It wouldn't say either the art or graphics there are anywhere near the level of "stunning"--maybe you're stuck in a Nintendo-only bubble and out of touch with where video game visuals are at these days or something--but it's cool to see more of this upcoming game.
Eh, the new movie is animated, so it's irrelevant who does the voices. But there's at least one black dude doing a voice, so there's some diversity right there.
It looks like *ss. The revamped tunes just sound muddy compared to the originals imo. And apparently it doesn't feel quite as good either. This is the worst kind of remaster imo because it gives me absolutely no reason to play it over the original, which I still prefer in basically every way.
[Video game] consoles are generally devices that play lots of separate video games that you either plug directly into them (usually as carts or discs) or that come pre-installed on them for you to choose from, and they usually either attach to your TV and output the game that way or they come as a little self-contained portable device: https://en.wikipedia.org/wiki/Video_game_console
And, no, adding a bonus mini ball catching game on top of the Mario or Zelda game that's included as the main title in recent Game & Watch games doesn't make them consoles.
But, even though they are both indeed examples of consoles, they can still absolutely be differentiated as handheld consoles (or just handhelds for short) and home consoles (or just consoles for short), and people have referred to them as such for decades.
It's not rocket science--stop trying to confuse people.
Basically, you're trying to redefine how these things are talked about to win your argument with your friend, but you're wrong on principle. They are both technically consoles, sure, but your friend was very clearly talking about home consoles and not handheld consoles, and he said as much multiple times. It's clear your friend wasn't saying handhelds are not consoles at all or something dumb like that, but more that he was simply trying to see which home console you both rated as the best. So you sticking to your guns and not allowing the talk to be about which is the best home console, at least initially, is why that argument happened--even if your friend simply referred to them as consoles. You should have both said what was your favourite home console as well as what your favourite handheld console was, because then both of you would have gotten an answer to their question--but clearly you wouldn't let your friend have his question answered unless he changed what he was actually asking to fit your all-encompassing definition of console--and then you both could have even picked what your favourite overall console was.
You may think you won that battle with your friend--and you're even trying to use this site and these polls to prove yourself even more correct and really hammer the point home--but you ultimately lost the war.
Go back and tell your friend you're sorry, and then tell him what your favourite console is (yes, that means your favourite HOME console--get over it, language snob), and then tell him your favourite handheld console, and then tell him your favourite overall console--and then ask him to give you his answers for each too.
Or else you've already lost, no matter the results of your little poll.
Gamers nowadays tend to favour whatever's pushing the consoles graphical technology the most and/or whatever is the most "social" experience, and maybe some story stuff and lots of drama and the like, with possibly a bit of virtue-signalling thrown in for good measure. That's not for me, but I don't get to decide for them, I guess.
It doesn't run actual Game Boy games (I mean in ROM form obviously) so it kinda doesn't really count imo. If you don't have to conform to the display resolution and details of the Game Boy then it might as well just be some random little keychain game thing. Of course, I don't think the official product says it's a Game Boy--so maybe the problem is with the article and video (the thumbnail for the video looks to be misleading, showing proper Game Boy Tetris on the screen) and so on.
@st1ka It has 6 official Genesis sound channels, and there's 4 legacy Master System sound channels intended for that purpose (playing Master System games via the plug-in Master System adapter).
Almost no one used the legacy Master System channels in Genesis games back in the day because they weren't intended to be used as such (and are ultimately just some very limited extra blips and bleeps), and people using them now are only doing so as part of some demo scene, which is cool, or to desperately try and win a war they lost a long time ago, which is sad.
Claiming "the Genesis has 10 sound channels" now is desperate, and has only become popular in more recent times because that's exactly what Genesis fanboys are--desperate.
Did you even bother to listen to any of the tune links I posted above? The Genesis doesn't even come close to producing the sheer range and quality of music the SNES is capable of in the right hands (be it classic, dance/techno, horror, rock 'n' roll, actual singing, whatever). The Genesis is basically a '90s electric keyboard--whoop!
Also, the SNES can push up to 128 sprites on screen at once and the Genesis 80--and they can go up to 64x64 max size on SNES vs the Genesis 32x32 max size, with up to 32 sprites per scanline vs the Genesis 20 per scanline--SNES wins again.
Most typical Genesis games do indeed run at a higher resolution (Genesis 320x224 vs SNES 256x224)--a genuine win to Genesis there--but the SNES is technically capable of a higher max resolution (Genesis 320x448 vs SNES 512x448), and not via some cheat like the "10 channels of sound" but officially available in two of it's eight normally selectable background modes (not that many games actually used it).
Blah, blah, blah about the rest.
You lost the 16-bit console war--and you can't turn back time, no matter how hard you'd probably like to--get over it.
@st1ka No, the Genesis has 6 official sound channels (the 4 other crappy legacy ones were only intended for Master System backwards compatibility). Stop spreading biased fanboy bull-crap by adding the legacy and utterly crappy Master System sound stuff in there, which almost no developer ever used because it is literally a bunch of crappy blips and bleeps and wasn't worth the effort. This is so typical of someone manipulating the specifics to serve their own ends, usually utterly biased Genesis fanboys in modern times who just can't accept getting their butts handed to them by the SNES back in the day.
If you think trying to manipulate the facts by saying "the Genesis has 10 sound channels"--and some accounts I've read even put it up to like 14 these days via whatever totally niche hacking methods--that this somehow indicates the Genesis is technically more capable than the SNES in the audio department, or even close to it, you're living in dream land:
And, just to really hammer the point home, not only does the SNES actually have more sound channels than Genesis based on the official documentation for each system (that doesn't try to cheat using really stretching-it hacks with outdated backwards compatibility Master System blips and bleeps to skew the data), 8 vs 6 (and, as I recall, only one of those can even use PCM at a push on Genesis), it was also capable of both proper stereo and even proper Dolby Surround Sound too. The Genesis certainly wasn't capable of proper/official surround sound and, in fact, couldn't even do stereo output via the TV on some models as I recall (at least not without some really convoluted cable setup that uses the headphone jack as one of the connection points and so on, which I guarantee you 99.9999% of people never even knew about at the time, let alone used). I can only imagine having to sit right next to the console with the headphones plugged in just to get stereo sound, which presumably some Genesis gamers actually did back then--what it must have been like at the time if you knew the SNES could even output Dolby Surround Sound too (and a bunch of real games actually used it back then too, great games)--LOL
The SNES sound capabilities crap on the Genesis--get over it.
