Even if the name Akira "Akiman" Yasuda means nothing to you, there's a chance you've been touched by his talent. Yasuda was the driving force behind many of Capcom's '80s and '90s smash-hits and has recently taken part in a superb interview with toco toco TV.
Yasuda explains that he began his career at Capcom as an illustrator, creating artwork for many of the firm's popular arcade titles, such as Side Arms, Black Tiger and 1942. However, he quickly realised that game planners and designers were the true stars, and asked his superior, Yoshiki Okamoto, to give him a chance in that role. He would work with Akira Nishitani on Forgotten Worlds before the pair moved onto Final Fight, which proved to be one of Capcom's most successful arcade releases. Next, Yasuda and Nishitani would co-design Street Fighter II, a global smash which elevated Capcom to the position of superstardom.
Yasuda explains that after the success of Street Fighter II, Capcom fractured the team so that each member could spread its expertise to other teams within the company, and that he was essentially asked to "retire" from planning and design and instead oversee all design work within the company. During the next decade Yasuda was given the freedom to explore other avenues, which included design work on the anime series Turn A Gundam. However, it would be a trip to the United States to work on Red Dead Revolver which would trigger perhaps the most violent change in his career; he felt lonely in the US and when developer Angel Studios was purchased by Rockstar, Yasuda was forced to return home. He decided to leave Capcom and go full-time freelance, and felt he "hated" video games.
During his freelance career he has produced art for games, anime and other mediums, but it was only when he spotted Overwatch that his stance on gaming - an artform he had done so much to popularise - began to change. He found the game's mix of FPS action, engaging character design and tight level structure to be instantly appealing, and even describes it as a successor to Street Fighter.
Still freelance, Yasuda explains that since leaving Capcom and moving to Tokyo he has come to terms with the issue of loneliness, something he felt acutely when working in North America. He admits that he likes to stay indoors but whenever he feels disconnected, he steps out into the busy streets of Japan's capital - often frequenting a juice bar which has been trading for 30 years - and instantly feels comforted.
If you're a fan of Capcom's work during the '80s and '90s then this video really is essential viewing; Yasuda's impact on this industry cannot be understated.
[source youtube.com]
Comments 54
Artist like him deserve so much respect. I would like To see Overwatch on Switch at some point.
Cursed, ####star !
Poor Akira Yasuda...
Jeez poor guy. Sounds like it’s a tough industry to work in. No doubting his talent
Wow, I had no idea. Poor Akiman
Good, now help them dev Overwatch for Nintendo Switch!
This hatred started when he picked up Destiny 2.
I’ll have to check out this video later today. Interesting.
Well. That's not really how I feel about Overwatch, but I'm happy to hear from Yasuda.
Man, I love Overwatch. My girlfriend and I play it a lot. Although I don't see it happening, I hope Overwatch comes to the Switch.
Gotta agree with Yasuda's stance on Overwatch. If only its playerbase wasn't so toxic and would let people actually play who they want, I'd play it more. I feel like the lack of team communication is actually what appeals Splatoon so much to me.
@GoldenGamer88 Overwatch need way more communication than Splatoon, which is why it could be so toxic.
But players who don't try to win, are the worst. Hero picks are important.
@Anti-Matter calm down
@GoldenGamer88 yeah, I almost wish games came with an industry standard logo identifying "requires voice communication." There's a few games I pick up thinking they may be fun despite being online, R6Siege, Overwatch, and then when I realized it's based on yelling at people in a microphone...nope...out. If I want to give and get abuse over a microphone I'd just call a client.... Games are for getting AWAY from all that.
I get that some folks love it, but the game should kind of separate itself in an obvious way. Even MHW suffers from that, despite no longer supporting local play, though at least MHW allows chatless lobbies more easily. Short of Splatoon I'll forever steer away from "team" based anything as a result.
In before port-begging of Overwatch begins!
(Looks up....)
Too late!
But seriously tho... its nice that Akiman found a new appreciation for videyagamez.
