There is no right way to solve any of the puzzles in BotW. You could either jump through all the hoops laid out by the devs or take a massive shortcut along the way, but as long as you arrive at the end, the nice dessicated monk will praise your heroic "resourcefulness in overcoming this trial" regardless.
Whoooo boy, I remember the absolute meltdown in the comments section of that PCG Sekiro article. Who could've guessed that there were so many fragile egos in the gamer community..?
I'm intrigued that this is a direct sequel featuring the same protagonist, because she undergoes some, shall we say... profound changes by the end of the first game.
@MisterKorman Sorry to hear that, does your Pro have the option to tune the sensitivity settings like the others mentioned? I know the Pro+ does and that's been quite helpful for me.
I've tried a number of third party controllers over the years, and I think 8bitdo offers the best bang for your buck. Other controllers in the same price range don't have the same build quality and reliability.
I see a number of people here saying they have problems with their controllers, including sensitivity issues. I wonder if they know they can try to update their controllers' firmware? Regular firmware updates is one of 8bitdo's best features and really separates them from the rest of the pack.
Interesting. IGN's video review says the combat is mediocre; that it doesn't have much depth and the enemies feel samey. Think I'll wait for more reviews.
So many responses here that look like salty fanboys sticking their fingers in their ears... smh
No need to cast aspersions on metacritic just because you personally don't like the results of this ranking. It's a plain and simple fact that other publishers released better rated games in 2020 compared to Nintendo. If you're old enough to comment on the internet, you should be mature enough to deal with it.
It has great support from the devs, but sometimes I wonder if the support might be too great... See, I also bought the game back on Steam during its Early Access period so I'm somewhat familiar with many of the iterations it's been through.
Thing is, the game gets tweaked a lot. Like, character builds and strats that carried you through the game in one update might be rendered completely and irrevocably useless in the next. Some examples that come to mind are the frost blast/ice bow builds that were awesome around v1.0, but have been nerfed almost beyond redemption now.
The devs also haven't been afraid to reverse course on balancing - once upon a time they thankfully made slower and more meticulous gameplay viable by easing up on speed-based rewards and giving more benefits to players who took the time to clear the map of mobs. But a more recent update to its "malaise" feature has made rushing the new meta again on higher difficulty levels.
As a longer time player I've mourned the loss of beloved builds because of the game's sometimes unpredictable direction, but I guess more occasional players may think it's cool to feel like they're getting a different game with each new update.
We shouldn't hope for a delay. 3D platformers aren't Square Enix's thing and clearly they didn't allocate enough of a budget for Naka to make the Nights homage he envisioned. The release deadline is part of the deal.
If we're lucky the game will raise enough earnings for SEnix to decide they can afford dev money to make improvements down the line.
For those experiencing problems (like connection drops or syncing issues) with your 8bitdo controllers, I suggest visiting their website and getting their firmware updater.
Their software support is one of the best among third party brands; I've honestly lost count of the number of updates my original Pro+ has received by now.
I suppose Miami Vice was an inspiration for them but the realistic guns look so jarring when juxtaposed against the cutesy characters... Maybe the game is supposed to be darker and more grimy than this trailer lets on, but if not, then I think they should consider re-texturing their weapons to be more colorful (like Nerf guns or something).
This game looks amazing but watching playthroughs has made me realize it could get kinda grindy. I guess the game tries to stay true to the anime's charging-up-power-until-next-episode rhythm somehow..
@Tandy255 Yes indeed, they're a great option for, say, couples who just want a short getaway during the weekend. Funny thing about them is the rooms are bigger yet can still be cheaper than those in a standard hotel.
In terms of design, world building, UI, etc, OoT hasn't aged nearly as well as many of the other 3D Zeldas (or even some 2D ones), so its only natural if a more recent ranking places it lower. Only people's nostalgia is propping it up.
Oh gawd, are the even bigger monsters expected to take around an hour or so then? I get fatigued playing Age of Calamity because some of the main story missions can take that long especially when searching for Koroks / treasure.
