Comments 3,790

Re: Random: The NSO Icon On The Switch Home Menu Is Driving Some Users Crazy

impurekind

@UmbreonsPapa Not some "evil" scheme; just a bit of insidious and forceful marketing by very intentional design, and clumsy design at that, which was entirely unnecessary and can be addressed and fixed extremely easily.

I think it's fair enough that some people are expressing an issue with that. After all, these people paid literally hundreds of dollars/pounds for this system and the experience that comes with it, of which the interface design is part of the overall experience. So I think it's perfectly reasonable of these paying customers to expect the quality they deserve for their hard-earned money and speak up and let Nintendo know when they're not delivering it, even when it comes to something like the system's menu/UI design.

Do you disagree that customers should have any right to speak up regarding the quality of the products, features and services they have paid their hard-earned money for?

Do you not believe that should be a right afforded to them as part of the seller-buyer contract they created when they paid for their Switch?

Or should all customers just take what they get and keep quiet after they've paid for something, which in the digital age can often change and morph from the thing they actually paid for and were attracted to and wanted in the first place?

Those are all serious questions that I think all the people in here complaining about and belittling the customers who are complaining should maybe be asking.

I mean, who's side are we actually on here: The corporate giant's or our own?

Re: Random: The NSO Icon On The Switch Home Menu Is Driving Some Users Crazy

impurekind

@WiltonRoots Clearly you are ignorant of how people actually work: What you assert is nothing is actually quite disturbing to some people, particularly people with any level of OCD whatsoever for example (but even just people who like nice cohesive visual design--they're probably a bit OCD also), and that's apparently quite a few more people than you can process. So, basically, your view is not worth anything because it only adds to the issue rather than addresses or fixes it--and it really would be a very simple fix indeed. Nintendo created this completely unnecessary issue, very intentionally (the bad kind, not the good kind), and now I think Nintendo needs to fix it--and the story really should be that simple.

Re: Random: The NSO Icon On The Switch Home Menu Is Driving Some Users Crazy

impurekind

Yeah, I totally agree with the complaints. This is just not necessary, it looks very forceful, it's not good design from the end-user perspective at least (based on all the well/long-established rules of good design), and it clashes with the rest of the interface and icon design to create something that is visually intrusive and actually quite irritating. If you have any level of OCD whatsoever, as I do, this would be very annoying to see every time you boot up your system--because it just looks wrong and cannot be fixed by the user. I do not like Nintendo's patent intention here, shoving the service hard in the faces and minds of users so they are kinda compelled against their will to check it out, and I hope it notices the negative comments and simply makes the icon blend in with the rest of the menu's design.

Re: Random: Amateur Dev Releases Reimagined Remakes Of The 1993 Zelda CD-i Games

impurekind

This is a great example of how all developers making free fan projects should go about things: Create your work until the point that it's basically complete, release it online so everyone that wants to access it can, then announce it and let them all know about it so they can in fact get to it, and then, regardless of what Nintendo does or does not do, whether it has any actual legal claim or not, it's already too late for Nintendo to put that genie back in the bottle.

Look, if you're trying to steal Nintendo's copyrighted work and profit from it then I say all power to Nintendo in protecting its legal rights. But if you're just making a free fan game and don't intend to profit from it at all, I say all power to the creators of this fan work and their rights to create such art and share it with others to enjoy too.

Re: Random: Amateur Dev Releases Reimagined Remakes Of The 1993 Zelda CD-i Games

impurekind

@nessisonett Legally there's not much Nintendo can do if he's not selling/profiting from the work. He's just a fan that's using some Nintendo artwork to create a fun and entirely free/non-profit piece of fan art that he's sharing with his "pals". You can go cut out Mario's picture from wherever, stick it on a box, and give it to your pal too right now if you like--and Nintendo can't do diddly ****.

Re: Random: Amateur Dev Releases Reimagined Remakes Of The 1993 Zelda CD-i Games

impurekind

I'm impressed he stuck with this for 4 years. If I ever stuck with any of my games for that long I'd probably have created some pretty great games by now. The current game I'm working on is all art assets for now, which I'm actually enjoying rather than the way I normally do it where I try to do everything at once and usually just hid a dead end and some point and then stop working on the game anymore, and I really hope I actually give it the time and attention it deserves to be realized as a full quality product. I'll probably ask someone else to do the programming and music though, because I'm a very meh programmer and don't have a clue about music. But let's see what comes of it....