Because of that one bull-crap point alone you just made, I honestly can't even be bothered responding to the rest of your gibberish points.
I think I've already crapped on your fragile fanboy delusions enough.
Unless they do something to kinda update these games slightly then I don't think paying extra would be worth it personally. Most of these early 3D games just hold up really badly, at least in terms of the overall visuals and framerate. And I mean such that even 16-bit games tend to look just much more appealing today and actually run much better in most cases too.
Boy would I love to see a remake of that game in modern times. And 1000% would I love to see it in virtual reality.
You have no idea how cool that would be!
Even just playing it again recently running on the Dolphin emulator that allowed me to play it in stereoscopic 3D projected onto a large virtual cinema screen was honestly amazing still.
Eternal Darkness + VR could be something very special.
@st1ka Official figures say the SNES basically outsold the Genesis in every major territory: North America, Japan and Europe. See a bit further down the linked post:
Note: The part where the third sales figures link tries to list how many units the SNES sold in North America, and actually comes in with a lower number than Genesis, is not in line with official numbers from Nintendo that put the SNES at 23.35 million in North America by the time they discontinued it, so that's dodgy right out the gate. And Nintendo lists "other" as including Europe yet possibly not stuff like Brazil, which doesn't seem to be counted anywhere from what I can see if that third link it to be believed, with a figure at 8.58 million, which is higher than any official figures for Genesis in Europe, but a bit contentious. Most of the Genesis figures are a bit random and certainly not officially released Sega numbers, but even taking the highest number available it would still only put the Genesis at just over 9 million in Europe, so a really stretching-it win there.
Either way, the SNES outsold the Genesis by quite some margin overall, even if you literally take the highest possible available numbers for the Genesis, and you'd have to be a bit of biased Genesis fanboy to automatically do that imo.
And, let's not forget, the Genesis even had a two year head start on the SNES to build up a substantial initial worldwide lead, quite a bit over 4 million units before the SNES even started selling from what I can see, and still lost overall.
Also let's be blunt here, no one really cared about South America and Australia until nowadays, when it maybe suits the Genesis fanboys agenda just a little bit to suddenly make those territories a big deal.
It's only now, decades after the fact, that desperate Genesis fanboys have started to look for random figures to try and skew the information to fit their own agenda of not crying so hard that the SNES just obliterated the Genesis in total sales. They often count the likes of Genesis 2/3/4 and sometimes even Sega CD and 32X in the numbers to try and inflate how many units the "Genesis" sold, or the Nomad at a reeeal push, and other dodgy stuff like that--which is just absurd and reeks of desperation.
Basically, by the time both consoles stopped their official runs, as in they were no longer being manufactured and sold by Sega and Nintendo respectively, the SNES had outsold the Genesis in every major territory--and certainly overall, by a large margin--at least that I could find.
Oh, and just a little bit of trivia, with the recently release SNES Classic Edition and Genesis Mini, the SNES sold nearly five and half million units, and the Genesis apparently didn't even break a million, so that puts modern SNES appeal and indeed sales figures at more than five times that of the Genesis--just saying.
@Mountain_Man The point of me mentioning game mechanics at any stage is to 100% eliminate game mechanics entirely from the discussion so it's clear that all that is left is the actual copyright-related stuff to debate (basically the art and music). And, when you get down to that, there's simply not a legit case here. The videos I provided are great examples of where someone just like you could make the same claim of copyright infringement based on nothing other than your misguided interpretation of "strikingly similar" and your apparently blinkered devotion to protecting Nintendo's interests at all costs, which is clearly not at all based on genuinely looking at and properly comparing the art or music or even level designs here, since in every example they are clearly different, if you bother to take more than a cursory glance at a few very deliberately chosen images picked for a very specific purpose of manipulating the opinions of the people who see them, including your examples with The Great Gianna Sisters vs Super Mario Bros. So, again, no legit copyright infringement claim.
@Mountain_Man You couldn't be any simpler . . . and you couldn't be any more wrong and easily manipulated into spewing the corporate line probably verbatim.
You can't put in a few screenshots--of which literally hundreds of thousands that weren't even close could also be compared--and claim your case won. That's what a rank amateur would do and/or exactly what some sleazy Nintendo lawyer would do to get someone like you to give up out the gate.
You can send as many pictures are you like, and I could go take every single element and breakdown how not a single one is actually the same--not even the "exact same level layouts" you previously claimed were there.
There is no legitimate case, and the fact you keep banging on like this is one, shows you don't get it.
Again, you are confusing the fact there are similar mechanics and a similar genre depicted on screen (which you have prior knowledge of and clearly see the connection in your mind regardless of what's actually the same there in terms of copyrightable material) with these games actually being so close that copyright has been infringed. If a game has say fifty levels, and a couple of those fifty levels happen to have layouts that are nothing more than basically nods to another game (but not direct copies in terms of layout and literally zero assets used from the other game), that's not an infringement of copyright. If there is no direct use/stealing of copyrighted material then you have to look to the whole rather than one or two random screens in among literally millions you could grab from tens of levels and billions of combinations of player and enemy placements and so on.
Basically, your playing Nintendo's hand (probably just as it did back in the day), which of course it's going to try and manipulate to look a certain way that distorts the bigger picture to entirely favour its own argument (again, probably just as it did back in the day), and calling it a day. But you're not Nintendo, that I'm aware of at least, so it's just strange imo.
The only real fact here is that if you were in this situation you would clearly immediately give up, so automatically lose (no matter the actual legal truth here), and I wouldn't, so I'd at least have a case to fight--and I'd win.
And the reason I bring up Warner Bros. is precisely that: To show how it could have been easy to just give up and bend over in the face of literally six ring binders full of clear "evidence" to support their claims of Trademark infringement and "passing off" and so on, all neatly put together by their thousand-dollar-per-hour lawyers, but I didn't because I don't just take it up the hooha because a lawyer tells me to. And the rest is history.
@Mountain_Man I honestly cannot fathom how you still don't get it--there is no legit case of copyright infringement to be made with the whole The Great Gianna Sisters debacle and there never was.
