Since this review was originally published, patches and updates have reportedly addressed or improved one or more of the issues cited. Unfortunately, cannot revisit games on an individual basis, but it should be noted that the updated game may offer an improved experience over the one detailed below.
Excruciating. It's not a word you ideally want to have in your head when you sit down to write a review but, in the case of Baldo: The Guardian Owls, it's the one that most accurately describes the situation we find ourselves in.
NAPS Team's action-adventure RPG, some 15 years in the making, is excruciating on so many levels. It's excruciatingly difficult, repetitive and clunky. It's excruciatingly confusing and unpolished in almost every single one of its core gameplay mechanics. It's also excruciatingly close to being a really, really good game.
It's quite hard to know where to start with this one in all honesty, so let's begin with the positives. Baldo: The Guardian Owls is one of the most exquisite-looking games on Switch. Whether you're playing docked or in handheld, the world in which you toil here — and you better believe you're going to toil — is absolutely stuffed full of Ghibli-esque charm, bursting with atmosphere and filled with exacting little details in its presentation. As far as wanting to play this game, wanting to push on and see everything it's got to offer, what NAPS Team has achieved from an artistic perspective is nigh-on flawless.
No matter how much we were punished for our curiosity, for our desire to see new areas, meet new characters and delve into yet more dungeons, the creativity, the richness of the world and attention to detail here kept us pushing back against a torrent of mechanical and technical failings.
Rodia is one of the most absorbing settings we've experienced in a video game from an aesthetic standpoint, then, and it's also filled with puzzles and quests that are clever, that have been meticulously put together and should be a ton of fun to get stuck into solving. Sadly, however, these puzzles and quests suffer severely due to mistakes made in almost every other aspect of the game's design.
Baldo: The Guardian Owls sees you assume the role of the titular pint-sized Link wannabe as he starts out on an epic hero's quest to discover the secrets and mysteries behind the legendary village of the Guardian Owls. It sets its stall out well, with a story that immediately presents its players with tales of sunken galleons, hidden treasures, magical gateways and all manner of monstrosities and danger. Taking control of Baldo for the first time, wandering around Kidoge Village and then heading out into Rodia and the mountains and valleys beyond is an enthralling experience. This is just such a beautiful game to move around in, and the dungeons and areas that you pass through as you go are never less than spectacularly atmospheric places in which to spend time.
However, this is pretty much where our praise of this game ends. It's a beautiful thing to behold, no doubt, but it's also a disaster to play in most ways. Everything — from the most simple bits of traversal to battles against bog-standard enemies, boss fights, the solving of puzzles and completion of quests — is hindered by mind-boggling design choices and, as a result, you'll see the Game Over screen more times in the first dungeon here than you'd likely see in a playthrough of the entire Dark Souls trilogy.
Fall off a ledge that's ever so slightly too high? Instant death. Fight an early-level enemy type in one of the first areas of the game before you've even found a weapon? Instant death. Attempt to walk through a door in a dungeon without being blindsided by an unseen foe, walk along a corridor without falling down a hole you couldn't possibly have seen, tussle with one of the game's insanely frustrating bosses? Instant death a thousand times over. It's bewildering stuff, and it's almost beyond comprehension what exactly the developer was thinking in making it all such a massively punitive trial.
Combat is turgid, with Baldo a slow-moving target that can withstand very little in the way of damage — a quite unfortunate turn of events when even the lowliest of foes can strike with enormous force. Puzzles are well-designed, yes, but they are a tremendous pain in the backside due to the fact everything within environments can, no, will kill you stone dead in an instant if you make even the slightest of errors. Puzzles here are, in fact, a test of endurance. How many times will you keep coming back if we keep killing you for the slightest of infractions? Are you ready to give up yet, Baldo, you fragile little wimp?
Rooms are filled with blocks and items of furniture, every single one of which will see you prompted to push them if you stand in their immediate vicinity, except only a few of these items can actually be pushed. Sometimes they stand out from others, coloured in a slightly different way that indicates, in time-honoured video game fashion, that they should be moved in order to solve a puzzle or open a pathway forward. Except Baldo: The Guardian Owls doesn't even really seem to understand this most basic of video game concepts; it highlights objects that cannot be moved, that serve no purpose, and so you're surrounded by environmental lies, doomed to an eternity spent lost in a tiny stone room — or until you give up and hit Reddit for a solution.
And then there's the death mechanic itself. It's entirely pointless. Every time you die you respawn — after a short loading interval — in the same room you perished. So why bother with that unbelievably frustrating Game Over screen every single bloody time? What's the point of the health bar in the top left corner when the exact same attack from any enemy can drain it entirely on one occasion and only take away one heart another?
Or how about the world map, perhaps the single worst world map we've ever encountered in a game. It's completely blacked out when you begin your adventure, you'll need to unlock it slowly, piece by painful piece at a vendor hidden in and around various areas — and of course you'll die a million times trying to find him — but even when you do this, even when you've cleared the fog of war from the entire thing, it's still almost entirely useless, you can't even zoom in on it for a better look.
And so you spend your time looping around in circles, slowly learning where everything is as best you can — not easy in a game this enormous — and checking the internet every five minutes for any kind of help you can possibly find as to where the heck you're meant to be going, what on earth you're supposed to be doing next. It took us three hours to best the first dungeon here. Three tortuous hours.
Then there are the bugs. As you'll already know, we delayed this review in order to play the game with its first hotfix, a patch which tidies up a few game-breaking bugs, such as a skeleton puzzle in a prison dungeon that saw our review progress halted for several hours until we learned you could pass through a blocked cage door by holding a piece of fruit in your hand.
However, as much as it's nice to have these issues addressed, the fact remains that no amount of bug-catching patching can rectify the serious flaws that are present here with regards to difficulty in combat, in traversal, in that useless map, the clunky UI and menus, and often bewilderingly obtuse puzzle and dungeon solutions which we reckon 90% of players will have to use the internet in order to solve. No amount of fixes, hot or otherwise, can hide the fact that Baldo: The Guardian Owls is, by any standard, a mess.
And yet, we keep wanting to return to it. Even beyond this review, when all has been said and done, Rodia draws us back in. There's something about the absolute oddness of this game, about the complete mismatch of its outward presentation and the reality of its brutally punishing, deeply frustrating gameplay that will undoubtedly appeal to a certain type of gamer who finds a perverse joy in suffering, in pitting themselves against its dungeons, bosses and puzzles and somehow emerging victorious some seventy hours later. If you're into slaving away, checking Reddit every ten minutes, getting really bogged down in the self-flagellation of it all... well then, you may still find something worth your time here.
