned entirely by Sakamoto. I thought both were pretty juvenile and just didn't gel with the stoic appearance of the silent but deadly bounty hunter. No wonder fan reception was mixed.
This barely looks any different from River City Girls 1... The character sprites don't seem to have changed much, and there are a couple stages that looked like they were ripped directly from the first game. Quite disappointing tbh.
From an emotional perspective, the defining feature of a Zelda must be how it is capable of evoking both heart-wrenching melancholy and enthusiastic adventurism in equal measure. No other series comes close to how Zelda so artfully marries the two emotions across dozens of games over the years.
Gameplay wise 2D Sonic is the pinnacle of the series, and I'm glad I was around to experience the hype first hand when Sega took the platforming crown away from Nintendo.
Recent 3D Sonic generally hasn't lived up to the franchise's promise because I think Sonic Team has leaned too much on making gameplay about sheer speed, which simply doesn't make for great 3D platforming.
Because they've decided that Sonic's all about "gotta go fast", actions like attacking enemies has devolved into button mashing (because anything other than auto targeting enemies would be too unwieldy), and traversal can become mindless (grinding-on-rails sections, or much of Sonic Forces where you can get through courses without even touching the controller!). As far as interactivity in 3D games go, these design choices are simply not that fun or satisfying.
Unless they change up the formula, I'm not sure that Sonic Team knows how to make a great 3D game that can challenge the likes of, say, Mario Odyssey.
Gameplay from the upcoming game, Solar Ash (made by the studio who gave us Hyper Light Drifter), gives me hope that a 3D game can effectively marry both speed and platforming, and perhaps provide a template that Sonic Team can follow in the future.
I was silly enough to get all 900 korok seeds but Aonuma did say in interviews that they never intended for players to do so; they only placed that many seeds so unlocking sufficient inventory space would be doable for most players.
This review highlights some huge red flags in the game's design here, so I don't know why people are rushing to defend it.
For a game with a heart/life system throwing out game overs so easily yet setting the player back just a few seconds away is an absurdist design choice, especially if there's reloading involved every time. Seems like the only intention here is to punish and grind away at the player's desire to progress.
Also the fact that the same attack sometimes arbitrarily either wounds or outright kills you is a huge head-scratcher. This implementation robs the player of the opportunity to learn and improve from past experience, and just reinforces avoidance at all costs (which is at odds with the heart system).
Like others have said, I highly doubt any number of bug-fixing patches will make this a decent game, because too many flaws are just design choices.
@Devlind I think we all know that merciless serial killers are generally named by their parents who weren't expecting their kids to grow up and become monsters though?
I don't understand what point you're trying to make, especially since it looks like you agree that a run-of-the-mill name "doesn't fit" a scary looking video game alien bad guy meant to inspire fear.
What's next? Are you gonna tell me that "Timmy" is a perfectly good choice of name for the villain in the next Predator movie?
I haven't got into the Metroid franchise yet (this will hopefully change once Dread releases), but I gotta say Ridley is such a.. quaint name for a scary looking alien creature that I think was supposedly meant to invoke fear.
Iirc Samus' birth parents also have names that don't really help with building immersion / suspension of players' disbelief in an otherwise awe-inspiring universe.
Personally I'd love for the Mania brand to make revamped older zones its "thing" going forward.
Honestly I think the clamour for brand-new zones is a bit overblown at this point, considering that Mania gave us the definitive versions of Green Hill and Chemical Plant imo, each with their own special and highly enjoyable gimmicks that were perfectly implemented (especially that delightful surprise boss - which was just chef's kiss). I'd even go as far as to say I found these two zones more fun than Press Garden, which was brand new.
If there's anyone who has a chance of making us fall in love with zones like Labyrinth and Sandopolis, it's definitely the Mania devs. So why not let them add their own spin to these classic stages?
Ah, I'm so glad we finally got rid of Several Issues. It's like Nintendo read my mind because I was just thinking that Several Issues has always been the bane of my gaming life! This end to Several Issues could not have come at a better time. Thank you Nintendo for eliminating this Several Issues nuisance!
@sleepinglion I haven't played Skyward Sword before so I'm excited for this HD version. I wanted to tell you that your description of being on a date with it got a good chuckle out of me, good job! 😂
Nintendo's recent ads for it seem to indicate that they're scaling back on its hand-holdy nature though, which I think is a good indicator that they're finally giving the fanbase more credit.
