As far as indies are concerned, Nintendo has enjoyed something of a mixed relationship over the years. Back on the Wii, the company's policies regarding development partners (such as insisting that every dev have a registered office) didn't help it secure support, but during the Wii U and 3DS era the doors opened up - some might even say they opened too far, as there was a lot of shovel-ware to wade through.
Fast forward to the present and Nintendo's relationship with indies arguably hasn't been better - and that's in spite of the fact that the company has introduced stricter guidelines when it comes to approving indies for eShop development.
Speaking to Kotaku, Nintendo's Damon Baker explained the company's current stance:
I think the best way to explain it is, over the last year we have been evolving past what was initially more of a curated content position to now a curated partnership position. So part of the pitch process for new developers or new publishers who come on board with Switch is to not just pitch us a brand new game or a brand new concept, but to use that opportunity to prove their background, their aptitude as a developer and whether they’re going to be able to navigate through what can be a complicated process of going through the development cycle, and certification, and all of that. So that’s part of our evaluation.
I can’t really disclose all of our guidelines, but I can tell you that those partners that are able to instill a level of trust and confidence in us that they’re going to be very capable of getting through the development process and are knowledgeable about bringing content out on consoles, those are the ones that are resonating in terms of bringing that content out and it doing well on the system. Some of those developers do have a negative reaction or are bummed because we haven’t opened up the door to hobbyists or students at this time. But one day, we may. We may be going towards that direction. But for now, we’re still staying the course in terms of a closed dev environment for Switch.
While the Switch eShop still has its fair share of stinkers, the quality bar does seem to have been lifted when compared to the Wii U and 3DS days. Do you think Nintendo's approach is the right one? Let us know with a comment.
[source kotaku.com]
Comments 109
How do you explain Vroom? That seemed like a hobbyist effort on some sort of trip...and not a power trip.
Well, if some Indie developers want to release their games in Physical, i would be glad to buy their games.
Thankfully they have taken this route. Imagine if they followed the Steam template? Games like Golf Story would have drowned in a sea of Otaku's Fantasy's (what a way to go though).
Perhaps they need to look deeper and the likes of 2k and Blknd squirrel - WWE is in worse shape than £3 games I’ve bought on eshop
Are there any examples of salty devs that aren't accepted?
I've been really happy with the overall quality of the eShop so far. There's always going to be a lot of trash to sort through in any digital store but there have been games I'm at least interested in releasing almost every week over the last several months.
No curation method is perfect but I'd rather them err on the side of letting stuff through than be too strict and prevent us from playing some indie classics.
Generally, the bad games are roundly panned by critics and its quite easy to avoid the stinkers.
What about that basketball game that didn't work then???
@MegaMari0
"So part of the pitch process for new developers or new publishers who come on board with Switch is to not just pitch us a brand new game or a brand new concept, but to use that opportunity to prove their background, their aptitude as a developer and whether they’re going to be able to navigate through what can be a complicated process of going through the development cycle, and certification, and all of that. So that’s part of our evaluation."
This fits the developer of Vroom in the night sky perfectly because they have been around since Wiiware and have released several games on the 3DS and WiiU eShop.
I know nothing about the quality of their other games but going by quantity alone they had a good relationship with Nintendo for years.
@F1ugPlatz Steam Direct is basically a cautionary tale now. Some stuff like Superola got through, but on Steam there's 10 or so Superolas every single day.
@NewAdvent Both of those have gone through other platforms as well though. Axiom Verge has been released on Steam back in 2015. Stardew Valley on the other hand is backed by Chucklefish, which is in the industry since 2011.
@F1ugPlatz Except that just doesn't happen. There are plenty of small indie games that have blown up on Steam. It's not hard to find what you want, even if there is a bunch of junk out there. The community does a decent job of curating itself.
@NewAdvent I agree, phrasing is a bit poor. When talking of indie devs, many of them started their projects as solo or duo hobbyists, and only became recognized as a dev studio after their first game exploded in popularity.
Definitely looks like quantity over quality these days. I guess it's everyone's own responsibility to recognize shovelware and avoid accordingly.
Anything that keeps the likes of Treefall Studios and RCMADIAX off the Switch is A-OK with me.
@SmaggTheSmug
i'd say the way to do it is the opposite of steam/ios/android. what a dump those stores are.
there's a fine line no doubt and honestly i wouldn't trust N to find that line. they'll 100% do it the wrong way every time.
though remember the xbla's little homebrew or whatever store they had on the 360. good lord that was awful.
