I am a bit ashamed to admit that my spending on handheld or mobile is quite different than my spending on PC or console. I do tend to wait for deeper discounts on mobile than the others. For the indie titles I really like, my purchases on switch are often double-dips I've already purchased on pc or console that are much easier to justify at a lower price point.
Towerfall, for instance - I purchased on PCat full price, on PS4 at a minor discount so I could more readily play local multiplayer, and again on switch at an above 50% discount to be able to play it on the go or even more readily local multiplayer. While it is true that I wouldn't have bought it at a 40% discount, I don't feel that the price difference devalued the game for me - it's one of my favorites of all time - its just hard to justify a second or third purchase if it isn't in the 1-15 dollar impulse buy range.
I'm sure scalpers will buy extra switches to download this to and resell at a premium, similar to what happened with Scott Pilgrim PS3s or ambassador program 3DS systems.
For my part....I have all three of these games, and am in the middle of a playthrough on Wii. If there's nothing added, then I'm not sure portability is enough to swing me into purchasing. Definitively maybe. Achievements or leaderboards or anything added post-launch beyond graphics would prod me over the line, but having this be time-limited makes DLC feel unlikely.
Galaxy 2 is getting remade, not remastered. It was never intended to be in this collection and COVID did not affect its release schedule. The original lineup for Fall was the 3D collection, Pikman 3, 3D World+Bowser's Fury and BotW 2.
Mario Odyssey 2 is slated for 2022.
The 40th anniversary (2025) will see the release of the SM Galaxy Trilogy on both Switch and its successor console as a launch title, with Galaxy 1+2 getting updated visuals and a handful of gameplay updates (perhaps timed leaderboards for each level, the ability to ghost race your friends or play a series of levels designed for Mario 35-style battle-royale mode or a competitive boss-rush mode).
The 45th anniversary includes 45 new game and watch games developed gamejam style from various developers released on physical hardware that also plays all of the classic LCD games. The gamejam is livestreamed, and two Nintendo teams compete.
The 50th anniversary will bring out The Mario Collection 1 and 2, a time-limited release of all 3D marios through Odyssey on one SKU and all 2D marios through Mario Maker 2 on another, with options for live developer commentary in Japanese at the start of each level with English subtitles, and the ability to change the music to anything you want.
I played the demo for this on PC. Was really emotionally invested, and can't wait to play more! Hopefully Fish and Cactus can get it running well on Switch. If not, I'll pick it up on steam.
Honestly, I think it's time. Actually, it's been time for a while now. Many in the Melee community hated him because he played defensive and slow in a scene where everyone else played fast characters aggressively. The pacing with his matches wasn't the same as what they wanted to watch, and as his style started to shift the meta towards that defensive/slow play, a number of fans tried to run him out of the scene by doing everything from throwing crabs at him in a tournament to attacking him on social media platforms for ruining the game. He turned it around and created a villainous persona playing into that narrative to make it his own for several years, but that shouldn't have been necessary in the first place. He redoubled his efforts, started winning consistently, and dominated the competitive scene ever since the other 'Smash Gods' moved on. But there's a vocal sect of that community that continues to harass him everywhere. It's time to just drop them. There's more money in streaming anyways.
Ice climbers didn't get my vote, BUT if they reimagined it as a super mario bros vs. style arcade game, only the 'single screen' moves vertically, I'd be in. Think towerfall, but Ice Climbers. Maybe after each 'phase' of a level when enemies are defeated, there's a traditional ice-climbing segment?
Kid Icarus would be my top vote. The risk/reward system was absolutely amazing, and it deserves a second chance. I worry that analog control would be too imprecise to do it justice, though.
As for Epic Mickey....I would want a re-imagining of what it could be. A 3D platformer that ramps up in difficulty but is forgiving about how it handles death, so that there's still challenge there. Maybe permit a 'challenge mode' that gives numbers of lives and save points instead, but leave the easier default mode for accessibility with the license. Even better would be to go Kid Icarus and introduce the betting system. Also maybe use fortnite as an example of building stuff actively with the brush - don't ask the player to stop and paint like the 3DS version. Ask them to platform or fight and wield the brush at the same time.
I think people are sleeping on this....Timi Studios has already released two successful MOBAs - the only company I can think of to have done so (Arena of Valor, Honor of Kings). They've also handled the Call of Duty series on Mobile, which pushed graphical fidelity on mobile devices despite a wide range of hardware successfully. I think they could do well with the Switch tegra processer and set hardware. And with Tencent's money behind them and Pokémon's license, if Tencent is treating this as a real investment for a pot shot at a DOTA 2 and LOL competitor, then this could well be set up to be the best MOBA alternative to the PC market.
Plus, this gives a slimmer of hope for Tencent's other titles. I really want Dungeon Fighter Online (2D brawler MMO - 2nd best selling PC game of all time, really popular here in China) on Switch, or at least on Switch here in China. :3
Paper Mario (Wii via Wiiu/N64) - I never forgave Paper Mario for taking the place of Super Mario RPG, and haven't played any of the series. But I downloaded to the Wii virtual console a while back, and its been in my backlog since. I figured now was the time to break it out. On first impression, I miss being able to time button presses on attacks and defense.
Super Smash Bros Ultimate (Switch) - Played for about 15 minutes and unlocked a few more characters. Can't believe I'm still unlocking characters this long afterwards - I'm just goofing around in custom brawls.
Towerfall Ascension (Switch)- Playing before bed for a bit, working my way through dark world single player.
Donkey Kong Country 2 (3DS/SNES) - So I owned the Gameboy versions of these back in the day, and have been going back through them recently. With no sign of the Donkey Kong series on Nintendo Switch Online, I'm considering stocking up on the SNES games available on 3DS that aren't on the Switch before the online service closes. While I primarily play the Switch in handheld mode about the house, the New 3DS I picked up after my original system's analogue stick died is pocketable and more portable anyways.
I realize a star wars game is probably out of the realm of possibility - frostbite never ran on last gen or wii-u consoles, and the minimum requirements for Battlefront 1 on PC are much higher than warframe or doom. I think SWTOR would be cool as a single player game with que-able multiplayer raids and flashpoints, possibly releasing with only the original 1-50 content. It was mostly a single player game already, and the ability to play the 250+ hours of voiced story content from bioware on the go would be a huge win. As a PC player, I'd absolutely double-dip for offline play and the old balance set. But that would be a massive undertaking, and require a new control scheme and UI for tablet mode- more than just a port, really. Possible given the system requirements though (albeit with a massive ~50gb download). We have no traditional MMOs on the system, so it would have a monopoly on that niche.
