I think this is either going to be good (likely not great) or just disappointing, but I'm sure a bunch of don't-know-better types will lap it up either way....
@Ralizah So, to sum up, they all liked it enough to give it a positive rating, as did over 3000 more people who also played and rated the game on Steam--like I said.
I don't think it's necessary to change anything, and I'm not a fan when this happens, but at the same time I don't think it would that hard to slightly alter a few details to get around any "controversy", and I'd rather all the Nintendo gamers have that than absolutely nothing at all [officially].
@Purgatorium I wanted to just not reply and avoid wasting my breath, but I decided to reply and waste my breath, except I'm not actually going to say something specific to debate your point either way--so hopefully you get my point and intention here.
@Ralizah I think getting more than just this reviewer's opinion is probably a good idea in a case like this. So why not check out the game's Steam page and watch some of the trailers on there, as well as look at a bunch of the literally thousands of user reviews (which have collectively rated it Very Positive) and maybe your opinion might shift just a little--I know mine did (and more than just a little): https://store.steampowered.com/app/893850/THE_LONGING/
I dunno, from checking out this game on Steam and reading a bunch of the reviews, I think you may have under-scored it based on your own personal taste rather than the game's actual merits outside of purely your personal preference. I don't think you, as a professional journalist, should be scoring games based on what you personally like only but rather based on what the audience out there might get from them as well as the standard stuff like Presentation, Graphics, Music/Sound FX, Gameplay/Controls, Story, Lastability, Replayability. I would likely give up on this game after a few minutes of play myself based on what I've seen and read, which means it's likely not my cup of tea at the end of the day, but I also gave up on Super Metroid after an hour or so--every single one of the many times I've tried to play it.
@johnvboy Trust me, Nintendo has made a very healthy profit on these Classic Editions even with some people hacking them to add some more games, most of which Nintendo isn't selling anywhere else anyway, so it's not like it's going to lose additional sales of most of those games either way.
@TryToBeHopeful All of this stuff is just bonkers. How in God's name did we get here? I miss the days when we could just pay for something [physical] and own it outright and do with it what we pleased. It's kinda why my physical SNES Classic Edition with its pre-installed library of games, which I own outright for as long as I live and can do with as I please, has been the most pure and satisfying gaming product I've purchased in a looong time. Outside of buying old/used/worn consoles and games that come from a time long past, it's about as close as we can get to the way it was buying some gaming console and a handful of games for it back in the likes of '80s-'90s, that simple and honest, and that just makes me happy. Now that I've hacked it and added a bunch more games, patched it to allow me to get back to the main menu via simple button combination, and bought a couple of controller extension cables, I honestly love my SNES Classic Edition. Other than VR, which I absolutely love too, it's basically the only gaming system I play on these days (and that includes home consoles, handhelds, smartphones/tables, PC and browser).
@Daniel36 Yeah, it's really just an illusion of restricted access/ownership, because it's digital so anyone can basically copy and own it too if they want. But people will still pay for "sole ownership" of it, and Sega and Hasbro will make easy money off of it, and presumably the blockchain creators will get even richer off of it, and so on. It's just beyond ridiculous.
@TryToBeHopeful Why in the living Christ does it take all that just to limit the sale of a digital item to a single individual and then store the details of the single individual who owns a bit of digital art for future reference and potential resale?
@nhSnork As far as I can tell, it's a way to sell something like a digital scan/copy of a production picture of Sonic or whatever to an individual buyer as though it were the only one in existence for an amount that is far beyond what it's actually worth, even though this item could otherwise be digitally scanned and reproduced as many times as they like at no real extra cost and sold relatively cheaply, which will ultimately create a system where the digital version of that thing keeps selling on to the next person at an ever increasing amount so at some point only rich people will ever be able to buy that digital thing. And Sega still gets to keep the actual real original version, maybe to sell for even more money at some time in the future, so it's free money for Sega at the hands of fools who think a digital copy of something has some inherent rarity and ever-increasing value.