There is no "strikingly similar" except in your head and the heads of people who are similarly ignorant of such things.
Again, break it down:
Gameplay/mechanics: Can't be copyrighted or patented [for the most part], so no case there.
Art: Every single asset in The Great Gianna Sisters is an original creation, and, looked at individually, bear no "striking similarity" to any of Nintendo's art assets: They do not have green pipes; they do not have Question blocks; the diamond pickups don't look like coins; the projectile weapon looks nothing like Mario's fireball; they do not have characters that look like Mario; they do not have enemies that look like Koopa Troopas or Goombas or Bullet Bills or Piranha Plants, etc; there are no bosses that look like Bowser; etc, so no case there on any single asset and therefore no case on a bunch of them together either. And just because it's overall a platformer where you hit blocks and jump on enemies, that does not mean Nintendo owns the copy rights to it.
Sound: All the music is wholly original and does not sound like the Mario music. So, once again, no case. The coin pickup sounds a little bit like Mario, but if it's a different sound then it's not protected by copyright, especially a single generic sound like that.
Level layouts; Nintendo can't copyright the position and layout of a few background tiles, only the specific tile/sprite art used on said tiles--otherwise no one would be able to make any platform games that have similar level layouts, which would totally destroy any fail and legal competition in the space and is just ridiculous (Christ, even I released a game with a nigh-direct copy or Super Mario Bros. 1-1 in layout)--so no case there.
Etc
There is no legitimate copyright case except in your imagination.
@Mountain_Man You are ignorant of the law here: Not only are none of the gameplay mechanics Nintendo's to exclusively copyright or patent in this case, but, again, there is zero art, audio or code that is a direct copy of Nintendo's or even close enough looking in The Great Gianna Sisters for Nintendo to claim copyright on. Looking "strikingly similar" in your opinion means nothing here, and I can just as easily say it looks and sounds very little like Super Mario Bros. when you look beyond the similar gameplay design and mechanics. The developer/publisher would have absolutely obliterated Nintendo in court if they'd actually bothered to challenge it on this.
And I won ultimately because Warner Bros. was just abusing its position and didn't have a leg to stand on when all was said and done, but it was hoping I'd be too ignorant and chicken to actually stand up to it--see the common link I'm getting at here?
@Mountain_Man Not a single asset was stolen from Nintendo and every single part of their game was protected under the law just as Nintendo's creation was.
The Great Gianna Sisters developer and publisher lost out simply because they were too ignorant and chicken to actually stand up for their own rights under the law, which they and we are all entitled to just as much as Nintendo is. But so long as people like you keep fighting in Nintendo's corner and ultimately the corner of all the other mega corporations out there no matter what . . .
This game might seem very similar to Super Mario Bros. in your eyes, but the law doesn't actually look through your eyes (thankfully): https://www.youtube.com/watch?v=8teXm6723-g
These days it shouldn't even be debatable that Nintendo was in the wrong regarding The Great Gianna Sisters.
@Mountain_Man The developer/publisher of Great Gianna Sisters chickened out because it was scared of the big bad, which in no way proves Nintendo was even remotely in the right, and, as it turns out, Nintendo actually didn't have a legal leg to stand on: Later cases proved without a doubt that the Great Gianna Sisters would have won any legal battle if it had actually went to court (because you [mostly] cannot copyright game ideas or mechanics*). But, just like the examples above, everyone gets scared simply because some legal person basically threatens them, and they often pre-emptively shut themselves down because they're worried about any potential legal action, and then they never really get to find out the truth of the matter.
@Mountain_Man Well, for the most part, I would say they actually do. I can, for example, make a platform game that plays basically identically to say Super Mario Bros. (so long as the source code is not directly copied), with functionally similar kinds of blocks and enemies and power-ups and so on, and so long as I don't use direct Nintendo assets (be that sprites, background tiles, music or sound fx, or official character designs and poster art and so on), I could release my own "Great Gianna Sisters" for example (see Google/Wiki for more on that)--and Nintendo ultimately couldn't do anything legitimately legal to stop that.
I think the exact same thing is true of this guy's guide books, so long as he maybe changes the names, which are indeed Trademarked, or puts something along the lines of UNNOFICIAL blatantly on the cover (like UNNOFICIAL Metroid Guide--which, to be fair, he already has done).
I'm not 100% sure on how close fan art can get to the original source in terms of the actual design elements, but I expect 99% of the guy's art here is likely totally safe (the Link he drew is not actually Nintendo's Link art for example but rather a fan interpretation of it), and maybe only a couple of bits could do with a small change if totally necessary, like say the cover art of Samus on one of the guides for example. Although, I honestly think even that might be safe if push comes to shove and he actually bothered to fight his case.
I think whichever company this is--and I still put my money on it being Nintendo--they are pushing their luck in terms of how much of the law is actually truly on their side when it comes to fan interpretations and creations like this imo.
@Zenszulu The SNES outsold the Genesis in every single major territory, North America, Japan and Europe, ergo, it was more popular all round. And the official figures back this up (not the ones edited and distorted in recent times to manipulate the figures so Genesis looks to have sold more units in certain territories than it actually did, which usually take into account stuff like the even the Sega CD and 32X sales along with crappy nigh-clone versions sold in Brazil like the Mega Drive 4 and the like--and only genuine fools or total fanboys would seriously count any of those things).
@Mountain_Man Eh, there is literally no reason Nintendo couldn't go make a version of "Stardew Valley" right now but using its own characters and a different name for the game. And it could even make it look and play and sound almost identical, within reason, so long as it didn't actually using any of the copyrighted and Trademarked material of the original creator and its own versions of the designs and names weren't so close as to basically be indistinguishable from the originals and thereby up for a challenge in relation to copyright and Trademarks and the like. As far as I'm aware.
The actual art is entirely your own to use even if it's a tribute to existing designs. If it's the naming of the titles or whatever that's catching you out, however, which Nintendo has of course Trademarked, then I'd just change them and sell the books again. Based on what I know about copyright and Trademark law, Nintendo does not own the copyright to original artistic creations like paintings and so on that use literally zero of their own art and are not basically exact copies of their own designs, even if said artistic creations are derivative of Nintendo's IP. I mean, you can surely go out and scribble and image of Mario in crayon and sell it all you want, so long as you don't label it something Nintendo has Trademarked, like Super Mario Bros., and don't use any official art assets or basically exact lookalike art in your own art. Don't let Nintendo [or the random lawyer, who I'm supposed to believe isn't acting on behalf of Nintendo or whatever] bully you for the wrong reasons here and take money it doesn't actually have the right to take. If it were me and what is happening is what I think it happening, I would challenge this based on what you're drawn (after removing the Trademarked names from the covers of the guide books, if that's what's causing the issue).