CDPR released Cyberpunk 2077 instead of allowing it to bake in the oven some more because they wanted their game to be on the minds of next-gen console buyers. It's not because they needed the money.
The game could've done with at least another year or 18 months of development; as it currently is, many of its features and systems are actually inferior to older titles' like GTAIV (not 5).
Is the press to blame for hype? I can't blame them as much as Hello Games / CDPR themselves, the dev studios (and their marketing department, obviously) are the ones who chose to advertise their game as something it isn't.
I think Link's Awakening makes a good case for a "Pro" Switch.
At the time of release, I was extremely surprised to see the game chugging with lots of dropped frames in numerous areas... It was quite shocking to see a first party IP with such poor performance even though the game targets only a single platform and device.
I even thought it might herald the arrival of a more powerful Switch, because surely the dev team had been testing on more capable hardware all along, or else there's no way Nintendo would sanction the release of such a poorly performing title from its marquee series?
It's no Schindler's List, but pretty enjoyable for what it is - one of the best video game movies ever made.
Before anyone says that's frivolous, think about how Paul WS Anderson butchered Monster Hunter... And realize there were a million ways the Sonic movie could've sucked, but it didn't!
I haven't collected a single spirit in all the time I've owned the game, mainly because I play it only causally with my nephew and nieces and never use them. Also, I dislike timed exclusive stuff in general. Am I missing out on a lot?
The guy's talented, but a bit of an egomaniac... even before taking into account his... mental issues. If corporations could have a personality, Nintendo's would be the polar opposite of Kanye's. I honestly could not envision a more awkward pairing.
I understand tastes are subjective, but I don't get how the new art style can be considered cheap or low-effort. The visuals evoke memories of classic storybook illustrations for me, and I think that's exactly the effect the devs were going for. It's not unlike how Yoshi titles try to emulate various craft styles - if anything, they can actually be more labour (and thus cost) intensive than just pixel work.
@Euler Yeah, we don't know, and I think they intended it that way because they're too lazy haha. I don't disagree with you about Nintendo's "lol doesn't matter" attitude towards lore-keeping in between games, but in creating BotW's world they definitely went out of their way to include nods to previous installments across the different timelines.
@Euler Well yes, they did nothing lore-wise. Nothing new there. But world design-wise, they went and stuffed the map with landmarks, monuments or buildings from practically every mainline Zelda game that came before - across all timelines - to sell the idea that BotW is a chronological sequel to every previous installment.
Ugh the time traveling egg shenanigans really disappoint me. I thought this was supposed to be a proper story prequel.. I really hope Nintendo doesn't use this an an excuse to split the timeline yet again after they went to such lengths to unify it in BotW.
@AtlanteanMan You're still holding Sega accountable for gambles they took in the console market - an industry with such a high bar to clear that only the biggest mega corporations can survive - more than 20 years ago? C'mon.
Have you considered what they've done more recently? No studio that Sega has invested in has had to sell their IPs or close their doors - that's more than what we can say for a lots of higher profile companies who have utterly ravished marquee developers. Do you not think that's a sign of good responsible management?
Also it's very easy to blame Sega for not updating many of their legacy franchises but have you done any market research into whether they will actually sell today? I'm an 80's kid so I'm no stranger to romanticizing the past, but the tepid consumer response to IP-refreshing projects like Sega Ages despite stellar dev work on it by studios like M2 (which again, is an example of good management) shows that maybe it isn't financially prudent to push out products unless there's a big enough market to sell to.
On the flip side when Sega have updated their franchises, they've worked with good devs to ensure the final product lives up to its legacy; an outstanding example of this is Streets of Rage 4, which was a critical and commercial success. If you took the time to look up what DotEmu, Lizard Cube and Guard Crush say about working with Sega, you'll find it's all positive. In fact with the reputations of everybody involved in SOR4 having been enchanced, I'm cautiously optimistic about some hints DotEmu said about Sega possibly allowing them to work on other classic franchises. As a fan this sounds great to me. As a rational person, this sounds very wise.