If only NAPS Team had spent more time working on the basics, on the difficulty, on the combat and traversal. If only as much time had been spent fixing the jank here as has obviously been spent on the art of this game's world. It feels so close to having been something special but, in the end, we'd be doing 90% of the gamers who might pick it up an injustice by suggesting that this wonderfully Ghibli-style action-RPG is anything more than an extremely buggy, infuriating and ill-advised adventure to set out upon. In a word, excruciating.
Conclusion
Baldo: The Guardian Owls is a beautiful looking Ghibli-esque adventure that draws you in with its wonderful art style and atmosphere and then beats you into submission with its bewildering gameplay. This is an excruciatingly frustrating game filled with bad design choices, clunky combat and traversal, a terrible UI and map and instant, unfair death waiting around every corner. For a small number of gamers who thrive on pointless, unfair punishment, there may be some joy to be found here. For everyone else this is one adventure you'd do well to avoid taking.
Comments (181)
"Obtuse solutions to puzzles and dungeons make progress insanely difficult without help from external sources"
lol ...what is wrong with that? if you do not know something and there is a big chance you will not make it, then just look for an answer....
what is wrong with that?
I still believe giving a 4 is too high for a game as clunky and broken as this.
When I read reviews of Dark Souls, the high difficulty and obtuse gameplay was almost always quoted as a positive. How does this game differ? Is it getting it wrong or something?
@BlackenedHalo It's just not good game design. It was pretty standard in old games, but we've moved past that.
@BloodNinja If you read the review as a whole, these aspects, which can be positives, or at least fine in some games, are absolute torture here because of other problems exacerbating the frustration. You won't die a million times in Dark Souls on your way to fight a boss because you fell off a ledge or disappeared down a hole you couldn't have possibly seen.
Oh well, such a shame.
I feel for the devs - fifteen years!
@BloodNinja It's not high difficulty, it's just a mess that hasn't been designed or thought out properly.
Another game that I probably won't buy then. Same goes for Sonic Colours Ultimate. Hopefully Wario will get good reviews.
Aww, what a heartbreaking review.
@Rambler 15 years? Ouch that's rough. usually when something is the dev cycle that long, the chances of it coming out good are very low.
@PJOReilly Actually, I HAVE died from falling in Dark Souls. A LOT. No Man's Wharf, for example, has a pit that is just out of view of torches right in the beginning (Dark Souls II.) Also, when DS2 first came out, the developers had a website that tracked player deaths...death by falling was at the top for years. So while I read the review, I was unsure about what this game seems to get wrong, in your mind. The reviews on Steam are either praising it's gameplay and difficulty in positive reviews, or calling out it's lack of options and glitches in negative reviews. But the majority seem to be sure that the game is good, amidst it's flaws. It's just funny to me that already people are reading your review and not looking further, coming to the conclusion that the game is a lost cause, when the Steam reviews from actual players seem to be offering a more balanced viewpoint.
@PJOReilly Speak for yourself, I fell off ledges and pits millions of times on the way to a boss in Dark Souls 😂😂
@nessisonett Right? I can't tell you how many times I died from dropping into a hole while trying to get to Nito my first playthrough, whilst learning to navigate the Tomb of Giants.
I like the art style, a pity the rest didn’t work out.
PS: anyone knows the review window for the new Wario game?
@BlackenedHalo It implies the game has failed at illuminating the concepts, or it’s just straight up too hard - absolutely something to be highlighted imo
@BloodNinja The worst was the Dark Souls 2 water sections. So many deep pits in the water that were pretty much impossible to see. Think it was the pier area and then the Shrine of Amara.
@nessisonett Hahaha
Obtuse puzzles are not bad game design
As @BloodNinja was saying dark souls has some of if not the most obtuse game design ever and I love it.
I was so hyped for this when it was announced, and then the reviews came out....
Glad I didn't buy this before reading/watching reviews, the difficulty alone has put me off
@nessisonett Oh boy, Shrine of Amana, or as I used to call it
AAAAAAAAAAAAAAAAAAAAGGGGHHHHH
@BloodNinja There's only 89 reviews on steam with the ration being 52/40 which is pointing towards mixed feelings. That's not quite the huge majority praising it.
Also taking the word of only steam reviews is just as terrible as taking the word of one person. Steam reviewers have to shown to be just as bias with overly praising a game or bombing it.
Time to remove from the watch list then!
@BlackenedHalo In my opinion (so take it with a grain of salt), elegant game design challenges the player to the highest degree without having to rely on outside resources for help. Having a player figuratively bash their head against a wall to solve a puzzle is discouraging and looking up a guide/asking for help makes the player feel dumb. It's not great.
The only exception to this is if the designer's intent is to frustrate and discourage the player in pursuit of theme (like Dark Souls) or make some sort of commentary on game development (like Suda51's games).
@Fangleman32 I'm not addressing this flawed logic.
Damn I actually thought this game would be good, My fault LOL 🤣.
@BlackenedHalo good game design should not expect the player to seek outside assistance... That means there is disconnect between what is presented to you and what is expected of you.
While I can't necessarily disagree with too many points in the review, I think a 4 is way way too low. Taking bugs, and lack of polish into account, this is still a much better game than most of what is available on the eShop. Take away the polish and bugs and we're looking at an all time great indie here.
Regarding the difficulty, I think it needs to be said that - while the reviewer is correct in many ways - the game is not unbeatable as it stands. For instance, those moderately high cliffs that will kill you? Well, that same height of cliff always kills you. Fool me once... Right? Those combat encounters that seem impossible at first? Well, there's ways to beat them too (bum rush lizards with attacks to knock them on their back, dodging tentacle attacks according to sound effect, not according to animation), it's just that you need to figure those methods out on your own. It's a positive and it's a negative, it just depends on your point of view.
Same for the puzzles, I for one really appreciated playing a dungeon where I was not instantly aware of what the developer wanted me to do. It's not impossible to figure out, though, you just need to spend the time to learn this game's particular "puzzle language.". That's an aspect of gaming that's harder and harder to come by in this ninth (right? Tenth?) generation of gaming. It was prevalent in the early NES days and, personally, I kind of miss it. I want to fight for my victories, not have them hand delivered to me.
Just my two cents!