More realistically, I would love something non-sport related (I play NHL, but not much into other videogame sports, and I don't think the market is there. If the main selling point is online play, those that have a PS4 or Xbox and a switch probably won't double dip. Which is unfortunate, as most of EA's games in the past 10 years are multiplayer focused). I think any battlefield release (4?) would need to have bots playable when in portable mode. Maybe the whole Dragon Age series? Mass effect would be nice, and potentially be a way to give Andromeda another life (it was much better after patches, though the bad press was done by then). I would double dip for need for speed, which I think did OK for a Wii-U title and fairly well on Vita. Maybe NBA Jam or NFL Blitz from way back - sports games designed with local multiplayer in mind- would be a better fit.
While I think there are better versions of tetris now (The New Tetris on N64 is my favorite on consoles for its additional color-ed scoring which made the game more strategic, with Push Tetris for the NDS coming in for handhelds), I can definitely salute Logg's version. In my headcanon, this was a Russian success story selling a game internationally and even bringing people together in America. Sounds like the truth was a lot more divisive, unfortunately.
So what I want to know is....Jedi Academy on PC has both a community vote for map rotation and the ability to automatically download custom maps you don't already have that are on the server or hosted by the person calling the swap.
So....if two PC players join, call a vote to swap to one of a variety of AWESOME custom maps that have been made by the nearly 20 year old community over there, do the switch players then get to download free DLC and have it available to play in offline mode on the go? Because what made Jedi Academy awesome was that the devs released their dev kits to the community and encouraged mapmaking, playable character modelling, and even total conversions of the game to other settings. Eventually, the whole source code for JO was released by Raven. It was one of the easiest (and free) places to learn how to develop 3D maps and write bot maps for, and annual mapmaking competitions were a thing two to three years ago.
Racer - I called this a while back, since licensing was already sorted when released on Gog. For reference, these star wars games have also had PC re-releases on GOG after Disney's acquisition, meaning that all of the licensing hurdles for re-releasing on console have been navigated already:
Star Wars: Jedi Outcast
Star Wars: Jedi Academy
Star Wars: Racer
Star wars: Rogue Squadron 3D
Star wars: Republic commando
Star wars: Knights of the Old Republic (1 and 2)
Star wars: Starfighter
Star Wars: Battlefront 2 (2005)
Star wars: Battlefront (2004)
Star wars: The force unleashed (1 and 2)
Star wars: Shadows of the Empire
Star wars: Galactic Battlegrounds
Star wars: Empire at war
There are also a handful that have released on PS4 already, that never released on Xbox One. This leads me to believe these titles will NOT be released on Switch due to exclusivity deals:
Star wars: Bounty Hunter
Star wars: Racer revenge
Super Star Wars
Star wars: Jedi Starfighter
Caught in licensing issues and unlikely to release, but now with Factor V campaigning for release:
Rogue Squadron 4, supposedly near completed for the Wii.
Rogue Squadron 3
Rogue Squadron 2
Megaman Legends 3 and Okami 2 were both cancelled already, I thought. Capcom left a man on the moon for years, as it turned to survival horror games instead.
Enjoyed the base game, but won't be picking up the DLC unless something really impresses me with it later. Half the base price of the game is too much for two zones, IMO, but if I feel that the level of content approaches half the base game, I might invest, or if it goes on sale later.
A 30 year old plumber dreams of a life beyond saving princesses from their tendencies to try one more date with large turtles. The mushroom kingdom is too predictable - bop a goomba, waddle from a boo...Was any of it worth it?
Joined by his brother and pursued by a princess whose interest grows as Mario's wanes, the prodigal plumber goes on a quest for personal fame and fulfillment as a professional athlete - without knowing which sport he wants to play. While he doesn't ultimately find success, he discovers himself and earns something even greater in the end.
A family-friendly romantic comedy that ultimately concludes with a message on the importance of relationships over the pursuit of fame and fortune, which critics are hailing as 'unexpectedly charming.'
Mariokart. Just Mariokart.
It's available as a full price download OR as an optional DLC addon for 8 at a discounted price, includes ~16 new tracks, ~10 new characters, a double-dash mode, NDS-style boss battles, every battle arena ever crated, smash-bros style ability to turn off specific items in local multiplayer, and a promise to eventually include every track ever made by December 2022. Comments criticize it because it is graphically identical to 8, but it eventually outsells Pokemon Shield by the end of the switch lifecycle.
@Mando44646 Serebii is reporting that bank will be free for a month on release, so players won't have to pay overlapping subs if they choose to upgrade and transfer everything in February.
It might be possible to make Pokemon Home include battling with the national dex, since all moves/stat information are already there. This would allow competitive balance in the latest games while also allowing less competitive matches to play and trade what they want with their friends. If they couple that with HTML-5 compatibility to play on any mobile/computer device, then their annual subscription might target both the larger 3DS audience and the switch install base while also giving them a win for addressing both fan and competitive concerns. Browser compatibility could be the excuse for not keeping these battles 2D, perhaps even reusing assets from all previous games (pick your graphical style for all pokemon that already have that drawn). 2D screenshots of all the new pokemon could be used as placeholders if they wanted to do no animation/graphics work.
Diamond and Pearl haven't had a remake yet and are arguably due, though it might be in the style of Let's Go. I believe if there is a game this year, it will be in the Let's Go style. If Sword and Shield have a revamp, I expect a Sword and Shield 2 with a more fleshed out story and hard mode tailored to older players, similar to Black and White 2.
@BulkSlash I loved DF as well, but I'm not sure the original would hold up well today unless they remastered it with some tuning to the controls and the graphics. There's a free fan remake of DF as a mod for Jedi Outcast that's pretty well done on PC if you want to go that route. The original's limitations - 320x200 max resolution at a locked 4:3 aspect ratio, which makes discerning which of very similar textures are the button you need to press almost impossible when upscaled but would need to be stretched on switch and still leave black bars on screen, don't help. For the time though...it was steller.
Dark Forces 2 holds up much better, IMO. The multiplayer especially, with the speed of quake and power of bots for offline matches on the go or filling up local slots, would be awesome. Would be even better if they could somehow include a way to load maps/skins from a folder to let players create their own levels/models on PC using existing tools and port to switch.
@Swizze I think Celeste is well worth it, especially if you've had experience with depression, which ties into the narrative. The platforming was spot on (same team as towerfall - which was my favorite single-screen platformer of the decade). I had high expectations for the precision jumping and tight controls given the team's repertoire, but what I didn't expect was for the game to make a statement with its story that genuinely helped some cope out of game. Without spoiling anything....play it.
From Playmagic's website:
"The 40 people team at PlayMagic has designed and worked on top selling console and PC franchises such as Halo, Call of Duty, Crysis, Hunt Showdown, Condemned, Sonic, Rome Total War, Operation Flashpoint, Colin McRae, Virtual Reality Games such as Arktika. 1, The Climb, Robinson."
They have a lot of FPS talent in their resumes, but with this being a secondary team cut out of a total of 40 people, would expect a straight port rather than a remaster. Therefore, leaning towards a shooter title if its Star Wars that has already been re-released by Disney on PC after they acquired licensing rights to the franchise, as those would all be possible without new negotiations for a presumably smaller team size.
