Comments 3,791

Re: That Large Combat Text Box In Star Wars: KOTOR On Switch Is "Intended"

impurekind

@kenyowa Well, to be fair, it's just the box that's bigger rather than the text here. But I totally agree with your point, and I think text in games has just gotten way too small in many cases. I know we can do all this high resolution stuff, but I think that should be simply to make text much sharper and cleaner to read rather than just making it smaller and smaller. At some point it just gets so small it's stupid, especially when displayed on smaller screens. Also, it's a total amateur error on many devs parts.

Re: The Switch Is Here To Stay, Says Nintendo Boss Shuntaro Furukawa

impurekind

@electrolite77 Yup, because I expect a whole lot of those people think the Switch is actually offering them some kind of height of gaming, when it's not even close. Other than the fact you can only really play the Nintendo first party exclusives on it, which I don't actually rate as highly as I once did, and it's got that handheld/console hybrid gimmick, it's not doing anything special at all for the most part imo. In fact, most of what it's doing is a generation or so behind the competition in many ways. And, when it comes to VR, it's almost like comparing an Atari ST game to an N64 game. So, yeah, I kinda do.

Re: The Switch Is Here To Stay, Says Nintendo Boss Shuntaro Furukawa

impurekind

Personally, being someone who already owns a PC (with Steam), a SNES Classic Mini, and an Oculus Quest 2, I just don't see anything particularly compelling about the Switch that I can't already get from those other devices, and ultimately better in most ways.

Nintendo's first party titles and established characters/brands/franchises really are doing a lot of heavy lifting, it seems. And, for me personally, they really aren't enough to justify a Switch purchase. I can't even recall the last time I was genuinely excited about a Nintendo game released in the last decade or so.

I kinda feel sorry for people who went out and bought a Switch for like $300 and probably never even thought to try something like the Quest 2--they have no idea how far gaming has progressed beyond what the Switch offers. The Switch is just a largely bog-standard handheld/console hybrid experience at this point imo, there's nothing truly fresh or exciting about it, whereas the Oculus Quest 2 is paradigm shifting and often still feels as magical to play as experiencing Mario 64 on N64 was for the first time.

If Switch is here for a while, hopefully part of that still includes a proper Switch Pro or Switch 2, maybe even some kind of upgraded VR implementation like Labo VR but much better realised, or just something more exciting that simply the current machine lasting for another five years at least.

I guess we'll see. . . .

Re: Actraiser Renaissance Almost Included A Morality System

impurekind

This is one of those great examples of remasters (or whatever you wanna call it) that's so generic and forgettable that literally a few weeks after its release (or however long it's been) it's pretty much already forgotten. In a couple of years time, pretty much no one will ever talk about this game again, while the original will still be talked about as a classic in another 30 years (or however long it's been since it first released). What a total and utter waste.

Re: PSA: Enjoy Rumble In Super Mario 64 On Nintendo Switch Online With The Japanese Version

impurekind

Man, Nintendo really is just phoning it in.

Go look at Xbox One's Rare Replay compilation from 2015 . . . and see if you can find a single compilation Nintendo has done in recent times that even comes close to the overall sheer quality and polish of that collection. . . .

And imagine how special all of this stuff could be if Nintendo put even half of that kind of effort into its Switch Online games and collections. . . .

Nintendo should be ashamed.

Do you know the real reason I think there's not a new F-Zero on Switch--because the amount of time, money and effort Nintendo would need to put into just making it even match the old GC F-Zero GX game is more than it's willing to invest in this franchise in 2021. Not because there's nothing more great to be done with that franchise but because Nintendo can't think of a way to do it with less time, money and effort and not just look shamefully under-par. Sad, but I think very true.

Re: "I Don't Think The Switch Needs A More Powerful Version" Says 'World War Z' Lead Designer

impurekind

"Nintendo consoles were never about hardware"

This is such a lie or just pure ignorance: The NES, SNES, N64 and GC were all about trying to be at or near the cutting edge of console hardware at the time. The NES and SNES literally had the taglines "Now You're Playing With Power!" and "Now You're Playing With Super Power!". And Nintendo even told you directly in a magazine ad not to buy a PlayStation before the N64 launched because of all the Silicon Graphics power in the N64. The GC was also more powerful than the PlayStation 2 and around the same power as Xbox at the time, and some people will argue to this day that it was actually the most powerful of all three consoles under the hood.

It wasn't until the Wii that Nintendo apparently stopped caring about console power.

Nintendo has actually launched more home consoles that have focused on power than they have ones that haven't.

Now, in the portable space it's been a different matter since basically day one, but portables have rarely been about raw power anyway because of their very nature.

Re: Super Rare Games Confirms Limited Edition Of '1-Bit' Action Platformer Dogworld

impurekind

@nessisonett True. I mean, black and white aren't even technically proper colours. But in terms of 1-bit colour, or 1-bit graphics, they get a pass.

"1-bit color: 2 colors, often black and white (or whatever color the CRT phosphor was) direct color. Sometimes 1 meant black and 0 meant white, the inverse of modern standards. Most of the first graphics displays were of this type, the X window system was developed for such displays, and this was assumed for a 3M computer. In the late 80's there were professional displays with resolutions up to 300dpi (the same as a contemporary laser printer) but color proved more popular." - https://en.wikipedia.org/wiki/Color_depth#1-bit_color