@LEGEND_MARIOID Your position has "argument from authority" written all over it, but you don't seem to be aware that it is a fallacious form of argumentation. Thing is, my degree or your ownership of a business should have no bearing on who's more correct about the perception of Sega's fortunes.
If someone wants to allege bad management, they should be providing evidence rather than pointing the finger at an easy but unverifiable target as a scapegoat.
Has there been any Jason Schreier-style article exposing poor working conditions at Sega? No. Any medium.com posts by anonymous Sega developers that accuse bosses of being inept or supervisors of being sleazy? No. Any lawsuits by disgruntled ex-Sega employees who were forced out by office politics? No, no, and no.
It's very easy - and extremely in vogue nowadays - to point the finger at bad management when a company is suffering. But where's the proof?
A big part of Sega Sammy's business is the operation of entertainment outlets like arcades and pachinko parlors; they also have a resort management arm - I should not need to tell you that these were all big earners pre-2020. Konami and Disney prove that.
But these are also are business types that have been disastrously impacted by the pandemic. I guess Sega should be thankful they're not big in the F&B industry too, otherwise they might have already declared bankruptcy by now!
So, therefore, unless you have specific proof that Sega is guilty of bad management, I'm going to chalk up their chance in fortunes to bad luck - just like so many other businesses big and small that were doing well before covid-19 but are so unfortunate that a global pandemic has caused their businesses to grind to a halt. And I only need to be a rational, logical person to say that. Not a guy with a finance degree.
@LEGEND_MARIOID To answer your question: I have a degree in finance and also owned my own business before. But that's not really the point of you asking, is it? Could it be that you're displeased that I pointed out an undisputable fact to explain how Sega's misfortune could be due to other factors other than bad business management?
So many companies are facing economic pressure because of the pandemic but apparently there are lots of financial management experts here in these parts who can instantly recognize BaD MaNaGeMeNt.
Gimme a break. Sega manages a lot of public entertainment outlets and machines that have been closed due to covid-19, unlike many other pure videos game dev / publisher studios. That's why they've been harder hit.
Frankly we should all be thankful that they have cultivated and preserved so many of their owned studios and IPs, unlike companies like EA who thrive by destroying the talents they have and bleeding players dry with their micro-transaction saturated "games as service". Really ignorant some of the comments here are.
Nice. She's probably the most anime of all the bosses in the game so it was a no brainer that we would get to play as her. Glad to see the dev team still adding to this title even during these dark pandemic days.
I've just finished my trial of the demo, enhanced graphics version. I only get WiFi in my playing room (i.e. no ethernet) so it wasn't the smoothest experience. There was a bit of ghosting with motion and the graphics weren't even that good, albeit in 1080p as far as I could tell.
Most significantly I think the latency was a bit too high for my liking - the camera still seemed to be panning a couple of split seconds after my thumb had already lifted from the right stick, and the action button took a noticeable while to activate after I started pressing down.
The trial didn't last long enough for me to see any combat but if these few minutes are a good indication of the overall experience then I don't think my setup will allow me to fully enjoy this title.
For reference Google WiFi says I get 91Mbps from my room mesh wifi point; in the demo I got two bars out of four in the signal strength(?) indicator.
I was looking out for this one despite wishlisting it on Steam, because its aesthetic and atmosphere just seems like such a natural fit for the Switch. But this is a curious review; the complaints it makes about design and narrative choices all seem to be tinged with a very narrow-minded, almost spiteful flavour.
Think I'll just ignore those and keep in mind the criticism regarding the controls. Let's see if other reviewers say the same.
I can understand her taking down the IP-infringing merch. But why'd she capitulate and change her name too? I mean, she's working in the adult industry and couldn't figure out a way to pivot on "Poke"..? 🤣
I rate Astral Chain, but it's a bit short of greatness.