My problem with the Pro model rumors has always been - what processor is gonna power it? For the original Switch, it was obvious they'd use Nvidia's silicone that was already in the Shield (TV and tablet) product range at that time. But I follow Android news and afaik there hasn't been any successor to the Tegra chip that's been announced in the intervening years. In fact I have no idea if Nvidia has any interest in producing a mobile-focused processor with good graphical capabilities again, because the Android tablet market simply isn't lucrative enough to warrant such an investment imho, that's why they haven't released any new tablet models in years.
To all the optimistic people saying this OLED model will be sightly upgraded computing-wise, which SOC are you betting on?
People should stop complaining, the purchasable items are all 100% cosmetic and do not affect your ability to play and win in the game.
I get that nobody likes Epic, but the dev team needs to retain staff to update and troubleshoot the game as well as add content for new season passes. Any money you spend will be used to support the devs, and yes items are more expensive now, but don't forget it's because the game has gone free to play.
Didn't Naka's tweet that he'd tell the story of why he left Sqeenix someday? That hints that he feels he wasn't supported enough to succeed with Balan.
The operative phrase here being he feels.
I mean, speaking as someone who grew up being a Sega boy back in the 90's I'm grateful for his part in creating Sonic, but I'm sure Kojima also has similar stories to tell about his time at Konami, yet Metal Gear under him never plumbed the depths Balan has.
Maybe both Naka and us need to learn to let go of the past.
@sixrings You mentioned morals? As in, you don't think a business is morally entitled to set a price for their product so they can pay their engineers and artists for their work? Is that it?
Is the amiibo expensive? Compared to other typical ones, yes. But has anyone considered that it's because it has two characters instead of the usual one? That's more material, more paint. I don't see how selling it at a higher rate than other, smaller amiibo is a price gouge.
Even if it's a price gouge, the silly thing is entirely optional and barely does anything more than providing a cheap way of cheesing Skyward Sword's dungeons. You don't have to buy it if you don't like it.
Whether you'll admit it or not, your post downplays people's theft by trying to cast aspersions on Nintendo's pricing decisions.
Since you've opted to take the moral high ground here, maybe you'd like to share what you'd do if you were in Nintendo's shoes?
I wonder how many of those who gleefully profited from Nintendo's mistake here were also the same people lambasting Nintendo for being "immoral" and "evil" last week because of an amiibo...
@Meehanuk But it's an optional privilege, nobody is being forced to pay for it. And if you don't pay you still get a functioning product.
It's like when a car maker updates its models and offers new features as paid add-ons, say a sunroof or better audio system, that were not available for the earlier edition. Do car buyers make a big fuss? No.
@Desa Exactly. Not using the amiibo means the re-release will be exactly as functional as the original title. It's not as if Nintendo is taking an existing function away.
Ridiculous how many entitled people are getting their panties in a twist.
Comments 204
Re: Nintendo On Inappropriate Use Of Its IP And Games: "Action Must Be Taken"
@Cotillion "How does Nintendo shut down the porn or violent games while letting the Metroidvania one exist? They can't, or at least have a much harder time because they have allowed it before. The precedent was set that they allow their IP to be used unlicensed, so it's a much harder fight should the ones using it fight back."
I work in a legal field and am unaware of such a doctrine, nor have I ever heard of what you described happening in any actual cases. Of course my knowledge is non-exhaustive, but just a quick google search on "intellectual property infringement defences" will return plenty of results such as fair use, but I don't see a single source saying that a IP holder failing to dispute another (prior) instance of infringement therefore denies the holder the right to bring a claim against a separate infringement.
Yet you appear very confident about what you're saying - do you perhaps know of some case law where a defendant successfully used such a defence against a copyright infringement claim? If so do you mind sharing that case here?
Otherwise... are you just making things up? Your usage of term 'precedent' is extremely peculiar and raises my suspicions - I've certainly never seen the concept applied legally in the manner which you've described.
Re: Nintendo On Inappropriate Use Of Its IP And Games: "Action Must Be Taken"
@Cotillion
Thanks for your reply. You said, "If Nintendo allows the sweet and innocent, they also have to allow the degrading, violent, horrific and pornographic, because a precedent was set in allowing others and precedent is everything."