Re: Random: Amateur Dev Releases Reimagined Remakes Of The 1993 Zelda CD-i Games

impurekind

@nessisonett He's smarter than that. By already releasing them for download--I literally have it on my PC now--it's out there and that genie can never be put back in the bottle. Also, he's not charging for it so there's little Nintendo can really do anyway, other than ask him to stop. But, since he's not doing any more updates anyway, he's basically won this little battle. The game is online, anyone that truly wants to play it will be able to--once it's on the Internet it's pretty much there forever--and that's end of that, regardless of what Nintendo says or does now.

Re: It Looks Like Kadabra Can Finally Return To The Pokémon Trading Card Game

impurekind

Guy is a total phony, and this has been proven multiple times. And his claim is also total bull-crap. He has no case whatsoever. He's just doing this now for some free publicity.

I'll just post this here too:

https://www.youtube.com/watch?v=NnDHPOWXFVI&ab_channel=PatoE

https://www.youtube.com/watch?v=0phFXBnsexw&ab_channel=PatoE

https://www.youtube.com/watch?v=uRKLvscWe04&ab_channel=PatoE

https://www.youtube.com/watch?v=rdTqpscvaw4&ab_channel=PatoE

Re: Feature: What's The Best Way To Play Super Mario Bros. In 2020?

impurekind

Via a hacked SNES Classic Edition imo.

It's actually superior to playing it via the NES Classic Edition because the controller is an order of magnitude more comfortable to use for longer than 20 mins.

I mean, the original NES is really the very best way to play the game in its true original form with no input lag whatsoever and so on, but that's actually a real hassle these days because CRTs are just a pain, even as much as a love a good SCART CRT display for classic gaming. Or you could buy one of those FPGA systems, I guess. But I think they are just way too expensive simply to play some NES games.

So, yeah, hacked SNES Classic Edition all the way for me personally.

Re: Poll: Box Art Brawl #68 - Super Mario World

impurekind

Look, people are of course allowed to have personal tastes and opinions--no one is denying that--but the Japanese box is superior to the other two from an actual technical artistic and graphic design point of view.

There are many best-practice rules and techniques and methods that define what makes good art [and packaging] and indeed go into creating it (colour theory, composition, balance, clarity and readability, etc), even though, once again, what each person thinks of a particular piece of art is of course totally subjective, and the Japanese box just gets far, far more of the important things right, which ends up in an objectively better design in all the ways such things are measured in any kind of professional capacity.

For me, the American and European boxes look like your average USA/EU SNES game boxes, not terrible and not particularly strong either, whereas the Japanese box actually looks like a piece of art that you could almost frame and put on a wall as is. It could literally be released straight up as a poster and no one would even question it wasn't always meant to be as such imo.

But--AGAIN--you are free to have your own personal taste and choice based on nostalgia or whatever you think it is that makes one of the other designs better for you personally.

Re: Sega Ages Team Reveals The Most Popular Games In The Series

impurekind

The Sega 3D Classics range on 3DS was the pinnacle of this stuff as far as I'm concerned. These classic games just look sooo cool in stereoscopic 3D.

I wish they'd actually release them for play in VR too, where they could show them in a cool retro Sega-themed room/cinema or whatever and display the games in all their stereoscopic 3D glory on a giant screen and in a way that does them full justice.

Why is it only I ever seem to be the one smart enough to have these ideas that would just rake in relatively easy money for these companies and also just be brilliant experiences for gamers too. I mean, I can already play these games exactly as I'm describing via the Citra emulator running in BigScreen on my Oculus Rift CV1, so it's clearly not that hard to get this kind of thing up and running (all they'd need to add for VR is a cool Sega-themed 3D environment for the user to sit), and they look and play great.

Come on Sega, and Nintendo too for that matter, get a clue and start releasing these games on the next gaming platform, and one that will make them feel almost new again, and even slightly magical, which is impressive considering they'd be coming out as much as 20-30 years after they first released.

Re: The Cotton Reboot For Switch Sure Is Shaping Up Nicely

impurekind

@BlubberWhale I think will likely be true.

Edit: Oh my God, yes, you are sooo correct. The original just looks sooo much better in almost every single way imo:

I really do hate how modern [often Japanese] game designers have this problem with just over-designing everything, in the sense of making things far too visually busy and cluttered and actually hard to read, with so much particle effects and glowing crap and so on, and even mixing pixel art with modern higher-res smooth graphical effects and stuff that don't go together. It all starts to look kinda crap imo. Which is a shame because the core underlying sprite and background artwork actually looks good from what I can see.