On PC, Gog re-released Episode 1 Racer after the Disney takeover, indicating licensing is already worked out for that title as well. It's not a shooter though, so it might not be right for the studio.
A longer shot would be their pc-only space sim shooters, such as x-wing alliance or TIE fighter, which might have too many controls to be reasonably ported to switch without requiring supplementary touch commands and SHIFT style buttons, but are presumably available from a licensing perspective due to their recent re-release.
I like the idea of buying cheaper game carts while here in Shanghai, and of having games available from Chinese studios. Would like to see releases like counter strike, 地下城与勇士 (dungeon fighter online), or other internet cafe staples with some local play as a selling point. If the Chinese titles stick to sims like 中国式家长 (Chinese Parents) or 完美的一天 (A perfect day) as seen in that press picture, I'm not convinced it will perform.
I like to see young people starting their own small businesses. I'm sure self-financing their way through college, marketing their own brand and securing steady ad revenue will look good on a resume in the future. Hopefully they'll run an extra life charity stream with the rest.
I don't really want a core system change, but would be interested to see what they could come up with that works.
Maybe throw balance out the window and put out a co-op only pokemon title, where your moves and abilities are used to spec out healers, tanks, special/physical damage and CC abilities in an MMO style game. Speed up pokemon leveling and cap at level 20, but allow pokemon to reincarnate into lesser versions of themselves or other species while gaining small bonuses from the previous life (such as a move or minor stat increase) so that lower level players always have people to group with. Make end game the beginning game, and you'll suddenly have infinitely replayable titles. Then release content updates throughout the leveling process and new pokeon accessible behind either a monthly sub (for all-access) or a one-time fee per content update. Want to unlock the random double-battle 100 win challenge? $5. Nuzlocke-enforced options? Another fiver. Officially-supported SMOGON ruleset 2019? $5.
They've made two of my top 5 platformers of all time. Towerfall and Celeste. If they want to make something new and different, track record says it'll be amazing.
I have listed this game as my impossible pipe dream switch game back when the switch launched.
I am a huge fan of this game, though the multiplayer will definitely be missed. Even allowing us to play custom multiplayer maps with existing bots would be nice, especially if options only included in the gamecube version (such as no lightsabers) were included.
In a perfect world, this would have full compatibility with custom maps, mods, and characters made on PC (for which Jedi Outcast's map and modeling software were released at launch, and later source code was released by developers a few years back). The PC version continues to be one of the easiest 3D games to build on from scratch, and mods/maps are still being made for it.
That all said, day 1 purchase. The base game is an excellent stealth shooter that turns into a 3D action game halfway through and somehow still feels consistent. And maybe if it sells well enough, Disney will greenlight a new game in the series.
@Chunky_Droid I don't believe Mr. Popo was inspired by the Ganguro Girls. (Understand, I haven't watched DBZ, just looked at the characters and a brief summary of Mr. Popo on wikipedia). First, its a Mr. Second, the lips. He was probably inspired by old American portrayals of black people, but possibly without understanding the racism behind it. Blackface in the US is considered inherently racist due to the history there. I'm American but wasn't raised in the US, and didn't learn about blackface until college and a lot more exposure to older US media. In Japan, I doubt most would realize blackface was derogatory. Whiteface and exaggerating lips are common in many forms of Japanese art and culture, such as bunraku, geishas, kabuki, gothic lolita...I think it is totally possible that an artist took one look, decided that was foreign enough to be different but close enough to home to be the caricature of a genie-like powerful and eternal groundskeeper to go with it. Maybe they did more digging and decided Japanese audiences would have no idea this was racist elsewhere and did it anyways, only to have it eventually come west and be offensive. Maybe one of the artists did it wanting to see how much they could get away with knowing that no one else would get the reference. Not sure.
I always thought the on-rails segments of the 3D games worked best. If they went generations style and did some more of that with 2D of mania and maybe some rhythm-based 3D autorunner platforming bonus stages, I'd be in.
By the end of its updates, Yooka-Laylee was my favorite PC platformer. A bit of a rough start, particularly without the option to turn off the gibberish speech, but patches improved it tremendously.
If it wasn't a kickstarter game, maybe they'd have felt that they could hold it back another 6 months for the polish it really needed to shine instead of launching a tad too early (IMO) and patching later. Regardless, excited for what they've got next!
The GC version of Outcast was the only one offering lightsabers-banned multiplayer, and would be amazing with hybrid splitscreen online play. The series is still a staple on PC.
Or for a gameboy micro with a flashcart, and a device to dump all of your old gameboy cartridges to it. My Micro is pretty much the perfect system, minus the battery life...but has a usb charger than I can connect to an external battery. Backlit, plays GB/GBC/GBA/NES/GG titles pretty well.
I have a TON of gameboy games at my parents house from when I was a kid, not all of which have made it over to the 3DS VC yet (often due to licensing issues). Back those up before they start dying off.
Honestly, I still prefer the original where platforming and puzzles were the focus and the art direction was voiceless comedy. The remakes left me a bit disappointed. Would love to see any future remakes include the original version of the original trilogy as an optional extra.
Also, play into Rebels and cartoon series to appeal to the kids, much like they did with the clone wars. Or take it to the next level with SWTOR / KOTOR content.
Give the makers of celeste and towerfall whatever they want. Maybe a game in the spirit of Zelda 2, or Kid Icarus.
Give the makers of Yooka-Laylee the license to make a sequel to Donkey Kong 64
Offer Starfox to Factor V. Longshot, but could be awesome.
Give Yoshi's Story to the makers of Ori and the Blind Forest
Give Metroid to the makers of Subnautica
Give Superstar Saga to the makers of A Way Out
Give F-Zero to the makers of Audiosurf or Thumper for something different, OR to the makers of Redout or Fast RMX for something traditional and awesome.
Give Mario Golf, Tennis, Srikers or a new Mario Hockey to the makers of Golf Story.
Kid Icarus to the makers of Killer Queen.
And for fun....give geno/super mario RPG to the makers of the Textorcist, release with a keyboard or on PC.
Reggie gave Nintendo an edge they needed when they needed it the most. To have someone walk on stage and talk about kicking ass was exciting - during the gamecube era, when fans were worried that Nintendo was risk averse, Reggie inspired confidence in the company. And they delivered. The Wii and the DS embodied that risk - and the confident president of NOA sold both motion and touch to the core gamer with demos and statements like 'my body is ready.' NOA mastered the massive conference presentation with a force of personality and focus on fun, and that carried over into their Nintendo Directs. He's a tough act to follow, but set up Bill and Bowser and the rest for success by sharing the spotlight. Will be missed, but definitely deserves the break!
Rogue Squadron Wii. The team wants to make it. Disney licensed RS to GOG a few years ago, proving they owned the franchise license. Nintendo would get a Star Wars exclusive. And the game was purportedly in the final polish stages when canceled.