That is quite the claim. I don't understand this particular idea of precedent you're talking about, do you mind sharing where you got the concept from? Exactly who made and/or enforces the rule that allowing one piece of fan art obliges you to allow every other piece?
In any case, my question was about a company losing its earnings or IP because it didn't take down fan art. Do you have any specific examples of this happening?
Re: Nintendo On Inappropriate Use Of Its IP And Games: "Action Must Be Taken"
Question for all those "Nintendo has every right to protect their IP" commenters: protect from what exactly? Can you name one instance where a company in allowing somebody's fan art / game to exist resulted in them losing the rights to the intellectual property, or in noticeable financial losses? Just one single instance will do.
Re: Reaction: What's Your Gut Feeling On The Zelda Movie News?
I thought the Mario movie looked great visually, but apart from that it was meh. There wasn't a hero's journey there - no real ups or downs or any personal growth, it was just Mario being pulled from one scene to the next without much agency.
That was ok for Mario because his games were always just about getting from Point A to Point B anyway. But I'm worried about the Zelda movie using that formula too.
Link's journey in the games usually called for him to encounter some tragedy but come out stronger after that. I hope it isn't as flat from a characterization standpoint as the Mario movie.
Re: Sega President Teases Possible Sonic "Reboots And Remakes"
Just give us Mania 2 please... Oh, and also collaborate with the Mania devs more because they have some great ideas - it's almost criminal that their new 3d title looks like such a great fit for a Sonic game yet Sega didn't grant them the IP.
Re: Random: Kit And Krysta Claim They Were Nearly Fired Over Nuzlocke Pokémon Run
Everyone's so preoccupied with the miscommunication (I'd say "misunderstanding" is the more appropriate term) over the proposed nuzlocke run, but nobody's talking about the bit where K&K were nearly fired? That's certainly the much more interesting story (or the bigger red flag) about how Nintendo views its employees imho.
Re: Every Nintendo Switch Online Sega Genesis / Mega Drive Game Ranked
How could Sword of Vermilion be last? It may not be a classic in most people's eyes, but it's a solid RPG with a range of interesting spells and some good old dungeons to plunder. And surely it's no worse than the terribly aged Altered Beast and the janky Sonic Spinball...
Re: Random: Nintendo Confirms How To Pronounce Zelda: Tears Of The Kingdom
Of course it was the crying tears. "Tears (as in torn) of the Kingdom" just doesn't make grammatical sense... Maybe unless Nintendo has really tough bosses ready to tear Link a new one 🤔
Re: Dragon Ball Z's Most-Powerful Farmer Will Be Playable In Dragon Ball: The Breakers
Dragon Ball Z X Farming Simulator: the crossover nobody knew they wanted
Re: Metroid Prime Dev Retro Studios Pitched A Zelda Game Called 'Heroes Of Hyrule'
Old man Link is not a concept I envisage current Nintendo management ever allowing. They love their character archetypes and are fiercely against deviating from them too much. "Young man embarking on a hero's journey" is pretty much Nintendo's definition of Link... But maybe there might be a chance once Miyamoto retires.
Re: Takashi Iizuka Says He Already Knows What The Next Sonic Game Is
I wish Sega would just give Sonic to a different dev team already. Sonic Team has shown time and again that they fundamentally don't know how to make a good Sonic 3D game: every 3D Mario is at least a borderline masterpiece but Sonic has been languishing for far too long.
Re: Round Up: The Reviews Are In For Fire Emblem Warriors: Three Hopes
Based on gameplay videos it seems smoother than Age of Calamity all round. Which is a plus since low framerates in some areas really hurt my experience of that game. Can anyone confirm?
Re: Sega Is Teasing A New Game, Reveal Happening Soon
I don't know what that sound is, but it's definitely not Chris Pratt cackling for being in everything these days. Bonus points for that I guess.
Re: Talking Point: Should Sonic Frontiers Be Delayed? We Discuss Its Bizarre Debut And Fan Reaction
The problem is Sonic Team, who clearly have no idea to make an outstanding Sonic game in 3 dimensions. I really think Sega should hire a new dev team to start afresh.
Re: Legend Of Zelda Fans Accuse Indie Game Of "Ripping-Off" Link's Awakening
Look, there are games "inspired" by others, but this... This doesn't pass the eye test. It looks like they copied Link's Awakening wholesale - if you placed screenshots of both games side by side, I'd be hard pressed to tell them apart.