That's good to know. Too bad I got no way of playing Overwatch though
@Saego I realize that and I am well aware what hero works best in which situation. I am often the one to pick a tank or healer so others can play whoever they want. But it's the constant 'Orisa? No, go Rein!' 'Zen, go Ana!' that just annoy me to no end. I will change when I feel I don't do enough for the team. But please leave it to MY decision when to change and to who. What's sense of victory when the road there is full of crybabies and playing characters who are 'better' than others, anyway?
@GoldenGamer88 It's not just the role you pick. Diva is a whole different tank than Zarya is, with both their pro's and con's in a situation.
So I'll get why people act like crybabies in comp because they are allowed to. In quick play it's a whole different situation.
@GoldenGamer88 @Saego @NEStalgia
Thank you for reminding me why I'm missing absolutely nothing with Overwatch, Destiny 2, COD, and every big budget, multiplayer title with voice chat.
I'll just stick to Pokemon, where I don't have to worry about anyone but myself, and pickup b-ball at the gym, where the teenagers on my or the other team have to have the balls to yell at me to my face.
@Saego I know that as well. Trust me, I‘m no rookie. Haven‘t played 260 hours for nothing. Especially to not know the differences between characters of a class. Thing is, I‘ve only ever played QP or Arcade to avoid the exact thing I described above. And yet it follows me.
@GoldenGamer88 Well, how many hours you put into a game doesn't say anything. It's all about rank, honestly. I have to admit, when a teammate picks a Mercy while it doesn't fit our team or it's a bad pick because of the enemy team, I'll tell him to change hero too. I just hate playing with a Mercy who gets destroyed or doesn't go with the team just because she wanted to play Mercy. It is something that 'ruins' my fun.
But it's how you say it. When my teammate tells me to change to another healer, I'll change unless it's all rude and agressive.
@burninmylight Luckily you can turn off voice chat.
@Saego
Then I'd just be a jerk with voice chat turned off in a game that requires much more communication than a game like Splatoon or Monster Hunter. That'll really endear all of my random Internet teammates to me.
@Saego Having avoided comp like the plague, I obviously don't have a rank. Working together with incompetence incarnate can be frustrating, that counts for Overwatch, Splatoon, COD, pretty much any online game, trust me, I know exactly how that feels. But I'd still rather let the guy have fun playing as Mercy than tell him to change. It's all about having fun, right? In all the different forms fun comes in. And if another's fun gets in the way of your own, it's up you what to do. You can tell him to change. Or you could let him be and leave after the match, like I'd rather do.
@burninmylight Oh well, can't please anyone. I play with friends most of the time, and it's a blast.
We all need a juice bar where we can feel and home and be ourselves. A juice bar of the soul.
I find it fascinating that people would adamantly say their reason for not playing multiplayer games with voice chat is due to bad behavior by randoms. Okay, how about with people you actually know, or people who you meet in small established groups before playing? In truth, the real reason people here don't like them is either because the type of game isn't interesting to them, or because they don't know anyone to play with. Blaming your own inability to enjoy a game purely because of random teammates you will never meet, and can avoid if desired, is self defeating. It's not a good reason to reject a game.
That said, this is a really nice story! I can relate to the way Yasuda feels; about 9 years ago, I realized that game design was not a path I wanted to take after learning a bit about how the industry actually works. It was a bit of a shock, I had grown up thinking that was what I wanted to do with my life. So I'm glad he found something and somewhere to derive a bright spot from!
But uh... Yeah, Overwatch probably ain't coming to Switch. 30 FPS and always online on a portable console isn't going to cut it for normal Overwatch play. Overwatch isn't difficult to run, it's just that the Tegra X1 is too slow. Even a Core 2 Quad paired with a GT 1030 can at least reach 45 FPS. And AMD released a $170 CPU/APU yesterday which doesn't need a discrete GPU to beat that; along with a $100 one which is still slightly better, relatively on par, also no discrete GPU needed. Both with better compute than a C2Q, obviously.
Overwatch is incredibly well optimized, but NS just wouldn't make for a good Overwatch experience. Not everything makes sense on Nintendo's console, no matter how much we want it to.
