You don’t need us to tell you this, but Nintendo makes some strange decisions sometimes. The latest example of this is Kirby Fighters 2, a digital-only fighting game that was stealth-dropped onto the eShop without any warning, promoted with a couple of tweets then generally abandoned (at least at the time of writing).
With behaviour like that you’d maybe expect Kirby Fighters 2 to be an absolute stinker that Nintendo is hoping nobody notices so it can bury it and move onto promoting its next big release, Pikmin 3 Deluxe. The reality, though, is very different, because this is actually a pretty fun game and one that’s well worth the £17.99 / $19.99 asking price.
The quickest way to describe Kirby Fighters 2 is that it’s what you’d get if Smash Bros. only consisted of Kirby characters and stages. In fact, If you’d told us this was originally planned to be a $20 Kirby-themed expansion pass for Smash Bros. Ultimate, we’d have believed you entirely. There are a total of 22 playable fighters, but while that initially sounds like an impressive roster, that only amounts to six different characters: 17 of them are just different Kirby abilities.
Having 17 different Kirbys (Kirbies? Who knows?) to choose from may immediately make you think Kirby Fighters 2 has all the depth of a teaspoon of water, but that isn’t actually the case. Each of the different abilities has its own unique move set, and this can result in some wildly different fighting styles.
Yo-Yo Kirby, for example, is armed with a variety of yo-yo tricks and flicks designed to keep enemies at bay, while the Sword Kirby (who still has his Link hat, thankfully) requires you to get close to an opponent before you can pull off one of his 12 different slash types. Then there’s Wrestler Kirby – marking the debut appearance of the Wrestler ability in a Kirby game – which focuses more on grabs and has a few cool combos you can pull off. The move sets are all diverse enough that it’s going to take you a long time to master them all, let alone complete Story mode with each of them (more on that in a bit).
The fighter list may be visually similar throughout, but the same can’t be said of the stages: there are 19 in total and there’s a nice variety on offer here, from fairly standard battlefields to more elaborate levels with stage hazards such as big springy hands coming out of the walls, a giant robot swinging its massive fists at you or (our personal favourite) a train blasting across the screen and running the fighters over in a style very similar to the Mario Kart stage in Smash Bros.
The reason we keep mentioning Smash Bros is because this isn’t merely similar to Smash, it’s practically a legitimate spin-off. Co-developers HAL Laboratory and Vanpool have clearly been given access to some form of the Smash Bros. engine and built this game around it, because everything – from big things like the feel of the combat and the Battle mode with its four-player support, to smaller things like the scoring at the end of a fight and the menu screen – feels like a modded version of Smash (albeit an exceptionally professional one, of course).
That’s not to say it doesn’t still have its own identity, mind you, and the most obvious example of this is the Story mode, which is the main meat of the game and can potentially keep you occupied for a long time depending on how much of a completist you are. The general idea is that you pick two fighters (the second can either be an AI ‘buddy’ character or a second human player if you’d rather play co-op) and fight your way up a tower in an attempt to reach the top and fight the tag team of Meta Knight and King Dedede.
There are five different chapters in Story mode, and each has you starting the tower from the bottom and climbing it up to a certain height – 5, 10, 20, 30 and 50 floors. Each floor consists of a single battle in one of three forms: a 2-on-1 fight, a 2-on-2 fight or a boss battle. Occasionally you’ll get variations: the hazards on the stage may move at twice the speed, or the game may only spawn a certain type of weapon. Naturally, the aim is to defeat your opponent in order to reach the next floor.
What makes this mode interesting is that it isn’t just a case of ‘fight someone, beat them, rinse and repeat’ without rhyme or reason, there’s actually a heavy dose of character progression in there too that requires a combination of strategy and luck. After each stage, you recover a little bit of health (you keep the same health bar throughout) and are then presented with a screen giving you a choice between three randomly chosen items. You have to pick one of them to help improve your fighter and give you a better fighting chance of making it to the top.
There’s a wide variety of items between each stage and they all help in different ways. Some are permanent buffs that last the rest of the campaign; these could increase your attack power, improve your buddy’s AI skill level, make your charge attacks faster, increase the amount of health you get from food, that sort of thing. Others only work in specific situations: there’s a medal that makes your attacks stronger in boss fights, for example (these can be stacked, so if you struggle against bosses you’ll want to get as many as you can). There are also standard one-off food items, so if you really took a kicking in the last round you may want to just take one of those to regain your health and forfeit a more long-term stat boost in order to stay alive.