For those who say copying isn't a big deal, maybe you need to create something original and let someone else made an almost carbon copy of it, then tell us how that feels.
Re: Out Now: 'Mini Motorways' And 'Gibbon: Beyond The Trees' Arrive On Switch
Gibbon looks beautiful and I was ready to buy it - I enjoyed the mobile game Alto"s Odyssey and this appeared to be a multi-player take on the genre - but then I saw on the eShop that it"s single-player only. That was surprising because the presentation video seemed to show multiple characters.
Re: Samantha Robertson Has Left Nintendo Of America After 11 Years
So much speculation in this comment section. Do all your uncles work at Nintendo? Lol
Re: Nintendo Wants To Know What Switch "Groups" You've Created Since The Latest Firmware Update
The folders don't even remove/hide games from the carousel, so what's the point? It's not even useful for keeping embarrassing games away from prying eyes... Not that I would know anything about that of course. Ahem.
Re: Hands On: 'Mina The Hollower' Mixes Zelda, Castlevania, And Plenty Of 'Git Gud'
Good write-up! I had similar thoughts on the gameplay from what was showcased in the announcement trailer, especially how it might be difficult tracking stuff through the more visually busy sections (like when the character does its burrowing mechanic). Ngl, this game looks tough.
Re: Soapbox: Pokémon Legends: Arceus Raises The Question - How Much Do Janky Graphics Matter?
I didn't even notice the tree textures... Because I was so distracted by their horrible shadows lol.
It's shocking Game Freak / Nintendo's media team were showcasing wide landscape shots in all the promo vids, which exposed the ugly tile effect of the ground and water textures.
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
Never played Other M but I watched a bit of a playthrough - there were a lot of cutscenes.
I understand the game's story beats and Samus' characterization were envisioned entirely by Sakamoto. I thought both were pretty juvenile and just didn't gel with the stoic appearance of the silent but deadly bounty hunter. No wonder fan reception was mixed.
Re: Arc System Works Reveals Its Debut Trailer For River City Girls 2
This barely looks any different from River City Girls 1... The character sprites don't seem to have changed much, and there are a couple stages that looked like they were ripped directly from the first game. Quite disappointing tbh.
Re: Feature: What Is The Zelda 'Formula'? We Break Down The Secret Recipe
From an emotional perspective, the defining feature of a Zelda must be how it is capable of evoking both heart-wrenching melancholy and enthusiastic adventurism in equal measure. No other series comes close to how Zelda so artfully marries the two emotions across dozens of games over the years.
Re: PlatinumGames' Hideki Kamiya: Bayonetta 3 Will 'Exceed All Your Expectations'
I'm hoping they do a crossover event in Astral Chain to celebrate Bayo3's release... some new content might persuade me to do a second playthrough
Re: Feature: 30 Years Of Sonic The Hedgehog - The Many Faces Of Mario's Biggest Rival
Gameplay wise 2D Sonic is the pinnacle of the series, and I'm glad I was around to experience the hype first hand when Sega took the platforming crown away from Nintendo.
Recent 3D Sonic generally hasn't lived up to the franchise's promise because I think Sonic Team has leaned too much on making gameplay about sheer speed, which simply doesn't make for great 3D platforming.
Because they've decided that Sonic's all about "gotta go fast", actions like attacking enemies has devolved into button mashing (because anything other than auto targeting enemies would be too unwieldy), and traversal can become mindless (grinding-on-rails sections, or much of Sonic Forces where you can get through courses without even touching the controller!). As far as interactivity in 3D games go, these design choices are simply not that fun or satisfying.
Unless they change up the formula, I'm not sure that Sonic Team knows how to make a great 3D game that can challenge the likes of, say, Mario Odyssey.
Gameplay from the upcoming game, Solar Ash (made by the studio who gave us Hyper Light Drifter), gives me hope that a 3D game can effectively marry both speed and platforming, and perhaps provide a template that Sonic Team can follow in the future.
Re: Former Capcom Designer Wishes He Could Have Stopped The North American Mega Man Cover
See, what happened was Capcom USA's marketing guy had forgotten his girlfriend's birthday, and she was an "aspiring artist"...
Re: Talking Point: Just How 'Finished' Is Your Zelda: Breath Of The Wild Save File?
I was silly enough to get all 900 korok seeds but Aonuma did say in interviews that they never intended for players to do so; they only placed that many seeds so unlocking sufficient inventory space would be doable for most players.