@PlywoodStick @Saego @GoldenGamer88 The trouble with online competitive (with or without voice chat) games (Splatoon and 1v1 games remaining an outlier) is you're not there to have fun, you're there to provide fun for others. GG88 wants to play Mercy, Saego's fun is ruined by GG88 playing Mercy, either Saego has to spend unfun time to give GG88 a fun time, or GG88 has to spend unfun time to give GG88 a fun time. Either way someone isn't having fun to ensure someone else is. Throw in voice chat, and whoever is the more dominant personality who will simply insist they get their way will take control of the group's time. It works ok for real sports and games because there's engagement between the group beyond the game itself, but in faceless internet activity, even if you know the people outside the game, it just doesn't seem like a particularly ideal way to go about things. The cutoff of interaction other than the game still creates that situation where the dominant personality is the ruler of the group, and for a lot of people there's nothing fun about that. In person, at a LAN it's one thing, there's other things going on that alter that issue. But on the internet, interacting with other people even when you know them, especially when it's more than a duo/coop, it takes on its own unpleasant life. IMO games shouldn't be modeled after real world activities in terms of how the online interaction is approached. The internet doesn't line people up the way real life does.
Wow, I had no idea! Good
@PlywoodStick
"In truth, the real reason people here don't like them is... because they don't know anyone to play with. "
Wow, it's almost like you're saying that a significant part of the fun and experience of playing online multiplayer games is dependent on the active community! It's as if you're saying that we're blaming bad social experiences on the game itself instead of the type of people we find playing the game, instead of actually asking us if we like the game itself.
I enjoy Monster Hunter, which definitely has its share of bad eggs. I didn't stop playing after meeting a few random jerks, especially since it has a very sizable and very enjoyable single player experience. Same with Pokemon. Games like Overwatch and COD are much more focused on the online multiplayer aspect, and if I don't feel like dealing with buttholes online, I wouldn't have much else to run to in offline mode; they don't have enough meat to justify purchasing the game for the solo content. What is so hard to understand about that?
Besides that, I'm just not a fan on online games that require team structures to begin with, even when I have friends in the game. It means that I have to dedicate myself to being available for them in the game at a certain time, and make sure I keep up a certain level of competency, and I don't want that kind of pressure in my video games.
If I reject a game because it's primary mode of play requires these things, then that just means that I'm turned so turned off by those aspects that the rest of the game isn't appealing enough, not because you think that I'm mad over sour grapes.
@8-Bit_Superman I clearly know but someone needs To be optimist here. Stuff dont appear with pessimism.
@NEStalgia Very well said.
Monster Hunter: "Change your wep(on) or GTFO"
Maple Story: "Bish(op) stop attackin n heal"
I've dealt with this sort of behavior in every MMO on online multi I've played, and it just ain't for me. I'd rather enjoy a game in my own way at my own pace, and go online for competitive matches 1v1 without some "Stop Having Fun" guy on my team demanding I play "the right way."
@NEStalgia This is very well put. Which isn't to say it has to change anyone else's opinions/standpoint/preferences on games or anything in general. But it very clearly and eloquently outlines your own position with appreciably solid reasoning, which is probably all that can be hoped for.
@NEStalgia so I play mostly competitive and the situation is very different there compared to quick play (which simply is just playing for fun), but when someone picks for example Mercy, I'm not mad that that person picks her. However, when it doesn't work out, I think it's fair to state that she should switch to another hero (in both quickplay and ranked). Not only because I want her to win, also because she maybe couldnt see that it's not working, so kinda like feedback.
But what's most important here is how much crap you give. Most MP people don't give a crap and have fun, it's something you learn by playing these team mp games.
In the end, if someone 'ruins' the fun for you, there is still some kind of fun in the game otherwise a lot of people wouldn't play that game.
When I play with friends, I play quick play and we all don't really care how we play, just that we win. When I'm alone, I play ranked, and since I've a high rank, everyone stance on the game is to win and I never really play with toxity.