God d*mnmit! Where are all the frikin' SNES homebrew creators making stuff like this for SNES!
The SNES was a far more popular and beloved console than the Genesis--even the SNES Classic Edition outsold the Genesis Mini by more than 5 to 1--and it's actually more suited to recreating the look and feel of a game like Symphony of the Night too, having more colours and background layers and proper transparency, additional capability for more orchestrated music and proper voice samples, more buttons on the controller for easier mapping, and so on. And yet, SNES homebrew developers are doing very little of true worth with that console right now.
I'm thinking they could maybe counter sue under some law I recall that allows people to repair, tinker with and modify the goods they buy and own, or something like that:
@KingMike Yeah, it is indeed headache inducing. Although, if you get yourself a simple pair of sunglasses, run the game on an emulator or wherever, then lift the sunglasses on one side so only one eye is covered by them (can't remember which eye works best but one doesn't work quite as well as the other), you can actually see the full effect in motion and it's actually kinda cool. But to be honest, the effect works on the Genesis version too as I recall, almost by default, and that version at least has all the backgrounds moving in the proper direction.
@DoubleDate Yeah, it's funny because I actually found Skyward Sword one of the most fun Zelda games to play through, the one many people say is too linear and like a handful of levels, and it's precisely because I basically knew where I was going and what I was doing most of the time and could just get into it and make my way through the story and adventure until I finally won the day. For me, that kind of old school level-based structure is always more fun than just roaming around some open world to be honest.
Comments 3,790
Re: Gallery: Stunning Splatoon 3 Screenshots Show The Game's Story Mode And Key Locations
It wouldn't say either the art or graphics there are anywhere near the level of "stunning"--maybe you're stuck in a Nintendo-only bubble and out of touch with where video game visuals are at these days or something--but it's cool to see more of this upcoming game.
Re: Former Mario Movie Star John Leguizamo Isn't Happy With The Casting On The New Film
Eh, the new movie is animated, so it's irrelevant who does the voices. But there's at least one black dude doing a voice, so there's some diversity right there.
Re: Sonic The Hedgehog Returns To The Macy's Parade, Almost 30 Years After Injuring Two People
Man, I wish we had something like this in Edinburgh (Scotland).
Re: Review: Actraiser Renaissance - A Noble Attempt At Resurrecting The Godly 16-Bit Classic
It looks like *ss. The revamped tunes just sound muddy compared to the originals imo. And apparently it doesn't feel quite as good either. This is the worst kind of remaster imo because it gives me absolutely no reason to play it over the original, which I still prefer in basically every way.
Re: Switch's N64 Controller Is Hiding Some Extra Buttons
@BongoBongo123 The N64 analog stick is better than you clearly give it credit for.
Re: Nintendo Is Releasing N64 And Sega Genesis Wireless Controllers
Eh, what? I haven't been online for a bit. So Nintendo is releasing Genesis games on the Switch?
If so then it should just bite the bullet and made a bit for buying out Sega.
Re: Poll: Do You Call Handhelds Like Game Boy And Nintendo DS 'Consoles'?
[Video game] consoles are generally devices that play lots of separate video games that you either plug directly into them (usually as carts or discs) or that come pre-installed on them for you to choose from, and they usually either attach to your TV and output the game that way or they come as a little self-contained portable device: https://en.wikipedia.org/wiki/Video_game_console
The Game & Watch is an individual electronic game rather than a proper game console: https://en.wikipedia.org/wiki/Game_%26_Watch
And, no, adding a bonus mini ball catching game on top of the Mario or Zelda game that's included as the main title in recent Game & Watch games doesn't make them consoles.
The other two examples are clearly consoles, hence why they appear in Wikipedia's Best Selling Consoles of all Time list, both together and in their respective categories: https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
But, even though they are both indeed examples of consoles, they can still absolutely be differentiated as handheld consoles (or just handhelds for short) and home consoles (or just consoles for short), and people have referred to them as such for decades.
It's not rocket science--stop trying to confuse people.
Basically, you're trying to redefine how these things are talked about to win your argument with your friend, but you're wrong on principle. They are both technically consoles, sure, but your friend was very clearly talking about home consoles and not handheld consoles, and he said as much multiple times. It's clear your friend wasn't saying handhelds are not consoles at all or something dumb like that, but more that he was simply trying to see which home console you both rated as the best. So you sticking to your guns and not allowing the talk to be about which is the best home console, at least initially, is why that argument happened--even if your friend simply referred to them as consoles. You should have both said what was your favourite home console as well as what your favourite handheld console was, because then both of you would have gotten an answer to their question--but clearly you wouldn't let your friend have his question answered unless he changed what he was actually asking to fit your all-encompassing definition of console--and then you both could have even picked what your favourite overall console was.
You may think you won that battle with your friend--and you're even trying to use this site and these polls to prove yourself even more correct and really hammer the point home--but you ultimately lost the war.
Go back and tell your friend you're sorry, and then tell him what your favourite console is (yes, that means your favourite HOME console--get over it, language snob), and then tell him your favourite handheld console, and then tell him your favourite overall console--and then ask him to give you his answers for each too.
Or else you've already lost, no matter the results of your little poll.
Re: Random: PETA Wants Nintendo To Add A Gun-Toting Chicken To Smash Bros. Ultimate
It makes you wonder what kind of people they're hiring at PETA.
Re: Nintendo Direct To Air Tomorrow, 23rd September
So, probably just more about Metroid Dread.
Re: Random: IGN's 'Best Video Game Of All Time' Tournament Is Getting WILD
Gamers nowadays tend to favour whatever's pushing the consoles graphical technology the most and/or whatever is the most "social" experience, and maybe some story stuff and lots of drama and the like, with possibly a bit of virtue-signalling thrown in for good measure. That's not for me, but I don't get to decide for them, I guess.