EA is in hot water with Disney after botching BFII. Having a sudden switch title would do wonders for their argument to renew console exclusivity on the Star Wars license with Disney, which will have to be renegotiated soon. With only 2-3 years left on their licensing agreement and all but one announced project canceled, they could be desperate enough to grab the revived Factor V team to finish their dream project. Factor V has been vocal about wanting it to happen. If all three are on board, licensing would finally be possible.
The timing seems right for both the publisher and the developer for the first time since it was canned. Everyone wins.
I really hope this isn't the end... The old school dungeon crawler has room for new life. Even taking a side-by-side splitscreen approach could be cool, allowing us to use the touchscreen to map out the dungeons.
I like that gen 7 wasn't just the same 'get 8 badges, face elite 4' as every other title. There were things I didn't like - the story scenes dragged on for a long time, for instance. But overall, I thought the game was great and the competitive scene (particularly draft league format) was better than ever.
Let's Go was a nice distraction while they waited notoriously long for the userbase to grow to the point where releasing a mainstream game on switch could reasonably compete with gen 7 for eventual sales. But the Pokemon Company have always done that...black and white 2 released well into the life of the 3DS. Hopefully Gen 8 will take the best of Gen 7 and the Gale of Darkness console RPGs and make something awesome.
Rogue Squadron.
Disney was willing to re-release Rogue Squadron 3D two years ago on GOG for PC. Whereas in the past, the publishing rights would have prevented this, I think Disney and EA would be clear to make or sublicense something now. EA needs to do something big with Star Wars before their license goes up for renewal, because Disney isn't happy with how Battlefront II went - to the point where they laid down the law with EA and removed lockboxes from the game due to the damages the fallout was creating for the Star Wars brand. Nintendo fans are relatively insulated from the lootbox mess. RS4 was nearly finished before Factor V went under, and the key developers have been open about wanting it bug tested and finished someday. Top that off with how Nintendo was just forced to announce a closure of a sci-fi shooter, and there's a gap that needs to be filled fast. If disney, nintendo, EA, and the re-launched factor V can work out a deal, they could swing this around in a year. Finish it, then port. Especially if code to run wii games is already in development by Nintendo for Virtual Console. Everyone wins.
Metroid Prime 4: The story of Life Depleter Choot, and elderly Zebesian leech and bloodsucking accountant visited by Samus of past, present, and future. Release Date: To Be Redetermined.
ACIII was a buggy mess when I played on PC near launch. Would love to try again on a console that won't have compatibility issues due to hardware differences the developer couldn't reasonably foresee.
@TF-Warrior Dejected after the loss of Charizard, the Pokemon Trainer hung up his belt and spent the entirety of Smash 4 running a hydroponic garden out of a recycled shipping container. The more unscrupulous rumors have it that Charizard only rejoined the team after the others made their first million on their joint-venture, and had to convince them that the savings on overnight shipping alone would be worth splitting the profits 4-way. I'd like to think it was friendship though, and that battling was a bonus after that.
@ChibiNinja They don't advertise well, but if you purchase through the humble store, 10% of the proceeds go to charity. So most people use it as a way to donate funds that would otherwise go to the platform (steam) to charity organizations instead. They've raised more than 142 million USD since 2010 for organizations such as the American Red Cross, Make a Wish Foundation, and War Child. The point is less about getting a deal, and more about redirecting funds from a same-price purchase to a cause, although they do get partner studios to offer gamekeys for their humble bundles from time to time, which you can pay what you want for and designate the percent of funds that go to developers and charities.
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Re: Feature: No More Robots Boss On How Switch eShop Is Pushing Publishers To Game The System
I am a bit ashamed to admit that my spending on handheld or mobile is quite different than my spending on PC or console. I do tend to wait for deeper discounts on mobile than the others. For the indie titles I really like, my purchases on switch are often double-dips I've already purchased on pc or console that are much easier to justify at a lower price point.
Towerfall, for instance - I purchased on PCat full price, on PS4 at a minor discount so I could more readily play local multiplayer, and again on switch at an above 50% discount to be able to play it on the go or even more readily local multiplayer. While it is true that I wouldn't have bought it at a 40% discount, I don't feel that the price difference devalued the game for me - it's one of my favorites of all time - its just hard to justify a second or third purchase if it isn't in the 1-15 dollar impulse buy range.
Re: Poll: How Do You Feel About 'Limited-Time' Games From Nintendo?
I'm sure scalpers will buy extra switches to download this to and resell at a premium, similar to what happened with Scott Pilgrim PS3s or ambassador program 3DS systems.
For my part....I have all three of these games, and am in the middle of a playthrough on Wii. If there's nothing added, then I'm not sure portability is enough to swing me into purchasing. Definitively maybe. Achievements or leaderboards or anything added post-launch beyond graphics would prod me over the line, but having this be time-limited makes DLC feel unlikely.
Re: Feature: So, What Happened To Super Mario Galaxy 2?
Another theory:
Galaxy 2 is getting remade, not remastered. It was never intended to be in this collection and COVID did not affect its release schedule. The original lineup for Fall was the 3D collection, Pikman 3, 3D World+Bowser's Fury and BotW 2.
Mario Odyssey 2 is slated for 2022.
The 40th anniversary (2025) will see the release of the SM Galaxy Trilogy on both Switch and its successor console as a launch title, with Galaxy 1+2 getting updated visuals and a handful of gameplay updates (perhaps timed leaderboards for each level, the ability to ghost race your friends or play a series of levels designed for Mario 35-style battle-royale mode or a competitive boss-rush mode).
The 45th anniversary includes 45 new game and watch games developed gamejam style from various developers released on physical hardware that also plays all of the classic LCD games. The gamejam is livestreamed, and two Nintendo teams compete.
The 50th anniversary will bring out The Mario Collection 1 and 2, a time-limited release of all 3D marios through Odyssey on one SKU and all 2D marios through Mario Maker 2 on another, with options for live developer commentary in Japanese at the start of each level with English subtitles, and the ability to change the music to anything you want.
Re: Feature: A Behind-The-Scenes Look At Ary And The Secret Of Seasons
I played the demo for this on PC. Was really emotionally invested, and can't wait to play more! Hopefully Fish and Cactus can get it running well on Switch. If not, I'll pick it up on steam.
Re: Top Smash Melee Player Unsure About Future Involvement In Competitive Scene
Honestly, I think it's time. Actually, it's been time for a while now. Many in the Melee community hated him because he played defensive and slow in a scene where everyone else played fast characters aggressively. The pacing with his matches wasn't the same as what they wanted to watch, and as his style started to shift the meta towards that defensive/slow play, a number of fans tried to run him out of the scene by doing everything from throwing crabs at him in a tournament to attacking him on social media platforms for ruining the game. He turned it around and created a villainous persona playing into that narrative to make it his own for several years, but that shouldn't have been necessary in the first place. He redoubled his efforts, started winning consistently, and dominated the competitive scene ever since the other 'Smash Gods' moved on. But there's a vocal sect of that community that continues to harass him everywhere. It's time to just drop them. There's more money in streaming anyways.