It's like the physical game collectors market as it is now, but with digital things, which aren't naturally limited in how many of them there are, instead of actual tangible goods that have some genuine material value and are rare because they either weren't or can't reasonably be reproduced basically infinitely.
They're pretty much gonna make money off wealthy-rich fools, and make the market artificially rare and limited for everyone else that doesn't have lots of spare money.
Basically, they're gonna sell some digital Sonic pictures and the like in a way that you will never likely be able to purchase them (assuming you aren't wealthy), for no good reason other than pure greed--but you can it seem literally just take a screen grab or photo using your smartphone or whatever of said images (and the like) and own them anyway if you really want to.
Seems like a bit of a douche move to artificially restrict access to and then inflate the price of some digital asset that many people could be allowed to access and purchase at a much lower price otherwise. It's like the rare game market in recent times, where people are selling a copy of some random game at prices in the hundreds of thousands, but even more stupid because there's really no good reason from a consumer's perspective to deliberately make it so only one rich individual can get a digital copy of some Sonic the Hedgehog concept art or whatever when in reality a million people could just as easily own that same art otherwise. And Sega can still retain the actual physical original art regardless in this case, so it feels like a total win-win for Sega and a bit of scam for everyone else other than the rich twit who can afford to pay absurd amounts for whatever digital item. And, yes, I'm sure most of these assets will sell initially at probably half-decent prices, but once that ball starts rolling it will just be one person selling it to another at an ever increasing cost. Based on how the rare game collectors market has developed in recent years after the money men/women got involved and artificially inflated and pushed the costs through the roof and into utterly absurd territory, I'm not a fan of this NFT idea at all.
@Anti-Matter Each to their own. For me, it was the best thing I've done in ages. And no Virtual Console or Switch Online or PC emulation has captured that nostalgic feeling of playing these beloved games on classic retro systems anywhere near as well as playing on my SNES Mini has.
@westman98 I agree with that for the large part, but there are now nearly 8 million people that bought either a NES Classic Edition or SNES Classic Edition, so there's definitely a market for those consoles, for whatever reasons, even if they're not quite the same as mine.
@Anti-Matter Me personally, it's the best console I've bought in the last decade (ignoring my VR headsets for a moment, which have just been a revelation).
Once I hacked my SNES Classic edition and added in a whole bunch more games (I'm at around 180 currently, from all kinds of platforms: SNES, Genesis, NES, Master System, PC Engine, Game Boy, Game Boy Color, Game Boy Advance, MAME and Neo Geo), alongside a patch to let me return to the main menu with a simple button combo, plus bought a couple of controller cable extension cables, I've never looked back.
My SNES Classic Edition has, by far, been the most simple and pure and fun and satisfying console experience I've had in generations.
@westman98 There is for those people who don't want something as convoluted as a Switch and long for simpler times where they could/can buy a console and its games and own everything outright for as long as they see fit, and do with them whatever they want in terms of reselling and giving to siblings and even hacking and so on, and also not have to worry about any user accounts and online accounts and EULAs or really any of that kind of crap, and are simply looking for the next in the Classic Edition console range.
Considering the NES Classic Edition and SNES Classic Edition consoles sold nearly 8 million units combined (it works out around 500 million dollars), I think Nintendo is crazy if it just drops this idea going forward.
But, surely, if this is [currently] the second highest individual platform sales of any of Capcom's games (and it will likely be first in a couple months or whatever) then it doesn't matter if it also comes to PC too, as the achievement of selling more units on one particular console still stands, no? Unless other Capcom games have sold more units on one particular platform but we're somehow not considering those higher numbers here just because those games also happened to sell on other consoles additionally?
This console could have been genuinely great if Nintendo had just done a few extra things with the hardware like make the controller actually work at more than a few yards from the console so you could play it properly portable around the house for example (and larger houses at that), increase the battery life, make the touch screen multi touch and work with both finger and precise stylus input, made it about double the graphical power, allowed you to use up to four Wii U gamepads at once, etc, which is mostly stuff that's in the Switch now (and see how successful that is), and actually put more content on it that really took advantage of its unique features and capabilities more (it finally started doing that with games like Super Mario Maker and Art Academy: Atelier, but it was too little too late imo).