@Saego I think it was clear from your first post on the topic you're a competitive type player , but you're also, without realizing it, embodying the very profile I described. You're very likely to be that "dominant personality" among the group, considering you're generally directing this conversation from that position as well. I'm not saying you're doing anything wrong, or that that's not standard in that type of game, or even that it's not necessary for that type of game. But all the same if you're the one that is likely to apply direction to the experience, it's really your experience, not theirs. You may be friendly and polite and not toxic about it, of course, but you're still the one crafting the experience while others are more likely to go along with it. (Perhaps in the game you're the follower and not the dominant leader, I'm making that assumption based on your viewpoint and general, approach to the discussion that you seem the likely leader personality.)
I doubt you're toxic at all, and yet the room you would create, were I to join, would likely turn myself off the game....once it starts forming even a natural hierarchical structure, those higher up on the implied hierarchy are the ones really having a fun experience designed as they wish. The others are tagging along. Some people enjoy that. I'm certainly not among them. Plenty of real life involves that, and spending free time on it just isn't fun.
Obviously it's different on an actual competitive team, with organized tournaments, brackets, etc, because you're signing up for a sort of controlled environment like that with a likely cash prize at the end, so there's going to be a different outlook as an actual esports program. But that's a whole other aspect of these games beyond what we're really talking about here generally existing outside the actual game servers etc.
Overall I think that kind of competitive voice chat environment is a very different kind of game in a very different kind of environment that's going to appeal to a very different kind of gamer. I love Splatoon, 1v1 games like fighters, Dissidia FF NT....really fun games, no VC required, no real benefit to it, and yet it includes some fun play against the skills of others. Used to play Quake (actual competitive clan) back in the day. That was before the days of voice chat of course, but that was of course organized with captains and such so the structure was intentionally different. I don't think I'd revisit that structure though today.
@NEStalgia That's really well put.
I feel like online multiplayer games should be fun no matter the outcome of a match. If I become competitive and obsessed with winning, I will eventually drive myself mad to the point that every victory feels like the prolonging of the inevitable loss. Then it's clearly time to take a break from the game. It's happened to me with Overwatch, it happened to me in Splatoon 1. That's why I try to have fun no matter the outcome. In Splatoon, this works. In a team-based system like Overwatch, it likely won't with too many people trying to find fun in their own way.
Everybody gets lonely. God made people with a desire for Him, & a desire for others. Hopefully, Yasuda will feel better.
I don't like the idea of a game, singleplayer, multiplayer(team-based, or otherwise) that requires not having fun. If you can't have fun, what's the point in playing? I think tournaments with real prizes are an exception, provided true sportsmanship, courtesy, & real fun are at the heart of it. It's sounds cliche, but life is more enjoyable, when people treat everyone else with decency, even if they disagree on things.
@NEStalgia That's a perception issue. As far as I'm concerned, when I play an online competitive multiplayer match, others provide ME with fun. I determine my own enjoyment, I don't depend on others for that. Likewise, the enjoyment of others is up to them. If I don't get a certain character, oh well, there's plenty others. If I don't get a certain item, it's on me to improve. If one wants to always have a certain main, join a premade group. I've never had a problem with any of that before in any game.
I usually play such games with friends IRL, communicating through Discord. One of my longtime friends going back over 13 years is indeed a dominant personality, however, I trust their judgement in competitive multiplayer, and I'm still going to act independently when needed. The only real issue is they're more skilled than me, so it's usually tough going for me since we're paired with tough opponents. But I still enjoy myself regardless.
If someone is having an issue interacting with people they know IRL in a competitive environment, just because of an online chat program, then that's not necessarily a problem with a game or program. It's more likely they have a social or trust issue- not necessarily a problem, but an issue to be sure. I'm more quiet in groups larger than about 3 or 4, but I'm comfortable with that.
@NEStalgia I get your thinking. I wouldn't say that I'm the dominant type, but if no one is, I don't mind being one. But team shooters are not for everyone, like you said. The goal is to achieve something, in in this case, to win victory with your team, because you can't do without. It just like being at work, participating to furfill a goal, which you mostly have to do with your team (depending on your work ofcourse). That doesn't suit everybody ofcourse.
@Saego
I prefer to play mostly with friends because we can speak freely about making changes without anyone getting offended.
@burninmylight First and foremost, your enjoyment depends on you. No matter what. Community is always a secondary factor to enjoyment. If one allows social experiences with random strangers through the game to affect one negatively, that's on you. From my perspective, the only time someone else with poor behavior would really affect me is if some level of trust had been built over time, which was then broken. Not much to be broken from complete strangers.