Honestly to me it feels like there is already student devs making games, not being horrible but there is some really buggy games that have bamboozled me, as in how on Earth did they get past the Nintendo screening process when the games are so bad and a far cry from the quality Nintendo is apparently known for?
Idk but it’s odd to me, some of the mobile games ported run worse on the switch! Not including ocean horn or implosion.
I’d rather there be way fewer games being released and more quality polished games being released.
@Moon RCMADIAX threw a temper tantrum over it on Twitter a few months back
@sword_9mm How hard is it to find good games on Steam though? It's frequently said Steam is a dump - which, if you just mean there's a ton of terrible games, I agree. But saying that the best way to do it is the exact opposite of Steam, I don't agree with. It's not a dump in the sense that I have a hard time finding the games I am interested in, or new small titles that are reviewing really well. I like the fact that the community curates itself. I constantly find new games, large and small, on Steam. I've never accidentally purchased a game I would consider shovelware.
10% quality
10% censorship
80% making sure your games won't have loopholes that allow users to hack the system
I mean, we're getting a LOT of indies, so my guess is that the ones being kept off the eshop are the asset-flippers and such who have been ruining Steam for years now. Fine by me: some curation is necessary.
I hope Nintendo doesn't allow just anyone to sell thier game on eshop, otherwise we'll end up with another Steam.
When is Nintendo Life going to use a system on comments where the reply for comment #3 doesn't appear as a comment #1017?
Phil Fish is a good example of someone who'd never release Fez on a Nintendo platform.
Works for me. Carry on, Damon.
For me there has been too many good Indies on the eShop for me to possibly play. My backlog is depressing me, seriously I’m having nightmares about the games I need to finish and others I need to start (stop taking up all my time Rocket League). I think the big N are doing a good job curating. Sure some BS will slip through but there’s a good variety, hundreds of games with a good overall level of quality.
@NewAdvent
Stardew Valley has become something acclaimed and proven on other platforms. And given how the dev keeps working on it and has something else in development is it really a hobby anymore?
I guess if you want a good comparison, look at certain YouTube channels. Some of them has whitelisted that they've gotten Nintendo products while others gotten blacklisted because of constant swearing/attitude problems. (AngryJoe anyone?) FYI it's another third company that is working with Nintendo that sees which channels can give the approval to.
@roadrunner343 That's because Valve has managed to make their dump navigable. If you look at unfiltered New Releases or even Upcoming Releases on the main page you'll be assaulted by garbage. But they've made their storefront a lot better in the past few years.
Now compare it to the Nintendo eShop where "New Releases" is what you're greeted with, no filters. If it was as covered in shovelware as Steam is Bayonetta would have been bumped off the first page in less than a day after release. That's why Nintendo must improve the eShop interface as well.
As long as we can avoid games like Operation Cobra (shudders)
I think the quantity/quality dynamic of the eShop is perfect right now.
Most of my favorite Indies are already available or are confirmed for Switch anyway. If Nintendo manages to keep control like this, the Indies that are released on the eShop have a much better chance to succeed than they do on Steam or PS Store.
I think they're doing fine and I'd be hesitant to see them change their policies.
@Cosats You mean http://reddit.com ?
Or 4chan? Those are the only two sites I can think of that have an inline reply system
@SmaggTheSmug Oh, for sure - I won't disagree, Nintendo's eShop absolutely needs some better navigation features. A simple rating system (Recommended/not recommended, 5 stars, etc...) would also be useful. My point is, I don't think you need to do "The opposite of Steam" to make the eShop a better place. In fact, I think becoming more like Steam would be a boon to the eShop. A little curation to get rid of the obvious garbage never hurts, but like I mentioned before, I've never accidentally purchased a shovelware title on Steam, so I'm not too concerned about doing so on the eShop. With some simple community tools, the problem is basically non-existent.
@roadrunner343
honestly steam is above ios/play store but it's still a mess.
i hate the new layout honestly and wish they'd have kept it the way it was. but yeah, it's not hard to find stuff since there's only about 2-3 AAA games worth buying a year but when you want to find good indies it's tough imo. there's A LOT of garbage in that store.
though N's shop isn't better. they need to overhaul that thing big time.