What Nintendo should be doing is looking at this and thinking "Well, the time is right to create an entirely online browser-based version of our Virtual Console service or similar, where people can sign up and get access to all of our classic games to play directly on any and every single platform that runs a standard browser, maybe for a monthly subscription fee or whatever, a bit like the Nintendo version of Netflix or something along those lines...."--but it will probably just shut this down and do very little with what is clearly a brilliant idea who's time has also clearly come.
Haha! It's almost 100% certain Nintendo will crack down on this purely because it's directly using its copyrighted material (the character designs and 3D models, textures, sound, etc), even if it's not monetized. I don't think it should, and certainly if there's no monetization of the work involved, but I don't think that will give Nintendo pause even for a second.
@Balta666 Mother 3 is better than Earthbound all round imo, particularly regarding many of the issues you have with Earthbound. I've never felt compelled to go past the first hour or two of Earthbound, but Mother 3 had me hooked after the first half hour or so and kept me thoroughly engaged all the way until the end. And it turned out to be one of the most powerful experiences I've had in gaming in nearly 30 years. You really should give it a go if you're remotely interested. And you can get an English patch for it and play it in all its glory pretty easy these days too: https://inceptionalnews.wordpress.com/2015/05/11/mother-3-is-brilliant/
Does this game support Labo VR, and if not then why not? I mean, there's a frikin' cardboard camera attachment for Labo VR--things couldn't be more suited for this particular game if someone actually planned it in advance.
Here's what I want that you haven't done before: Modern HD visuals running at a rock-solid 60fps that recapture the original anime comic-style game art from the instruction manual but in full 3D, even better done story mode with the characters even more fleshed out, online competitive races for up to 30 racers if possible but as many as possible either way, a more evolved vehicle and track editor, a gallery of all the racers and their vehicles that I can peruse through at any time (with options to rotate and zoom into them and activate little character animation poses and so on), full surround sound, maybe some kind of simple online lobby where players can meet up and chat in avatar form based on the many characters in the F-Zero universe before the races and even bet virtual money on who's going to win and stuff like that, and possibly even full VR support at some point too.
Seriously, look at frikin' WipEout VR or even just the standard PS4 version if you need a hint at how to do a modern take on a beloved and classic futuristic racing game that's mostly not revolutionary but just exactly what fans would want in 2021-ish....
The fact they can render 4 screens at once with full mode 7 tracks and all the other racers and parallax backgrounds, etc, boggles my mind. And, from what I can find out, this game isn't using an enhancement chip in the cart. The mind utterly boggles.
I really wish Nintendo would release the original Star Fox in full HD running at 60fps with no pop-in, much like the recent updated re-release of Virtua Racing. With those tweaks it would absolutely be the best Star Fox game of them all imo, because the original still is imo, despite some of its issues to due running on outdated tech more than anything else.
While trying to download a bunch of NES games to put on my SNES Mini, I realised just how varied and strong a library that system had, both first and third party.
Looks pretty good all round. I actually think those paddles on the back should become standard on future controllers, and even function much like the grip buttons on modern VR controllers in particular uses cases.
Change the main character design, the ship design, and some of the music a little more, maybe a couple of other minor details, and this could be released as its own thing, that just happens to be kinda reminiscent of a Nintendo game but not breaching any copyright or trademarks whatsoever--just in case it comes to that.
Comments 3,790
Re: Feature: Game Builder Garage Could Help Make The Next Generation Of Game Devs
Not from what I'm seeing. It doesn't look like it will result in much more than we saw from Labo Garage Kit--anyone still talking about that?
Re: Xbox Thought Zelda: Breath Of The Wild 2, Bayonetta 3, And Metroid Prime 4 Would Come Out In 2020
I think many of us did too.