Re: The GodView V5 Headset Delivers Pin-Sharp Visuals And Weighs Just 55 Grams, And It Works With Your Switch

impurekind

@Damo Yes, they're clearly much smaller and lighter than any VR headset, but VR actually offers experiences and levels of immersion you simply cannot replicate on any other device or medium (show me any other device where you can pretty convincingly stand on the moon with the environment completely wrapped around in full 360 degrees, in full stereoscopic 3D, to real-world 1:1 scale, running at 75 fps-144 fps, covering 90-200 degrees filed of view, with motion-controller-based or actual hand-tracking-based hand interaction, and fully dynamic 3D positional audio....)

These glasses are just a projected/floating screen, which you will usually be using when sitting next to or in front of another device with a screen that could show the exact same content anyway (be it on your Switch or your living room TV or PC monitor or whatever).

These glasses are, imo, the kind of [$700] gimmicky device you might use for a little while and then probably just go back to the normal display anyway after a few weeks and rarely touch them again. VR is something that is literally the next paradigm-shifting leap in gaming and interaction and entertainment (and that's true already even in basically only gen 1.5 of this wave of VR, and will only be even more so going forward with each new generation of VR headsets).

I'll take a slightly more uncomfortable VR headset over these slightly more comfortable glasses any day of the week.

Re: The GodView V5 Headset Delivers Pin-Sharp Visuals And Weighs Just 55 Grams, And It Works With Your Switch

impurekind

@Damo But let me get this straight: In that Switch docked mode, even with these glasses, you'd still be confined to wherever the device is plugged into anyway, right?

So, if you're on the go then just use the frikin' Switch in proper handheld mode, which is literally the entire point of its dual design. And if you're not on the go then output it through your living room TV, which you and everyone else almost certainly already have, and save yourself the $700 on these gimmicky glasses.

What am I missing here--the random occasion you might prefer to plug everything into a USB/socket while on a plane (or similar) and play with these glasses rather than the device's high quality 720p screen that's literally built into the device right there in front of you at arm's distance anyway?

Re: Chinese Firm Which Ripped Off The NES With Jackie Chan's Help Has Filed For Bankruptcy

impurekind

If these products were/are illegal then you can talk about them and the people that made them with a negative and judgmental tone. But if these products were/are legal, like most clones are today for example, then get off your patronizing high horse. The law exists for this for this reason, to project people and companies from abuse, but also to allow for perfectly legal and legitimate/fair competition too, which, at least today for sure, includes many perfectly legal "clone" systems. Unlicensed does not automatically equal illegal, and in this case I don't have enough information to determine what exactly what the case either way. But Nintendo doesn't own the be-all and end-all rights to make games and consoles you know, even as much as you love it, so stand up for Nintendo when it's rights have been abused, but don't knock some other company if it too is also working entirely within the law, even if that involves cloning your beloved Nintendo consoles. You are not Nintendo's blinkered patsy, here to defend its right to accrue more and more money and condemn any potential competition no matter what the situation--and that goes for both the journalists and readers in here.

Re: Mini Review: TENS! - Immediately Accessible Puzzle Action

impurekind

No online play it not a "con"; it doesn't ruin or break the game in any way. Online play would just be a bonus for those who want it--of which I am not one.

I really wonder how someone like you would score seminal games from the 8-bit and 16-bit eras in today's world....

I mean, as if Super Mario World, as an example of one of the best platform games ever made, should loose any points whatsoever for not being online--GTFOH!

Re: The "Brand-New" Dizzy Game Is A Remake, And It's Included Free With FUZE4 Nintendo Switch

impurekind

God, it's got that crappy lazy art style that sooo many modern remakes of classic pixel games go for (or that you see on Flash websites or on many cash-grab mobile Apps and the like). It just looks baaad, like something built on one of those drag and drop code your own game websites for school kids. For Christ sake, I expect more from a new Dizzy game in 2020!

Edit: Wait . . . is that literally what Fuze4 is? I didn't realise until I went back and watched more of the video. Is that the reason behind the game looking the way it does? Oh the sheer irony [probably the wrong word to use here] of my statement being pretty much spot on with the actual truth!