Re: Feature: 8 Games That Could Really Benefit From A Modern Remake On Switch
Ice climbers didn't get my vote, BUT if they reimagined it as a super mario bros vs. style arcade game, only the 'single screen' moves vertically, I'd be in. Think towerfall, but Ice Climbers. Maybe after each 'phase' of a level when enemies are defeated, there's a traditional ice-climbing segment?
Kid Icarus would be my top vote. The risk/reward system was absolutely amazing, and it deserves a second chance. I worry that analog control would be too imprecise to do it justice, though.
As for Epic Mickey....I would want a re-imagining of what it could be. A 3D platformer that ramps up in difficulty but is forgiving about how it handles death, so that there's still challenge there. Maybe permit a 'challenge mode' that gives numbers of lives and save points instead, but leave the easier default mode for accessibility with the license. Even better would be to go Kid Icarus and introduce the betting system. Also maybe use fortnite as an example of building stuff actively with the brush - don't ask the player to stop and paint like the 3DS version. Ask them to platform or fight and wield the brush at the same time.
Re: Pokémon Unite, An Online Team Battle Game, Revealed For Switch And Mobile
I think people are sleeping on this....Timi Studios has already released two successful MOBAs - the only company I can think of to have done so (Arena of Valor, Honor of Kings). They've also handled the Call of Duty series on Mobile, which pushed graphical fidelity on mobile devices despite a wide range of hardware successfully. I think they could do well with the Switch tegra processer and set hardware. And with Tencent's money behind them and Pokémon's license, if Tencent is treating this as a real investment for a pot shot at a DOTA 2 and LOL competitor, then this could well be set up to be the best MOBA alternative to the PC market.
Plus, this gives a slimmer of hope for Tencent's other titles. I really want Dungeon Fighter Online (2D brawler MMO - 2nd best selling PC game of all time, really popular here in China) on Switch, or at least on Switch here in China. :3
Re: Talking Point: What Are You Playing This Weekend? (May 16th)
Paper Mario (Wii via Wiiu/N64) - I never forgave Paper Mario for taking the place of Super Mario RPG, and haven't played any of the series. But I downloaded to the Wii virtual console a while back, and its been in my backlog since. I figured now was the time to break it out. On first impression, I miss being able to time button presses on attacks and defense.
Super Smash Bros Ultimate (Switch) - Played for about 15 minutes and unlocked a few more characters. Can't believe I'm still unlocking characters this long afterwards - I'm just goofing around in custom brawls.
Towerfall Ascension (Switch)- Playing before bed for a bit, working my way through dark world single player.
Donkey Kong Country 2 (3DS/SNES) - So I owned the Gameboy versions of these back in the day, and have been going back through them recently. With no sign of the Donkey Kong series on Nintendo Switch Online, I'm considering stocking up on the SNES games available on 3DS that aren't on the Switch before the online service closes. While I primarily play the Switch in handheld mode about the house, the New 3DS I picked up after my original system's analogue stick died is pocketable and more portable anyways.
Re: EA Set To Launch "Multiple" Titles On Nintendo Switch In 2020
I realize a star wars game is probably out of the realm of possibility - frostbite never ran on last gen or wii-u consoles, and the minimum requirements for Battlefront 1 on PC are much higher than warframe or doom. I think SWTOR would be cool as a single player game with que-able multiplayer raids and flashpoints, possibly releasing with only the original 1-50 content. It was mostly a single player game already, and the ability to play the 250+ hours of voiced story content from bioware on the go would be a huge win. As a PC player, I'd absolutely double-dip for offline play and the old balance set. But that would be a massive undertaking, and require a new control scheme and UI for tablet mode- more than just a port, really. Possible given the system requirements though (albeit with a massive ~50gb download). We have no traditional MMOs on the system, so it would have a monopoly on that niche.
More realistically, I would love something non-sport related (I play NHL, but not much into other videogame sports, and I don't think the market is there. If the main selling point is online play, those that have a PS4 or Xbox and a switch probably won't double dip. Which is unfortunate, as most of EA's games in the past 10 years are multiplayer focused). I think any battlefield release (4?) would need to have bots playable when in portable mode. Maybe the whole Dragon Age series? Mass effect would be nice, and potentially be a way to give Andromeda another life (it was much better after patches, though the bad press was done by then). I would double dip for need for speed, which I think did OK for a Wii-U title and fairly well on Vita. Maybe NBA Jam or NFL Blitz from way back - sports games designed with local multiplayer in mind- would be a better fit.
Re: Feature: How Nintendo Killed The Best Version Of Tetris
While I think there are better versions of tetris now (The New Tetris on N64 is my favorite on consoles for its additional color-ed scoring which made the game more strategic, with Push Tetris for the NDS coming in for handhelds), I can definitely salute Logg's version. In my headcanon, this was a Russian success story selling a game internationally and even bringing people together in America. Sounds like the truth was a lot more divisive, unfortunately.
Re: Review: Star Wars: Jedi Knight: Jedi Academy - Back To School
@MrBlacky Motion control is included. It can be turned off in the settings menu, but is on by default.
Re: PC Jedi Knights Are Destroying Star Wars Players On Nintendo Switch
So what I want to know is....Jedi Academy on PC has both a community vote for map rotation and the ability to automatically download custom maps you don't already have that are on the server or hosted by the person calling the swap.
So....if two PC players join, call a vote to swap to one of a variety of AWESOME custom maps that have been made by the nearly 20 year old community over there, do the switch players then get to download free DLC and have it available to play in offline mode on the go? Because what made Jedi Academy awesome was that the devs released their dev kits to the community and encouraged mapmaking, playable character modelling, and even total conversions of the game to other settings. Eventually, the whole source code for JO was released by Raven. It was one of the easiest (and free) places to learn how to develop 3D maps and write bot maps for, and annual mapmaking competitions were a thing two to three years ago.
Re: Star Wars Jedi Knight: Jedi Academy Is Out Today On Switch
Racer - I called this a while back, since licensing was already sorted when released on Gog. For reference, these star wars games have also had PC re-releases on GOG after Disney's acquisition, meaning that all of the licensing hurdles for re-releasing on console have been navigated already:
Star Wars: Jedi Outcast
Star Wars: Jedi Academy
Star Wars: Racer
Star wars: Rogue Squadron 3D
Star wars: Republic commando
Star wars: Knights of the Old Republic (1 and 2)
Star wars: Starfighter
Star Wars: Battlefront 2 (2005)
Star wars: Battlefront (2004)
Star wars: The force unleashed (1 and 2)
Star wars: Shadows of the Empire
Star wars: Galactic Battlegrounds
Star wars: Empire at war
There are also a handful that have released on PS4 already, that never released on Xbox One. This leads me to believe these titles will NOT be released on Switch due to exclusivity deals:
Star wars: Bounty Hunter
Star wars: Racer revenge
Super Star Wars
Star wars: Jedi Starfighter
Caught in licensing issues and unlikely to release, but now with Factor V campaigning for release:
Rogue Squadron 4, supposedly near completed for the Wii.