@BlackenedHalo Maybe you skimmed the review, but apparently this game puts environmental prompts on things you can't interact with. So it's not even a case of looking for the one object that will have a Use prompt, since they all do.
Shame, looks like one of those games that will get a YouTube video 10 years from now after some unofficial bug fixes from fans.
@BlackenedHalo it means poorly designed puzzles that aren't logical or fun
4? Once again I have to disagree with NintendoLife's reviews: for me it's a 6, despite the many flaws already pointed out. It sure could have been much better, but it's not that bad. Some puzzles are Indeed too irritanting, and the map really look useless most of the time, but I can't hate this game too much. It's far from perfect, but not a total disaster.
Honestly even fixing the health/death issues would go a long way. I told a friend that I died in the Galleon — the first dungeon — more than I probably did in all of Breath of the Wild's hundreds of hours of gameplay. I spent far too much time trying to figure out if I'd accidentally set Baldo to "super-expert mode."
@BlackenedHalo Na, the game is trash. I was super excited about it and dropped it a couple hrs in. If only they portioned out more time to improve the imbalanced gameplay and idiotic design decisions than making it so damn long.
@gregmce it's not a great deal, even if you die you have infinite continues.
I think your review is too punishing.
The map isn't great, that's true. I heard (and hope so) that the future patches will improve it.
The combat system is functional.
Yes, the game IS hard, but not THAT much, thanks to the respawn system.
The difficulty of the puzzles is a "pro" for me.
Bugs and glitches...that's a real problem, but NAPS love their game, and will work on it. Expect 2 weeks and all the critical bugs will vanish (imho).
For sure there is one thing: Baldo isn't for everyone. If you want all the commodities, if you want an easy life, play other games.
@Whitestrider Then by that logic, give everyone more health. As exciting as it is going back through the same room a dozen times to try and not die, only to get hit by something and instantly die and have to start that room over again, it will eventually get old enough that I'll probably quit the game entirely.
@gregmce if you're careful enough you won't die (or at least not many times). This is one of those games where you have to learn from your failures and get better. Patience is the key.
It's a pity since it really does look beautiful, but this is now getting yeeted from my wish list. Thanks to NintendoLife for reviews like this to help us save money for the other million games out there.
It seems that all that glitters is not gold in this case. A shame, as the art style really is striking. However, I could see myself becoming easily frustrated with the difficulty. Challenge is fine, but only when it's fair and doesn't give me the urge to chuck a controller or device out my living room window.
Another one bites the dust!
@Outlander999 First impressions is a thing that you only get once. This game failed it. Nothing left for them to do but patch it and hope for the best.
I'm going to keep this game on my wish list and hope continued patches will make this game more enjoyable in the future.
Ni No Kuni might be a better alternative, I'm guessing. Literally Ghibli but with actual good game design.
To all those saying it's hard and that's a good thing, this isn't like Dark Souls or Hollow Knight. It's cheap. Deaths that you can't avoid because the camera angle hid them or you got caught on a piece of scenary. The puzzles are often a matter of just pushing every single piece of scenary until you find the random one you are supposed to interact with. That is just boring and laborious.
I feel terrible for not liking this game … at all. It’s like it doesn’t even want me to enjoy it. The font on the game over screen, the horrible noises you make when injured or die, and the fact that unlike dark souls etc, you can’t see a lot of what’s going to kill you coming at the slightest. There is very little skill involved, just find out what kills you, then try again and avoid it.
Such a shame, as I want to explore the world and really enjoy it, but everything the game does makes me feel like it doesn’t want me to.
At first I was just wondering if this would run at 60fps on my Switch. Found out it doesn't, more like sometimes 30fps, sometimes not. So I thought maybe I'd get this on PC or some more powerful machine, but this review and others are putting me off this game entirely. I hope they make this into a No Man's Sky thing where the game gets really good over the years...
@BloodNinja The game is not a great game. mediocre at best. it is what is.
Meta critics scores shows mixed reviews for all platforms. With users scores leaning towards more negative than positive.
Combine every score so far possible and you have yourself a meh game.
Yikes... another good example of why you should wait before blindly buying things on day one
I could instantly tell this game was going to be bad when I saw the gameplay trailers. It looked so clunky and dull to me. A shame then
Aw, I'm sad to hear this. I was hopeful that it would be good.
Ouch, what a shame... I really REALLY wanted this game...
Another Zelda 2D-like that turns out to be a flop. When will we get a good one, I wonder...?? I love that type of game, but the only good ones out there are Zeldas, and I've played all of them already (even the Oracles).
ROFLMAO how long was this in the making? 13 years right?
How?!
@GoshJosh Mixed usually means the game is for some people, and not for some people. Doesn't mean the game is good or bad; you can only gauge a game on an individual basis. Tons of people dislike Dark Souls 2, but that happens to be my favorite souls game. Both view points are valid. So, you can't just make blanket assumptions and say, "game is bad, game is good, because X number of people say so." Learn to think for yourself, and come to your own conclusions.
@BloodNinja I paid money for it and played and really I wish I had done neither. As somebody else said on here I felt bad for not liking it but there is just so much wrong with the design here. There has been a lot of talk about the Souls series (which I like) in this thread but it isn't the same thing. Baldo isn't really difficult, just unfair. The game is working against you and sometimes something that worked before doesn't work again. It keeps changing the rules in both the combat and puzzles and at the same time some blatant design issues just lead to endless frustration. It's like a naff 8 bit game where a random floor tile that looks like any other will just turn out to be a trap. You couldn't possibly have known that so you just have to try again. But it keeps on doing that over and over and when combined with all the jank it just isn't fun.
It's hard to explain without actually playing it but I just could not get any enjoyment out of the game. Surely that's the target of a game.
@Warioware I've had that same thing happen to me, though, with different games. But I've met people that enjoy the games I dislike. Your opinion doesn't extend beyond your own perception, and it does not undo the perception of others, and vice versa. So if you had a bad experience, I'm reading the Steam forums right now and finding people that are enjoying it. It's funny when people keep acting like this is some kind of "final verdict," when literally everyone is going to bring their own perception to the game and come out with something different. But some people are going to really push their opinion as if it's the final word, which is plain silly. Let people enjoy or dislike the game on their own, without adding to it.