@sword_9mm I can't comment too much on Android/IOS. Never really able to get into mobile/touch games. I won't disagree that I'm not the biggest fan of Steam's UI either, but I still don't find I am struggling to find things. Like you, I find I play far more indies now (Both on Steam, and Switch) than AAA releases. Honestly, I think Steam helps prove the point that even with a sub-par UI, allowing for a tiny bit of community input (Reviews, recommended or not) goes a long way to filtering out the garbage. Even if that's the only thing Nintendo added to the eShop, which also doesn't have a great UI, I think it would go a long way. It's like the Internet, in general - there's TON of garbage out there, but I don't think we need a governing body curating it. It's simple enough to learn how to search and navigate the dump ourselves, as long as we're given the tools to do so - which is the part Nintendo is lacking at the moment.
There are some amazing indie games; but also a really good selection of terrible cheap looking games. I don't trust their veting process....
Physical Contact games & vroom 🤮
Then we have the quality of WWE and Troll & I.
@dew12333 if you're referring to NBA 2K18, I own it and it works like a champ. I'm very happy with my purchase
@roadrunner343
yeah i dunno. curation is a mixed bag.
but there definitely needs to be a review system. a link to metacritic with the score shown would be a great way to do it except N hates the internet and browsers so i guess the switch shop will be stuck with some garbage star system. better than nothing but nothing is probably what N will do.
better categories as well.
heck; basically that whole thing needs a complete makeover. if you want 'new release game' then yeah, just hop into the page of icons but after that it's super sketchy.
@MegaMari0 That game went through Nintendo of japan not Nintendo of America and the tree house.
Uuuh, so about that acid “night sky” game from Switch’s launch... how do you explain that? Come one, try! I bet you can’t!
@NewAdvent Anytime you want to test it lets us know, it should be great if you can achieve your goal!!
They hurt their rapport with both players and garage devs when they opened up for selling rather expensive Wii U dev kits to inexperienced game makers, and letting them release busted unfinished games to the dismay of the players.
They won't repeat that mistake.
I think their approach has been working really well so far on the Switch. A large portion of the games that get released look at the very least "solid" to me. It's such a huge improvement in quality compared to the 3ds and WiiU indie releases.
One thing I hope that gets improved is the way we're able to find all of these great games on the Switch. I have a hard time keeping up with everything that's released each week, and I feel there are alot of titles I miss out on. Thankfully sites like NL keep me in the loop!
Anyone noticed that Nintendo never hired any female to be their spoke person? You'll never see any female in their Direct. They have no female developers or female executives either.
@dew12333: NBA Playgrounds? It worked (and is a great game), but other consoles had more content until recently. But to your point, there is a lot of hot, smelly, rotten seafood garbage in the eShop amongst the many gems.
I don't know...there are a lot of cheapo games on Switch that don't have much to them. They feel very hobbyist.
@daveh30 Ha, RCMADIAX should be nowhere near the Switch, if I could ban one dev from making games for it then it'd be him.
@BornInNorway81 It's a Japanese game and the indie scene is virtually non-existent there, that's why Vroom in the Night Sky got through. It appears to be a one off anyway in terms of bad Japanese games on the Switch.
@NewAdvent Stardew Valley had a publisher and the Axiom Verge dev worked with an ex-Nintendo guy to bring the game to the attention of the right people.
I'm sure anyone who makes games as good as those won't have any trouble getting it on the Switch, the hard part is making such good games, with such good artwork, art design etc to begin with, which most dev's aren't capable of.
Personally I think they need to raise the bar, not lower it, focus on quality, not quantity.
Hmmm... That’s a little off putting.
@roadrunner343 Well there is the fact that several indie developers have said that they sold 10-20x more copies on the Switch then on Steam.
Stumbling over a great game that nobody has heard of on Steam is nearly impossible.
How does one decide what is 'shovelware?' A game that looks like one doesn't mean it actually is one. It's the same with art. I don't understand abstract art for the life of me, and lots of them look rather stupid, but lots of other people don't think so. It's not up to me to tell them that abstract art is crap. Who are we to decide what is 'good' and what is not?
@Cosats That will result in everyone replying to the first comment. I don't see the point.
I have to add, on one hand, that I give Nintendo credit for being lax on their indie approval scene for the Wii U and 3DS. Yes, it may have introduced a cornucopia of bad quality games mixed in with the gems, but it was a decent opportunity (besides Steam) for these small devs to get exposure on a big name system that carries a lot of weight with just brand alone.