Monster Hunter is different from purely competitive multiplayer titles, it's primarily cooperative rather than competitive. It also traditionally relies on a smaller group, so it takes some creativity and extra skill (or just joining a different room/area) to deal with counter operatives. Pokémon is also different, the series is designed to focus on their single player aspects first and foremost, while the multiplayer (besides trading, to get Mons not available in one version) is more of an afterthought.
So you say you don't like competitive pressure? There you have it, you don't have more than a casual interest in the competitive (or rather, super competitive, when it comes to Overwatch and the like) multiplayer type of game/mode, losing when outmatched, improving, taking some hits, etc etc. Which is fine, it's definitely not for everyone. However, the lens you perceive a (super)competitive multiplayer title through is inherently different from one who enjoys competitive pressure.
@PlywoodStick And we'll just have to agree to disagree on this one, but no, when it comes to games built primarily on competitive team multiplayer, a major factor in your enjoyment falls on the people you are playing with. They have a direct hand in your experience whether you care to admit it or not. You're like the school counselor telling the kids that get picked on that they shouldn't let bullies ruin their day, or the therapist telling the woman who works in a male-dominated environment that she can ignore cat-calls and sexism and it's her job to stick her head in the sand.
I am aware MH is different from pure competitive titles; I clearly said earlier that I play it and I've played team competitive titles. That doesn't change anything about what I said about running into buttholes online who try to tell you what weapons you can use, ridicule you for dying at all, not getting to a zone fast enough, not going for a certain part of a monster's body, or God forbid you want to sleep bomb. You missed the entire point just to focus on the fact that MH is all cooperative.
You clearly don't know anything about the competitive Pokemon community. As of a moment ago, there are 12,218 users active users signed into Pokemon Showdown and 1,956 active battles going on right now. And this is after the peak time of day. It may have been an afterthought for GameFreak, but it's not for those of us who are into competitive battling. Again, I've ran into my share of bad eggs there, but because there is enough of the single player aspect to focus on when I don't feel like battling others, I stay engaged. This is the point I made in my last post.
Losing doesn't bother me one bit. That's not competitive pressure, that would just be being a sore loser. I lost plenty in Splatoon 1, I lose quite a bit in Pokemon nowadays because my favorite Pokemon are low-tier trash, I win maybe 25 percent of the time in SSB online, and I got my butt handed to me much more often than not when Tatsunoko vs. Capcom was a thing. That is not at all what I meant by pressure, and I have a hard time believing you completely missed the mark on that. I'm not going to retype anything. Instead, I'll ask that you go back and read that comment and put a little more time into trying to understand what I meant.
@GoldenGamer88 In MP games like Overwatch, I have no problem with players doing what they like. It’s a game, have fun!
However, in games that have a specific competitive mode such as Overwatch (Ranked), CSGO, Dota etc, then it becomes incredibly frustrating if people are not playing to win. Competitive modes to me are for those who want to win, whilst the unranked playlists (quickplay in Overwatch) are for when/people who just want to have fun and not care about ranks.
Yeah competitive can be stressful but it is also rewarding when you do something that makes your team win or tip the balance in your favour. The ranking system usually helps to match you with people of your skill level so you gradually improve and get more intense matches. If you’re at a semi-decent level and get this one guy who decides to not play as a part of a team in a ranked match, then yes I think that person should not be playing the competitive playlist because they’re ruining the game for their team.
@burninmylight School councilor abetting bullies, therapist indifferent to sexism... whoo, those are some nutty analogies, lol... Not everyone is going to be nice to you in a (super)competitive game. I say report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out. Or if they can't be easily avoided, I would see it as an interesting challenge to overcome (or fail). My day isn't going to be affected (much less ruined) if someone isn't nice to me in an environment where I wouldn't necessarily expect others to be nice in the first place. As for the WAY out from left field analogies... I'll just say that a completely different set of social dynamics is going on there compared to a school or professional environment.