Re: Talking Point: Surely It's Time For Game Boy On Nintendo Switch Online?
When you say Game Boy Advance titles--MOTHER 3!!!
Re: Flashback 2 Is In Production, If You're Not Hyped Ask An Older Relative
I think this is either going to be good (likely not great) or just disappointing, but I'm sure a bunch of don't-know-better types will lap it up either way....
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
@Ralizah So, to sum up, they all liked it enough to give it a positive rating, as did over 3000 more people who also played and rated the game on Steam--like I said.
Re: Random: Terry Crews Wants Nintendo To Localise Mother 3
I don't think it's necessary to change anything, and I'm not a fan when this happens, but at the same time I don't think it would that hard to slightly alter a few details to get around any "controversy", and I'd rather all the Nintendo gamers have that than absolutely nothing at all [officially].
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
@Purgatorium 400 days.
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
@Purgatorium Over how much time?
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
@Ralizah I trust those 3000+ Steam users collectively far more than I do one reviewer at NintendoLife (or one reviewer on any site for that matter).
Also, for the record, the game has a 79 critic score and 7.4 user score on Metacritic.
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
Well over 3000 user reviews have collectively rated it Very Positive on Steam:
https://store.steampowered.com/app/893850/THE_LONGING/
So there's that....
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
@Purgatorium I wanted to just not reply and avoid wasting my breath, but I decided to reply and waste my breath, except I'm not actually going to say something specific to debate your point either way--so hopefully you get my point and intention here.
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
@Ralizah I think getting more than just this reviewer's opinion is probably a good idea in a case like this. So why not check out the game's Steam page and watch some of the trailers on there, as well as look at a bunch of the literally thousands of user reviews (which have collectively rated it Very Positive) and maybe your opinion might shift just a little--I know mine did (and more than just a little): https://store.steampowered.com/app/893850/THE_LONGING/
Re: Review: The Longing - Tedious By Design, And Incredibly Successful At It
I dunno, from checking out this game on Steam and reading a bunch of the reviews, I think you may have under-scored it based on your own personal taste rather than the game's actual merits outside of purely your personal preference. I don't think you, as a professional journalist, should be scoring games based on what you personally like only but rather based on what the audience out there might get from them as well as the standard stuff like Presentation, Graphics, Music/Sound FX, Gameplay/Controls, Story, Lastability, Replayability. I would likely give up on this game after a few minutes of play myself based on what I've seen and read, which means it's likely not my cup of tea at the end of the day, but I also gave up on Super Metroid after an hour or so--every single one of the many times I've tried to play it.
Re: The Famicase Art Exhibition Is Back
Different times--and some would say better times in many ways.
Re: The Legendary Silver and Teal Game Boy Advance, From Space World 2000, Has Been Found
So cheap and tacky looking.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
@johnvboy Trust me, Nintendo has made a very healthy profit on these Classic Editions even with some people hacking them to add some more games, most of which Nintendo isn't selling anywhere else anyway, so it's not like it's going to lose additional sales of most of those games either way.
Re: Sega Will Start Selling NFTs Based On Its IPs This Summer
@TryToBeHopeful All of this stuff is just bonkers. How in God's name did we get here? I miss the days when we could just pay for something [physical] and own it outright and do with it what we pleased. It's kinda why my physical SNES Classic Edition with its pre-installed library of games, which I own outright for as long as I live and can do with as I please, has been the most pure and satisfying gaming product I've purchased in a looong time. Outside of buying old/used/worn consoles and games that come from a time long past, it's about as close as we can get to the way it was buying some gaming console and a handful of games for it back in the likes of '80s-'90s, that simple and honest, and that just makes me happy. Now that I've hacked it and added a bunch more games, patched it to allow me to get back to the main menu via simple button combination, and bought a couple of controller extension cables, I honestly love my SNES Classic Edition. Other than VR, which I absolutely love too, it's basically the only gaming system I play on these days (and that includes home consoles, handhelds, smartphones/tables, PC and browser).
