Comments 3,790

Re: Video: The History Of Nintendo's Game & Watch Range

impurekind

Seriously, those Game & Watches that they pull out of their suit pockets are about exactly the size Sega should have aimed for with the Game Gear Micros (which should have been Minis). And the Game Gear Micro also should have had a better quality screen display and say 50 of the best Game Gear [and Master System] games pre-installed.

Re: SNK Apologises For "Offensive Ad" Featuring Fatal Fury's Terry Bogard

impurekind

@AJWolfTill Again, literal face punching and kicking by both men and women--where are your complaints?

You are a hypocrite, imo, and you're just playing into what's popular to virtue-signal about on "social" media and "news" media and the like right now. You don't really have a true opinion of your own, imo, or at least not a genuine and equal/balanced strong stance on such things, but you just want to sound like a "good person" with high moral values in a forum where some other virtue-signalling people may judge you as a bad person if you don't.

But, one more time, where are you complaints about these representations of human beings literally smashing each other's faces in?

They don't exist because you know fine well it's not real and does not advocate for this kind of stuff.

All this virtue-signalling in our modern times is just a bit pathetic imo. Either you know stuff is just entertainment or you should be marching for it ALL to be judged and stopped--which I do not advocate for in the slightest because I know when stuff is just pretend and for fun.

Re: SNK Apologises For "Offensive Ad" Featuring Fatal Fury's Terry Bogard

impurekind

They have nothing to apologize for; it's just a bit of fun in a pretend setting. And, no, they're not trying to say it's okay to sexually assault and abuse women or whatever you imagine is being implied in your own head. You do realize he literally punches and kicks women straight to the face in the actual game, right, and they do exactly the same to him too? You actually get that, right? But this is 2020 so of course someone is going to be offended, and of course the corporation is going to do its pandering, virtue-signalling bit to pretend it actually cares and to make sure it doesn't offend a tiny minority of moaners who it thinks actually affects the sales of its games and the like.

Re: Random: Wow, The PS5 Really Does Dwarf The Switch

impurekind

@Slain Ignoring the actual game libraries for a moment, which we can't truly fairly judge until the end of the console generation anyway imo, it seems to me that the Xbox Series X is a superior design in almost every single department from a design perspective (from the console and controller designs to the menu interface design).

I mean, Christ, even the packaging utterly obliterates the PS5's:

https://twitter.com/FLTTTR/status/1321123095378276352

Re: Soapbox: 10 Years On, Kirby's Epic Yarn Is Still The Pink Puffball's Finest Outing

impurekind

I agree with the title of this article.

If there had just been a way to genuinely fail and die, so you actually felt that sense of fear of losing the game if you didn't do well, I think I would have rated it one of the best platformers I'd ever played. With that one issue though I consider it still brilliant, the best Kirby game imo, but not truly as satisfying as it could have been otherwise.

Outside of the difficultly issue it's sooo magical and polished in basically every area.

Re: Nintendo Lawyers Hit Fan-Made Zelda Game With Fatal Copyright Claim

impurekind

Here's what I'd do if it were me: Post it anyway, and then see what Nintendo can actually do legally about me posting a free fan-made mod of one of their games that I did just for fun and am letting other people try for free too. What's it really gonna do, pay its lawyers the literal hundreds to thousands of dollars they charge per day to try and get basically zero money out of me for a free fan-made mod--if they win?

Re: Popular Twitch And TikTok Star Pokeprincxss Has Been Sued By Nintendo

impurekind

To be fair, I think the name would have been fine if she'd actually challenged Nintendo's claim, as I don't think Nintendo owns the copyright to the word "Poke" in and of itself (as far as I know at least), and it certainly doesn't own the copyright to the world "Princess" for sure, nor the combination of the two (again, as far as I'm aware), but the use of Nintendo's actual copyrighted character designs and Pokemon art and the like is where Nintendo had a case as far as I can see. But, yeah, I think she should have actually fought back on the name part, and, having went through a 2-year long legal battle with Warner Bros. myself for my own company name, iNCEPTIONAL (because they claimed I was ripping off the INCEPTION brand), and won, I believe she could have too (on the name part alone). But, as per usual, everyone is afraid to challenge the threatening mega corporation.