On the Switch platform, Nintendo is just taking a firmer stance from their "lessons learned" about the kind of quality games that sell and those that paint a console with a smear, but that previous window of opportunity turned out to be a chance for the talented coders to strut their mettle with Nintendo's reputation. Who knew! 😏
@Cosats And it's a pretty easy fix, thats the part I don't get. Also, this website has been in need of a "half point system" for a very long time now (reviews-wise).
All in all, NintendoLife is starting to feel more and more corporate — where 90% of suggestions fall on deaf ears - no matter how popular and good they may be.
@bluedogrulez @bluedogrulez
I meant the wrestling game, sorry.
@bluedogrulez EA had nothing to do with that game
@NewAdvent I'm not sure there's a block on self published games by hobbyists, you'd just to make sure your game is amazing and do a good job promoting it, getting it in game shows etc. The vast majority of hobbyists aren't good enough to be getting their game on the Switch on their own merits though and I don't think it'd be fair to sell them dev kits when they'd probably never get their games to what should be the required standard.
Obviously some publishers are publishing games on the Switch that are sub-standard cash-in's, and that's something Nintendo needs to crack down on.
I don't think they're in much of a position to be turning down games by major publishers yet though, sadly. They need to get them all on side before they can think about turning down their games if they're not up to standard.
@IceClimbers : You're right. My 2K bad. Still not what I would consider to be an indie.
I think they've done a good job of getting good indie games on the switch and not letting the eshop get filled with trash.
@Cosats Its a terrible system. Impossible to keep track of conversations. I just friggin hate the reverse sort order. Who wants to see the OLDEST comment first?!? Or wants to scroll for 3 minutes just to see if there are any new comments?!?
I never understood Nintendo holding games off the eshop. As a multi system owner, I don't peruse any of the eshops. I follow various gaming sites and if something looks interesting then I buy it. If it's on the Switch, great. If not, great too I'll play it elsewhere. So the amount of crap on an eshop has never been my concern. Just the same if I buy a stinker I don't blame Nintendo or Sony or whoever.
Meh, I still say just play what you like and avoid the trash-- No one's forcing, but that's me...
fair enough
I think keeping less than stellar games off the Nintendo Switch is a pretty important move myself. Games that are not within everyone's tastes are fine, but downright horrible games from a major consensus probably shouldn't be on the platform.
It a good thing.
Lest we want the switch's eshop to end up like the cespool that is Steam or Apple Store.
Anyone who complains about the "shovelware" on Switch needs to look at the Wii U eshop. Holy Christ. The place is like a graveyard for... err, shovels.
@roadrunner343 You're right, while Steam has a mountain of junk, it also has the tools in place which means I never actually see that stuff unless I look for it. Which I wouldn't.
This does nothing to explain Mujo
@Moon
Salty Devs - good drag name 😁
@Nincompoop yeah, Japanese companies... I mean there's a huge gulf in the way society operates in that regard but I'm with you, the point still stands.
No excuse for EU/US directs though, especially given the Treehouse members they have regularly attending E3 etc.
I'd say their policy on indie devs is broken and unfair, if big developers like 2K Games are allowed to run wild releasing broken,unplayable games on Switch.
Also Damon Baker should just get a new job as a politician if he is just going to churn out PR nonsense like that. Didn't answer any questions at all....
As long as it means Ninja Pig Studios stays off the eShop, I'm okay with this. Those crappy games can stay on Wii U.
It's just reconfirming that indie developers who released the worst quality during the era of WiiWare, DSiWare, and the Wii U and 3DS eShops are getting permission to develop for Switch last. We all know their names and it's obvious they haven't released any of their trash on the Switch (fortunately!) The floodgates will eventually open but that time is not now. It's a fair method to ensure more visibility for all quality game developers. You can tell that all the great (N)indies are onboard again, and dozens of the good and ok ones. It's a good balance that mostly produces games with ratings/quality marks ranging from 10/10 to 5/10 rather than 10/10 to 1/10.
Another thing is the number of new developers Nintendo has added during the last 12 months just for Switch. It's a new record. If you look at the release dates, approximately 3 new publishers release a game every week, accompanied by at least 7 more games from known publishers. The quality and quantity is higher than ever, and the wave doesn't even break down a bit.
@eltomo I love Fez, but detest Phil Fish. It's almost better, imo, that Fez never comes to Switch so Phil can't make more money from the game.
Well, this is how it works in NA anyway. Knowing Nintendo, the other regions will have different processes.