Mechanically it's decent but Plat's games live and die by their combat, and here it may be too complicated for its own good - there are a ton of moves to learn and so many different skills to equip on your Legion, so much so that I doubt I'll ever achieve true mastery of it.
The dodge move lacks sufficient i-frames imho and also takes you too far away in too long a time, often putting you in the way of another enemy attack. This often meant I got the "sloppy strikes" rating through not much fault of my own.
Compounding these is a camera that felt haphazard at times, and can be downright useless when facing flying enemies.
Overall I didn't feel really incentivized to properly learn the combat and was ok with just button mashing to get through a lot of it. If they ever make a sequel I hope they simplify and tighten the combat.
Comments 204
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
People on the internet:
Re: Random: You Too Can Smell Like Ryu Thanks To This Street Fighter X Davidoff Collab
Hmm.. I wonder who might be the best smelling Street Fighter? 🤔
Vega probably comes a distant second, and Rose has to be in first place. I mean, it's right there in her name.
Re: Feature: 'Breaking' Shrines Was Maybe The Coolest Thing About Zelda: Breath Of The Wild
There is no right way to solve any of the puzzles in BotW. You could either jump through all the hoops laid out by the devs or take a massive shortcut along the way, but as long as you arrive at the end, the nice dessicated monk will praise your heroic "resourcefulness in overcoming this trial" regardless.
Re: Talking Point: Is "Cheesing" A Legitimate Strategy?
Whoooo boy, I remember the absolute meltdown in the comments section of that PCG Sekiro article. Who could've guessed that there were so many fragile egos in the gamer community..?
Re: Oxenfree Gets A Surprise Sequel, Coming This Year
I'm intrigued that this is a direct sequel featuring the same protagonist, because she undergoes some, shall we say... profound changes by the end of the first game.
Re: The Forgotten City, A Midas-Touched Time-Loop Mystery, Comes To Switch This Summer
Nice! But will this version also allow me to play as a snarky, illusion magic wielding cat person with a skooma addiction?
Re: First 4 Figures Announces Zelda: Breath Of The Wild Champions Series
Hmm, a Daruk or Urbosa figurine towering over the other champions' amiibo would make for an intriguing display.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@MisterKorman Sorry to hear that, does your Pro have the option to tune the sensitivity settings like the others mentioned? I know the Pro+ does and that's been quite helpful for me.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
Oh by the way, for anyone who's looking for a 3rd party controller that can wake the Switch, I recommend this one: https://youtu.be/MnLwMIwCP8c
It also has amiibo reading functionality, which is amazing considering the price I got it (about USD20 - not sure if it's still so cheap now).
Its triggers are way too sensitive though, and I haven't found any way to adjust it.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
I've tried a number of third party controllers over the years, and I think 8bitdo offers the best bang for your buck. Other controllers in the same price range don't have the same build quality and reliability.
I see a number of people here saying they have problems with their controllers, including sensitivity issues. I wonder if they know they can try to update their controllers' firmware? Regular firmware updates is one of 8bitdo's best features and really separates them from the rest of the pack.
Re: Surprise, Surprise! Super Mario 3D All-Stars Prices Skyrocket As Scalpers Set Up Shop
I'll buy from 2 of those scalpers just for flexing purposes.
From now on, please refer to me by my official title, ”The Man Who Brought Mario Back To Life, Twice", thank you.
Re: Review: Balan Wonderworld - A Charmless, Confusing Fossil From The Creators Of Sonic
@Smug43 This game has nothing to do with Sega.
Re: Review: Narita Boy - Pay Homage To The '80s In This Marvellous Metroidvania
Interesting. IGN's video review says the combat is mediocre; that it doesn't have much depth and the enemies feel samey. Think I'll wait for more reviews.
Re: Sega Tops Metacritic's 2020 Publisher Rankings, Nintendo Squeezes Into Top Ten
So many responses here that look like salty fanboys sticking their fingers in their ears... smh
No need to cast aspersions on metacritic just because you personally don't like the results of this ranking. It's a plain and simple fact that other publishers released better rated games in 2020 compared to Nintendo. If you're old enough to comment on the internet, you should be mature enough to deal with it.