Re: Sega Will Start Selling NFTs Based On Its IPs This Summer
@Daniel36 Yeah, it's really just an illusion of restricted access/ownership, because it's digital so anyone can basically copy and own it too if they want. But people will still pay for "sole ownership" of it, and Sega and Hasbro will make easy money off of it, and presumably the blockchain creators will get even richer off of it, and so on. It's just beyond ridiculous.
Re: Sega Will Start Selling NFTs Based On Its IPs This Summer
@TryToBeHopeful Why in the living Christ does it take all that just to limit the sale of a digital item to a single individual and then store the details of the single individual who owns a bit of digital art for future reference and potential resale?
Re: Sega Will Start Selling NFTs Based On Its IPs This Summer
@nhSnork As far as I can tell, it's a way to sell something like a digital scan/copy of a production picture of Sonic or whatever to an individual buyer as though it were the only one in existence for an amount that is far beyond what it's actually worth, even though this item could otherwise be digitally scanned and reproduced as many times as they like at no real extra cost and sold relatively cheaply, which will ultimately create a system where the digital version of that thing keeps selling on to the next person at an ever increasing amount so at some point only rich people will ever be able to buy that digital thing. And Sega still gets to keep the actual real original version, maybe to sell for even more money at some time in the future, so it's free money for Sega at the hands of fools who think a digital copy of something has some inherent rarity and ever-increasing value.
It's like the physical game collectors market as it is now, but with digital things, which aren't naturally limited in how many of them there are, instead of actual tangible goods that have some genuine material value and are rare because they either weren't or can't reasonably be reproduced basically infinitely.
They're pretty much gonna make money off wealthy-rich fools, and make the market artificially rare and limited for everyone else that doesn't have lots of spare money.
Basically, they're gonna sell some digital Sonic pictures and the like in a way that you will never likely be able to purchase them (assuming you aren't wealthy), for no good reason other than pure greed--but you can it seem literally just take a screen grab or photo using your smartphone or whatever of said images (and the like) and own them anyway if you really want to.
Re: Sega Will Start Selling NFTs Based On Its IPs This Summer
Seems like a bit of a douche move to artificially restrict access to and then inflate the price of some digital asset that many people could be allowed to access and purchase at a much lower price otherwise. It's like the rare game market in recent times, where people are selling a copy of some random game at prices in the hundreds of thousands, but even more stupid because there's really no good reason from a consumer's perspective to deliberately make it so only one rich individual can get a digital copy of some Sonic the Hedgehog concept art or whatever when in reality a million people could just as easily own that same art otherwise. And Sega can still retain the actual physical original art regardless in this case, so it feels like a total win-win for Sega and a bit of scam for everyone else other than the rich twit who can afford to pay absurd amounts for whatever digital item. And, yes, I'm sure most of these assets will sell initially at probably half-decent prices, but once that ball starts rolling it will just be one person selling it to another at an ever increasing cost. Based on how the rare game collectors market has developed in recent years after the money men/women got involved and artificially inflated and pushed the costs through the roof and into utterly absurd territory, I'm not a fan of this NFT idea at all.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
@Anti-Matter Each to their own. For me, it was the best thing I've done in ages. And no Virtual Console or Switch Online or PC emulation has captured that nostalgic feeling of playing these beloved games on classic retro systems anywhere near as well as playing on my SNES Mini has.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
@westman98 I agree with that for the large part, but there are now nearly 8 million people that bought either a NES Classic Edition or SNES Classic Edition, so there's definitely a market for those consoles, for whatever reasons, even if they're not quite the same as mine.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
@Anti-Matter Me personally, it's the best console I've bought in the last decade (ignoring my VR headsets for a moment, which have just been a revelation).
Once I hacked my SNES Classic edition and added in a whole bunch more games (I'm at around 180 currently, from all kinds of platforms: SNES, Genesis, NES, Master System, PC Engine, Game Boy, Game Boy Color, Game Boy Advance, MAME and Neo Geo), alongside a patch to let me return to the main menu with a simple button combo, plus bought a couple of controller cable extension cables, I've never looked back.