It’s a simple enough concept, then: have a fight, recover some health, pick a power-up, have another fight and so on. And yet it’s really compelling, especially once you reach the final, 50-floor tower, which can take an hour or so to beat and will require a great deal of skill, a slice of luck and some smart decision making to ensure you gather the right stat boosts early on to make things easier when you get higher up the tower and enemies get harder. While other chapters let you retry as many times as you like when you lose a stage, this final, 50-floor beat only gives you three lives so as you approach the 50th floor the level of tension is very real. It’s genuinely exciting stuff.
It’s just as well, really, because there isn’t much else beyond this mode. There’s an unlockable ‘Single-Handed mode’ where you choose only one character instead of a pair, and take on a short series of fights, but there’s really not much to it. Online multiplayer is also available, and while we didn’t have many issues with the performance once we were connected, it did take a little while to find a fight (perhaps due to the aforementioned lack of publicity). Other than that, there’s a standard Smash-style Battle mode where you have one-off fights with up to four players and that’s about it.
To be honest, though, that’s probably enough for the price, especially if you’re more of a single-player gamer. You get medals for each character when you finish all five Story mode towers with them, meaning if you’re the type who insists on completing games 100% it’s going to take you a hell of a long time to beat the 50-floor tower with all 22 fighters and get all their medals. An experience-style Fighter Points system will give you a reason to keep going: as you take part in fights and beat bosses you’ll level up over time and unlock new characters, stages, music tracks and ‘rare hats’ for certain characters to wear. Again, it’s nothing revolutionary, but it’s compelling nonetheless.
Kirby Fighters 2 won’t appeal to everyone, and there’s no doubt whatsoever that fans of this sort of genre should get Super Smash Bros. Ultimate instead if they don’t already. If you’ve thoroughly rinsed Smash, though, and are a Kirby fan looking for either another single-player or co-op challenge to sink your teeth into or a fun, mindless local multiplayer battle game this is a brilliant way to pass the time, especially given its low price. If only Nintendo would actually tell people.
Conclusion
Given that it arrived with practically zero fanfare, Kirby Fighters 2 is a surprisingly brilliant Smash Bros.-style spin-off that simplifies its big brother's control system but still offers a healthy amount of depth with its 22-character roster. Its Story mode, in particular, is a clever and compelling way to make each battle feel important, and that mode alone lasts long enough to make it a worthwhile purchase for solo and co-op gamers.
Comments 47
Speaking as a smash fan, simpler controls are never a complaint.
Wow, I didn’t expect a very good review here. Maybe I’ll get this. 🤔
Looks great, I just don’t do enough multiplayer gaming these days to justify getting it. Hope people have fun with it!
I knew nothing about this game. I wonder why Nintendo didn't advertise it more since it seems to be a quality game. Nice surprise, nevertheless.
This game was a surprise, but a good one. And the best part imo is that I had quite a lot of times where the bosses and even regular battles got really hard, instead of star allies where 90% of bosses feel like the take 30 seconds or less. Would definitely recommend for people who like the kirby gameplay and a bit of a challenge
A surprisingly high score given its repetitive nature and simple combat. I thought it would get a 6 based on fan feedback on Reddit.
IDK, feels to me like Nintendo has been making the same Kirby fighting game for ages now.
I played this a lot yesterday. I really like it. Smash Bros never really clicked with me but I'm really enjoying Kirby Fighters 2.
I wasn't expecting a sequel to an obscure and somewhat decent Kirby spinoff to turn out to be one of my favorite games of the year tbh.
This is great and all, but where is KIRBY BATTLE ROYALE 2 and KIRBY AIR RIDE DEFINITIVE EDITION
77% of the roster are Kirby variants but at least Gooey is apart of the game.
@cheesedude I have no opinion on this one either way but most Nintendo published games get at least an eight here even if they're mediocre.
Kirby fighters is f2p on the ds and is a fun game. I enjoyed it a lot. I will definitely be picking this up and a demo would do wonders.
@BenAV The site has a number of different reviewers and we all score games according to what we think of them personally. There's no underlying 'score Nintendo games higher' agenda: there are already other people in the comments saying they're really enjoying it too.
Kirby sucks! Finally someone said it!
With the battle mode, can you and a friend team up against two AI fighters like you can in Smash?
Saw Alpharad play this. The levels took longer to load than play. They then turned this off and loaded Smash instead.
@scully1888 As I said, I have no opinion on this game so I'm not talking about this review specifically, just more in general. I don't think anyone here or anywhere else necessarily has any sort of conscious agenda to score games from certain developers higher than others but I think most people just have a bit of bias towards series that they already know and love.
I picked this game up and I love it as a more simple alternative to Smash to play on the go, it's a great handheld title.