@CTMike Nintendo is an ancient Japanese company but they should get on with the modern world... wouldn't it be better to have a young women introducing games like Yoshi, Kirby, Animal Crossing, etc than having a 50 years old man in business suits talking about these games?
There's no shortage of cute young Japanese women they can hire.
What about that free mobile game that got on Switch with a price tag AND with micro-transactions from the mobile version?
@Nincompoop wouldn't it be fine for women to introduce any genre of game? I'd happy for 50 year old business man to introduce AC and 30 year old woman to introduce Doom.
@Grawlog Of course it matters. You don't see men selling Tampon or Women selling power tools on TV? Nintendo games are targeting a younger crowd, to have a bunch of old dudes introducing these games just seems weird and creepy.
@Moon I don't know about "salty", but Robert (?) at Zeboyd Games is pretty vocal about his displeasure and confusion at not getting approved for a Switch port of Cosmic Star Heroine.
@Moon Remember our old friend RCMADIAX?
https://www.resetera.com/threads/prolific-wii-u-publisher-rcmadiax-denied-switch-development-license.22453/
@Nincompoop that's really closed minded. Half the damn audience for AC is adult. It's only creepy if you see it as creepy. I thought you making a wider point about women being under-represented, not blue for boys, pink for girls bs.
Are you suggesting women can't use power tools? I'm done.
Interesting to read "I can’t really disclose all of our guidelines" would like to know why - presumably some of the process is subjective which is ok by me - its their system.
I think people are missing what he is saying.
"Switch is to not just pitch us a brand new game or a brand new concept, but to use that opportunity to prove their background, their aptitude as a developer and whether they’re going to be able to navigate through what can be a complicated process of going through the development cycle, and certification, and all of that. "
What Mr. Baker is saying here is that the dev needs to be able to pitch that they/studio is able to complete the game and provided the proper support behind it. That means Thomas Happ and co. are not barred as they are able to pitch that have the know-how and ability to complete their project to Nintendo's standards. By students and hobbyist they are referring to first time developers more so then ex-developers for bigger studios like Playtonic or Artplay as they have the history to prove their talk. Even Thomas Habb has a development background before he made Axiom Verge.
What lies. He's talking like the devs have to be skilled enough to create for Switch, but the vast majority of these indie games weren't developed for the platform. They were developed and released on the crossplatform systems, then later ported onto Switch. That quote is a bunch of vague aphorisms and nothing that actually means anything substantive.
right... but every random neogeo retro trash gets a green light. so, as long as they can "finish" the game they can get it. brilliant.
@CTMike Have you seen women selling power tools on TV?
Makes no sense. If it’s a good game - release it. If it’s a terrible game, don’t release it. By the logic Nintendo explains, a dev with experience but horrible content is fine but.a fantastic game made by devs with less console experience is discarded. Not good, and some of the trash on the eshop shows this.
Having no selection process would be bad as well, as per some other platforms, but if you are going to be selective at least be smart about it.
@FTL Bad devs make bad games. You can have the coolest idea in the world, but if you don’t have the technical and organizational chops to make it a reality, you end up with a mess like Rime’s Switch release, or worse. Why is that controvesrsial?
While I agree that the e-shop shouldn't become Steam, Nintendo's guidelines aren't as effective as they think when you can find games like: Vroom, Vaccine, Sky Line, Maria the Witch and that awful mobile games that still had microtransactions and all that. Not counting the countless of rush ports that have been release recently. I think Nintendo needs to evaluate their guidelines and look for a way to improve. Granted, there are more good games than bad ones but there is always room for improvement.
there's already a bunch of crappy games on the eshop and with time it'll just get worse. what nintendo seems to be doing right, at least to me, is that they promote the better and more interesting titles so it's easier to get to them
I wouldn't want to eShop to become like steam, where there are so many bogus games and asset flips that theres just too much junk to filter through - I much prefer Nintendo take a hard stance on this to keep quality titles in the eShop
@Fath It’s hard to tell from your comment if you are agreeing or disagreeing with me, but what i’m saying is that if a game is great - then that should be the criteria to support it... if the game is a mess (like Rime as you mention) then that should be the criteria to not support it (keep in mind that this was actually already done in the past and apparently quite well in the 90’s/early 2000’s). At the moment, they are supposedly supporting devs who have experience, but supposedly ignoring those who don’t.... which means when a game is terrible but it came from a good dev, it gets supported, but when a game is fantastic and from a little known dev, it gets rejected... which to me, is wrong.