Bah, was really intrigued after seeing the trailer but this review puts me off. Can't stand obtuse puzzles
@BloodNinja Sure my views are only my own opinion and I have heard of people liking this game. I'm just putting my views out there and it's up to you whether you want to take a chance on it. My recommendation would be not to and I really want my money back. If you're still curious then my advice would be to wait for a sale at least but ultimately only you can decide if you enjoy it or not. Hell, the year Nier came out it was my game of the year despite being panned in the reviews. But I've shared in other threads my reasons for really disliking this game and my disappointment with it. If those reasons are things that might detract from your enjoyment of the game also then they are there for your consideration.
@BloodNinja I said it was mediocre and meh. Never assumed it was an outright bad game. I do think for myself which is why I checked reviews all across the board to get a general idea which led to the conclusion it's a mediocre game.
@Warioware I don't go off of the recommendations of others, since our tastes are so wildly different. But, good for you!
@GoshJosh Ok.
Mixed usually means the game is for some people, and not for some people. Doesn't mean the game is good or mediocre; you can only gauge a game on an individual basis. Tons of people dislike Dark Souls 2, but that happens to be my favorite souls game. Both view points are valid. So, you can't just make blanket assumptions and say, "game is mediocre, game is good, because X number of people say so." Learn to think for yourself, and come to your own conclusions.
@BloodNinja You remind me of those "Don't listen to the negative reviews , buy it yourself and then judge" chaps whenever game they enjoy gets low scores.
@Bratwurst35 I haven't even purchased the game. I'm just enjoying the hypocrisy in here. I plan on trying it after some patches, but I'm not going to just throw it out because people are complaining, yet again, about a game.
@Yodalovesu I haven't played this game, but a score of 4 would be consistent, if not generous, given the text of the review.
If it's better than lots of the stuff on the eShop, that tells me there's a lot of dreck on the eShop that deserves a score lower than 4. And I'm quite prepared to accept that.
@BloodNinja If you get it I hope you like it. My views are pretty similar to the review's. I would be interested to know what you think of it if you do eventually pick it up though.
@Warioware It honestly looks like it was made for me, since I adore difficult, obtuse games without an ounce of handholding. The art style looks nice, too. I'm about to go to work, but perhaps I'll give it a go on my off-days. It looks pretty intriguing, not gonna lie. Thank you for your replies.
Thanks for the review. I am glad to not waste time or money on this game. There is a difference between "difficult" and "unfair" I like a moderate level of difficulty in a game, but i will play hard games if there is a good story or great rewards. This game seems to have neither.
Also, when I first saw this game a while ago, i feared it might be too easy. The beautiful artwork made me think they would appeal to a larger group of people with easier challenges. I guess i was wrong.
@Outlander999 I think you're right. I'll wait for future patches to improve the map, the bugs and such, let's hope the game will turn out to be as good as it looks like.
The difficulty of the puzzles shouldn't be a problem for me. It's totally subjective.
By time the patches roll out this game will be all but forgotten by a few.
Ah well!
@BloodNinja Have a good worknight, if we ever bump into each other in another thread then let me know what you ultimately thought of the game.
Wow, I was hoping for google reviews on this game.
Meh, I'll still pick it up on sale.
This is very disappointing, I was looking forward to this one.
@BreathingMiit but is the score consistent and generous with the game itself? That's something only someone that has played the game can say.
I have played the game and it's selling the game extremely short. It's not perfect by any means. But it's also not a broken unplayable mess
Honestly, who tf actually thought this would be good? Their track record is basically tens of games and all of them are shovelware crap made within mere months and none having an ounce of critical acclaim.
Ppl probably only thought this would be good because of what it looks like. Stop doing that.
@Sdelintwouters That was pretty ill informed. wtf would lead you to believe this would be any good?
@BlackenedHalo Good puzzles have some logic to them. Without it, it's not a puzzle, but just a series of idiosyncratic chores.
@vicviper001 The writing was on the wall. Look at their track record and tell me with a straight face that this game was worth being hyped for. You can't just magically go from low tier to high tier dev simply because your latest game lOoKs LiKe StUdIo GhiBlI.
@BloodNinja Go ahead and try it then.
I can't believe that in all these comments, nobody's pointed out the game's most obvious, glaring flaw yet:
Main character is not, in fact, bald.
1/10 Literally unplayable.
@BloodNinja This is a video game site. If we're not allowed to criticize video games, what can we criticize? Or should everything just be sunshine and rainbows?
Why didn't NAPS do some testing of the game mechanics on real players in all the 15 years? There must be a strong personality in the seat of game design who does not allow a second opinion next to his. I mean 15 years.... all that should be worked on is game design in the first place. Graphics are always second.
This reads like Dragons Lair to me. What a shame.
Ouch!Been keeping an eye on this game and really had high hopes.Never expected it to end up with this kind of review.Real shame.
Any word of any article with a review or hands on of Cruis'n Blast for Switch?
WarioWare will do fine in reviews. The demo ia awesome.
So glad I chose to get Psychonauts 2 for my PS5 over this in the end!!
Such a shame the game mechanics here are so janky. Was looking forward to a older school Zelda like. Seems a pass for me (unless they do a hard revamp which I highly doubt)
@Pusher2021 WarioWare will do fine in reviews. Have you tried the demo? It's awesome.
It's Cruis'n Blast for Switch I'm worried about. Have you seen any article with a review or hands on of Cruis'n Blast for Switch?
@BadWaluigi Only positivity allowed. If we go down the road of being critical of something, we will never get great quality gems like Baldo.
I have started enjoying this game much more after the first dungeon. I do wish they would have handled the dying differently. If you are going to die so much it would be better if they just could restart the area and not have to wait for the game over screen and reloading. There really is no penalty for dying other than having to wait for a reload. A easier fix could be to just not take off health for falling and have enemies cause less damage. In that first dungeon I was dying constantly but after that it has been much less often.
@Yodalovesu I haven't played the game so I am speaking as an outsider on this one. However, bugs and lack of polish in my opinion should be counted against a game. If you applied this to a sports team, then you could say "Well, if only the players and coaches just made better decisions or better plays, then they would be an all-time great team." But they didn't, so their record is bad. In hearing people talk about this game, it sounds like they are going way out of their way to be charitable because it looks nice and they want it to be good. I heard Casey on NVC talking about this game and you could tell she hated it but was trying to be nice. I think our society is geared that way now, where we have to try to find the good in everything. However, there is nothing wrong in saying, "This is not a good game. It's disappointing. I don't recommend you buy it." The developers may try harder to either patch this game or make a better game next time. Or they may be inspired to start a new career that leads to astronomical success. I'm not saying to be overly critical or harsh, but be honest. If it's not good, give it a 2 or 3. Don't lead people to spend their hard earned on something that isn't worth it.