Rogue Squadron 3
Rogue Squadron 2
Re: Hideki Kamiya Tells Fans To "Email Capcom" If They Want Games Like Okami 2 And Viewtiful Joe 3
Megaman Legends 3 and Okami 2 were both cancelled already, I thought. Capcom left a man on the moon for years, as it turned to survival horror games instead.
Re: Famitsu Survey Reveals 88% Of Readers Intend To Purchase The Pokémon Sword And Shield Expansion Pass
Enjoyed the base game, but won't be picking up the DLC unless something really impresses me with it later. Half the base price of the game is too much for two zones, IMO, but if I feel that the level of content approaches half the base game, I might invest, or if it goes on sale later.
Re: Ring Fit Adventure Sales Rapidly Increase In China Due To The Coronavirus Outbreak
In China, and just bought it myself. After a month of quarantine and teaching online with no end in sight, it'll be nice to have an outlet for this.
Re: Miyamoto Says The Virtual Console Helped Convince Him To Make The New Mario Movie
A 30 year old plumber dreams of a life beyond saving princesses from their tendencies to try one more date with large turtles. The mushroom kingdom is too predictable - bop a goomba, waddle from a boo...Was any of it worth it?
Joined by his brother and pursued by a princess whose interest grows as Mario's wanes, the prodigal plumber goes on a quest for personal fame and fulfillment as a professional athlete - without knowing which sport he wants to play. While he doesn't ultimately find success, he discovers himself and earns something even greater in the end.
A family-friendly romantic comedy that ultimately concludes with a message on the importance of relationships over the pursuit of fame and fortune, which critics are hailing as 'unexpectedly charming.'
Re: Talking Point: What's Going To Be Nintendo's Big Game For Christmas 2020?
Mariokart. Just Mariokart.
It's available as a full price download OR as an optional DLC addon for 8 at a discounted price, includes ~16 new tracks, ~10 new characters, a double-dash mode, NDS-style boss battles, every battle arena ever crated, smash-bros style ability to turn off specific items in local multiplayer, and a promise to eventually include every track ever made by December 2022. Comments criticize it because it is graphically identical to 8, but it eventually outsells Pokemon Shield by the end of the switch lifecycle.
Re: Pokémon Home Details Revealed: Free And Premium Plans, National Pokédex And More
@Mando44646 Ah - that makes a lot more sense. Making a month of pokemon bank free doesn't solve the problem of overlap if you're subbed for a year.
Re: Pokémon Home Details Revealed: Free And Premium Plans, National Pokédex And More
@Mando44646 Serebii is reporting that bank will be free for a month on release, so players won't have to pay overlapping subs if they choose to upgrade and transfer everything in February.
Re: Poll: What To Expect From The Pokémon Direct - Post Your Pokémon Predictions
It might be possible to make Pokemon Home include battling with the national dex, since all moves/stat information are already there. This would allow competitive balance in the latest games while also allowing less competitive matches to play and trade what they want with their friends. If they couple that with HTML-5 compatibility to play on any mobile/computer device, then their annual subscription might target both the larger 3DS audience and the switch install base while also giving them a win for addressing both fan and competitive concerns. Browser compatibility could be the excuse for not keeping these battles 2D, perhaps even reusing assets from all previous games (pick your graphical style for all pokemon that already have that drawn). 2D screenshots of all the new pokemon could be used as placeholders if they wanted to do no animation/graphics work.
Diamond and Pearl haven't had a remake yet and are arguably due, though it might be in the style of Let's Go. I believe if there is a game this year, it will be in the Let's Go style. If Sword and Shield have a revamp, I expect a Sword and Shield 2 with a more fleshed out story and hard mode tailored to older players, similar to Black and White 2.
Re: Pokémon Direct To Air Thursday, 9th January
Pipedream:
Free DLC for New Game + or official Nuzlocke mode.
Reality:
Pay an annual fee to transfer past pokemon to the game.
Re: Rumour: Unannounced Disney Action Game Remake In The Works For Switch
@BulkSlash I loved DF as well, but I'm not sure the original would hold up well today unless they remastered it with some tuning to the controls and the graphics. There's a free fan remake of DF as a mod for Jedi Outcast that's pretty well done on PC if you want to go that route. The original's limitations - 320x200 max resolution at a locked 4:3 aspect ratio, which makes discerning which of very similar textures are the button you need to press almost impossible when upscaled but would need to be stretched on switch and still leave black bars on screen, don't help. For the time though...it was steller.
Dark Forces 2 holds up much better, IMO. The multiplayer especially, with the speed of quake and power of bots for offline matches on the go or filling up local slots, would be awesome. Would be even better if they could somehow include a way to load maps/skins from a folder to let players create their own levels/models on PC using existing tools and port to switch.
Re: Metacritic Reveals The 50 Best-Reviewed Games Of The Decade, Nintendo Takes Top Two Places
@Swizze I think Celeste is well worth it, especially if you've had experience with depression, which ties into the narrative. The platforming was spot on (same team as towerfall - which was my favorite single-screen platformer of the decade). I had high expectations for the precision jumping and tight controls given the team's repertoire, but what I didn't expect was for the game to make a statement with its story that genuinely helped some cope out of game. Without spoiling anything....play it.
Re: Rumour: Unannounced Disney Action Game Remake In The Works For Switch
@LavaTwilight Honestly....hope I'm wrong, too. I've beat the Star Wars stuff, but missed out on Epic Mickey.
Re: Rumour: Unannounced Disney Action Game Remake In The Works For Switch
From Playmagic's website:
"The 40 people team at PlayMagic has designed and worked on top selling console and PC franchises such as Halo, Call of Duty, Crysis, Hunt Showdown, Condemned, Sonic, Rome Total War, Operation Flashpoint, Colin McRae, Virtual Reality Games such as Arktika. 1, The Climb, Robinson."
They have a lot of FPS talent in their resumes, but with this being a secondary team cut out of a total of 40 people, would expect a straight port rather than a remaster. Therefore, leaning towards a shooter title if its Star Wars that has already been re-released by Disney on PC after they acquired licensing rights to the franchise, as those would all be possible without new negotiations for a presumably smaller team size.
Shortlist:
Rogue Squadron 3D, Battlefront 2 Classic, Dark Forces series, Republic Commando, Starfighter
On PC, Gog re-released Episode 1 Racer after the Disney takeover, indicating licensing is already worked out for that title as well. It's not a shooter though, so it might not be right for the studio.