Re: Dead Cells Has Now Sold 5 Million Copies Worldwide
It has great support from the devs, but sometimes I wonder if the support might be too great... See, I also bought the game back on Steam during its Early Access period so I'm somewhat familiar with many of the iterations it's been through.
Thing is, the game gets tweaked a lot. Like, character builds and strats that carried you through the game in one update might be rendered completely and irrevocably useless in the next. Some examples that come to mind are the frost blast/ice bow builds that were awesome around v1.0, but have been nerfed almost beyond redemption now.
The devs also haven't been afraid to reverse course on balancing - once upon a time they thankfully made slower and more meticulous gameplay viable by easing up on speed-based rewards and giving more benefits to players who took the time to clear the map of mobs. But a more recent update to its "malaise" feature has made rushing the new meta again on higher difficulty levels.
As a longer time player I've mourned the loss of beloved builds because of the game's sometimes unpredictable direction, but I guess more occasional players may think it's cool to feel like they're getting a different game with each new update.
Re: Video: Square Enix Shows Off Balan Wonderworld's Local Co-Op Mode
We shouldn't hope for a delay. 3D platformers aren't Square Enix's thing and clearly they didn't allocate enough of a budget for Naka to make the Nights homage he envisioned. The release deadline is part of the deal.
If we're lucky the game will raise enough earnings for SEnix to decide they can afford dev money to make improvements down the line.
Re: 8BitDo Reveals Its New "Pro 2" Bluetooth Controller, Compatible With Switch
For those experiencing problems (like connection drops or syncing issues) with your 8bitdo controllers, I suggest visiting their website and getting their firmware updater.
Their software support is one of the best among third party brands; I've honestly lost count of the number of updates my original Pro+ has received by now.
Re: '80s-Inspired "Skateboating Game" Wave Break Splashes Onto Switch This Spring
I suppose Miami Vice was an inspiration for them but the realistic guns look so jarring when juxtaposed against the cutesy characters... Maybe the game is supposed to be darker and more grimy than this trailer lets on, but if not, then I think they should consider re-texturing their weapons to be more colorful (like Nerf guns or something).
Re: Reminder: Version 2 Of The Monster Hunter Rise Demo Is Now Live
@Dm9982 Ah cool, thanks!
Re: Switch Logo In Dragon Ball Z: Kakarot DLC Trailer Was A Mistake, According To Bandai Namco
This game looks amazing but watching playthroughs has made me realize it could get kinda grindy. I guess the game tries to stay true to the anime's charging-up-power-until-next-episode rhythm somehow..
Re: Reminder: Version 2 Of The Monster Hunter Rise Demo Is Now Live
So does having save data from this 2nd demo give any bonuses when the full game launches? Or are benefits only tied to pre-orders?
Re: Feature: Playing With Power: The Nintendo Story Is A Fun Documentary With Some Critical Flaws
@Tandy255 Yes indeed, they're a great option for, say, couples who just want a short getaway during the weekend. Funny thing about them is the rooms are bigger yet can still be cheaper than those in a standard hotel.
Re: Feature: Playing With Power: The Nintendo Story Is A Fun Documentary With Some Critical Flaws
Love hotels are awesome, though I've never tried a Nintendo-themed one. One more for the post-covid checklist then...
Re: Random: Fans Take A Dig At Nintendo's Limited-Time Mario Antics With Blade Runner-Style Parody Video
Ooh this reminds me that I haven't even launched Jump Rope Challenge once after installing it...
Erm. So which side of the comments section should I be on?
Re: Feature: We Worked Out The Best Zelda Game Once And For All, Using Maths
In terms of design, world building, UI, etc, OoT hasn't aged nearly as well as many of the other 3D Zeldas (or even some 2D ones), so its only natural if a more recent ranking places it lower. Only people's nostalgia is propping it up.