This review reads like "My character isn't Doomslayer, bad game" The way you describe things to me sounds like you should take your time as though you would if this were real life. Stop walking into holes and expect to be ambushed in a monster lair. Seems to me the game is really trying to capture the feeling of self insertion. I typically never trust reviews from Nintendo Life that have "difficulty" as a pro or con in the summarized review. Reading the score and summary points is typically as far as I go with reviews for games I'm interested in to avoid spoilers or puzzle hints. But, wow! Such a low score for a game that looks like THIS? I had to check the comments. Seems like quite a lot of people don't like how this is written. (Yo, nintendolife I can write for ya, drop me a line :3 srsly) I'll definitely be giving this a try when it gets a sale and those bugs fixed.
I'm kind of glad I caught interest in some other stuff rather than be let down by this.
This game is like that Robocop car: 6000 SUX
You think that you have something good until you try it out. This game is not good at all.
@rosemo this game is more like the all star sports team that's forecasted at the beginning of the season to take the championship, but then suffers a series of debilitating injuries and craps out at the first round of the playoffs 😅
@Gwynbleidd they developed the BEST 1vs1 beatemup ever on Amiga systems, Shadow Fighter.
Developed Gekido Ps1, really good at the times.
Recently Developed the pretty good Iron Wings on many systems. NAPS aren't a shovelware softco.
@Paulo Yes, and I love it like the previous one but I seldom pre order game and decided to pre order 3 at once when drunk Super Monkey Ball, Wario Ware Inc September 10, 2021 & Metroid Dread for NS. But if it's less than expected I will cancel because I have so many games on my list, also on other platforms. Played the demo but I wish they gave something more.
Also Cruis'n Blast for Switch is on my radar September 14, 2021
@Yodalovesu And the forecast was made by morons
As I said below an earlier article, the gravest sin a game can commit is in ceasing to be FUN for the player, and Baldo crosses that line and just keeps going at times, especially in combat and with bosses in particular.
I'm a bit surprised that NL didn't go into more detail regarding exactly WHY the UI in particular is atrocious, especially secondary item selection (this has been responsible for more in-game deaths than I could count). While pressing the crosspad does pause the action while you select a fruit or item, once you go back to real-time you must press TWO buttons...both while STANDING COMPLETELY STILL...the B button "activates" it and the X button uses/eats it.
Of course standing in place means that, even at range, you're very likely going to get hit by enemies while you're fumbling with the controls to eat that fruit, which negates any healing effects you might have gotten and may well kill you outright anyway (especially if it's a boss or spiders/webbing). So basically the UI makes healing items a liability; when a single hit can kill you you may as well try and win a fight solely on the premise of trying not to be struck (and good luck with that, given the janky controls and Baldo's habit of getting hung up in tight spaces/on rocks/objects/etc.).
Then let's talk about the Secova Prison boss (which, after countless attempts and even backing out of the prison to hoard freeze potions and the Crossbow of Light...neither of which work at all on her...has prompted me to walk away from this game because it just isn't worth the frustration). Using the Flame to light the cobweb that knocks her on her back has been made as difficult as possible. Again, not only do you have to STOP to activate it, but then (assuming you haven't already been stuck by her webbing from that alone and are watching her finish you off for what feels like the thousandth time) you are forced to walk VERY SLOWLY RIGHT NEXT TO THE TORCH (the range of your sword and the Flame result in CONSTANT infuriating and costly misses). The best I've done is maybe three attempts before I'm dead, often hit from point-blank range, because unlike Baldo the enemies and bosses move fast and have a wide variety of devastating attacks that can strike him from beyond his reach, and the Spider boss never lets up with that webbing for more than a couple of seconds.
I wrote earlier that I expected NL's review for Baldo to fall between a 5 and 7, but even with all the positives like the art style and presentation, I absolutely believe a 4 is fair. Players can live with high difficulty so long as it's fair and they are confident they can progress once they figure out what is needed. Baldo doesn't allow you that basic courtesy thanks to horrible mechanics; repeating the same arduous, time-sucking task/battle countless times even though you know precisely what you need to do because you're fighting the CONTROLS is pure terrible game design.
Sadly, I just don't see any patch that can fix the issues that ruin Baldo's experience, because they're basic design decisions as opposed to bugs. IMHO that makes for a sad waste of the development team's 15 years making the game, and a waste of $25 that I and other gamers paid for it when it was released in such a state. Things like this seriously make you wish there was a window for refunds on the eShop.
In Baldo you must reach the fortress of balditude and seek council with the three wise sages, Captain Jean-Luc Picard, Tobias Funke, and Saitama. Only then may you learn the secret to saving princess Alopecia from the vile clutches of the evil Lord Skullet
(I'm sorry.)
I was afraid of this. A game far too reliant on its art-style that the rest falters.
Also maybe this is a hot-take... but I think the graphics looked awful. It doesn't actually look Ghibli to me outside of just having the archetype features. The art-style doesn't feel fully developed to me.
I agree with most that the review says, yet I like the game. I can't really explain it, I enjoy playing it. It gets frustrating as hell, but nevertheless.
A simple fix would be to start you off with 5 hearts from the beginning and have a couple items that would replenish hearts. It does have a learning curve for getting thru and, yes: sometimes you die unfairly. I've had to use the internet a couple of times because the way forward is often just bloody impossible to figure out til you've done it.
I don't regret buying Baldo and recognise that it's not for everyone. It could be so much better but, as I said, I like it.
If I didn't know better I'd suspect that the developers deliberately made Baldo into a sadistic parody of Zelda and Ni No Kuni. I don't know who else might be laughing, but I sure am not. A lot of folks no doubt have bought or will purchase this game thinking it's like those two IPs and will get an ugly, non-refundable awakening.
I’ll bite when it gets down to tree bitty and I want to play something ridiculous.
@alwaysasn The art style is WAY overrated, IMHO. Just look at Baldo's expression as well as the typical NPCs; they're blank and dopey-looking.
To be honest the same goes for any "story"; the familiar tropes are there (being woken up by a girl, meeting an owl mentor, etc.), but they only serve to segue into the next fetch quest; there's no character development or meaningful relationships to speak of whatsoever. Ni No Kuni had that in spades; this game just rips off the art style (or rather makes a cheap, inferior imitation that looks similar from a distance) hoping to sell the idea that the rest of the elements are also there.