Re: Review: Baldo: The Guardian Owls - Exquisite Ghibli-Esque Art Can't Hide Tortuous Gameplay
This review highlights some huge red flags in the game's design here, so I don't know why people are rushing to defend it.
For a game with a heart/life system throwing out game overs so easily yet setting the player back just a few seconds away is an absurdist design choice, especially if there's reloading involved every time. Seems like the only intention here is to punish and grind away at the player's desire to progress.
Also the fact that the same attack sometimes arbitrarily either wounds or outright kills you is a huge head-scratcher. This implementation robs the player of the opportunity to learn and improve from past experience, and just reinforces avoidance at all costs (which is at odds with the heart system).
Like others have said, I highly doubt any number of bug-fixing patches will make this a decent game, because too many flaws are just design choices.
Re: Co-Founder Of Game Grading Service WATA Accused Of Selling Company's Games On eBay
Reason #13,297 for why games should go fully digital.
Re: Gallery: Nintendo Shares Absolutely Stunning High-Res Super Metroid Artwork
@Devlind I think we all know that merciless serial killers are generally named by their parents who weren't expecting their kids to grow up and become monsters though?
I don't understand what point you're trying to make, especially since it looks like you agree that a run-of-the-mill name "doesn't fit" a scary looking video game alien bad guy meant to inspire fear.
What's next? Are you gonna tell me that "Timmy" is a perfectly good choice of name for the villain in the next Predator movie?
Re: WayForward Shares First Screenshots Of River City Girls 2
I don't understand why it won't include 4 player co-op. With both SOR4 and the upcoming TMNT offering this option, this game will feel very dated.
Re: Gallery: Nintendo Shares Absolutely Stunning High-Res Super Metroid Artwork
@mattcoz Yup I had found out about that. Unfortunately it's just not a scary name befitting the creature's design.
Re: Gallery: Nintendo Shares Absolutely Stunning High-Res Super Metroid Artwork
@Jmjfrank That's fair, and totally understandable! The experiences that we get as kids always leave the strongest impressions
Re: Gallery: Nintendo Shares Absolutely Stunning High-Res Super Metroid Artwork
I haven't got into the Metroid franchise yet (this will hopefully change once Dread releases), but I gotta say Ridley is such a.. quaint name for a scary looking alien creature that I think was supposedly meant to invoke fear.
Iirc Samus' birth parents also have names that don't really help with building immersion / suspension of players' disbelief in an otherwise awe-inspiring universe.
Re: Sonic Mania Is Now 4 Years Old
Personally I'd love for the Mania brand to make revamped older zones its "thing" going forward.
Honestly I think the clamour for brand-new zones is a bit overblown at this point, considering that Mania gave us the definitive versions of Green Hill and Chemical Plant imo, each with their own special and highly enjoyable gimmicks that were perfectly implemented (especially that delightful surprise boss - which was just chef's kiss). I'd even go as far as to say I found these two zones more fun than Press Garden, which was brand new.
If there's anyone who has a chance of making us fall in love with zones like Labyrinth and Sandopolis, it's definitely the Mania devs. So why not let them add their own spin to these classic stages?
Re: The Legend Of Zelda: Skyward Sword HD Receives Its First Update - Resolves "Several Issues"
Ah, I'm so glad we finally got rid of Several Issues. It's like Nintendo read my mind because I was just thinking that Several Issues has always been the bane of my gaming life! This end to Several Issues could not have come at a better time. Thank you Nintendo for eliminating this Several Issues nuisance!
Re: Nintendo Switch Cheat Device Speeds Up Pokémon Shiny Hunting, And It's Proving To Be Controversial
There shouldn't be a debate. You buy a game, you get to experience it however you want. Nobody should gatekeep what counts as a "valid" experience.
Re: Cuccchi Will Be A Unique "Gamified Archive" Of Enzo Cucchi's Art
This is a much better way of preserving and distributing art than those ridiculous NFTs...
Re: Review: The Legend of Zelda: Skyward Sword HD - A Remaster That Truly Soars
The changes made to this game signals to me one thing:
The overwhelmingly positive reception to BOTW's hands-off approach has altered Zelda titles forever!
Finally we can all expect Nintendo to stop treating us like children who've never touched a game in our lives...