Re: The Legend Of Zelda: Skyward Sword HD Will Feature amiibo Support, File Size Revealed
Phew. I'm one of the lucky ones who won't feel shame shelling out for this since I'll be playing it for the first time.
Re: Capcom Reveals Average Completion Time For Monster Hunter Rise Demo Quests
Oh gawd, are the even bigger monsters expected to take around an hour or so then? I get fatigued playing Age of Calamity because some of the main story missions can take that long especially when searching for Koroks / treasure.
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
CDPR released Cyberpunk 2077 instead of allowing it to bake in the oven some more because they wanted their game to be on the minds of next-gen console buyers. It's not because they needed the money.
The game could've done with at least another year or 18 months of development; as it currently is, many of its features and systems are actually inferior to older titles' like GTAIV (not 5).
Is the press to blame for hype? I can't blame them as much as Hello Games / CDPR themselves, the dev studios (and their marketing department, obviously) are the ones who chose to advertise their game as something it isn't.
Re: Feature: Clammy Consoles, Humid Horrors, And Retro Regrets
Ain't not many things worse than wet dust, I can tell ya that!
Re: A 'Pro' Switch With More Power Might Not Even Be Fully Utilised, Says Industry Veteran
I think Link's Awakening makes a good case for a "Pro" Switch.
At the time of release, I was extremely surprised to see the game chugging with lots of dropped frames in numerous areas... It was quite shocking to see a first party IP with such poor performance even though the game targets only a single platform and device.
I even thought it might herald the arrival of a more powerful Switch, because surely the dev team had been testing on more capable hardware all along, or else there's no way Nintendo would sanction the release of such a poorly performing title from its marquee series?
Re: Jim Carrey Takes Home Critics Choice Award For His Sonic The Hedgehog Movie Performance
It's no Schindler's List, but pretty enjoyable for what it is - one of the best video game movies ever made.
Before anyone says that's frivolous, think about how Paul WS Anderson butchered Monster Hunter... And realize there were a million ways the Sonic movie could've sucked, but it didn't!
Re: Hyrule Warriors: Age Of Calamity Spirits Are Being Added To Smash Ultimate
I haven't collected a single spirit in all the time I've owned the game, mainly because I play it only causally with my nephew and nieces and never use them. Also, I dislike timed exclusive stuff in general. Am I missing out on a lot?
Re: Fortnite Creator Epic Games Is Turning A Dying Shopping Mall Into Its New HQ
Word on the street is that one of the parking lots is reserved for a peculiar looking school bus.
Re: Random: Nintendo Had To "Politely Decline" The Chance To Work With Kanye West, Says Reggie
The guy's talented, but a bit of an egomaniac... even before taking into account his... mental issues. If corporations could have a personality, Nintendo's would be the polar opposite of Kanye's. I honestly could not envision a more awkward pairing.
Re: Capcom Shows Off More Footage Of Ghosts 'N Goblins Resurrection
I understand tastes are subjective, but I don't get how the new art style can be considered cheap or low-effort. The visuals evoke memories of classic storybook illustrations for me, and I think that's exactly the effect the devs were going for. It's not unlike how Yoshi titles try to emulate various craft styles - if anything, they can actually be more labour (and thus cost) intensive than just pixel work.
Re: Hyrule Warriors: Age Of Calamity Reportedly Leaked Just Days Out From Its Release
I must be old. I can remember a time when "some consumers got copies of the game early" didn't qualify as "omg the game has been leaked!"
Re: Hands On: Hyrule Warriors: Age Of Calamity Makes You Wish You Didn't Know How It Ends
@Euler Yeah, we don't know, and I think they intended it that way because they're too lazy haha. I don't disagree with you about Nintendo's "lol doesn't matter" attitude towards lore-keeping in between games, but in creating BotW's world they definitely went out of their way to include nods to previous installments across the different timelines.