I usually agree with your reviews. This time, I don't. The excuses you have provided and the mark you have given does not really reflect the quality of the game. Baldo's a hidden game that is only expected to become better with future patches.
@AtlanteanMan Yeah I agree as much as I can without having played it myself.
I think it looks pretty okay as a PS2 game. But again look at cool art-styles in the same generation like Wind Waker. This to me looks like Okami with it's very flat textures and expressions. Maybe cool for the time, but it didn't age well (especially the HD port of Okami) and certainly doesn't look great as a brand new game, indie or not.
I think an homage to Miyazaki makes sense in video game form. But it should be an homage to the essence of what makes films like Totoro great and ageless. Totoro being a weird smiling bus didn't make it a great movie. Being both surrealist yet wholly down-to-earth and relatable is what made it a great movie. The writing, tropes, and art-style enhance Miyazaki's visions, they don't MAKE them.
Eh, the art style looks way too crude to be compared to Studio Ghibli.
This has really been a bizarre period of quality, hasn’t it? Baldo looks amazing, but plagued by bugs. So has Monster Harvest, and now Sonic Colors. What is going on with QA?
@the_beaver
I highly recommend Death's Door for that Zelda itch. So far it's my GOTY 2021. The only downside is that it's PC or Xbox only. It's a little short. However, I enjoyed it so much that I played it through twice just to earn every achievement.
I'm all for "kick you in the nuts" difficulty if a game plays fair (Cuphead, for example). This game does not appear to play fair.
@HOUSE Digital distribution, among other things. Developers figure they can cheat and release a glitched or broken product, and then patch it later (if they even bother). I believe there's a very simple solution: give consumers the right to a full refund within a certain period after purchase. Is that a perfect solution? No, but right now gamers have no recourse whatsoever, and developers are taking every advantage of the situation. Putting some of the power back in the hands of consumers would create more accountability and expectations of quality on the part of devs and publishers before putting games up for sale.
This game is definitely broken in many ways (many that patches just won't fix unfortunately). And yet I still find myself going back to it. There's a very good game that's just within grasping distance.
This review is a bit too harsh in a few areas. The puzzles, for one, aren't THAT hard. There is a bit of learning required, to get a hang of the games logic. Further, the reviewer is flat out incorrect in the claim that every piece of furniture prompts you with an interact option. It's only really all crates that do this, and even then it's usually very obvious which will be moveable based on their position and surrounding items.
One huge issue with the game not mentioned in the above is the games absolute stingy ness with any sort of upgrade. I'm 20 hrs in and have gotten a single extra heart container, and one additional item. No upgrades to stamina wheel, no additional weapons, no Zelda esque boomerang etc. I know there are other items (there are a bunch of runes you can find for things like the 'light crossbow'), but it'll be who knows how long until i get them.
Played this game on Apple Arcade and right away I knew it was a trash game. I know it had a lot of hype, but the 4/10 is true. I don't believe the game could be saved with updates. It's.. definitely not worth your time. If anything, try a Apple Arcade trial(if you can) and see for yourself before buying. Awful game, and great review.
@BlackenedHalo You know...I know this may sound crazy...but some folk play puzzles games because they like to figure out things for themselves.
@BadWaluigi Not once in my posts did I say not to criticize a video game, please don’t be so overly dramatic.
@Edu23XWiiU I plan on it, and already said that I would try it, thanks though.
@BloodNinja Well to be fair here, you are being a bit defensive over game that you haven't played yet assume it will be good based on your personal tastes.
Thanks for the review, but no thanks.
Once again I have to disagree with @PJOReilly.
Here are my Pros and Cons and I hope to balance some of the negative comments here (especially from those who haven't played the game!).
Also before buying a game, don't just read the reviews but watch some streamers on YouTube and Twitch.
Firstly, this game has been compared to others a lot:
PRO:
The dungeons and puzzles are great and you do get lost, I did not have any problems with the first dungeon and I am not a pro player by any stretch of the imagination. That game asks you to think and not rush to solutions. Gaming shouldn't be as simple as it has become. This part reminds me a lot of Links Awakening.
The art style: is truly amazing and gorgeous. There are so many short clips when Baldo encounters a new character etc. it's charming and immersive. I almost forgot I was playing a game and not watching Howls' Moving castle.
Fighting: I was a bit surprised indeed the first time I met the lizard before Rodia Town and the plant, as well as the tentacles in the Dungeon. And you know what. As punishing as they are if you try to just rush and hack and slash it, you have to THINK and find their weak point and method to kill them. And next time you encounter this guy he won't be a problem... The great thing is that the enemies are strong but dumb and scattered. You don't have a horde of Lizard jumping on you. But you do get one that waits for you at the very spot where you respawn. Unfair? Why, as in real life ***** happens...
CONS:
The menus and access to items: completely agree they are ugly and the latter should be more easily to activate.
Map: indeed somewhat useless (but again not 'completely as others have stated. The map isn't available right at the beginning and you need to find the cartographer to give you access to more maps and might die in the process!!! SO WHAT, BOTW does the exact same thing and people call it a masterpiece.
Sluggish speed: yes he is slow and yes, walking into a rice field will be painful. And you know what it's called 'realism' we are just more accustomed to it in a rally racing game. If you fall from a cliff twice your size, you will die in real life. But you can jump from a meter or so. I put it as a con as I am more a fan of arcade games. But it's also a positive and it's a game that asks you to think.
Is it a masterpiece: I think so and place it in the same bag as BOTW and Links Awakening.
Just iron out the bugs I don't want to get stuck and improve the menu and map look and feel and you will have an even better game.
I'll consider this on physical when it on sale new.
I’ll wait a year and see if they patch it up. Other games have turned themselves around. That’s the joy of modern gaming. Games don’t have to remain bad forever.
I’m more concerned about bugs than design.
@pgerhard Same bag as both BOTW and Link's Awakening? Ouch, let's not put two great games on baldo's level lol.
@Bratwurst35 it's subjective and i'm having as much fun. I said 'in the same bag' (of games I truly enjoy and come back to) Plus Baldo was developed by TWO GUYS! it's a tour-de-force. So have you played the game?
@pgerhard Two guys? Wow, and yet there are games by a single person that are infinity better. Guess it goes to show sometimes two heads aren't better than one.
Baldo needed to spend more time working on his… Basics
@Bratwurst35 yes you are correct, so have you played the game?
Shameful, absolutely shameful
@BloodNinja Dark Souls is a bad game on purpose. So in the eyes of fans that makes it excempt from criticism.