Re: Random: This Tiny Game Boy Is Probably The World's Smallest Game Console
It doesn't run actual Game Boy games (I mean in ROM form obviously) so it kinda doesn't really count imo. If you don't have to conform to the display resolution and details of the Game Boy then it might as well just be some random little keychain game thing. Of course, I don't think the official product says it's a Game Boy--so maybe the problem is with the article and video (the thumbnail for the video looks to be misleading, showing proper Game Boy Tetris on the screen) and so on.
Re: 'WATA Certified' Copy Of Sonic The Hedgehog Sells For Record Price
Yeah, at this point I think we all know it's a scam.
I hope the people at WATA and the like get their due. . . .
Re: Random: Even The Mega Drive Might Get Castlevania: Symphony Of The Night Before Switch
@st1ka It has 6 official Genesis sound channels, and there's 4 legacy Master System sound channels intended for that purpose (playing Master System games via the plug-in Master System adapter).
Almost no one used the legacy Master System channels in Genesis games back in the day because they weren't intended to be used as such (and are ultimately just some very limited extra blips and bleeps), and people using them now are only doing so as part of some demo scene, which is cool, or to desperately try and win a war they lost a long time ago, which is sad.
Claiming "the Genesis has 10 sound channels" now is desperate, and has only become popular in more recent times because that's exactly what Genesis fanboys are--desperate.
Look, link me to one Genesis tune that sounds more like an actual piece of real music than this (rather than it sounding like something played on a '90s electric keyboard): https://youtu.be/OHmhcUGieOE or this https://youtu.be/1LnnxaOh18U or this https://youtu.be/YWrAvF33jUU?t=15
Did you even bother to listen to any of the tune links I posted above? The Genesis doesn't even come close to producing the sheer range and quality of music the SNES is capable of in the right hands (be it classic, dance/techno, horror, rock 'n' roll, actual singing, whatever). The Genesis is basically a '90s electric keyboard--whoop!
Also, the SNES can push up to 128 sprites on screen at once and the Genesis 80--and they can go up to 64x64 max size on SNES vs the Genesis 32x32 max size, with up to 32 sprites per scanline vs the Genesis 20 per scanline--SNES wins again.
Most typical Genesis games do indeed run at a higher resolution (Genesis 320x224 vs SNES 256x224)--a genuine win to Genesis there--but the SNES is technically capable of a higher max resolution (Genesis 320x448 vs SNES 512x448), and not via some cheat like the "10 channels of sound" but officially available in two of it's eight normally selectable background modes (not that many games actually used it).
Blah, blah, blah about the rest.
You lost the 16-bit console war--and you can't turn back time, no matter how hard you'd probably like to--get over it.
Re: Random: Even The Mega Drive Might Get Castlevania: Symphony Of The Night Before Switch
@st1ka No, the Genesis has 6 official sound channels (the 4 other crappy legacy ones were only intended for Master System backwards compatibility). Stop spreading biased fanboy bull-crap by adding the legacy and utterly crappy Master System sound stuff in there, which almost no developer ever used because it is literally a bunch of crappy blips and bleeps and wasn't worth the effort. This is so typical of someone manipulating the specifics to serve their own ends, usually utterly biased Genesis fanboys in modern times who just can't accept getting their butts handed to them by the SNES back in the day.
If you think trying to manipulate the facts by saying "the Genesis has 10 sound channels"--and some accounts I've read even put it up to like 14 these days via whatever totally niche hacking methods--that this somehow indicates the Genesis is technically more capable than the SNES in the audio department, or even close to it, you're living in dream land:
https://youtu.be/OHmhcUGieOE
https://youtu.be/WSZ4UuWl-h8
https://youtu.be/uaSzPReU2_E?t=79
https://youtu.be/1LnnxaOh18U
https://youtu.be/ojf0b3wDTYo
https://youtu.be/UT4uMVdZ4nU
https://youtu.be/d7bmXBT22PI
https://youtu.be/_LKMQuARkDw
https://youtu.be/wi-NxM1EaXM
https://youtu.be/U3goV80bj_Y
https://youtu.be/nLVfEouzuIU
https://youtu.be/YWrAvF33jUU?t=15
https://youtu.be/x9uAiDxwbGI
https://youtu.be/iyx8xEGPg9A?t=23
https://youtu.be/FCKBZg84XwE?t=159
https://youtu.be/p_60V8UdYEY?t=13
https://youtu.be/1PKKPVj7loQ
And, just to really hammer the point home, not only does the SNES actually have more sound channels than Genesis based on the official documentation for each system (that doesn't try to cheat using really stretching-it hacks with outdated backwards compatibility Master System blips and bleeps to skew the data), 8 vs 6 (and, as I recall, only one of those can even use PCM at a push on Genesis), it was also capable of both proper stereo and even proper Dolby Surround Sound too. The Genesis certainly wasn't capable of proper/official surround sound and, in fact, couldn't even do stereo output via the TV on some models as I recall (at least not without some really convoluted cable setup that uses the headphone jack as one of the connection points and so on, which I guarantee you 99.9999% of people never even knew about at the time, let alone used). I can only imagine having to sit right next to the console with the headphones plugged in just to get stereo sound, which presumably some Genesis gamers actually did back then--what it must have been like at the time if you knew the SNES could even output Dolby Surround Sound too (and a bunch of real games actually used it back then too, great games)--LOL
The SNES sound capabilities crap on the Genesis--get over it.
Because of that one bull-crap point alone you just made, I honestly can't even be bothered responding to the rest of your gibberish points.
I think I've already crapped on your fragile fanboy delusions enough.
Re: Nintendo's Switch OLED Model Makes Its First Public Appearance In Japan
Isn't that screen a bit too reflective. Shouldn't we have learned by now that reflective screens are not actually good.
Re: Gallery: Is The Panasonic Q The Most Goshdarn Beautiful Nintendo Console Of All Time?
It's certainly sexy.
Re: Random: Watch This Unboxing Of A Rare Transparent Green 2DS
The semi-transparent 2DS models are so pretty imo.
Re: Rumour: Insider Says N64 Is Coming To Switch Online, Believes It Will Introduce A "Higher-Priced" Subscription Tier
Unless they do something to kinda update these games slightly then I don't think paying extra would be worth it personally. Most of these early 3D games just hold up really badly, at least in terms of the overall visuals and framerate. And I mean such that even 16-bit games tend to look just much more appealing today and actually run much better in most cases too.