My SNES Classic Edition has, by far, been the most simple and pure and fun and satisfying console experience I've had in generations.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
@westman98 There is for those people who don't want something as convoluted as a Switch and long for simpler times where they could/can buy a console and its games and own everything outright for as long as they see fit, and do with them whatever they want in terms of reselling and giving to siblings and even hacking and so on, and also not have to worry about any user accounts and online accounts and EULAs or really any of that kind of crap, and are simply looking for the next in the Classic Edition console range.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
Considering the NES Classic Edition and SNES Classic Edition consoles sold nearly 8 million units combined (it works out around 500 million dollars), I think Nintendo is crazy if it just drops this idea going forward.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
I would love to see both N64 and Sega Saturn mini consoles, and some kind of portable mini from Nintendo too.
Re: Random: The Game Boy Has Finally Grown Up To Become The 'Game Man'
Haha! That's pretty awesome.
Re: Monster Hunter Rise Is About To Become Capcom's Best-Selling Single-Platform Game
But, surely, if this is [currently] the second highest individual platform sales of any of Capcom's games (and it will likely be first in a couple months or whatever) then it doesn't matter if it also comes to PC too, as the achievement of selling more units on one particular console still stands, no? Unless other Capcom games have sold more units on one particular platform but we're somehow not considering those higher numbers here just because those games also happened to sell on other consoles additionally?
Re: You Can Play Super Mario 64 In Your Browser
@T0biasCZe Well there you go then.
Re: Talking Point: Is It Worth Buying A Nintendo Wii U In 2021?
This console could have been genuinely great if Nintendo had just done a few extra things with the hardware like make the controller actually work at more than a few yards from the console so you could play it properly portable around the house for example (and larger houses at that), increase the battery life, make the touch screen multi touch and work with both finger and precise stylus input, made it about double the graphical power, allowed you to use up to four Wii U gamepads at once, etc, which is mostly stuff that's in the Switch now (and see how successful that is), and actually put more content on it that really took advantage of its unique features and capabilities more (it finally started doing that with games like Super Mario Maker and Art Academy: Atelier, but it was too little too late imo).
Re: You Can Play Super Mario 64 In Your Browser
What Nintendo should be doing is looking at this and thinking "Well, the time is right to create an entirely online browser-based version of our Virtual Console service or similar, where people can sign up and get access to all of our classic games to play directly on any and every single platform that runs a standard browser, maybe for a monthly subscription fee or whatever, a bit like the Nintendo version of Netflix or something along those lines...."--but it will probably just shut this down and do very little with what is clearly a brilliant idea who's time has also clearly come.
Re: You Can Play Super Mario 64 In Your Browser
Haha! It's almost 100% certain Nintendo will crack down on this purely because it's directly using its copyrighted material (the character designs and 3D models, textures, sound, etc), even if it's not monetized. I don't think it should, and certainly if there's no monetization of the work involved, but I don't think that will give Nintendo pause even for a second.
Re: Random: This Clever Fan Remake Blends The Doki Doki Super Mario Bros. 2 With The Original
That's actually very cool.
Re: Anniversary: Mother 3 For Game Boy Advance Is Now 15 Years Old
@Balta666 Mother 3 is better than Earthbound all round imo, particularly regarding many of the issues you have with Earthbound. I've never felt compelled to go past the first hour or two of Earthbound, but Mother 3 had me hooked after the first half hour or so and kept me thoroughly engaged all the way until the end. And it turned out to be one of the most powerful experiences I've had in gaming in nearly 30 years. You really should give it a go if you're remotely interested. And you can get an English patch for it and play it in all its glory pretty easy these days too: https://inceptionalnews.wordpress.com/2015/05/11/mother-3-is-brilliant/
Re: Anniversary: Mother 3 For Game Boy Advance Is Now 15 Years Old
@Heavyarms55 Play it for yourself and make your own mind up:
https://inceptionalnews.wordpress.com/2015/05/11/mother-3-is-brilliant/
Re: Anniversary: Mother 3 For Game Boy Advance Is Now 15 Years Old
And still not released in English officially.