A good example for me, would be WW2k for Switch... which was (is?) absolutely horrible in the quality department, but of course it’s from very reputable companies and therefore allowed.
****So the question I ask, is ... is ‘WW2k a bad game from bad devs? They have a track record (think EA) of doing certain things.... but would you say they are bad devs producing bad games? Nintendo doesn’t obviously... but if they took a look at the game, one view would tell them it was unacceptable... rather than just relying on a decision based on ‘good devs making good games’ or ‘bad devs making bad games’, the games themselves should not be so plainly judged.
As long as quality games keep getting released on the Switch, I'm golden. That's all I want, really. Good games.
@SeriousSam
RCMADIAX. That's the guy stealing others [removed] games releasing them under a different name, right? I believe he goes under the nickname Fast Eddie for releasing aproximately one game per hour.
@Grawlog I think a company should use presenters that reflect their audience. This way they can be build more rapport and through that, more sales.
So, yes, have a meritocratic approach but also a diverse set of public facing people, including women, younger people, some suits, some dad types, people of all colors and styles. It’s a big world out there and everyone loves Nintendo
The last thing I want is for the Switch to turn into the current state of Steam, so I'm glad they're curating and are setting up restrictions.
There have been more than a few questionable releases though, unfortunately.
@Anti-Matter Limited Run Games, Super rare Games and Signature Edition Games are all releasing physical indie games.
@TheGameTutor
Oh...
Thanks for the information.
Personally, I think Nintendo should not only open its doors to indie game developers, but to fan creators as well.
I've seen content (from games, to animations, to movies, etc.) from the fans that are on par with or superior to Nintendo's own work.
Not only that, but the content is made almost single-handedly, which is amazing, considering the quality of the content.
Nintendo would be crazy to not bring these highly talented fan creators on board and publish their work under a fan license.
Good approach. In a perfect world, there would be zero(or a very small amount)shovelware/bad indie games on the eShop, but that's not the case for XBL or PSN either. And it's definitely not the case for Steam or the mobile stores either.
Good indies like SteamWorld Dig 2, Owlboy etc. etc. make the shovelware and the like even more irrelevant anyway.
Never forget that the NES brought home game consoles back from the dead by providing a curated library of games instead of heaps of junk to wade through. Still relevant today.
I find it very frustrating not being able to differentiate smart phone games from out and out console games. I can't stand the amount of crappy smart phone ports that are making their way across to switch just because it's portable and has a touch screen. And then trying to charge us nearly a tenner for them when they're likely to be available for free on Google Play or iOS.
@Wexter It's pretty ridiculous that in over 100 comments, yours was the only one to understand what was being said.
Gamers do love knee jerk reactions.
Adding on to what you said. Mr. Baker was talking about the business-side of making games. Designing and developing good games is only one aspect.
If they're looking for good partners, then other things come into play - especially level of professionalism in interactions, openness to feedback, ability to collaborate, etc.
@flagloverNZ Could you please stop spamming those flag images?
Well, that's just stupid.
Sure, Steam has a lot of junk in the store but that's kind of what free and healthy environment is supposed to be about. Nobody is forced to buy "wrong" games and there is no right or wrong when it comes to gaming. If they don't want people to see these "unwanted" or "cheaply made" games, then why not to make a special "hobbyist" category for them? Exclude these games from the home page and you're done!
Steam is the perfect platform because not only does it help and encourage these "hobbyists" developers to improve their skills, but it also provides some great games which would have been in shadows if not Steam.
Nintendo needs to stop this weird policy. I think Switch is fantastic as a console, but let's be honest it is very weak and Nintendo doesn't know what to make of it. "OMG. It's DOOM on Switch" is not going to last forever, you know? They've had a great first year but so far things are not looking so good. That same Doom performed terrible and with the release of PS4 pro and Xbox X game developers will be making even more demanding games while basic consoles will get very downsized ports. Nintendo and Switch might not get any because their console is even weaker than basic PS4/Xbox.
That is when "OMG. It's Skyrim on the go!!!" won't work anymore and there won't be any exclusives to smooth the deal.
@Scottwood101 then don't buy them.
"I can't stand that horrible fake-cheese on the shelves in grocery stores! It makes me want to destroy the store itself!!! I want to eat real cheese. Yeah, the provolone! I love provolone and if you don't - gtfo!"
That is basically what you're saying.
@Blathers or any site using disqus...
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