Where are all you “not worth $20” people at now!!
@benav
I hear ya but Star Allies got a 7..
Less is sometimes more.
@BabyYoshi12 dude, it's Nintendo Life...anything scores at least an 8 here 😂
Were is the ravels of ather review?
Great wee game. The youngest and I like the series
@neogyo Yeah I know. It's not some rule that all Nintendo games need to score an 8+ and there are some exceptions but just probably less than there would be if all games were judged equally.
I have really been enjoying the strategic and difficult challenge of the story mode. I have not beaten chapter 5 YET but I'm gonna keep trying. Its addictive trying to get back in there and unlocking power ups and trying to accumulate the right ones.
As one of those rare freaks who actually likes the story mode in smash games such as world of light or SSE, this scratches similar itches.
I’m hoping this game will be the case with Star Allies were the game starts off bare bones but will improve with updates and free DLC
Love it.
Also, i really want Blowout Blast 2. That would be the freaking best.
It's definitely a 5/10 at best game, I got maybe a couple of hours out of it before i lost interest and I'm a huge Kirby fan!
Nintendolife does has it's tongue right up Nintendo's bummy so this is to be expected.
@hadrian plenty of ppl are enjoying the game. Me included. A fan of the series since the first game. If you don't think so fine but reading the review, the critic has been enjoying the story mode which I also have been enjoying. They go into exactly why that mode inerests them. Seems to me like he also enjoys it. Just agree to disagree.
It's definitely a great game for those "simple" pick-up-and-play sessions and it's definitely the best "Smash Bros alternative" on Switch by far.
Getting the Fighters Rank up is quite a grind, though, and I would like to use the B/Y controls to ease my thumbs from the A/B controls as an option like Star Allies did (otherwise, I'd have to go to the Switch's controls settings to remap buttons, which both benefits me in-game and confuses me outside of the game).
Hopefully this game gets more and more updates in the future because I think this game has the potential to benefit from something even further...
@NinChocolate YES!! PLEASE!! Blowout Blast 2 now, HAL!!
@hadrian Eh, the "5/10 at best game" you're looking for is Brawlout. It's basically a direct clone Smash Bros that didn't work out, unlike the Kirby Fighters games where they're all playable and good.
AU$30 is way too expensive for a digital-only release of a game of this scope. I'd be willing to pay a bit more for a physical edition, however. Untitled Goose Game is AU$30 in the eShop, but I'm happy to pay double to have a physical copy. Some may decry my logic here, but AU$60 for something that I tangibly own is better value to me than AU$30 that ain't.
Kirby vs Kirby vs Kirby vs Kirby! with samurai, cowboy, wrestler and ... ring a ding ding Bell! And bandana Waddle Dee! That trailer is hilarious!
I will pick this up at some point as a Smash-lite game. I enjoyed Super Kirby Clash, and I would like to hope that the money raised on that project went towards this one.
I probably sound like a broken record, but the "we thought this" and "you don't need us to tell you" style is so off-putting on this website! Mainly because it's so pointless. Seriously.
The author even said the site is made up of different reviewers so why are we getting this faux group scene as if they're all sitting in the office having chats about the game? Might seem like a small thing but why don't they just use "I didn't have any issues" or "I thought it was too repetitive" etc? I get that it's a "style" apparently. But if that's true, why the hell would you willingly choose that style?
Maybe I'm missing something, ha!
Whats happened to gamers... bunch of soft hand holding, its to hard make it eaiser morons
@BenAV it's almost like a significant portion of what Nintendo publishes, as with any other distinguished developer, is at least of great quality.
“ Particularly entertaining if you play solo or co-op”... ummm... so in which way is it NOT entertaining?! If you just watch the title screen???
@neogyo I’m still here. Would not recommend this at the price. Pay more and get a used copy of smash.
@TimboSlice I have both and suggest both.
If Dedede hadn't featured in Smash since Brawl, I'd get this.
I expect I will actually like the controls a lot more than those in Smash, which I consider to be clunky and nonsensical most of the time.
@JamesJose7 Still quite a few that aren't though.
Oh god, why did they make it similar to Smash? Oh why? MAYBE BECAUSE HAL LABORATORY DEVELOPED THE FIRST TWO GAMES. lmao Tons of staff from that time still are there so it's obvious why a fighting game from Kirby has influence from Smash Bros which was influenced by Kirby in the first place in many of its aspects.
@ArmenianJedi13 Nintendo never developed Kirby.
Anything Kirby is an instabuy, as my kid is absolutely obsessed. He will love this. A brief skip through the video suggests that I may, as well!
Seems like a sale kinda game with my backlog
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