Seriously, this game is just brilliant, sooo powerful, and it really needs to be played by more people:
https://inceptionalnews.wordpress.com/2015/05/11/mother-3-is-brilliant/
Re: Poll: Box Art Brawl #83 - Brain Age / Brain Training
North America clearly wins this. Although they really chose the wrong DS model to put on there.
Re: Random: Hacker Creates The Game Boy Tetris Of Your Dreams
My Tetris OCD of wanting to clear that well entirely and perfectly have finally been satisfied!
Re: Bandai Namco Was Offered New Pokémon Snap Thanks To Its Work On Pokkén Tournament
Does this game support Labo VR, and if not then why not? I mean, there's a frikin' cardboard camera attachment for Labo VR--things couldn't be more suited for this particular game if someone actually planned it in advance.
Re: Narita Boy's One-Of-A-Kind 'Techno Edition' Costs A Whopping $11,000
Well that's just cool. It's overpriced for what it is, I think, but at least it's actually cool.
Re: F-Zero Isn't Dead - It's Just Sleeping, Says Nintendo Legend Takaya Imamura
It's REALLY NOT hard to bring it back.
Here's what I want that you haven't done before: Modern HD visuals running at a rock-solid 60fps that recapture the original anime comic-style game art from the instruction manual but in full 3D, even better done story mode with the characters even more fleshed out, online competitive races for up to 30 racers if possible but as many as possible either way, a more evolved vehicle and track editor, a gallery of all the racers and their vehicles that I can peruse through at any time (with options to rotate and zoom into them and activate little character animation poses and so on), full surround sound, maybe some kind of simple online lobby where players can meet up and chat in avatar form based on the many characters in the F-Zero universe before the races and even bet virtual money on who's going to win and stuff like that, and possibly even full VR support at some point too.
Seriously, look at frikin' WipEout VR or even just the standard PS4 version if you need a hint at how to do a modern take on a beloved and classic futuristic racing game that's mostly not revolutionary but just exactly what fans would want in 2021-ish....
Re: Review: Street Racer (Super Nintendo)
The fact they can render 4 screens at once with full mode 7 tracks and all the other racers and parallax backgrounds, etc, boggles my mind. And, from what I can find out, this game isn't using an enhancement chip in the cart. The mind utterly boggles.
Does anyone know how they achieved this feat?
Re: Buck Rogers SNES Prototype Materializes
It's so much better when the backgrounds all scroll in the correct direction as seen on the Buck Rogers game.
Re: Whisker Squadron Has Serious Star Fox Vibes, But With Cats
I really wish Nintendo would release the original Star Fox in full HD running at 60fps with no pop-in, much like the recent updated re-release of Virtua Racing. With those tweaks it would absolutely be the best Star Fox game of them all imo, because the original still is imo, despite some of its issues to due running on outdated tech more than anything else.
Re: Retro-Bit's Next Tribute64 Controller Offers Wireless N64 Play, And Pre-Orders Open Today
How are you supposed to play GoldenEye 64/Perfect Dark dual analog with this?
Re: Feature: Best NES Games
While trying to download a bunch of NES games to put on my SNES Mini, I realised just how varied and strong a library that system had, both first and third party.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Dualmask Yeah, this design more true to Nintendo's own design legacy than its own Pro controller, and probably for the better imo.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
Looks pretty good all round. I actually think those paddles on the back should become standard on future controllers, and even function much like the grip buttons on modern VR controllers in particular uses cases.
Re: Demo For Stunning Fan-Made 2D Metroid Prime Game Released
Change the main character design, the ship design, and some of the music a little more, maybe a couple of other minor details, and this could be released as its own thing, that just happens to be kinda reminiscent of a Nintendo game but not breaching any copyright or trademarks whatsoever--just in case it comes to that.