Re: Retailer Appears To Have Uncovered New And Sealed '90s SNES Games, And They're Up For Sale
It boggles my mind that these things are just lying around somewhere for years and are then suddenly discovered.
I actually bought [a French version of] F-Zero brand new and in perfect condition due to this exact thing--nostalgia hit.
Re: Random: Xbox's Phil Spencer Reveals His Favourite GameCube Game
I pick the exact same game.
Boy would I love to see a remake of that game in modern times. And 1000% would I love to see it in virtual reality.
You have no idea how cool that would be!
Even just playing it again recently running on the Dolphin emulator that allowed me to play it in stereoscopic 3D projected onto a large virtual cinema screen was honestly amazing still.
Eternal Darkness + VR could be something very special.
Re: Random: Even The Mega Drive Might Get Castlevania: Symphony Of The Night Before Switch
@st1ka Official figures say the SNES basically outsold the Genesis in every major territory: North America, Japan and Europe. See a bit further down the linked post:
https://inceptionalnews.wordpress.com/2021/08/21/the-16-bit-war/
Note: The part where the third sales figures link tries to list how many units the SNES sold in North America, and actually comes in with a lower number than Genesis, is not in line with official numbers from Nintendo that put the SNES at 23.35 million in North America by the time they discontinued it, so that's dodgy right out the gate. And Nintendo lists "other" as including Europe yet possibly not stuff like Brazil, which doesn't seem to be counted anywhere from what I can see if that third link it to be believed, with a figure at 8.58 million, which is higher than any official figures for Genesis in Europe, but a bit contentious. Most of the Genesis figures are a bit random and certainly not officially released Sega numbers, but even taking the highest number available it would still only put the Genesis at just over 9 million in Europe, so a really stretching-it win there.
Either way, the SNES outsold the Genesis by quite some margin overall, even if you literally take the highest possible available numbers for the Genesis, and you'd have to be a bit of biased Genesis fanboy to automatically do that imo.
And, let's not forget, the Genesis even had a two year head start on the SNES to build up a substantial initial worldwide lead, quite a bit over 4 million units before the SNES even started selling from what I can see, and still lost overall.
Also let's be blunt here, no one really cared about South America and Australia until nowadays, when it maybe suits the Genesis fanboys agenda just a little bit to suddenly make those territories a big deal.
It's only now, decades after the fact, that desperate Genesis fanboys have started to look for random figures to try and skew the information to fit their own agenda of not crying so hard that the SNES just obliterated the Genesis in total sales. They often count the likes of Genesis 2/3/4 and sometimes even Sega CD and 32X in the numbers to try and inflate how many units the "Genesis" sold, or the Nomad at a reeeal push, and other dodgy stuff like that--which is just absurd and reeks of desperation.
Basically, by the time both consoles stopped their official runs, as in they were no longer being manufactured and sold by Sega and Nintendo respectively, the SNES had outsold the Genesis in every major territory--and certainly overall, by a large margin--at least that I could find.
Oh, and just a little bit of trivia, with the recently release SNES Classic Edition and Genesis Mini, the SNES sold nearly five and half million units, and the Genesis apparently didn't even break a million, so that puts modern SNES appeal and indeed sales figures at more than five times that of the Genesis--just saying.
Re: Talking Point: Switch Vs. PS5 And Xbox - Nintendo Preps For The Holidays With A New SKU And European Price Cut
Although I would want it to go even lower, I think £249.99 would have kinda sit better between the two other SKUs. But whatever.
Re: Random: This Amateur Coder Is Creating The 'GBA Remix' Nintendo Should Have Given Us
Very cool.
I was just thinking about something like this myself.
Re: Nintendo Switch Base Model Price Officially Reduced To £259/€269 Across Europe
Still too expensive imo. £150-£199 would feel right to me--and I don't care if you think that's too cheap.
Re: Platinum Would "Definitely" Port Star Fox Zero To Switch, If Given The Opportunity
So, the most gimmicky and one of the worse games in the franchise . . . yay. . . .
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man The point of me mentioning game mechanics at any stage is to 100% eliminate game mechanics entirely from the discussion so it's clear that all that is left is the actual copyright-related stuff to debate (basically the art and music). And, when you get down to that, there's simply not a legit case here. The videos I provided are great examples of where someone just like you could make the same claim of copyright infringement based on nothing other than your misguided interpretation of "strikingly similar" and your apparently blinkered devotion to protecting Nintendo's interests at all costs, which is clearly not at all based on genuinely looking at and properly comparing the art or music or even level designs here, since in every example they are clearly different, if you bother to take more than a cursory glance at a few very deliberately chosen images picked for a very specific purpose of manipulating the opinions of the people who see them, including your examples with The Great Gianna Sisters vs Super Mario Bros. So, again, no legit copyright infringement claim.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man Look, Nintendo should sue!
Because "striking similarity"--copyright infringement right there!
Also:
Re: Talking Point: Which Nintendo Console Has The Best Start-Up Sound?
I'd say GameCube, followed by Switch.
But, if non-Nintendo consoles are an option, it's actually the PS1 imo.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man You couldn't be any simpler . . . and you couldn't be any more wrong and easily manipulated into spewing the corporate line probably verbatim.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man No, you don't get it.
You can't put in a few screenshots--of which literally hundreds of thousands that weren't even close could also be compared--and claim your case won. That's what a rank amateur would do and/or exactly what some sleazy Nintendo lawyer would do to get someone like you to give up out the gate.
You can send as many pictures are you like, and I could go take every single element and breakdown how not a single one is actually the same--not even the "exact same level layouts" you previously claimed were there.
There is no legitimate case, and the fact you keep banging on like this is one, shows you don't get it.
Again, you are confusing the fact there are similar mechanics and a similar genre depicted on screen (which you have prior knowledge of and clearly see the connection in your mind regardless of what's actually the same there in terms of copyrightable material) with these games actually being so close that copyright has been infringed. If a game has say fifty levels, and a couple of those fifty levels happen to have layouts that are nothing more than basically nods to another game (but not direct copies in terms of layout and literally zero assets used from the other game), that's not an infringement of copyright. If there is no direct use/stealing of copyrighted material then you have to look to the whole rather than one or two random screens in among literally millions you could grab from tens of levels and billions of combinations of player and enemy placements and so on.