If you play with random strangers online in Monster Hunter, they're most likely going to want others to use the most effective means of winning. Which isn't always the most fun, but hey, the meta is the meta. I would take it upon myself to present a good reason to go with a different weapon or tactic than requested- if I can't come up with one, then I would heed their request to go with the more efficient weapon and tactic. I would ridicule myself for dying or not acting quickly enough, so I wouldn't blame others for ridiculing me either. And in any case where sleep bomb/shot is counterproductive (just about any kill objective)... I don't blame them for being annoyed. Breaks the rhythm.
The competitive Pokemon scene doesn't exactly have the height of moderation, and it's only frequented by the most involved of the involved, not to mention Nintendo isn't moderating except against some cheating. And ~12k users out of... how many millions of people invested in every generation? That's a tiny fraction of 1%... Talk about niche. It's no wonder, Game Freak/TPC is stuck in a strange limbo between implementing the single player and multiplayer elements. The Pokemon X reader review by super_luigi16 on GameFAQ's sums up this issue with the series perfectly.
Well, you said you're not interested in the drive to keep up with a certain level of competency in (super)competitive environments... So the lens you perceive them through is inherently different than one who enjoys engaging in that drive. I was just saying that accepting defeat and learning from it is a part of that drive. Simple as that. That's just one piece of the equation, not the laser focus.
Also, since it's somewhat relevant:
https://www.youtube.com/watch?v=a1hPqKRMoBY
Drops down during occasional lag spikes, typically outside major combat, 51 FPS @ 1% low, 67 average FPS @ 1080p on high settings. All of this while using a new $100 AMD APU (CPU/iGPU combo), the low end model, no discrete GPU... I underestimated it's performance. This is why Switch badly needs a hardware upgrade by holiday season of 2020. Tegra X1 can't even compete with a low budget $100 APU anymore. Otherwise, Switch is going to lose out on a lot more than just Overwatch.
@PlywoodStick Our replies are getting longer and longer, so I'm going to break this one down by each paragraph.
" Not everyone is going to be nice to you in a (super)competitive game..."
I am aware of that. I am not psychologically scarred for life or anything, but I'd rather not play with the mean people than to deal with online harassment. That doesn't mean that I don't know how to socialize in an online setting at all. You're mansplaining to me how an online environment works, but at the same time you're offering solutions that honestly don't work in most contexts as if you're not actually familiar with said environments. You also keep talking from your perspective on things as if you're trying to force everyone to see it/feel that way through sheer force of will instead of trying to understand someone else's perspective. In other words, you are exactly the type of person NEStalgia described in a post earlier that we try to avoid.
"If you play with random strangers online in Monster Hunter..."
So you want me to petition my case or write a report instead of just playing the game like we're supposed to be doing.
"The competitive Pokemon scene doesn't exactly have the height of moderation..."
So many things wrong with this one. 1) Showdown is moderated just fine. I stand by my earlier statement that you clearly know nothing of competitive Pokemon. 2) I don't get how you can say that yet tell me to "report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out." So if Pokemon has a moderation problem, what good would reporting do? And if reporting solves issues, then Pokemon doesn't have a moderation problem. 3) Please watch any game ad or read and game box featuring an online multiplayer component. What do they have in common? "Online interactions not rated by ESRB." In other words, they can't exactly mod voice chat like other components of the game. They can't control what players are saying to each other, and there are disclaimers and EULAs in every game saying as much. As far as the rest of the paragraph about the casual to competitive ratio, that has absolutely nothing to do with the topic we are supposed to be talking about.
"Well, you said you're not interested in the drive to keep up with a certain level of competency in (super)competitive environments..."
No, I said I'm not interested in having to make sure I'm online at specific times to meet with a group of people, as opposed to playing when I feel like it. Or going online to have people tell me the way that I'm supposed to play to fit their agenda. Or having to be competent with their specific set of rules that is actually different from the game's own established rules. I have said in my last post that I have no problem with defeat, but you conveniently can't seem to comprehend that. You're trying to peg me as a sore loser and filthy casual just because I'm not interested in games that require a time commitment and social conformity that don't appeal to me. I've given you plenty of examples of games that I play or have played that should show you otherwise. If you're not going to acknowledge any of this, then let's stop wasting each other's time.