Re: Epic's Apple Lawsuit Could Have "Significant And Serious Ramifications" For Platform Holders Like Nintendo

impurekind

All I know is that all these platform holders really need to stop taking as much as 30% from all the developers out there releasing games on their platforms that are making them frikin' billions. Epic has proven without any shadow of a doubt that 12% is more than enough for any of these companies to still be making billions of profit on top of covering any and all expenses required to run these platforms, and anything more is just abusing the people who actually put all the time and energy and money into making these games only to give a huge chunk of their potential profit from sales to fatten the coffers of these excessively greedy platform holders. Again, an industry standard of the same 12% that Epic currently takes is where we should be at across all these platforms imo. And I think we should all be advocating for this, because if you're advocating for all these companies taking 1/3 of every penny a developer ever makes on their platform, simply for acting as a host digital storefront, then you just don't know what you're talking about and are well and truly on the wrong side of this debate as far as I'm concerned--unless you own shares in one or more of these platform holders.

Re: The Man Behind Silent Hill: Shattered Memories Is Working On A Follow-Up, But There's A Catch

impurekind

Just put it in VR--it makes total sense giving the motion-based interaction of the first game that was done brilliantly within the unique capabilities and indeed limitations of the Wii. Seriously, I think a similar game on console/PC would just get lost in the mix of all the survival horror games out there, but in VR a spiritual sequel to Shattered Memories could be genuinely amazing.

Re: Feature: The Best, And Worst, Nintendo Commercials Ever

impurekind

@Noid God, this kind of statement is sooo desperate and virtue-signally that it's just cringe imo.

More boys where playing games back then, this game was clearly made to appeal to young boys first and foremost, and it was marketed at mostly young boys too. Making a tongue-in cheek line in the ad that boys are better than girls at gaming, especially back in '90s when it mostly was boys that were gaming, was nothing more than a bit of a playful joke with the core demographic of people buying and playing the game. It goes no deeper than that. Hating women and thinking men are superior to women in general is misogynist*; this ad is not. They are not the same thing at all. To even suggest there was misogyny going on there is actually quite insidious and disgusting, and completely and utterly ignorant of what misogyny even is. Maybe you need to go read about such things a bit more before opening your mouth regarding them.

*https://dictionary.cambridge.org/dictionary/english/misogyny

Re: Feature: The Best, And Worst, Nintendo Commercials Ever

impurekind

What the **** is this garbage PC bullcrap claiming the "Will thou get the girl, or play like one?" is one of the worst Nintendo ads. That is easily one of the best Nintendo ads ever. Only someone trying real hard to virtue signal in 2020 would even try to claim otherwise.

Re: Talking Point: There's Never Been A Better Time For Gaming Consumers, Nor A Worse Time For Gaming Innovation

impurekind

Having read [some of that], I'd respond by saying that [proper] VR has been one of thee most exciting, paradigm-shifting and genuinely magical things to happen in gaming since the likes of the N64 era, so there's clearly still room for some very innovative and truly amazing experiences in gaming to occur, and Nintendo has done very little of true worth in that space other than Labo VR as of yet. Just saying.

But I do agree about many of the worries and downsides of this whole cloud/streaming gaming future that many of the big players seem to want to force us towards.

PS. And the fully standalone [plus optional PC-connected too] Oculus Quest 2 VR headset with 6DoF motion controllers doesn't really cost any/much more than a Switch at this point, £300 UK for the 64GB model, so VR is no longer any more "still-too-high [a] cost" than Nintendo's own platforms either.

PPS. I just pre-ordered myself an Oculus Quest 2 and, to be frank, I'm much for excited for that than anything Nintendo has done in generations.

Re: Michel Ancel Responds To Accusations Of Toxic Leadership During His Time At Ubisoft

impurekind

I'm sick and tired of all these accusations of "toxic" work conditions in game studios, which are of course usually laid at the feet of a handful of [straight, white] men, and I think 99% of the claims are utter garbage. Yes, there's often cliques that form in most games companies, and everyone thinks the boss is a douche and so on, as is the case in all companies and indeed all walks of life, but that's not an excuse to make litigious claims left, right and center. Stop being little babies and stop turning every little thing into some personal victim-mentality vendetta and "social" media and "news" media war. It's just getting pathetic as this point. And, because I think most of the accused are actually innocent, it's also very insidious and dangerous and worrying and indeed angering too. No one is safe from the mob.