A longer shot would be their pc-only space sim shooters, such as x-wing alliance or TIE fighter, which might have too many controls to be reasonably ported to switch without requiring supplementary touch commands and SHIFT style buttons, but are presumably available from a licensing perspective due to their recent re-release.
Re: Nintendo Switch To Officially Launch In China Next Week
I like the idea of buying cheaper game carts while here in Shanghai, and of having games available from Chinese studios. Would like to see releases like counter strike, 地下城与勇士 (dungeon fighter online), or other internet cafe staples with some local play as a selling point. If the Chinese titles stick to sims like 中国式家长 (Chinese Parents) or 完美的一天 (A perfect day) as seen in that press picture, I'm not convinced it will perform.
Re: Video: Streamer Plays Untitled Goose Game Using A Fully Functional Goose Suit
I like to see young people starting their own small businesses. I'm sure self-financing their way through college, marketing their own brand and securing steady ad revenue will look good on a resume in the future. Hopefully they'll run an extra life charity stream with the rest.
Re: Game Freak Considered "Changing Up" The Battle System In Pokémon Sword And Shield
I don't really want a core system change, but would be interested to see what they could come up with that works.
Maybe throw balance out the window and put out a co-op only pokemon title, where your moves and abilities are used to spec out healers, tanks, special/physical damage and CC abilities in an MMO style game. Speed up pokemon leveling and cap at level 20, but allow pokemon to reincarnate into lesser versions of themselves or other species while gaining small bonuses from the previous life (such as a move or minor stat increase) so that lower level players always have people to group with. Make end game the beginning game, and you'll suddenly have infinitely replayable titles. Then release content updates throughout the leveling process and new pokeon accessible behind either a monthly sub (for all-access) or a one-time fee per content update. Want to unlock the random double-battle 100 win challenge? $5. Nuzlocke-enforced options? Another fiver. Officially-supported SMOGON ruleset 2019? $5.
Re: Forget About A Celeste Sequel, It Probably Won't Happen
They've made two of my top 5 platformers of all time. Towerfall and Celeste. If they want to make something new and different, track record says it'll be amazing.
Re: Restore Order When Star Wars Jedi Knight II: Jedi Outcast Strikes Back On Switch This Month
I have listed this game as my impossible pipe dream switch game back when the switch launched.
I am a huge fan of this game, though the multiplayer will definitely be missed. Even allowing us to play custom multiplayer maps with existing bots would be nice, especially if options only included in the gamecube version (such as no lightsabers) were included.
In a perfect world, this would have full compatibility with custom maps, mods, and characters made on PC (for which Jedi Outcast's map and modeling software were released at launch, and later source code was released by developers a few years back). The PC version continues to be one of the easiest 3D games to build on from scratch, and mods/maps are still being made for it.
That all said, day 1 purchase. The base game is an excellent stealth shooter that turns into a 3D action game halfway through and somehow still feels consistent. And maybe if it sells well enough, Disney will greenlight a new game in the series.
Re: Feature: Pokémon's Dark History In 11 Shocking Moments
@Chunky_Droid I don't believe Mr. Popo was inspired by the Ganguro Girls. (Understand, I haven't watched DBZ, just looked at the characters and a brief summary of Mr. Popo on wikipedia). First, its a Mr. Second, the lips. He was probably inspired by old American portrayals of black people, but possibly without understanding the racism behind it. Blackface in the US is considered inherently racist due to the history there. I'm American but wasn't raised in the US, and didn't learn about blackface until college and a lot more exposure to older US media. In Japan, I doubt most would realize blackface was derogatory. Whiteface and exaggerating lips are common in many forms of Japanese art and culture, such as bunraku, geishas, kabuki, gothic lolita...I think it is totally possible that an artist took one look, decided that was foreign enough to be different but close enough to home to be the caricature of a genie-like powerful and eternal groundskeeper to go with it. Maybe they did more digging and decided Japanese audiences would have no idea this was racist elsewhere and did it anyways, only to have it eventually come west and be offensive. Maybe one of the artists did it wanting to see how much they could get away with knowing that no one else would get the reference. Not sure.
Re: Sonic Team "Now Preparing" For The Blue Blur's 30th Anniversary
Super sonic mania? 32-bit graphics?
I always thought the on-rails segments of the 3D games worked best. If they went generations style and did some more of that with 2D of mania and maybe some rhythm-based 3D autorunner platforming bonus stages, I'd be in.
Re: Yooka-Laylee Dev Playtonic Games Teases New Game Reveal
By the end of its updates, Yooka-Laylee was my favorite PC platformer. A bit of a rough start, particularly without the option to turn off the gibberish speech, but patches improved it tremendously.
If it wasn't a kickstarter game, maybe they'd have felt that they could hold it back another 6 months for the polish it really needed to shine instead of launching a tad too early (IMO) and patching later. Regardless, excited for what they've got next!
Re: Video: What We Expect To See From Nintendo At E3 2019
Kameo and Perfect Dark Zero Remastered.
The last 3D Rare plafromer deserves to finally release on a Nintendo console, and I really want it handheld.
Re: EA Has No Plans To Release Star Wars Jedi: Fallen Order On The Switch
Gamecube re-releases, or N64, would be amazing.
Rogue Squadron, Jedi Outcast, Battle for Naboo, Bounty Hunter, Clone Wars...
The GC version of Outcast was the only one offering lightsabers-banned multiplayer, and would be amazing with hybrid splitscreen online play. The series is still a staple on PC.
Re: Guide: Celebrate Game Boy's 30th Anniversary With This Lovely Merchandise
Honestly, I'd either go for a custom backlit pocket with some rechargeable AAA batteries on Etsy
Like this: https://www.etsy.com/listing/573189493/custom-frontlit-nintendo-gameboy-color?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=gameboy&ref=sr_gallery-1-17&organic_search_click=1
Or for a gameboy micro with a flashcart, and a device to dump all of your old gameboy cartridges to it. My Micro is pretty much the perfect system, minus the battery life...but has a usb charger than I can connect to an external battery. Backlit, plays GB/GBC/GBA/NES/GG titles pretty well.
Arduino-Based Cartridge Dumper Project, to backup your old carts:
https://www.insidegadgets.com/2011/03/19/gbcartread-arduino-based-gameboy-cart-reader-–-part-1-read-the-rom/
I have a TON of gameboy games at my parents house from when I was a kid, not all of which have made it over to the 3DS VC yet (often due to licensing issues). Back those up before they start dying off.
Re: Looks Like There's A New LEGO Star Wars Game On The Way
Honestly, I still prefer the original where platforming and puzzles were the focus and the art direction was voiceless comedy. The remakes left me a bit disappointed. Would love to see any future remakes include the original version of the original trilogy as an optional extra.