And please stop talking about the competitive Pokemon community. I'm trying my best to put it politely that you are horribly misinformed.
Lovely story and it's really brought us all together here on the forums 🤗
@burninmylight It's funny you mentioned that I'm misinterpreting what you're saying, because I feel the same way about your response and then some.
"Mansplaining" even though I'm not assuming genders, and have a tendency to write with a neutral audience in mind... Giving personal examples somehow equaling aggressively forcing one's will upon another, instead of just being a simple statement of "here's what I would do/feel about such and such situation"... Mixing a specific thought about Pokemon moderation with an earlier generic statement/idea across a broad spectrum of competitive titles... Going completely overboard and taking simple statements and ideas that weren't intended to be all-encompassing or inflammatory as vicious personal attacks...
Makes my head spin. I guess your avatar is surprisingly accurate, it feels to me like we're two different species from two different galaxies trying with futile efforts to communicate using a broken interstellar version of Google Translate.
"Enemies, Enemies! Enemies in our midst! Eliminate!"
I don't see you as one... Don't know why you see me as one...
Well, I enjoyed the conversation all the same! Even if it's not a good turnout, once again, I choose to determine my own happiness, regardless of the behavior of others.
@TheMadPolarBear "...whilst the unranked playlists (quickplay in Overwatch) are for when/people who just want to have fun and not care about ranks "
And this is EXACTLY why I have only ever played Quick Play or the Arcade and have never nor will ever touch comp. And yet the crybabies who get ticked off when they lose, follow.
Also, I believe it's important to point out that just because I don't play the meta or go with popular choices, I wouldn't try to win. I do - whilst playing as whoever I want for as long as things work out and I feel useful to my team. Also note that, like I pointed out many replies above, I am often the one bowing down for the team and go with a protective Tank or Healer just so others can play their Hanzos and Meis.
@GoldenGamer88 Of course, don’t get me wrong, I completely agree. Moaning in an unranked, non-competitive mode is uncalled for as winning/losing has no real impact at all other than “better luck next time” or “on to the next one”. It is a shame that you’re experiencing that in Quickplay. Those people should stick to competitive if they want a meta based, competitive play to win try hard experience.
@PlywoodStick After all this time, it appears you've made absolutely no attempt to see things from a POV other than your own. All of your replies have been of the "Coulda, woulda, shoulda" and "This is what I would have done, so you should do like me!" variety. So like I said, you sound exactly like the sort of people that turn me off to the very kinds of games we're supposed to be talking about, if we could please stay on topic.
"Mansplaining" isn't about gender. It's about talking down to someone, whatever that person's sex, age or whatever, in a patronizing tone as if that person doesn't get things at all. You've been talking to me as if I've never played an online multiplayer game, even though I have made it clear many times now that I have. You very much come across as a poor listener and someone who is more interested in being heard or being right instead of making sure both sides have a better understanding of one another. To you, it's all about "winning" at every cost. Like the same people that turn me off to online multiplayer games...
"...it feels to me like we're two different species from two different galaxies trying with futile efforts to communicate using a broken interstellar version of Google Translate."
I'm glad we can finally agree on something.
"Enemies, Enemies! Enemies in our midst! Eliminate!"
I don't see you as one... Don't know why you see me as one..."
Of course you don't know. You are extremely lacking in self-awareness and accountability. Go back and read your first post on this page and you might gain some insight. Either way, "enemy" is a strong word. To see you as an enemy would be like seeing an adolescent who hasn't yet learned proper social etiquette or how to think beyond his or her own desires, so he or she must the center of the world. If it gets to that point, the only one at fault is me.
I am glad we can both walk away from this conversation with our heads held high, at least. You ultimately believe that it is up to everyone to determine their own happiness all on their own. I ultimately believe that our happiness is shaped by the world around us, and our own will and psyche are only a portion of that. I stated earlier that we can agree to disagree on that.
@burninmylight "I am glad we can both walk away from this conversation with our heads held high, at least."