Re: Nintendo Plugs Its NSO Zelda Games Ahead Of Skyward Sword HD's Release
@sleepinglion I haven't played Skyward Sword before so I'm excited for this HD version. I wanted to tell you that your description of being on a date with it got a good chuckle out of me, good job! 😂
Nintendo's recent ads for it seem to indicate that they're scaling back on its hand-holdy nature though, which I think is a good indicator that they're finally giving the fanbase more credit.
Re: After Months Of 'Switch Pro' Rumours, Nintendo Officially Unveils The Nintendo Switch OLED Model
My problem with the Pro model rumors has always been - what processor is gonna power it? For the original Switch, it was obvious they'd use Nvidia's silicone that was already in the Shield (TV and tablet) product range at that time. But I follow Android news and afaik there hasn't been any successor to the Tegra chip that's been announced in the intervening years. In fact I have no idea if Nvidia has any interest in producing a mobile-focused processor with good graphical capabilities again, because the Android tablet market simply isn't lucrative enough to warrant such an investment imho, that's why they haven't released any new tablet models in years.
To all the optimistic people saying this OLED model will be sightly upgraded computing-wise, which SOC are you betting on?
Re: Rocket League's Bringing Back Iconic Cars For Its Summer Road Trip Next Month
People should stop complaining, the purchasable items are all 100% cosmetic and do not affect your ability to play and win in the game.
I get that nobody likes Epic, but the dev team needs to retain staff to update and troubleshoot the game as well as add content for new season passes. Any money you spend will be used to support the devs, and yes items are more expensive now, but don't forget it's because the game has gone free to play.
Re: Video: Yuji Naka Actually Made This Hidden Gem During The Wii Generation
Didn't Naka's tweet that he'd tell the story of why he left Sqeenix someday? That hints that he feels he wasn't supported enough to succeed with Balan.
The operative phrase here being he feels.
I mean, speaking as someone who grew up being a Sega boy back in the 90's I'm grateful for his part in creating Sonic, but I'm sure Kojima also has similar stories to tell about his time at Konami, yet Metal Gear under him never plumbed the depths Balan has.
Maybe both Naka and us need to learn to let go of the past.
Re: Random: Pixel Artist Reimagines Zelda: Wind Waker As A Turn-Based RPG
I would play that.
Re: Hyrule Warriors: Age Of Calamity Expansion Pass Appears For Free, Thanks To An eShop Exploit
@sixrings You mentioned morals? As in, you don't think a business is morally entitled to set a price for their product so they can pay their engineers and artists for their work? Is that it?
Is the amiibo expensive? Compared to other typical ones, yes. But has anyone considered that it's because it has two characters instead of the usual one? That's more material, more paint. I don't see how selling it at a higher rate than other, smaller amiibo is a price gouge.
Even if it's a price gouge, the silly thing is entirely optional and barely does anything more than providing a cheap way of cheesing Skyward Sword's dungeons. You don't have to buy it if you don't like it.
Whether you'll admit it or not, your post downplays people's theft by trying to cast aspersions on Nintendo's pricing decisions.
Since you've opted to take the moral high ground here, maybe you'd like to share what you'd do if you were in Nintendo's shoes?
Re: Hyrule Warriors: Age Of Calamity Expansion Pass Appears For Free, Thanks To An eShop Exploit
I wonder how many of those who gleefully profited from Nintendo's mistake here were also the same people lambasting Nintendo for being "immoral" and "evil" last week because of an amiibo...
Re: Zelda & Loftwing Is The Only amiibo Compatible With Skyward Sword HD
The feature which the amiibo unlocks is an extra. You don't need it to play the game in any way.
In fact millions of people played the original SS without this feature and they're all completely fine.
The game is not "incomplete" if you don't get the amiibo. Sheesh, people are such drama queens.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@Meehanuk But it's an optional privilege, nobody is being forced to pay for it. And if you don't pay you still get a functioning product.
It's like when a car maker updates its models and offers new features as paid add-ons, say a sunroof or better audio system, that were not available for the earlier edition. Do car buyers make a big fuss? No.
This is literally the same concept.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@Desa Exactly. Not using the amiibo means the re-release will be exactly as functional as the original title. It's not as if Nintendo is taking an existing function away.
Ridiculous how many entitled people are getting their panties in a twist.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@screechums It is accurate if you've seen the news articles about this re-release since it was announced.