Re: Naughty Game Starring Princess Peach Hit With Nintendo Copyright Complaint

impurekind

@Jojarett87 Because most of the parodies are monetized in some way. I'm talking about when no money is involved. And, ultimately, I believe that consumer relations only really come into play as a consequence of what effect they have on sales and profit. I think Nintendo would have to prove a game that is not monetized (assuming that's the case) is somehow costing it money or stopping it from making money as a result of it using its IP, and I don't actually think it could prove that (unless it's planning on releasing a porn version of a Mario game at some point). Either way, if it were me, I think I'd personally be willing to just keep making the thing and see what Nintendo could actually do about it other than make threats. And I just feel that if someone makes something but is not selling it or making money from it then it should be that person's right to freely express themselves, even if it copies something else. Unless money is involved, i.e. business/commerce, then I don't think what is really a business law should have any real say on artistic creativity and expression.

Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles

impurekind

@RushDawg Not if you hack the SNES Mini.

I now have a nearly 200 games on my SNES Mini, a collection of the very best games from the following systems: SNES, Genesis/Mega Drive, PC Engine, Neo Geo, Arcade, Master System, NES, Game Boy, Game Boy Color and Game Boy Advance. I also bought a couple of controller extension cords and added a hack that lets me return to the main menu via holding Select plus down on the d-pad for half a second, which basically eliminates any of the minor issues it had by default and really rounds things off.

And there's just something special about playing the games with a genuine SNES wired controller chilling back on my couch in front of my TV like I originally did back in the day, and with no extraneous GUI crap on the screen stopping me from seeing them basically as purely as they can be seen on a modern display.

The SNES Mini is pretty much now my favourite console ever, being a nigh-on perfect little SNES console first and foremost, that also runs all my favourite '90s games from other systems too.

I absolutely love my SNES Mini.

Re: Naughty Game Starring Princess Peach Hit With Nintendo Copyright Complaint

impurekind

I say if the game is not being sold then the guy should simply refuse to take it down and/or keep working on it regardless--and let's see if Nintendo can actually legally do anything about it. I do not believe copyright law is there to allow corporations to stop people create something based on something they made originally if it is not being monetized it in some way and/or preventing Nintendo from profiting from its copyrighted material in some form. Because, if its not affecting how much profit the company can make from the copyrighted material, be it via reduced sales or damage to public image that in turn negatively affects the sales numbers, then what case does the company have to claim it needs to enact copyright law in order to protect its work, from what exactly? But, if it is being monetized then fair game on Nintendo's part, especially if enough of its copyrighted content is being used that it no longer falls under fair use as a parody.

Re: Random: Some 3D All-Stars Players Aren't Happy About The Visible Debug Cubes In Super Mario Sunshine

impurekind

@countzero Using the assets from the original 100% saves you loads of time compared to creating all new assets, even with the old 2D games. The original All-Stars was a proper dedicated effort on Nintendo's part, and although even I sometimes think the original sprites and backgrounds look better in their own way, it's very clear all the new stuff is a clear jump up graphically. It would have been cool to include both old and new art back in the day and let players choose between them, but that wasn't really a thing back then like it is now, and Nintendo didn't include it now either. In every way the original All-Stars is a superior implementation of the idea vs the new one as far as I'm concerned. I mean, let's be honest here, very few people back then would have been like "Nah, I want the old NES 8-bit visuals rather than the updated 16-bit SNES visuals!", so you can't seriously knock Nintendo for going the way it did-- and I'm sure many people now wish it has done something similar with Super Mario 3D All-Stars.

Re: Random: Some 3D All-Stars Players Aren't Happy About The Visible Debug Cubes In Super Mario Sunshine

impurekind

Man, Nintendo really did half-ass this "All-Stars". What a way down from the amazing achievement that was the original All-Stars on SNES (all 4 of the home console Mario platformers up to that point included, all with complete graphical overalls and updated music, any obvious glitches fixed, a nicely presented menu and full colour manual). But, hey, they'll probably patch out their shoddy work in the near future and wipe all the sins from history.