Re: Hands On: Hyrule Warriors: Age Of Calamity Makes You Wish You Didn't Know How It Ends
@Euler Well yes, they did nothing lore-wise. Nothing new there. But world design-wise, they went and stuffed the map with landmarks, monuments or buildings from practically every mainline Zelda game that came before - across all timelines - to sell the idea that BotW is a chronological sequel to every previous installment.
Re: Hands On: Hyrule Warriors: Age Of Calamity Makes You Wish You Didn't Know How It Ends
Ugh the time traveling egg shenanigans really disappoint me. I thought this was supposed to be a proper story prequel.. I really hope Nintendo doesn't use this an an excuse to split the timeline yet again after they went to such lengths to unify it in BotW.
Re: Sega Asks 650 Employees To 'Voluntarily Retire', Cuts Executive Salaries
@AtlanteanMan You're still holding Sega accountable for gambles they took in the console market - an industry with such a high bar to clear that only the biggest mega corporations can survive - more than 20 years ago? C'mon.
Have you considered what they've done more recently? No studio that Sega has invested in has had to sell their IPs or close their doors - that's more than what we can say for a lots of higher profile companies who have utterly ravished marquee developers. Do you not think that's a sign of good responsible management?
Also it's very easy to blame Sega for not updating many of their legacy franchises but have you done any market research into whether they will actually sell today? I'm an 80's kid so I'm no stranger to romanticizing the past, but the tepid consumer response to IP-refreshing projects like Sega Ages despite stellar dev work on it by studios like M2 (which again, is an example of good management) shows that maybe it isn't financially prudent to push out products unless there's a big enough market to sell to.
On the flip side when Sega have updated their franchises, they've worked with good devs to ensure the final product lives up to its legacy; an outstanding example of this is Streets of Rage 4, which was a critical and commercial success. If you took the time to look up what DotEmu, Lizard Cube and Guard Crush say about working with Sega, you'll find it's all positive. In fact with the reputations of everybody involved in SOR4 having been enchanced, I'm cautiously optimistic about some hints DotEmu said about Sega possibly allowing them to work on other classic franchises. As a fan this sounds great to me. As a rational person, this sounds very wise.
Be fair dude.
Re: Sega Asks 650 Employees To 'Voluntarily Retire', Cuts Executive Salaries
@LEGEND_MARIOID Your position has "argument from authority" written all over it, but you don't seem to be aware that it is a fallacious form of argumentation. Thing is, my degree or your ownership of a business should have no bearing on who's more correct about the perception of Sega's fortunes.
If someone wants to allege bad management, they should be providing evidence rather than pointing the finger at an easy but unverifiable target as a scapegoat.
Has there been any Jason Schreier-style article exposing poor working conditions at Sega? No. Any medium.com posts by anonymous Sega developers that accuse bosses of being inept or supervisors of being sleazy? No. Any lawsuits by disgruntled ex-Sega employees who were forced out by office politics? No, no, and no.
It's very easy - and extremely in vogue nowadays - to point the finger at bad management when a company is suffering. But where's the proof?
A big part of Sega Sammy's business is the operation of entertainment outlets like arcades and pachinko parlors; they also have a resort management arm - I should not need to tell you that these were all big earners pre-2020. Konami and Disney prove that.
But these are also are business types that have been disastrously impacted by the pandemic. I guess Sega should be thankful they're not big in the F&B industry too, otherwise they might have already declared bankruptcy by now!
So, therefore, unless you have specific proof that Sega is guilty of bad management, I'm going to chalk up their chance in fortunes to bad luck - just like so many other businesses big and small that were doing well before covid-19 but are so unfortunate that a global pandemic has caused their businesses to grind to a halt. And I only need to be a rational, logical person to say that. Not a guy with a finance degree.
Re: Sega Asks 650 Employees To 'Voluntarily Retire', Cuts Executive Salaries
@LEGEND_MARIOID To answer your question: I have a degree in finance and also owned my own business before. But that's not really the point of you asking, is it? Could it be that you're displeased that I pointed out an undisputable fact to explain how Sega's misfortune could be due to other factors other than bad business management?