Basically, your playing Nintendo's hand (probably just as it did back in the day), which of course it's going to try and manipulate to look a certain way that distorts the bigger picture to entirely favour its own argument (again, probably just as it did back in the day), and calling it a day. But you're not Nintendo, that I'm aware of at least, so it's just strange imo.
The only real fact here is that if you were in this situation you would clearly immediately give up, so automatically lose (no matter the actual legal truth here), and I wouldn't, so I'd at least have a case to fight--and I'd win.
And the reason I bring up Warner Bros. is precisely that: To show how it could have been easy to just give up and bend over in the face of literally six ring binders full of clear "evidence" to support their claims of Trademark infringement and "passing off" and so on, all neatly put together by their thousand-dollar-per-hour lawyers, but I didn't because I don't just take it up the hooha because a lawyer tells me to. And the rest is history.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man I honestly cannot fathom how you still don't get it--there is no legit case of copyright infringement to be made with the whole The Great Gianna Sisters debacle and there never was.
There is no "strikingly similar" except in your head and the heads of people who are similarly ignorant of such things.
Again, break it down:
Gameplay/mechanics: Can't be copyrighted or patented [for the most part], so no case there.
Art: Every single asset in The Great Gianna Sisters is an original creation, and, looked at individually, bear no "striking similarity" to any of Nintendo's art assets: They do not have green pipes; they do not have Question blocks; the diamond pickups don't look like coins; the projectile weapon looks nothing like Mario's fireball; they do not have characters that look like Mario; they do not have enemies that look like Koopa Troopas or Goombas or Bullet Bills or Piranha Plants, etc; there are no bosses that look like Bowser; etc, so no case there on any single asset and therefore no case on a bunch of them together either. And just because it's overall a platformer where you hit blocks and jump on enemies, that does not mean Nintendo owns the copy rights to it.
Sound: All the music is wholly original and does not sound like the Mario music. So, once again, no case. The coin pickup sounds a little bit like Mario, but if it's a different sound then it's not protected by copyright, especially a single generic sound like that.
Level layouts; Nintendo can't copyright the position and layout of a few background tiles, only the specific tile/sprite art used on said tiles--otherwise no one would be able to make any platform games that have similar level layouts, which would totally destroy any fail and legal competition in the space and is just ridiculous (Christ, even I released a game with a nigh-direct copy or Super Mario Bros. 1-1 in layout)--so no case there.
Etc
There is no legitimate copyright case except in your imagination.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man You are ignorant of the law here: Not only are none of the gameplay mechanics Nintendo's to exclusively copyright or patent in this case, but, again, there is zero art, audio or code that is a direct copy of Nintendo's or even close enough looking in The Great Gianna Sisters for Nintendo to claim copyright on. Looking "strikingly similar" in your opinion means nothing here, and I can just as easily say it looks and sounds very little like Super Mario Bros. when you look beyond the similar gameplay design and mechanics. The developer/publisher would have absolutely obliterated Nintendo in court if they'd actually bothered to challenge it on this.
And I won ultimately because Warner Bros. was just abusing its position and didn't have a leg to stand on when all was said and done, but it was hoping I'd be too ignorant and chicken to actually stand up to it--see the common link I'm getting at here?
Re: Nintendo Changed The Culture At Retro Studios Following Metroid Prime Crunch
Mike Wikan reckons Prime 4 "will be great"
When though . . . when. . . .
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man Not a single asset was stolen from Nintendo and every single part of their game was protected under the law just as Nintendo's creation was.
The Great Gianna Sisters developer and publisher lost out simply because they were too ignorant and chicken to actually stand up for their own rights under the law, which they and we are all entitled to just as much as Nintendo is. But so long as people like you keep fighting in Nintendo's corner and ultimately the corner of all the other mega corporations out there no matter what . . .
This game might seem very similar to Super Mario Bros. in your eyes, but the law doesn't actually look through your eyes (thankfully): https://www.youtube.com/watch?v=8teXm6723-g
These days it shouldn't even be debatable that Nintendo was in the wrong regarding The Great Gianna Sisters.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man The developer/publisher of Great Gianna Sisters chickened out because it was scared of the big bad, which in no way proves Nintendo was even remotely in the right, and, as it turns out, Nintendo actually didn't have a legal leg to stand on: Later cases proved without a doubt that the Great Gianna Sisters would have won any legal battle if it had actually went to court (because you [mostly] cannot copyright game ideas or mechanics*). But, just like the examples above, everyone gets scared simply because some legal person basically threatens them, and they often pre-emptively shut themselves down because they're worried about any potential legal action, and then they never really get to find out the truth of the matter.
Me . . . I'd challenge this lawyer (whichever company they're from), just as I did when Warner Bros. took legal action against me for my company name, iNCEPTIONAL (similar to the movie name INCEPTION)--and I won: https://www.scotsman.com/news/games-firm-boss-legal-battle-bullying-warner-bros-over-business-name-1603183
*https://www.nintendolife.com/news/2016/06/texas_court_ruling_states_that_game_mechanics_cant_be_protected_by_copyright (The Great Gianna Sisters passed this test on every single front yet the company that made it lost all potential sales and profit on their creation and Nintendo got exactly what it wanted because the developers/publishers involved with The Great Gianna Sisters were too chicken to actually stand up for their own rights under the law)
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man Well, for the most part, I would say they actually do. I can, for example, make a platform game that plays basically identically to say Super Mario Bros. (so long as the source code is not directly copied), with functionally similar kinds of blocks and enemies and power-ups and so on, and so long as I don't use direct Nintendo assets (be that sprites, background tiles, music or sound fx, or official character designs and poster art and so on), I could release my own "Great Gianna Sisters" for example (see Google/Wiki for more on that)--and Nintendo ultimately couldn't do anything legitimately legal to stop that.
I think the exact same thing is true of this guy's guide books, so long as he maybe changes the names, which are indeed Trademarked, or puts something along the lines of UNNOFICIAL blatantly on the cover (like UNNOFICIAL Metroid Guide--which, to be fair, he already has done).
