Comments 5,262

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

WiltonRoots

@UltimateOtaku91 I think the vast majority of people don’t care about key cards. But we’re in a microcosm of die hard enthusiasts who assume their opinion is that of the entire world. It’s not. The vast majority of people who take part in this hobby who don’t frequent gaming sites or Twitter don’t even realise there’s this “crisis” going on. Storm in a teacup, storm at the very back of the library, storm at the back of Games Workshop after hours…etc.

Re: The First Review For Donkey Kong Bananza Is In

WiltonRoots

@Duncanballs tomorrow isn’t guaranteed. Imagine your legacy was fighting over framerates or review scores on the comment section of a very niche site where the vast majority of traffic never read the comments. Makes for a fantastic eulogy.

Re: The First Review For Donkey Kong Bananza Is In

WiltonRoots

@Duncanballs fully agree on that, it’s knowing how to make that distinction. Being someone who’s had loads of hobbies, you learn to keep them “over there” and never let it affect real life, as 99% of people don’t care what you do.

“I’m a very serious gamer.”
Great, medal is in the post son…

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

WiltonRoots

@Fiergala I had it on the Saturn and beat it - but the Saturn version never had any slowdown at all, the Saturn was a 2D monster. In the arcades I didn't have the same luck, sometimes the difficulty was dialled up in the cabinets for revenue purposes.

It was mad how the SNES went from Gradius and Super R-Type that were choking at the best of times, to Super Aleste, which ran superb.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

WiltonRoots

In other news. I remember getting Bare Knuckle (Streets of Rage) on the MD, to get the most fun out of it we used to play 2 player on Hardest setting. What that meant was the screen would be full of sprites. More than the MD could handle but they still threw them in there! Did a count once, we walked as far as we could, and ended up with us and 30 enemies. Slowdown and flickering was through the roof, but we were thinking "now we're playing!!!" We pushed the game to its limits and we loved it...if it's not slowing down you're not playing it properly! Same with playing shooters in the arcade, if DoDonPachi or Parodius didn't grind to a halt you're not going in hard enough.