Also, play into Rebels and cartoon series to appeal to the kids, much like they did with the clone wars. Or take it to the next level with SWTOR / KOTOR content.
Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend
Give the makers of celeste and towerfall whatever they want. Maybe a game in the spirit of Zelda 2, or Kid Icarus.
Give the makers of Yooka-Laylee the license to make a sequel to Donkey Kong 64
Offer Starfox to Factor V. Longshot, but could be awesome.
Give Yoshi's Story to the makers of Ori and the Blind Forest
Give Metroid to the makers of Subnautica
Give Superstar Saga to the makers of A Way Out
Give F-Zero to the makers of Audiosurf or Thumper for something different, OR to the makers of Redout or Fast RMX for something traditional and awesome.
Give Mario Golf, Tennis, Srikers or a new Mario Hockey to the makers of Golf Story.
Kid Icarus to the makers of Killer Queen.
And for fun....give geno/super mario RPG to the makers of the Textorcist, release with a keyboard or on PC.
Re: Soapbox: It's Time To Admit That F-Zero X Is The Best F-Zero
F Zero X was all about death race for me. If the gamecube version had death race, it would likely take my lead slot.
Re: Feature: What Reggie-Fils-Aimé Meant To Nintendo, The Games Industry, And All Of Us
Reggie gave Nintendo an edge they needed when they needed it the most. To have someone walk on stage and talk about kicking ass was exciting - during the gamecube era, when fans were worried that Nintendo was risk averse, Reggie inspired confidence in the company. And they delivered. The Wii and the DS embodied that risk - and the confident president of NOA sold both motion and touch to the core gamer with demos and statements like 'my body is ready.' NOA mastered the massive conference presentation with a force of personality and focus on fun, and that carried over into their Nintendo Directs. He's a tough act to follow, but set up Bill and Bowser and the rest for success by sharing the spotlight. Will be missed, but definitely deserves the break!
Re: Julian Eggebrecht, Ex-Head Of Factor 5, Joined Epic Games Last Month
That's too bad....He had revived Factor 5 in 2017 and reacquired the Turrican license. Either it didn't work out, or he left. I was hoping Turrican would do well, and maybe they'd be hired on to finish RS Wii.
https://gonintendo.com/stories/276107-factor-5-rises-from-the-ashes-reacquires-turrican-license-gives
Original Source:
Interview with Veteran Gamers (Spieleveteranen, German gaming news site): http://www.spieleveteranen.de/?s=turrican
Re: Rumour: Nintendo Has Plans To Revive A "Dead And Buried" Game
Rogue Squadron Wii. The team wants to make it. Disney licensed RS to GOG a few years ago, proving they owned the franchise license. Nintendo would get a Star Wars exclusive. And the game was purportedly in the final polish stages when canceled.
EA is in hot water with Disney after botching BFII. Having a sudden switch title would do wonders for their argument to renew console exclusivity on the Star Wars license with Disney, which will have to be renegotiated soon. With only 2-3 years left on their licensing agreement and all but one announced project canceled, they could be desperate enough to grab the revived Factor V team to finish their dream project. Factor V has been vocal about wanting it to happen. If all three are on board, licensing would finally be possible.
The timing seems right for both the publisher and the developer for the first time since it was canned. Everyone wins.
Re: Review: Etrian Odyssey Nexus - A Stellar Send-Off For A Beloved RPG Series
I really hope this isn't the end...
The old school dungeon crawler has room for new life. Even taking a side-by-side splitscreen approach could be cool, allowing us to use the touchscreen to map out the dungeons.
Re: Feature: A Pokémon Retrospective: Generation 7 - 2016 To 2019
I like that gen 7 wasn't just the same 'get 8 badges, face elite 4' as every other title. There were things I didn't like - the story scenes dragged on for a long time, for instance. But overall, I thought the game was great and the competitive scene (particularly draft league format) was better than ever.
Let's Go was a nice distraction while they waited notoriously long for the userbase to grow to the point where releasing a mainstream game on switch could reasonably compete with gen 7 for eventual sales. But the Pokemon Company have always done that...black and white 2 released well into the life of the 3DS. Hopefully Gen 8 will take the best of Gen 7 and the Gale of Darkness console RPGs and make something awesome.
Re: Nintendo Readying One Unannounced Switch Title “Fans Would Be Delighted To Know" About
Rogue Squadron.
Disney was willing to re-release Rogue Squadron 3D two years ago on GOG for PC. Whereas in the past, the publishing rights would have prevented this, I think Disney and EA would be clear to make or sublicense something now. EA needs to do something big with Star Wars before their license goes up for renewal, because Disney isn't happy with how Battlefront II went - to the point where they laid down the law with EA and removed lockboxes from the game due to the damages the fallout was creating for the Star Wars brand. Nintendo fans are relatively insulated from the lootbox mess. RS4 was nearly finished before Factor V went under, and the key developers have been open about wanting it bug tested and finished someday. Top that off with how Nintendo was just forced to announce a closure of a sci-fi shooter, and there's a gap that needs to be filled fast. If disney, nintendo, EA, and the re-launched factor V can work out a deal, they could swing this around in a year. Finish it, then port. Especially if code to run wii games is already in development by Nintendo for Virtual Console. Everyone wins.
Re: Random: Looks Like Amazon Didn't Get The Memo About Metroid Prime 4
Metroid Prime 4:
The story of Life Depleter Choot, and elderly Zebesian leech and bloodsucking accountant visited by Samus of past, present, and future.
Release Date: To Be Redetermined.
Re: Rumour: Multiple Online Listings Suggest Assassin’s Creed III Is Coming To Switch
ACIII was a buggy mess when I played on PC near launch. Would love to try again on a console that won't have compatibility issues due to hardware differences the developer couldn't reasonably foresee.
Re: Official Pokémon Site Suggests Charizard Disobeyed Its Trainer For Smash 4, Just Like Ash's Did
@TF-Warrior Dejected after the loss of Charizard, the Pokemon Trainer hung up his belt and spent the entirety of Smash 4 running a hydroponic garden out of a recycled shipping container. The more unscrupulous rumors have it that Charizard only rejoined the team after the others made their first million on their joint-venture, and had to convince them that the savings on overnight shipping alone would be worth splitting the profits 4-way. I'd like to think it was friendship though, and that battling was a bonus after that.
Re: Humble Store Now Selling A Selection Of Switch And 3DS Games In The US
@ChibiNinja They don't advertise well, but if you purchase through the humble store, 10% of the proceeds go to charity. So most people use it as a way to donate funds that would otherwise go to the platform (steam) to charity organizations instead. They've raised more than 142 million USD since 2010 for organizations such as the American Red Cross, Make a Wish Foundation, and War Child. The point is less about getting a deal, and more about redirecting funds from a same-price purchase to a cause, although they do get partner studios to offer gamekeys for their humble bundles from time to time, which you can pay what you want for and designate the percent of funds that go to developers and charities.