I'll comment as someone who played it on apple arcade, and isn't biased because they spent money on it on switch and are desperate to like it. This review is spot on.
I believe the difference in difficulty between Baldo and Dark Souls, is that it sounds like Baldo is frustrating when you die a lot because Baldo is a wimp and also because of poor map design. While Dark Souls, depends on your skill of dodging, blocking, attacking etc. To me, it seems like Dark Souls is more dependent on how skilled you are and the timing of your offense and defense skills.
Another thing that is sad, is that Baldo took 15 years to make and its just ridiculous on how bad this game sounds like. What were the leaders and higher-ups doing for the past 15 years? I bet this is just like Destiny and Anthem when they came out. The higher-ups kept changing things so much that we got a crappy or mediocre game on release. Anyway, I blame the higher-ups, as 15 years in development should mean this game should've been a well polished game by now.
Little bit of a different angle on the game, as I played it on Apple Arcade: I'm so glad I didn't pay for the game (besides the subscription).
In my half an hour of playing the game, I had the game crash five times (three of which were me trying to play the owl song somewhere because I didn't know what else to do), dying another five times through falling in pits and from ledges that weren't properly discernable from the rest of the ground - and trying to make sense of the map.
I wanted to love the game, and the visuals are downright gorgeous - but in its current state I won't return to it. And to patch this up, they would have to fix way more than just bugs imo.
And about the Dark Souls comparison: All those arguments about being obtuse and unfair as a theme - Baldo is not at all like this. In the style of play this game shoots for, it's just badly designed and not thought through. Just sad.
@Yodalovesu A broken unplayable mess would deserve a score much less than 4.
Great review Nintendo Life (and I don't say this often). Baldo is a clunky mess and never should have been released in this state or probably never at all. Shame for the beautiful art style and the soundtrack but Naps Team just failed with this game.
in the words of Mr Plinkett, 'this is the worst disappointment since the birth of my son'
I don't get why people are surprised that they might disagree with a review. That's the point of reviews, they're subjective. If they weren't, no game would need more than one review!
And the idea that we should try everything ourselves? Great if you've got the time and money...
This review highlights some huge red flags in the game's design here, so I don't know why people are rushing to defend it.
For a game with a heart/life system throwing out game overs so easily yet setting the player back just a few seconds away is an absurdist design choice, especially if there's reloading involved every time. Seems like the only intention here is to punish and grind away at the player's desire to progress.
Also the fact that the same attack sometimes arbitrarily either wounds or outright kills you is a huge head-scratcher. This implementation robs the player of the opportunity to learn and improve from past experience, and just reinforces avoidance at all costs (which is at odds with the heart system).
Like others have said, I highly doubt any number of bug-fixing patches will make this a decent game, because too many flaws are just design choices.
@atryue Yes, Death's Door is a great game, that's true. A little too dark, short and simple (you have to do pretty much the same thing 3 times and then it's over), but I also enjoyed it a lot. A pretty good little game indeed, it would be nice to have it on Switch.
@Xylnox wining for a death in Baldo is a pretty stupid thing. The game makes you immediate respawn close to the zone.
@Deady I saw on the eshop that Baldo was going for tree fitty. I was about to enter my card info before I paused for thought... I checked some google images of NAPS, the dev team, and who do I see is the ceo? Not some hard-working, passionate game designer but a 16 foot tall monster from the paleozoic era
@BloodNinja You dont have to say outright what you heavily imply. You literally complained about "people complaining, yet again, about a video game" implying that people shouldn't be able to complain about video games.
How tf else was it supposed to be interpreted? Lol
Next time, don't wait for a patch. Review as it was released. Even with the leniency the game still bombed 🤣 and people think more patches will magically make it a good game 🤣🤣🤣🤦🏻♂️👍👍
@BadWaluigi this is wrong, they make decent games, certainly better than many Indies I've played (and some are also praised as great games, despite being flawed in many ways)
@Onett they don't make terrible games either...also this game is not that bad as this review could make you think. Sure, the cons are real, but once you understand how to fight and that you have to check literally under every rock to find secret passages or even hidden keys, you're going to enjoy this game a lot more! But you have to be careful, look carefully at the environment, explore and explore, talk with NPC and pay attention to what they say, because in some cases they give you important clues!
@Outlander999 Ya, sounds like a pointless mechanic. It was probably the 14th year when they added it. Hehe
@BloodNinja Do it, and then you'll know if it suck or not.
Please dont waste your money on this Baldo game ... it is really not worth it ... I have played 30 hours+ (currenty in savoca prison) . i quit the game now for good ..
Full of bugs even with the latest patch such as
1. Orbs and gold coins disappeared after multiple deaths. Orbs are required to activate portal.
2. Couldnt move after tangled by spider web until dead.
3. Enemies are so overpowered even for someone like me who have completed ori 1 and 2 and celeste without any problem. Died 30 times in the first dungeon and 100+ times in the second dungeon (savoca prison) due to bad game design.
4. Invisible walls that you are stuck and cant move .. the only fix is to reset the game.
5. Sacred fire item to burn the web is not burning anything. Game progress is stucked.
And many other small glitches.
In summary , a game is suppose to give us pleasure and enjoyment but this gives me more frustation and anxiety and stress.
4 is a very generous score for this game.... 2 would be correct score.
I feel like you’re giving the game way too much credit when it comes to the graphics. Yeah, they a certain Ghibli charm, but the character models are really ugly and poorly animated. Plus, the character designs are really bland and not nearly as inspired as anything in a Ghibli film.
Also, I definitely wouldn’t say the game starts well. There’s no opening cutscene or tutorial. You’re just abruptly thrown in and then when you manage to find the old person who gives you your quest, you just get a big wall of text telling you you’re the chosen one and all this nonsense. It’s really bad.
@Whitestrider name one that received an ounce of critical acclaim
@CSchott2 these days if it's anime and cell shaded, it's "just like Studio Ghibli!" standards are so low lol
@BadWaluigi critical acclaim means nothing (to me at least) if I enjoyed some of those games...
@CSchott2 I think the models are just fine, not great, not perfect, just fine.
@Whitestrider I mean, if not a single credible reviewer speaks fondly of a game, chances are pretty slim that it's enjoyable or at least objectively sound in what it's trying to accomplish.
If a game on Steam has thousands of "overwhelming negative" reviews, and you go in thinking based on a preview that it will be good, and then are surprised it's bad, I would have no words...