Re: Sega Asks 650 Employees To 'Voluntarily Retire', Cuts Executive Salaries
So many companies are facing economic pressure because of the pandemic but apparently there are lots of financial management experts here in these parts who can instantly recognize BaD MaNaGeMeNt.
Gimme a break. Sega manages a lot of public entertainment outlets and machines that have been closed due to covid-19, unlike many other pure videos game dev / publisher studios. That's why they've been harder hit.
Frankly we should all be thankful that they have cultivated and preserved so many of their owned studios and IPs, unlike companies like EA who thrive by destroying the talents they have and bleeding players dry with their micro-transaction saturated "games as service". Really ignorant some of the comments here are.
Re: Bloodless Is Joining Bloodstained: Ritual Of The Night As A Bonus Playable Character
Nice. She's probably the most anime of all the bosses in the game so it was a no brainer that we would get to play as her. Glad to see the dev team still adding to this title even during these dark pandemic days.
Re: Control: Ultimate Edition Is Available Now On Switch, But There's A Catch
I've just finished my trial of the demo, enhanced graphics version. I only get WiFi in my playing room (i.e. no ethernet) so it wasn't the smoothest experience. There was a bit of ghosting with motion and the graphics weren't even that good, albeit in 1080p as far as I could tell.
Most significantly I think the latency was a bit too high for my liking - the camera still seemed to be panning a couple of split seconds after my thumb had already lifted from the right stick, and the action button took a noticeable while to activate after I started pressing down.
The trial didn't last long enough for me to see any combat but if these few minutes are a good indication of the overall experience then I don't think my setup will allow me to fully enjoy this title.
For reference Google WiFi says I get 91Mbps from my room mesh wifi point; in the demo I got two bars out of four in the signal strength(?) indicator.
Re: Review: Supraland - A Playful Platformer With Squandered Potential
I was looking out for this one despite wishlisting it on Steam, because its aesthetic and atmosphere just seems like such a natural fit for the Switch. But this is a curious review; the complaints it makes about design and narrative choices all seem to be tinged with a very narrow-minded, almost spiteful flavour.
Think I'll just ignore those and keep in mind the criticism regarding the controls. Let's see if other reviewers say the same.
Re: Random: Sakurai Didn't Appreciate The "Rough" Comments During TGS, So He Decided To Turn Them Off
What's wrong with Reddit? I mean, just sort by "best" and you'll barely have to deal with any nonsense.
Re: Video: The Monster Hunter Movie's First Official Trailer Is Here
Already sold. Monsters? What monsters? I don't need extra reasons to see Milla Jovovich.
All jokes aside, this definitely isn't going to unseat Sonic as the best video game movie ever (yes I said it, fight me).
Re: Popular Twitch And TikTok Star Pokeprincxss Has Been Sued By Nintendo
I can understand her taking down the IP-infringing merch. But why'd she capitulate and change her name too? I mean, she's working in the adult industry and couldn't figure out a way to pivot on "Poke"..? 🤣
Re: Soapbox: Astral Chain Was The Game Nintendo Needed Most In Its 2019 Switch Lineup
I rate Astral Chain, but it's a bit short of greatness.
Mechanically it's decent but Plat's games live and die by their combat, and here it may be too complicated for its own good - there are a ton of moves to learn and so many different skills to equip on your Legion, so much so that I doubt I'll ever achieve true mastery of it.
The dodge move lacks sufficient i-frames imho and also takes you too far away in too long a time, often putting you in the way of another enemy attack. This often meant I got the "sloppy strikes" rating through not much fault of my own.
Compounding these is a camera that felt haphazard at times, and can be downright useless when facing flying enemies.
Overall I didn't feel really incentivized to properly learn the combat and was ok with just button mashing to get through a lot of it. If they ever make a sequel I hope they simplify and tighten the combat.