Not really, you chose to interpret everything negatively and have been straightforwardly insulting me and looking down on me at every turn. You have been doing exactly what you're accusing me of. I didn't have any negative intent with anything I wrote. So it's honestly been depressing reading what you've been writing. I just chose to not respond by attacking and insulting you in return to your own, and looked at the bright spots instead of focusing on the highly aggressive miasma overflowing from your posts... Which is incredibly difficult, given your responses.
What I'm genuinely glad about as a take away here, is that I have more respect for NEStalgia after this exchange. We disagree on a lot of things, but he is always respectful, humorous, and insightful in his responses. Always. Whereas you have provided me one of the most vile sequence of responses I have ever encountered on Nintendo Life. Just absolutely disrespectful and spiteful. I hope you're not in a customer service oriented job, because you do not know how to treat strangers kindly at all.
That video is a must. Is not so usual to get around those kind of intimate interviews related the videogames. So full of sadness but also hope. Definetly, cinema, videogames are not the best environment for highly creative people, unless you are super lucky.
@PlywoodStick LOL.
I determine my own enjoyment, I don't depend on others for that.
Well, I enjoyed the conversation all the same! Even if it's not a good turnout, once again, I choose to determine my own happiness, regardless of the behavior of others.
So that was all a steaming load of crap? First you're floating on Cloud 9 in La-La Land, now you're seeking therapy for perceived abuse online. WAIT, you got your feelings hurt because you feel like a meanie was being disrespectful to you online, right? Doesn't that sound awfully similar to what this whole conversation was supposed to be about in the first place? What happened to:
If one allows social experiences with random strangers through the game to affect one negatively, that's on you. From my perspective, the only time someone else with poor behavior would really affect me is if some level of trust had been built over time, which was then broken. Not much to be broken from complete strangers.
My day isn't going to be affected (much less ruined) if someone isn't nice to me in an environment where I wouldn't necessarily expect others to be nice in the first place.
And if you feel like my choice of words is so vile and disrespectful, then why not follow your own advice and:
I say report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out. Or if they can't be easily avoided, I would see it as an interesting challenge to overcome (or fail).
I find it amazing that throughout this whole ordeal, you don't think you've done or said a single thing that someone else would find disrespectful. The very first post you left on this page is what started this whole thing. At no point have you ever conceded that you may have misinterpreted anything or that you read it all wrong, or that your choice of words could have been better. I guess there is only one thing we agree on after all: NEStalgia deserves a lot of props after this exchange. You could learn a lot from him.
I hope you're not in a customer service oriented job, because you do not know how to treat strangers kindly at all.
Don't worry, I'm only rude to you. I hope you're not in customer service either, because you don't know how to listen and engage with others. Puffing out your chest and spouting platitudes that you can't even follow through on is certainly not the way.
@burninmylight "I find it amazing that throughout this whole ordeal, you don't think you've done or said a single thing that someone else would find disrespectful. The very first post you left on this page is what started this whole thing. At no point have you ever conceded that you may have misinterpreted anything or that you read it all wrong, or that your choice of words could have been better."
That line of thought is all you had to say. I'm sorry about the outburst, I responded that way because I was fed up with being pummeled by your out of line responses. (And you're STILL looking down on me...) Once again, though, you consciously chose to take what I said and interpreted/responded to it in the absolutely most negative way humanly possible, instead of simply discussing it, expressing disagreement since your stance conflicts with mine, maybe offer an informative rebuttal (without the nasty sarcasm), and just being calm and down to earth. And yet, not even a simple mention of, "well, maybe that was a bit of hyperbole, but yes, I still strongly disagree because such and such." - Which would have been a much more reasonable response.
Looking back on what I wrote up until being fed up, I don't believe I wrote anything incendiary (contrary, yes, but not incendiary); whereas every last one of your replies to me have been either indirectly or straightforwardly incendiary, becoming increasingly snarly with each successive reply. Like they say, life is 10% about what happens to you and 90% about how you react to it. I have work to do on the 90% myself, to be sure, everyone does, yet I cannot help but find it incredibly ironic that you don't seem willing to recognize the low points you ardently express I should avoid within yourself as well. We both screwed up, not just one side or the other.
So I'll leave it at that.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...