@Ziongamer maybe you died more times because you are not good enough...
@BadWaluigi maybe all these reviewers are just poor players...
@Whitestrider yes and I'm sure that's what the developers are telling themselves as well. All those credible Steam reviewers also only happen to be bad at Baldo too right 😂
@BadWaluigi sure, why not?
@Whitestrider sure, anything can be 0.001% possible. I wish I had your starry eyed optimism.
@Whitestrider i will wait for your review after you play the game then ... may the force be with you .. lol
@Ziongamer oh yes let me pay full price to play a universally-panned game just to prove a point to a random internet contrarian - I'll get right on that!
@Ziongamer I'm playing the game right now...it's not terrible like many of you say!
@BadWaluigi Who said you have to pay full (??) price for the game? You can always wait to buy it when it will be on sale...
@Whitestrider okay lemme know once you completed savoca prison dungeon without using walkthrough (youtube or reddit).
@BadWaluigi Baldo was one of my wishlist in 2021 along with eastward and metroid dread ... i tried to like and enjoy the game but enough is enough. I have to let go and move on.
@Ziongamer ok, I'm playing that right now. It's tough, but not impossible.
So sad to see the poor reviews and user experience with this. Love the artwork and passion that went into it. Wish they handed it off to an experienced team for the game mechanics.
Reads like a 1
@Ziongamer Just finished the Savoca Prison dungeon. Really tough but totally doable.
I've just seen that the Baldo devs have set up a Facebook group page for people to list any glitches they find.
Almost sounds like it's an early access game for £25!
Maybe I'll see how the game stands in year's time! Hopefully with SwitchUp doing a "patched up" look at it then.
@BloodNinja dark soul's combat is excellent. everything is so responsive. and the enemies are fair and methodical.
@pgerhard I get that reviews are subjective but putting it on the level of botw and link's awakening makes the review unbelievable and almost valueless because there is no way you can put it on the same level as those two. You still gotta make your review believable
So glad i waited for reviews on this. Hopefully they'll add it to game pass soon & I'll still get to try it.
I wonder how much of this negativity is to do with playing on Switch, where load times are an issue with many games.
Playing on an iPhone with minimal load times I find the trial and error gameplay kind of satisfying really.
@Gmiol was watching a streamer yesterday and out of the blue he said the game is an improved version of Links Awakening lol please don’t fall of your chair.
@Sdelintwouters Don't put too much stock in reviews. Not everyone shares the same taste in stuff.
Games Machine gave it an 86, while acknowledging the bugs and clunky mechanics, so there's one positive review from a somewhat reputable outlet.
I think it's just going to go down as one of those games where it's both a labour of love that some players are going to feel totally enchanted by, and will be spurred to put in the effort to work around its issue, but also an unplayable mess for many others. Both perspectives are valid, but it's hard to sum them up in a single score.
Although I managed to get a fair way into it, I think I'll be putting it on the back burner for a while. There are presumably many more patches to come and it'll be more fun when there's a guide to fall back on rather than just having to live with getting stuck.
Hey, IGN gave the same score! I'm grateful to be saved from the experience of buying this, then trying to enjoy it to justify the money I spent. I doubt I'd be able to enjoy this game even if it ran locked at 120fps.
@Matt_Barber You can clearly tell this game was meticously crafted, because the more I play it the more I'm enjoying, even if sometimes I have almost no clue where to go and what to do next (and this isn't great for many players). I mean: there are some puzzles where you pull a lever here and it opens a passage in another place in the city you don't even know where, you have to explore all the city to know that (or watch a walkthrough). It's not impossible, but it's exhausting. Some important keys are hidden in the dirt like they were random coins, there are no hints where something important could be, so if you miss that you're stuck forever, unless you go back and search everywhere (or you ask online, if you have luck a random kind stranger can help you, maybe). Also the bugs: yesterday the game crashed on me and I lost (again) money and souls...more than 500 coins gone...
@BadWaluigi i know right! all the reviews says it's bad and yet, I play it, I know a lot of people play it, and are enjoying it. It's almost as if critiques are only good for consensus games, or are behaving like a flock of sheep: Nintendo game: grading starts at 8. Indie title with a few bugs (I haven't seen them yet) grading starts at 3
@BloodNinja Sounds like it's done in a frustrating way. From the description, the game struggles to communicate what's dangerous, that there's a danger incoming, and what you can even interact with. That's a recipe for frustration
Ok after a few patches to the games let me provide my unbiased (ok I love the game lol) corrections to the listed 'Con's' of the game as listed near the score:
Core gameplay is excruciating on almost every level
it's a very vague statement and should never have been there in the first place, but as this is subjective, I can tell you that no, it's not excruciating anymore thanks to a lot of improvements to the gameplac
Awful map, clunky UI
Combat is far too tough and even basic traversal will see you die countless times
Obtuse solutions to puzzles and dungeons make progress insanely difficult without help from external sources
as mentioned in the third comment, this is actually a game's plus. Agreed sometimes the solution to a puzzle are far away from where you are and require to remember you saw 'four statues facing that way, so place them in a similar pattern here'. Sometimes it will strike you as obvious and sometimes it won't, in this case, just ask the community will help you.
Still lots of bugs to be found, even after the latest patch
no more bugs
In 2022 a DLC or additional content seem in the work. I demand the gaming community to get a grip and forgive the game it's early bugs and see the game with an open mind
What about an updated review after the game got patched and a massive free expansion.
You did this with NBA 2K.
SwitchUp did a nice updated review
https://youtu.be/C5yuYY17DBw
@harouhiko it's baffling that NL refuses to take another look to Baldo. It's my best game in 2022, I've played 70 hours to conclusion and another 8 hours in the free DLC.
Bafling... Listen to your community NL, the game was updated, improved, and expanded. Your peers (SwitchUP) have revised their grade.
It's a gem of a game, one that anyone who likes Zelda games should play. But if people go to NL, they see it's a 4/10 game!!!
this makes your website as a whole difficult to believe for other grades.
Take another look. If you still hate the game, then so be it. But you need to react to the updated version.
Little update: Baldo just received a free additional update following the Three Fairies: The Elemental Temples. Will check it out but that's really impressive. The game now has three chapters:
Three Fairies
Elemental Temples
Guardian Owls (main quest)
Thank you NL for the added line / paragraph on top of the article that provides context regarding the update and additional content for the game. Hopefully more people will give the game a chance.
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