I'm not 100% sure on how close fan art can get to the original source in terms of the actual design elements, but I expect 99% of the guy's art here is likely totally safe (the Link he drew is not actually Nintendo's Link art for example but rather a fan interpretation of it), and maybe only a couple of bits could do with a small change if totally necessary, like say the cover art of Samus on one of the guides for example. Although, I honestly think even that might be safe if push comes to shove and he actually bothered to fight his case.
I think whichever company this is--and I still put my money on it being Nintendo--they are pushing their luck in terms of how much of the law is actually truly on their side when it comes to fan interpretations and creations like this imo.
Re: Co-Founder Of Game Grading Service WATA Accused Of Selling Company's Games On eBay
These dudes need to be taken down by the law.
Re: Random: Even The Mega Drive Might Get Castlevania: Symphony Of The Night Before Switch
@Zenszulu The SNES outsold the Genesis in every single major territory, North America, Japan and Europe, ergo, it was more popular all round. And the official figures back this up (not the ones edited and distorted in recent times to manipulate the figures so Genesis looks to have sold more units in certain territories than it actually did, which usually take into account stuff like the even the Sega CD and 32X sales along with crappy nigh-clone versions sold in Brazil like the Mega Drive 4 and the like--and only genuine fools or total fanboys would seriously count any of those things).
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
@Mountain_Man Eh, there is literally no reason Nintendo couldn't go make a version of "Stardew Valley" right now but using its own characters and a different name for the game. And it could even make it look and play and sound almost identical, within reason, so long as it didn't actually using any of the copyrighted and Trademarked material of the original creator and its own versions of the designs and names weren't so close as to basically be indistinguishable from the originals and thereby up for a challenge in relation to copyright and Trademarks and the like. As far as I'm aware.
Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"
The actual art is entirely your own to use even if it's a tribute to existing designs. If it's the naming of the titles or whatever that's catching you out, however, which Nintendo has of course Trademarked, then I'd just change them and sell the books again. Based on what I know about copyright and Trademark law, Nintendo does not own the copyright to original artistic creations like paintings and so on that use literally zero of their own art and are not basically exact copies of their own designs, even if said artistic creations are derivative of Nintendo's IP. I mean, you can surely go out and scribble and image of Mario in crayon and sell it all you want, so long as you don't label it something Nintendo has Trademarked, like Super Mario Bros., and don't use any official art assets or basically exact lookalike art in your own art. Don't let Nintendo [or the random lawyer, who I'm supposed to believe isn't acting on behalf of Nintendo or whatever] bully you for the wrong reasons here and take money it doesn't actually have the right to take. If it were me and what is happening is what I think it happening, I would challenge this based on what you're drawn (after removing the Trademarked names from the covers of the guide books, if that's what's causing the issue).
Re: Gallery: These Framed Game Boys Are Truly Works Of Art
They just look like a waste of Game Boys to me.
Re: Random: Even The Mega Drive Might Get Castlevania: Symphony Of The Night Before Switch
God d*mnmit! Where are all the frikin' SNES homebrew creators making stuff like this for SNES!
The SNES was a far more popular and beloved console than the Genesis--even the SNES Classic Edition outsold the Genesis Mini by more than 5 to 1--and it's actually more suited to recreating the look and feel of a game like Symphony of the Night too, having more colours and background layers and proper transparency, additional capability for more orchestrated music and proper voice samples, more buttons on the controller for easier mapping, and so on. And yet, SNES homebrew developers are doing very little of true worth with that console right now.
Enough! I'm going to make a frikin' SNES game!
Re: Take-Two Files Lawsuit Against Creators Of The GTA Reverse Engineering Project
I'm thinking they could maybe counter sue under some law I recall that allows people to repair, tinker with and modify the goods they buy and own, or something like that:
https://www.technologyreview.com/2016/07/26/7735/how-copyright-law-stifles-your-right-to-tinker-with-tech/
https://fortune.com/2018/10/29/right-to-tinker-copyright-exemption/#:~:text=You%20Now%20Have%20the%20'Right,to%20a%20New%20Copyright%20Rule&text=Americans%20just%20got%20a%20major,order%20to%20repair%20those%20devices.
https://www.technologyreview.com/2016/07/26/7735/how-copyright-law-stifles-your-right-to-tinker-with-tech/
https://hackaday.com/2018/10/26/dmca-review-big-win-for-right-to-repair-zero-for-right-to-tinker/
And, yeah, maybe don't release it in any "official" capacity. And definitely don't ask any money for it.
That should be fine and dandy and well within your consumer rights, I think.
And if it's not within your consumer rights currently--fight for it to be so!
Re: Two Classic '90s Games Are Being Reprinted On SNES, And Pre-Orders Are Open
@KingMike Yeah, it is indeed headache inducing. Although, if you get yourself a simple pair of sunglasses, run the game on an emulator or wherever, then lift the sunglasses on one side so only one eye is covered by them (can't remember which eye works best but one doesn't work quite as well as the other), you can actually see the full effect in motion and it's actually kinda cool. But to be honest, the effect works on the Genesis version too as I recall, almost by default, and that version at least has all the backgrounds moving in the proper direction.
Re: Random: Have You Seen This Hidden Dialogue In Zelda: Breath Of The Wild?
@DoubleDate Yeah, it's funny because I actually found Skyward Sword one of the most fun Zelda games to play through, the one many people say is too linear and like a handful of levels, and it's precisely because I basically knew where I was going and what I was doing most of the time and could just get into it and make my way through the story and adventure until I finally won the day. For me, that kind of old school level-based structure is always more fun than just roaming around some open world to be honest.
Re: Random: This New Movie About The Moon Crashing To Earth Seems Real Familiar
I can't quite make out if you're being sarcastic about not recognising any of the names?
Re: Random: This New Movie About The Moon Crashing To Earth Seems Real Familiar
Why does the Moon look like it's around the same size as the Earth in this trailer?
Re: Two Classic '90s Games Are Being Reprinted On SNES, And Pre-Orders Are Open
I bet they did nothing to actually tweak them though, right, which is a total waste of an opportunity imo.
Re: Talking Point: If Nintendo Switch Online Adds Game Boy, Why Not Throw In GBA, Too?
"If Nintendo Switch Online Adds Game Boy, Why Not Throw In GBA, Too?"
Because--Nintendo.
Re: The Game Boy Advance Is Getting Its First Commercial Release In 13 Years
The game looks like it could be really cool. The [Scottish--I think] voice-over, not so much. lol